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jesus Random nobody Level: 3 Posts: 1/1 EXP: 69 For next: 59 Since: 12-03-08 Since last post: 13.4 years Last activity: 13.4 years |
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| forgive me if this question sounds stupid, i havent ever tried hacking SM64 before, but i was just really curious.
I noticed after downloading toads tool that there seems to be no possible way of remaking objects themselves. it only allows you to choose from existing objects used in the game and move them around. while this makes perfect sence, and could in no way be bypassed, would it not be possible to just make a low-poly .x3d file in zbrush or 3ds max, and somehow use it as the colision field/object for a given level? I base this knowledge not on romhacking, but simply on game structure and mechanics, so this may sound dumb, but just think about it. all objects and animations must have been originally modeled and textured before being imported into the original SM64 cartridge, so is it not unreasonable to assume that one could not do something similar? I own a licence of 3ds max, and could very easily model a low polygon plain to be used for a level base. if any of you with great knowledge in romhacking could disassemble the game enough to understand where the models were placed, and in what format, i could send you the said file, allowing the creation of an entirely original level. i would be greatfull for any further analysis from those of you with greater knowledge in this area. i am also going to post this thread on acmlm, so feel free to respond there as well. thanks. |

