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05-03-22 05:04:24 AM
Jul - Posts by Raccoon Sam
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Raccoon Sam
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From: Somewhat

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Posted on 05-24-13 02:13:16 PM, in Weird Discoveries (last edited by Raccoon Sam at 05-24-13 02:15:51 PM) Link
I have now confirmed that there are indeed four enemies in Umihara Kawase that are not called in any level. We've done some research and apparently the game has four enemies, fully coded but never used. I made a video of each:
<object width="420" height="315"><embed src="http://www.youtube.com/v/4SLTEzKCmPs?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<object width="420" height="315"><embed src="http://www.youtube.com/v/mgMI4AApyLE?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<object width="420" height="315"><embed src="http://www.youtube.com/v/XjPet34iXMg?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<object width="420" height="315"><embed src="http://www.youtube.com/v/vpj3WU_Y2Pw?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Big thanks to my my friend who found the level header data.

Do you want to help make an Umihara Kawase editor? You can! Whether you're a programmer or a ROM hacker, check out our Wiki. Still a big work in progress but maybe one day we'll have an editor for this awesome underdog :>
Raccoon Sam
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Posted on 05-25-13 03:54:35 PM, in Weird Discoveries Link
Originally posted by poppy
Dude, nice, one question though, are those plants supposed to be spitting out the snail enemies? Or is it more like the correct data just isn't loaded or something?

Exactly. There are six "what enemies are allowed in this level"-bytes. I just didn't change one of them and now the game thinks that it's Loading the right ones
Raccoon Sam
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Posted on 05-25-13 07:52:44 PM, in Weird Discoveries Link
... that could very well be it, in fact! So, I guess that adds to the unused sprites as well! :>
I'm not sure how to test it, though. If I ever figure it out I'll let you know.
Raccoon Sam
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Posted on 05-29-13 09:58:36 AM, in Twitter Accounts Link
I'm @vervalkon. I tweet both in Finnish and English.
Raccoon Sam
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Posted on 06-03-13 09:17:06 AM, in Simple shapes, simple colors (big images) Link
okay i can't edit the title but here's more. this'll be a general art thread of mine now.



Raccoon Sam
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Posted on 06-03-13 09:19:17 AM, in Kirby's Dream Course editor Link
*applause*

Can't try it, being a Mac user, but will do so if you elaborate on the programming language you used. If it's C# I can Mono this.

I also approve of the decompressor idea. Hacking Kirby's Dream Land 2 has been a dream of mine for some time now.
Raccoon Sam
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Posted on 06-03-13 10:56:07 AM, in Kirby's Dream Course editor Link
Fantastic! Eagerly waiting
Raccoon Sam
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Posted on 06-03-13 01:03:03 PM, in Simple shapes, simple colors (big images) Link
it's a lemon but sure :3
Raccoon Sam
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Posted on 06-04-13 07:02:45 AM, in Kirby's Dream Course editor Link
I'm pretty sure that level viewers for most Kirby Games (even DS ones) exist, but they aren't much of help. It was some Japanese guy.
Raccoon Sam
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Posted on 06-08-13 11:07:34 PM, in Umihara Kawase level editor (last edited by Raccoon Sam at 07-19-13 07:57:57 AM) Link
It doesn't exist, but...
I'll be brief. I want a Umihara Kawase level editor made really bad. All info regarding the game is our wiki and the loose personal notes I have.
I don't know if this falls to the grey area of the ethics of ROM hacking, but I'm willing to pay 100 euros to anyone who has the interest to dwell in the docs and code a functional level editor.
If this is unacceptable, I totally understand if this gets locked. If not, volunteer, and let's get this shit done :3


I found someone. Expect a Umihara Kawase Level editor WEB APPLICATION later this summer!
Raccoon Sam
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Posted on 06-10-13 09:18:20 AM, in Jul Faces Link
this is me
Raccoon Sam
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Posted on 06-12-13 05:14:38 AM, in Nintendo 3DS games Link
The fundraiser ended last month. Guess it's just waiting now.
Raccoon Sam
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Posted on 06-13-13 11:28:17 AM, in Nintendo 3DS games Link
i can guarantee that absolutely none of the model, scene, etc. data between the 3DS and N64 versions are interchangeable.
Raccoon Sam
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Posted on 06-18-13 07:26:11 PM, in Umihara Kawase level editor Link
SNES. There's a DS version that has practically the same format but I'm onto the SNES version. Glad to hear your potential interest
Raccoon Sam
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Posted on 06-18-13 07:30:23 PM, in Umihara Kawase level editor Link
The DS version has the levels as individual files. The level files can be ctrl-F'd and found in the SNES rom.
Raccoon Sam
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Posted on 07-25-13 01:16:47 PM, in Personal projects! Link
Originally posted by Peardian
I'm working on a rather ambitious 3D model. I actually finished the entire base mesh in one day, but it's taken me nearly three weeks to make progress on texturing it due to my illness.


Normally I wouldn't show it off ahead of time, but I guess it couldn't hurt this time. But shhh! It's a secret to everybody.


oh my god

that looks absolutely amazing
Do you have an account at DKC-Atlas? Someone over there made very impressive 3D models from the DK universe.
Raccoon Sam
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Posted on 08-26-13 03:04:06 PM, in Rapid eye blinking Link
you might have fasciculation.
it is fatal
Raccoon Sam
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Posted on 09-27-13 05:47:37 AM, in Kirby 64 - Weird Early Art Link
Fantastic find!
Who knows, maybe the models for the animals are still in the game
Raccoon Sam
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Posted on 10-24-13 01:40:53 PM, in How does SNESSOR95 work? Link
How does Snessor95 exactly find its samples? I mean, it can find practically any sample from any snes game with a push of a button; how does it know what exactly IS sample data? Is there a BRR format specification somewhere?
I want to get involved in a SNES sample utility development but I don't even know where to start.
Thanks.
Raccoon Sam
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Posted on 11-28-13 11:33:31 AM, in Tile Molester and OSX Mavericks Link
Apparently, my favorite tile editor doesn't want to work properly in OSX Mavericks.
Mavericks does not come with Java pre-installed, so you must install it manually through software update. Tile Molester worked fine in 10.8 on which I had an older version of Java (I think?) but now that I installed Mavericks, I'm screwed. No Java = no Tile Molester. Install Java = broken Tile Molester. UGH.
Does anyone have a clue how to install earlier versions of Java on Mavericks?

The official Java archive download page doesn't offer any downloads for OSX.

Everything else seems to work fine but as soon as I navigate the ROM, the view gets blown up to like 400%. Some kind of a displaying issue.
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Jul - Posts by Raccoon Sam


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 42 query cache hits.
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