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05-03-22 05:04:32 AM
Jul - Posts by Raccoon Sam
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Raccoon Sam
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Posted on 07-30-07 04:17:59 PM, in Pepsi/Coke/Mountain Dew/Sprite Link
I am a serious Coca Cola addict. So yeah, I guess Coca Cola does it.
Raccoon Sam
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Posted on 07-31-07 08:01:08 AM, in wacky waving inflatable arm flailing tube text Link
Spirals plox

But yeah, awesome job 8D
Raccoon Sam
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Posted on 07-31-07 01:38:42 PM, in Welcome to Internet Terrorism HQ. Link
AND WHY IS AB2 DOWN?
I BLAME INTERNET TERRORISTS
Raccoon Sam
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Posted on 07-31-07 02:57:13 PM, in Introducing... Link
Suhweet. What's next? orz?
Raccoon Sam
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Posted on 08-03-07 01:56:37 AM, in Original NSMB Hacking Thread (Archived) Link
Originally posted by Sonicandfails
g-masters

Whaatatata I thought it died
*Raccoon Sam goes there
Raccoon Sam
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Posted on 08-03-07 02:49:59 PM, in Metroid pro mission 0.3 beta version (Yes this is a demo) Link
Originally posted by Green-Kirby
I do have a idea for a big Zero mission hack. But it will probably never be done. Mainly cause I work better with super.

That's crazy talk.
If you have an idea, you could at least take a slight attempt at development. There's only a few MZM hacks at the moment, so an addition to the MZM hack list wouldn't be too bad.
Raccoon Sam
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Posted on 08-14-07 04:40:14 AM, in Pivot Master!!! Link
It's pretty choppy but yeah, it's still good.
You should consider moving up to Adobe Flash.
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Posted on 10-14-07 08:58:00 AM, in Speed Runs Link
Some are under development, and some are even completed.
Raccoon Sam
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Posted on 10-16-07 04:28:47 AM, in Post Beta SMW discoveries here. Link
IMO this should be a "Post SMW discoveries here" rather than the already exciting Beta Discovery thread idea.
One day I will solve the mystery of that walking pumpkin.
Raccoon Sam
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Posted on 10-16-07 04:39:53 AM, in Cinema 4D pumpkin Link
This is the first major thing I've done in C4D all by myself, with no help of tutorials or anything, and I'm really happy about it. It's a pumpkin with a spin animation applied to it.


Because of GIF quality loss, below is the original render.

Nothing out of the ordinary, but the bump maps are rad I guess.

For extra awesome, here is the very high-quality video of the Pumpkin in it's whole glory. It is 120 Megabytes and lasts only 3 seconds, but it looks super cool.

What do you think?
Raccoon Sam
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Posted on 10-24-07 01:54:44 PM, in Nitro Explorer: universal NDS ROM extracter/inserter Link
You probably need all the runtimes. I'm not exactly sure what they are, but I guess Treeki knows best.
Raccoon Sam
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Posted on 10-25-07 08:40:53 PM, in Several hacking questions... Link
The same thing happened to me with Virtual Boy ROMs. One byte changed and BAM.
I was told something about checksums but it's been so long I can't remember.
Raccoon Sam
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Posted on 10-26-07 09:44:55 PM, in Super Mario Land 2 Overworld format documented and explained Link
//copypasta from acmlm's board
Yeah. Thought I'd make my contribution to the hacking community, so here's the SML2 Overworld format, oven-fresh. Have a great time hacking.

The main overworld is built from Chunks. One Chunk is 1024 bytes, and is composed from 32 rows, each containing 32 bytes. One byte is one tile.
0x37000 - 0x373FF | Chunk 1
0x37400 - 0x377FF | Chunk 2
0x37800 - 0x37BFF | Chunk 3
0x37C00 - 0x37FFF | Chunk 4
For extra reference, please see this.

