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05-04-22 05:43:40 PM
Jul - Posts by RDX
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RDX

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Posted on 03-08-09 07:04:40 AM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Heh, all right then. Hacking wise I'm fairly clueless, so I'll take what you're saying as true

(I'm just going by experience, and adjusting a particularly messed up song track by track can take me quite some time depending on how many tracks there are in the song. I'm probably doing it the slow way, but never mind about that).

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RDX

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Posted on 03-10-09 04:22:03 AM, in Mod project: Super Mario 128 Link
Originally posted by gamekrazzy
Why didn't you just set the doors to locked(Bowser2 key needed)?
It would make it look more realistic.

You know that he's done with the hack, right?

Anyway, judging from the videos my biggest problem with the hack is that practically every star and red coin is gained through a leap of faith that he pulls off fairly effortlessly mostly because he's probably tested his levels a billion times and he knows where he's jumping to even when the destination is off camera.

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RDX

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Posted on 03-11-09 05:32:46 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Bosses should be challenging, not annoying.

Annoying means that you could care less and you want to stop playing. Challenging means that you keep wanting to try it because it takes skill and you know that you can do it eventually.

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RDX

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Posted on 03-13-09 06:22:41 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
http://www.youtube.com/watch?v=vt_VdliMoyg

That, is how you make a boss challenging (Though you probably don't know how to attach fire spewers to moving enemies. I know I don't).

Still, putting a bunch of those things throughout the ring for the King Bob-Omb battle would make it challenging, because fire can be avoided if you're careful, while chain chomps are just downright annoying.

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RDX

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Posted on 03-14-09 08:26:28 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Originally posted by Bob-omb8194
Another good idea would be to make the Bob-omb's explosion huge, like the explosion of a Bowser Bomb when Bowser hits it.

I like this idea.

Because I'm assuming the bob-ombs are really easy to dodge, since they didn't seem as crazy fast as the goombas in some of your earlier videos.

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RDX

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Posted on 03-15-09 06:36:06 PM, in Mario NES 64 Link
where are the screenshots

where is the super awesome persuasive paragraph that makes me want to play the game

where is the post in the mods thread so that you have permission to make this thread

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RDX

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Posted on 03-15-09 07:06:20 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) (last edited by RDX at 03-15-09 04:08 PM) Link
What I meant was for there to be a wider explosion. The textures doesn't need to be flashy or suped up or anything.

Though now that I remember how the explosions make Mario fly up and take a lot of damage, the explosion doesn't really need to be changed. It's already deadly enough.

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RDX

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Posted on 03-15-09 07:18:21 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
What I use is Camstudio. Depending on whether or not your computer can handle it, you can have it record both audio and video.

Unfortunately for me, my computer sucks (Well, it's a laptop), so I record the video part with camstudio and then I record the audio directly from the game using Project64's audio settings. After that I try to sync both things together in Windows Movie Maker, and I chop out little bits of the video so that it isn't too badly out of sync, and then I upload it to Youtube.

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RDX

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Posted on 03-15-09 11:13:06 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
It's pretty easy to find through Google

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RDX

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Posted on 03-16-09 01:44:54 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Region -> Fixed Region

Make the width 643 and the height 476

Now, open up PJ64 and press the red circle button. Place the box over PJ64 like so:


Once you've got it somewhere remotely like that, just left click and it'll record. When you're done, hit the stop button and give it a name, and then give it time to save. It usually takes awhile.

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RDX

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Posted on 03-17-09 01:20:07 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) (last edited by RDX at 03-20-09 07:28 PM) Link
If I remember correctly, that wall area that Mario runs up doesn't work for Mario when he's going back down.

Edit: Looks like I remembered incorrectly.

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RDX

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Posted on 03-21-09 05:32:55 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Without hex, you can't do that. And I know nothing about hex, so don't ask me.

Your best bet would be to just block off access to the castle roof. That way they could admire the castle from the bottom without finding out that the towers are actually hollow D:

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RDX

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Posted on 03-25-09 02:08:30 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by HAKUO
can someone tell me the texturenumber of the slide in "peachs secret slide"?

The floor is 618.

Next time don't be lazy and find it yourself. It took me maybe a minute to find that out.

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RDX

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Posted on 03-26-09 02:17:49 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Originally posted by luigiman1928
Will i be able to swap marios body with this?

Of course not.

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RDX

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Posted on 03-30-09 04:05:01 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Yeah I'm off for Spring Break next week, so it doesn't matter anyways.

Plus it's not like we're all a bunch of impatient little babies. We can wait.

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RDX

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Posted on 04-01-09 04:52:13 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
No, he finalized that it isn't coming out April 1st maybe two or so posts ago.

It's fine, it's not like we're paying him or anything.

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RDX

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Posted on 04-04-09 04:30:16 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by RDX at 04-04-09 01:30 PM) Link
I would personally wait until Messiaen and co learn how to make small strips of land floating over bottomless pits. Then you could make a real 1-1 experience.

Or you could just take Flatworld, place giant brick walls on both sides and make Mario run down the path with blocks over him and such. Only problem is that making those pits for him to fall into would be hard, so you'd have to put a bunch of amps on the ground or something.

A 3d take would be interesting though, so you should continue what you're doing.

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RDX

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Posted on 04-05-09 05:21:20 PM, in Read the topic :) Link
Come next Tuesday, a model importer will be available with Toad's Tool in the update VL-Tone will be releasing.
If you want to know the capabilities of the model importer, I suggest reading the entirety of the Polygon Importer + TT64 0.60 thread.
I'll leave the description of newer features in the current version to other users. They've been here much longer than I have so they probably know all of the new features better than I do.

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RDX

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Posted on 04-07-09 08:05:54 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
He's probably at work right now.

Or doing life things.

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RDX

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Posted on 04-07-09 08:10:35 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
That's a good idea, but for the sucky players (Me) add at least one 1-up mushroom in an easy to get to spot in the tough levels so that every time you die you can grab the 1-up and keep going without fear of a Game Over. Because Game Overs are annoying.

So yeah, go ahead and get rid of the Moon Jump Code. Both Yoshi Electron's A Moon Jump and the L Jump that can be found through Google.

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Jul - Posts by RDX


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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