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05-02-22 04:40:38 PM
Jul - Posts by FieryIce
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FieryIce

Luigi
Level: 119


Posts: 4005/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 09-27-15 08:11:09 PM, in Super Mario Maker Link
I've started making world 4 now. I figured I should post the first half of it for more feedback.

Ghoul Palace 1: BEDB-0000-006A-8694
Ghoul Palace 2: 892F-0000-0071-A145

FieryIce

Luigi
Level: 119


Posts: 4006/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 10-04-15 04:45:03 PM, in Super Mario Maker Link
Originally posted by Delpolo
Alright, FieryIce has agreed to have the feedback posted publicly, so here it is!

For context, instead of making wholly-stand-alone levels, these are instead organized into thematically-consistent worlds of four levels where the fourth one tends to be more difficult and have more enemies aggressive.



1-1 Mushroom Plains
Good intro level! Are springboards really something that would be introduced so early, though? (Maybe dig a pit for 'em so people don't grab and throw it away?) It wasn't obvious that you'd live if you fell between those platforms in the middle, and there's cut-off in the NSMBU theme at the base of the rightwards pipe (so use bricks, I guess?), but I really like this level!

1-2 Lush Plains
Aww, I really liked this. How nice of you to give a 1-up farming spot right at the beginning! (Koopa shell killing respawning Goombas.) The bonus cloud section was cute, though it should probably lead forwards in the level, not backwards. Power-up frequency is good too! Overall very charming, I love it~

1-3 Below the Plains
Piranha plants in the very first pipes almost killed me, might wanna avoid that. Otherwise I quite liked this! Cave levels going right, then up and back, then up and forwards again, are nice because there's no death penalty if you miss a jump, which is perfect for beginners.

1-4 Lush Valley
Oooh, flowers!~ The arrow at the beginning confused me until I circled around to the fire flower; I'd probably have put way less coins and also put 'em higher, so that you don't focus on 'em when you spawn. Not much to say, platforming's simple, it was fun.

I guess there's not much to say about these levels, but I'm glad you enjoyed the simpleness of the levels! I definitely wanted to move that arrow of coins higher but I ran out of space, oh well

Originally posted by Delpolo

2-1 Koopa Hills
Might not wanna let Goombas walk right over to people when they spawn. I loved the coin heaven bonus area! And it leads forward too, so you don't need to redo a section. Good job!

2-2 Koopa Hills 2
Not a big fan of floating-block rectangular rooms like in this, and the platform section near the end felt way too slow and safe. Door thing felt weird too, why not make people platform downwards?

2-3 Koopa Hills 3
Feels like it needed an extra powerup between the beginning and the pipe to the second area? (Maybe move the first one closer and put one between those piranhas?) I really like the autoscroller area though... but you're able to enter it from the exit and get the feather without any trouble, so you might wanna fix that. Also, make the autoscrolling stop at the pipe, otherwise people'll think there's a secret area if you hover! I tried it out and definitely wasn't the only one, hahaha. Solid platforming all around.

2-4 Koopas in the Sky
Good job with the respawning P-Switches, can't fail if you drop it! Other than watching out for designing reachable dead-ends in your level, I'd say this is a resounding success (cute boss fight!). ...The door to the end seemed pointless though.

I made 2-3 before I realized that you could get into the sub-world from what was supposed to be the exit pipe so that was totally unintended For the sake of keeping the stats, though, I haven't fixed it. The door on 2-2 was more an attempt to make the level feel like you were perpetually moving upwards, but I guess that wasn't necessary or even obvious. Oh well!

Originally posted by Delpolo

3-1 Fishy Sea 1
Ehhh. Way too easy to trivialize your level when the very first powerup is a Fire Flower, and I dislike the cannons shooting fish in such a narrow space (the top two aren't on-screen anyways so they don't do anything until after you swim up and away). Also it wasn't obvious where to go after turning around? Didn't realize there was space on top to continue. Doing the level without using power-ups was pretty fun, the only thing I'd change for powerup-less runs is the green cheep-cheeps near the end that basically forces you to wait until all of them pass by before finishing the level.