Besides the main overworld, there are the submaps. Submaps are stored like chunks, but there are only 20 rows, each one having 32 tiles but only 20 shown onscreen, since the submaps never involve scrolling. (Again, for extra reference, please see this.)
The submaps are stored in locations listed below.
0x3B000 - 0x3B23F | Pumpkin Zone
0x3B240 - 0x2B47F | Tree Zone
0x3B480 - 0x3B6BF | Space Zone
0x3B6C0 - 0x3B8FF | Macro Zone
0x3B900 - 0x3BB3F | Turtle Zone
0x3BB40 - 0x3BD7F | Mario Zone
0x3BD80 - 0x3BFBF | Wario's Castle
0x43000 - 0x4323F | Minigame Hill

The minigames are also stored like submaps.
0x43240 - 0x4347F | The 30 Coin Game
0x43480 - 0x436BF | The 50 Coin Game
0x436C0 - 0x438FF | The 200 Coin Game
0x43900 - 0x43B3F | The 999 Coin Game
0x47800 - 0x47A3F | Conveyor Game
0x47A40 - 0x47C7F | Rat Game


"But how do I know what tile is what?"
All the tiles are inside tilesets. To view tilesets, you need a tile viewing program like Tile Molester or Tile Layer PRO. The tilesets are located in the locations listed below. Be sure to have canvas set to 16 x 16 tiles!
0x34800 - 0x357FF | Overworld Tileset
0x36000 - 0x36FFF | Macro Zone Tilest
0x38500 - 0x387FF | Pumpkin Zone Tileset (only used after completion)
0x38800 - 0x397FF | Pumpkin Zone Tileset (includes also the Minigame Hill Tileset)
0x3A000 - 0x3AFFF | Tree Zone Tileset
0x40800 - 0x417FF | Space Zone Tileset
0x42000 - 0x42FFF | Mario's Castle Tileset
0x44800 - 0x457FF | Mario Zone Tileset
0x46000 - 0x46FFF | Wario's Castle Tileset
0x64000 - 0x64FFF | Coin Games Tileset
0x65000 - 0x65FFF | End-of-level Bonus Game Tileset

However, there's a catch. When you've chosen the tile you want to have in the overworld, you'd normally get its coordinate from the tileset (FA Being tile 11 from row 16). The thing is, rows don't start from 0, but 8. Columns are normally from 0 to F, but rows go 8, 9, A, B, C, D, E, F, 0, 1, 2, 3, 4, 5, 6, 7. It isn't all that complicated. For extra reference, please see this.

So how about some new MarCas now?
Raccoon Sam
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Posted on 11-19-07 12:58:19 PM, in 3D dachshund Link

Basic View


Side View


Paw Shot


Tail Shot


What's left is the whiskers and the fur along with texturing.
Raccoon Sam
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Posted on 11-20-07 02:13:05 PM, in 3D dachshund Link
Yeah, I always aim for low-poly models but often find myself disappointed because they didn't come out as I liked :<
I can't do hi-poly for shit.
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Posted on 11-21-07 01:53:12 PM, in Cave Story Link
Originally posted by Sonicandtails
I've beaten this game possibly 6 times and can complete Hell without a scratch on me, and I still want to beat it again when it comes to DS.


Which reminds me, has there been any significant progress on the project lately?

And I've never beaten hell. :<
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Posted on 11-21-07 04:31:47 PM, in SLEF PORTART Link
Looks pretty slick.
Raccoon Sam
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Posted on 11-23-07 03:40:49 PM, in This should piss Sony off. Link
Originally posted by Ω Hiryuu
Then again, there are more BD burners than HD-DVD burners out there currently (and excessively priced for shit burn speeds).

Damn straight. I'm not paying 1000 € for a thing that burns me discs that nobody uses or wants (yet).

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Posted on 11-27-07 03:51:22 PM, in Replacing Super Mario 64 Mario Head Icon Link
So that's what is must've been. I've always thought Tile Molester displays the 15BPP RGBA format incorrectly, but turns out it's an endianness thing.
Sorry about that.
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Posted on 11-27-07 03:57:50 PM, in SM64 Sound Hacking Link
Reminds me, the Japanese version has a load of sound effects that weren't in European or the American ROM.
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Jul - Posts by Raccoon Sam


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

44 database queries, 32 query cache hits.
Query execution time: 0.101887 seconds
Script execution time: 0.023560 seconds
Total render time: 0.125447 seconds