|
Raccoon Sam Member free speech disabled Level: 32 Posts: 125/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| That looks absolutely stunning. Hope to see more!! |
![]() Register - Login | |||||
|
Main
- Memberlist
- Active users
- Calendar
- Wiki
- IRC Chat
- Online users Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies |
|
| | |||
| Jul - Posts by Raccoon Sam |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 125/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| That looks absolutely stunning. Hope to see more!! |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 126/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
Originally posted by Peardian wow my god |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 127/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| Not really posting because I can help but I'm really glad someone's hacking something as obscure as SMB2. You must be very determined. Good job, never give up! |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 128/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
Super Metroid has a huge tilemap array that starts from 0x60000. It defines tilemaps for most of the intro/menu/beginning of the game-stuff. Among these, there are four unused kinda engrish-y tilemaps:
There's also one unused title screen that's exactly like the final one, but with the "TM" missing. There could be more of these but those are the only ones I found. |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 129/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| Refer to http://dkc-atlas.com/
A hacker under the name Simion32 has made extensive documentation, research and tools regarding the DKC series. I would almost compare it to what Lunar Magic is to SMW. |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 130/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| what the fuck has it been 6 years
wow But yeah, happy birthday Treeki/jouw. I'll never forget you |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 131/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| The ROM Hacking section kind of died down, as I did with it. I never really posted that much on any other board either so yeah.
I still visit the site every day, just don't post that often. |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 132/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| I love these. Shame they aren't really that useful for me, as I see my desktop once in a month or so. |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 133/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| Donkey Kong Country 3 prototype. 8000 bucks. |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 134/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| Well, I'm certain that the seller himself is not a scammer. Johan is a swedish guy, well-known among the prototype circles and has already brought some new protos to the table. What I can't guarantee though is the authenticity of the cart. Maybe he doesn't know? Still, I'd at least try to convince people with better screenshots. But then again, what do we know, maybe there aren't visible changes in the first parts of the game? |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 135/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| Fantastic. Though TASVideos probably takes most of your time, I'm always very delighted to see you hacking.
Very professional. |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 136/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| sorry these are pretty big
probably gonna post more stuff like this to this thread when it gets done
girl of mine
dachshund rider from the north Shoot me with ideas on what to do next |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 137/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| That is exactly what I did back a few times ago. The RLE-ish compression was pretty straightforward, but the ViBE Emulator can't play ROMs that have a bad checksum, so it was a tedious project. Needless to say, I didn't find anything level-related, but my lousy (and incomplete) documentation and visual representation of how the sprites work is readable here.
But aside from that, fantastic job yet again. Your work never ceases to amaze me and this time is no exception. VBWL is one of my favorite games ever and I would love to think this evolved into something great. (Y) |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 138/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
EDIT: FFFgsdhfg totally didn't see m64m's post. Sorry. |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 139/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| Very thorough, interesting and informative. —Applause— |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 140/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| big news |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 141/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
| These strings are in Donkey Kong Country (GBA) :
0xFD0000, ASCII:
0xB0EC4:
Built-in audio debugger?
The second-to-last level name is "Trev's Test Level". Trevor 'Trev' Attwood was involved in the development of the DKC titles. |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 142/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
I'm not 100% certain, but these graphics were found in the DS version of Umihara Kawase among the SNES' graphics files. I don't recall this enemy at all. Its name is U3_NMZ.BIN. Catfish is ナマズ, "Namazu" in Japanese.
![]() |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 143/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
Originally posted by poppy Wow, glad to hear :> I love the game. I also found these, and I don't recall them either. Do you?
You might be also interested in this. Mechaskrom and I ripped all the maps in the game. |
|
Raccoon Sam Member free speech disabled Level: 32 Posts: 144/187 EXP: 187838 For next: 18604 Since: 07-25-07 From: Somewhat Since last post: 4.5 years Last activity: 1.1 years |
|
Originally posted by poppy Yeah, I thought so too, but as it turns out, those pop-in/out-blocks aren't even sprites. They are, in fact, tiles. Like, from the tileset. If you turn off the sprite layer, they don't disappear. So, unused! Originally posted by poppy If you could, that'd be great :3 I don't remember them at all! Originally posted by poppy I don't know about that at all. Do you mean that the pufferfish is in the Shun-game? These sprites were ripped from the DS game's SNES portion, which happens to be pretty much exactly like the SNES game itself. It's even got the same oversights in level design and I'm sure it's a well-made port. I ripped all the sprites from the game using mechaskrom's sprite ripper which converts the BIN-files to assembled PNGs. I ran every BIN in the game through it and these sprites (well there were a few other minor ones) I thought might be unused. So, pufferfish, unused! Originally posted by poppy I'm aware, but each BIN file has a palette amount byte and a unique palette (or, palettes) before the graphics data. For example, the snail has a palette amount of 2 because there are two kinds of snails in the game, brown and blue. This enemy also had a palette amount of 2; I know for certain that the first one is used but this palette is also defined in the unique palette data. So uh.. unused palette? Originally posted by poppy Hmm, interesting, but I know I've ripped every sprite in the game. If you wish to check out each sheet individually (excluding the final boss and the player sprites), please observe this. Thanks for the insight :> Another interesting thing is that while the game has only 49 levels, there are 50 files in the 'map' folder. Maybe there is one unused level? Shame the level format is such a pain. |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| Jul - Posts by Raccoon Sam |
|
Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
|