3-2 Fishy Sea 2
Another early fire flower? And a lot of them strewn about? And even a pipe dispensing 'em!? The split paths was a neat idea but it's really easy to skip the bonus area. I managed it powerup-less then died to the blooper at the end, not sure having it there is a good idea...

3-3 Fishy Sea 3
Two fire flowers at the very start!? I do like how it's not entirely a water level though, and the exit pipe to the end felt straight out of SMB3. Still, way too easy to trivialize it with fireballs...

3-4 Fishy Sea 4
Uh, wow, difficulty spike much? You'd need a powerup earlier than that, and also they should be easier to get considering it's an autoscroller (I couldn't even get most of 'em after the first one). I really dislike the giant fish coming out of cannons though, they come out way too fast and are too big to dodge reliably. Top path is way easier too.

I have to admit I'm not really that good at making water levels, or even playing them, so the excess in powerups is to help people like me I wanted 3-4 to feel more like you were being ambushed by fish so I decided to use the cannons, but I definitely needed to add more powerups to it. Maybe I got lucky and beat it easily so I didn't realize how hard it really was.

Originally posted by Delpolo

4-1 Ghoul Palace 1
No power-up for a while makes the beginning fairly frustrating (and those two enemies at the very start were fairly intimidating, though I didn't die to them), I don't even feel like replaying to try out the left door. Boo circles here are really annoying especially considering how cramped the level is, I'd just remove them all; that winged boo cannon at the end is a mean trap, there's no way to dodge it considering how fast it shoots, so if I didn't still have a fire flower by the end... That series of ?-block floors with Stretches (the floor-boos) was interesting though.

4-2 Ghoul Palace 2
Really liked this, it felt like a true ghost house puzzle! Getting hit with the leaf (or picking up the fire flower) makes for a really long detour though, and that giant boo circle near the end just makes you wait for no reason.

4-3 Ghoul Palace 3
Didn't even bother checking the boxes at the end when the goal's right there, and respawning fire flowers feels like too much, but... Wow! Great puzzles in this, and there was even a well-placed boo circle where you need to dodge Dry Bones projectiles inside of it while the gap circled around.

4-4 Ghoul Palace 4
Not much of a puzzle this time, and there's still respawning stuff (but it's mushrooms so it's slightly better? Maybe?) Timer felt too short though, I felt like I cut it close and I didn't feel like I was taking my time. Still fun though!

I really wanted to add an earlier powerup to 4-1 because I knew the second room might be a bit frustrating, but my gimmick with the koopa shell hitting all the blocks and spawning boo circles required small Mario so I went with it. I really enjoyed making 4-2 and 4-3 especially; the puzzle style of them was a lot of fun. I tried to minimize enemies between the room where you get the leaf and the area where you absolutely need to fly specifically to reduce the chances people will have to redo the detour. That's why there's only one boo and one Dry Bones between the one-way block and the flying area. I was a little afraid that the puzzle would seem obscure -- especially for people who went through the detour before picking up the obligatory fire flowers. My intended walkthrough was that you would get to the room with the detour pipe, be forced to lose your leaf by picking up the two fire flowers next to each other, and then have to take the detour to get another leaf. As for 4-3, the respawning fire flowers in the beginning are there for a reason though -- you absolutely need to be big Mario on the main room to break the bricks and let the vine spawn to the top. So if you get to that room, you only have one fire flower, and lose it before you even get back to the main room, then you have to go around again. Whereas if you lose it while in the room, you can just pick up another one.

4-4 was another attempt at an "ambush" kind of level. The boos are fast and they chase you throughout the level, time's short too, so you have to hurry and find a way out before time runs out or the boos get to you

Originally posted by Delpolo

5-1 Giant Island 1
Ridiculously hard noteblock section sours the entire level. Also that red paratroopa jump afterwards is also kinda tough? And it's not obvious that stuff spawns from that pipe? Rework this level, the beginning exhausted me and I didn't pay any attention to stuff after the Red Paratroopa jump. I'd just remove the noteblock section completely and make the paratroopa jump easier (pipe lower, ledge lower as well). Also I managed to get stuck as big Mario because I assumed there would be a P-Switch or something to continue (as I didn't know that the pipe spawned the paratroopa), so maybe design that section to make sure that players stay near the pipe long enough for it to spawn.


