RDX
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Heh, all right then. Hacking wise I'm fairly clueless, so I'll take what you're saying as true
(I'm just going by experience, and adjusting a particularly messed up song track by track can take me quite some time depending on how many tracks there are in the song. I'm probably doing it the slow way, but never mind about that).
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RDX
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Originally posted by gamekrazzy Why didn't you just set the doors to locked(Bowser2 key needed)?
It would make it look more realistic.
You know that he's done with the hack, right?
Anyway, judging from the videos my biggest problem with the hack is that practically every star and red coin is gained through a leap of faith that he pulls off fairly effortlessly mostly because he's probably tested his levels a billion times and he knows where he's jumping to even when the destination is off camera.
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RDX
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Bosses should be challenging, not annoying.
Annoying means that you could care less and you want to stop playing. Challenging means that you keep wanting to try it because it takes skill and you know that you can do it eventually.
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RDX
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http://www.youtube.com/watch?v=vt_VdliMoyg
That, is how you make a boss challenging (Though you probably don't know how to attach fire spewers to moving enemies. I know I don't).
Still, putting a bunch of those things throughout the ring for the King Bob-Omb battle would make it challenging, because fire can be avoided if you're careful, while chain chomps are just downright annoying.
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RDX
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Originally posted by Bob-omb8194 Another good idea would be to make the Bob-omb's explosion huge, like the explosion of a Bowser Bomb when Bowser hits it.
I like this idea.
Because I'm assuming the bob-ombs are really easy to dodge, since they didn't seem as crazy fast as the goombas in some of your earlier videos.
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RDX
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where are the screenshots
where is the super awesome persuasive paragraph that makes me want to play the game
where is the post in the mods thread so that you have permission to make this thread
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RDX
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What I meant was for there to be a wider explosion. The textures doesn't need to be flashy or suped up or anything.
Though now that I remember how the explosions make Mario fly up and take a lot of damage, the explosion doesn't really need to be changed. It's already deadly enough.
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RDX
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What I use is Camstudio. Depending on whether or not your computer can handle it, you can have it record both audio and video.
Unfortunately for me, my computer sucks (Well, it's a laptop), so I record the video part with camstudio and then I record the audio directly from the game using Project64's audio settings. After that I try to sync both things together in Windows Movie Maker, and I chop out little bits of the video so that it isn't too badly out of sync, and then I upload it to Youtube.
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RDX
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It's pretty easy to find through Google
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RDX
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Region -> Fixed Region
Make the width 643 and the height 476
Now, open up PJ64 and press the red circle button. Place the box over PJ64 like so:
Once you've got it somewhere remotely like that, just left click and it'll record. When you're done, hit the stop button and give it a name, and then give it time to save. It usually takes awhile.
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RDX
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If I remember correctly, that wall area that Mario runs up doesn't work for Mario when he's going back down.
Edit: Looks like I remembered incorrectly.
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RDX
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Without hex, you can't do that. And I know nothing about hex, so don't ask me.
Your best bet would be to just block off access to the castle roof. That way they could admire the castle from the bottom without finding out that the towers are actually hollow D:
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RDX
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Originally posted by HAKUO can someone tell me the texturenumber of the slide in "peachs secret slide"?
The floor is 618.
Next time don't be lazy and find it yourself. It took me maybe a minute to find that out.
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RDX
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Originally posted by luigiman1928 Will i be able to swap marios body with this?
Of course not.
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RDX
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Yeah I'm off for Spring Break next week, so it doesn't matter anyways.
Plus it's not like we're all a bunch of impatient little babies. We can wait.
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RDX
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No, he finalized that it isn't coming out April 1st maybe two or so posts ago.
It's fine, it's not like we're paying him or anything.
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RDX
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I would personally wait until Messiaen and co learn how to make small strips of land floating over bottomless pits. Then you could make a real 1-1 experience.
Or you could just take Flatworld, place giant brick walls on both sides and make Mario run down the path with blocks over him and such. Only problem is that making those pits for him to fall into would be hard, so you'd have to put a bunch of amps on the ground or something.
A 3d take would be interesting though, so you should continue what you're doing.
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RDX
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Come next Tuesday, a model importer will be available with Toad's Tool in the update VL-Tone will be releasing.
If you want to know the capabilities of the model importer, I suggest reading the entirety of the Polygon Importer + TT64 0.60 thread.
I'll leave the description of newer features in the current version to other users. They've been here much longer than I have so they probably know all of the new features better than I do.
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RDX
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He's probably at work right now.
Or doing life things.
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RDX
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That's a good idea, but for the sucky players (Me) add at least one 1-up mushroom in an easy to get to spot in the tough levels so that every time you die you can grab the 1-up and keep going without fear of a Game Over. Because Game Overs are annoying.
So yeah, go ahead and get rid of the Moon Jump Code. Both Yoshi Electron's A Moon Jump and the L Jump that can be found through Google.
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