...And this is what I design after playing through 100 Mario challenge in Expert Originally the section had no noteblocks, so it would have been pretty trivial to get the koopa shell to break the bricks. The noteblocks are what happens when I decide to try to make a level with a low clear rate Also I think that glitch with Mario stuck is kinda funny and I totally didn't forsee that
FieryIce

Luigi
Level: 119


Posts: 4007/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 06-11-16 11:14:49 PM, in Crack your 3DS! Link
I have an old 3DS still on 9.5 on which I want to install A9LH but the process looks so lengthy, and that guide seriously needs a download list up front like Xkeeper said. I already had plenty of problems finding correct versions of software needed to dump the digital Fates save, which apparently uses some new encryption and my searches led me to outdated posts of people saying it was impossible to dump until I thankfully found someone linking to this beauty that does the job: https://github.com/ihaveamac/9.6-dbgen-xmls

FieryIce

Luigi
Level: 119


Posts: 4008/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 07-01-16 04:34:12 PM, in Jul Pub Link
I just had the best roujiamo (肉夹馍) that I've ever had outside of China, here in Chicago. It was even better than the one I had in NYC!
(post in restricted forum)
FieryIce

Luigi
Level: 119


Posts: 4010/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 07-27-16 01:33:21 AM, in What are you eating right now? Link
So guys, I had the most delicious katsu curry recently. In Chicago of all places! I can find it here in DC too but it's not quite as good, and it tends to be more expensive!

FieryIce

Luigi
Level: 119


Posts: 4011/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 07-27-16 01:35:45 AM, in It is hot Link
It was 100 yesterday here in DC. It was actually not as horrible as I thought it would be. I guess it might have been due to the humidity being at least somewhat reasonable. It was around 45%. The biggest loser this summer will be my wallet really, as the AC has been running nearly non-stop at times
FieryIce

Luigi
Level: 119


Posts: 4012/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 07-28-16 05:50:08 PM, in What's on YOUR mind? Link
Originally posted by Sponty

So, this happened yesterday.


Wow, that's pretty neat!! It probably hurt a ton too
(post in restricted forum)
FieryIce

Luigi
Level: 119


Posts: 4014/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 09-06-16 02:20:51 AM, in What are you eating right now? Link


This is what I had today. The rice was delicious, it had some bacon and kielbasa sausage in there though so a bit greasy but very delicious. The macaroni salad has mayo, eggs, roasted peppers, and spam in it. The pork on the left is shredded roast pork (pernil)
FieryIce

Luigi
Level: 119


Posts: 4015/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 11-13-16 01:34:11 AM, in Trump won the election. Link
Originally posted by Xkeeper

Anyone who's afraid of laws being overturned and supreme court rulings being reversed, go ask someone who actually studies law, is a real lawyer, or is in law school. Don't turn to reddit or any blogs or whatnot, go find someone who's the real deal, and they'll be able to answer your questions and put things into a more realistic perspective. That's what I did, and everything boiled down to this: the likelihood of laws being overturned is a lot less than you're afraid of, and even in case it happens, the consequences aren't as bad as you're afraid of. For example, it takes a lot to get the SCOTUS to review one of their past rulings, and even when they do, they don't pull full 180s and rule the exact opposite.


That only works when the court is staffed in a balanced way. Currently, it is 4 conservative, 4 liberal justices. Scalia was the tie-breaker, who usually leaned conservative but rarely would lean across the aisle (see: same-sex marriage).


I need to make a quick correction here. Scalia was almost never the tie breaker. He was perhaps the most conservative member of the court. Right now we have 3 conservative justices, 4 liberal justices, and a moderate (Kennedy). Kennedy was the tie breaker most of the time and he tended to vote liberal on social issues and conservative on fiscal issues.

Same-sex marriage won in a 5-4 vote with Kennedy being the tie breaker in favor of gay marriage. If the case had been held today it would have won in a 5-3 vote because Scalia would be out. Trump is highly unlikely to nominate a justice more right-wing than Scalia (I mean, Scalia was crazy right-wing so there's almost no topping that) but if he does, he would only be setting us back to what the court was like just a year ago.

The democrats made a lot of noise about SCOTUS and yes, having another liberal in the court would have been incredible. But Scalia being replaced by another conservative would just be more status quo.

The real danger is another liberal justice retiring within the next 4 years. Ginsburg and Breyer are both really old but they might make it through another 4 years.
FieryIce

Luigi
Level: 119


Posts: 4016/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 12-17-16 02:26:02 AM, in How was your 2016? Link
It's been a fairly good year I think.

- Job has been stable and good with minor bumps.
- Pokemon Sun and Moon revived my interest in Pokemon, that's good too.
- Fire Emblem Fates came out and it was epic. Absolutely fell in love with the games.
- I spent a couple months learning some Japanese, and while I've stopped months ago now, I did learn enough to hold basic conversations with Japanese people and read stuff. It helps that I could already read kanji
- I revived my old blog and now it's starting to get some hints of traffic, yay.


I have a feeling 2017 will be even better though. Even if it's just in the games department (BOTW and Switch!!)
FieryIce

Luigi
Level: 119


Posts: 4017/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 12-28-16 01:40:39 AM, in Ask me anything, halfway through 2017 edition Link
Ooh this could be fun! Do you have any plans / ideas for bringing more activity to the forums? What do you see as the future of Jul?

The internet has changed so much since back when forums were more popular, but to this day active forums still exist. I'm sure we could pull off a revival somehow, and that would be exciting!
FieryIce

Luigi
Level: 119


Posts: 4018/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 12-28-16 01:55:43 AM, in Pokemon Sun and Moon (last edited by FieryIce at 12-28-16 01:56:38 AM) Link
Who else bought this?

img1

img2

Also, I completed the Pokedex recently! This is my first time ever getting the shiny charm!
FieryIce

Luigi
Level: 119


Posts: 4019/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 12-28-16 02:07:21 AM, in Super Mario Maker Link
I made a silly endurance level. It's like a longer version of SMB3's final boss but with more annoying things trying to kill you. It's at 0% clear rate and I want someone to clear it already, so be the first!!







No, this isn't the height of level design. I was just trying to see how low a clear rate I could get, and I guess going for this endurance type level helped I thought it was fun to dodge obstacles like that, but some people will find it tedious / frustrating!

The code is: 90F9-0000-02CA-FE63
(post in restricted forum)
FieryIce

Luigi
Level: 119


Posts: 4021/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 12-28-16 07:51:22 PM, in What are you eating right now? Link
I made beef stew with rice. It was very very good, but next time I'll probably use a cut of beef with more fat in it Fat is good.

img1
FieryIce

Luigi
Level: 119


Posts: 4022/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 12-29-16 08:40:50 PM, in Enderal (Skyrim Mod) Link
Has anyone here played Enderal? It's practically a full game as a free mod for Skyrim. It changes practically everything, and you end up with what's essentially an entirely new game with a new world, story, much better visuals, and music.

I usually don't play much outside of Nintendo games, and I was actually not even that big of a fan of Skyrim. But Enderal was definitely something else, the story is really really good. I'm not a big fan of Skyrim's battle mechanics (which unfortunately for me, are still present in Enderal) but unlike with Skyrim, I ignored it just so I could beat the game and experience the story in full.

I wish Skyrim had been more story focused like Enderal is. If you own a copy of Skyrim, you should definitely try Enderal out if you haven't.

If you have played it, what did you like / did not like about it? Let's discuss!

Download Link
More info
FieryIce

Luigi
Level: 119


Posts: 4023/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 12-30-16 12:08:18 AM, in Is there anything you'd like to see here? Link
I agree about thread descriptions being unnecessary clutter. But I do think we should get more forums. The way I see it, they might encourage new discussion in the form of new threads specifically relevant to the forum, and at worst, they fail and we move all the threads to a similar forum and delete. I see no harm!

Of course, the problem right now, I think, is that we have very generic forums, so almost anything I can think of would already fit in one of the more generic forums. I was thinking of the gaming forum as an example of this. There is nothing more specific than the Gaming forum, but then it also feels overkill to post a very specific thread like asking a question about Pokemon Sun/Moon or asking for a trade because there is already a Pokemon Sun/Moon thread. But a post in a big thread like that would be more easily missed. Another example, also in gaming, it feels kinda overkill to make a thread to discuss one aspect of one Zelda game (what are your thoughts on the water temple of OOT?) in such a generic forum, but there's also not a Zelda Discussion thread -- do we create a "Zelda Dungeon Design Megathread" and let everything pile up there?

Basically, is it more beneficial for activity to have only a couple forums and have them full of "The XYZ Megathread" or do we have more forums that allow for a greater variety of highly specific threads?
FieryIce

Luigi
Level: 119


Posts: 4024/4161
EXP: 18757103
For next: 172188

Since: 12-18-08

From: Chicago

Since last post: 188 days
Last activity: 2 days

Posted on 12-30-16 02:07:24 AM, in Is there anything you'd like to see here? Link
Originally posted by Xkeeper
Originally posted by FieryIce
I agree about thread descriptions being unnecessary clutter. But I do think we should get more forums. The way I see it, they might encourage new discussion in the form of new threads specifically relevant to the forum, and at worst, they fail and we move all the threads to a similar forum and delete. I see no harm!

Of course, the problem right now, I think, is that we have very generic forums, so almost anything I can think of would already fit in one of the more generic forums. I was thinking of the gaming forum as an example of this. There is nothing more specific than the Gaming forum, but then it also feels overkill to post a very specific thread like asking a question about Pokemon Sun/Moon or asking for a trade because there is already a Pokemon Sun/Moon thread. But a post in a big thread like that would be more easily missed. Another example, also in gaming, it feels kinda overkill to make a thread to discuss one aspect of one Zelda game (what are your thoughts on the water temple of OOT?) in such a generic forum, but there's also not a Zelda Discussion thread -- do we create a "Zelda Dungeon Design Megathread" and let everything pile up there?

Basically, is it more beneficial for activity to have only a couple forums and have them full of "The XYZ Megathread" or do we have more forums that allow for a greater variety of highly specific threads?

I think this would have merit, if we had active megathreads Right now, we don't generally; the examples are hard to really follow when they don't exist.

If a megathread did spring up and was active enough, I think it'd be fine to encourage it to split into separate threads. And if enough of those threads got and stayed active, then it'd be fine to make a forum for it. But I don't really see a compelling reason to have more forums as opposed to less. Especially as right now, most forums do not have much in the way of active threads as it is; some on the first page can be up to 2, 3, even 4 years old (if not more).

I do not really know where the concept of it being "overkill" to make new threads for small things was. If anything, I would like people to make more of those, not less.


Now, this might just be me being weird, as I know I have quite a few quirks when it comes to posting on forums, but I do have this feeling that somehow it's "wrong" to post something specific like I mentioned in a general forum like Gaming. I'm not saying it's because of any rule anyone has written, the feeling simply comes from what's on the forum itself. Most of the threads are "[Insert Game Here] Discussion" threads. It gives off the impression (and this might just be me being quirky) that I can only post about games that already have a generic discussion thread, or if I want to talk about one that doesn't then I need to create a generic discussion thread for it.

And I'm not saying there's anything wrong with that, either. Just saying that it might be worth considering whether a situation like this results in less activity or not.

We could do an experiment. Maybe we can hold some kind of poll among the community to see what kind of really specific topic (for which we have a generic forum like Entertainment or Gaming) has a lot of interest among the active users, and we create a forum for that. We see whether the forum works out and grows with discussion that we hadn't seen in the generic equivalent, and if it does, whether it's something we could replicate with more specific forums that interest the community. It might be fun
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Jul - Posts by FieryIce


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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