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Jul - Posts by GuyPerfect
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GuyPerfect
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Posted on 04-27-08 03:33:08 PM, in Mario Kart Wii (last edited by GuyPerfect at 04-27-08 03:38 PM) Link
Well, time to bump an old thread.

I'm not as much of a Mario Kart enthusiast as some (I'm looking at you, Europe), but I enjoy the simple pleasures when they're provided. As many thought of Super Smash Bros. Brawl, I think of Mario Kart Wii: It's really more of the same. People driving around hazardous tracks with items. Mario Kart in a nutshell.

The last game I seriously played was Mario Kart 64, so I've probably missed a bit in the intermediate titles, but I do see a number of improvements in Mario Kart Wii.
• Boosting into a wall doesn't immediately ruin your speed, as the Mushroom item gives you a temporary acceleration buff instead of simply boosting your current speed.
• If you're not moving, you don't jump; you go right into "turn in place" mode. This is helpful for getting off of walls.
• Controling the karts and bikes is actually quite intuitive this time around. They're simple enough that tilting the controller makes them go, but they can still make those 90° turns on a dime.

The CPU are just as obnoxious, though. Can't say how many blue shells came up my rear. They take away whatever items you have, so it's a bit of a pain.

One thing I don't like, however, is the Wii Wheel. You can't grip it because the controller's right there in the way. If you slide your hands down, you'll be grabbing the thing on the bottom and reaching the 2 button with your thumb is difficult. If you do find a way to hold onto it where you can get to the B button, the next finger down is wedged between the rest of your fingers and the Wheel casing, which for me became painful until I started hitting the B button with my middle finger. Removing the Wheel altogether and holding just the Wii Remote in my hands was much more comfortable.

I will say that motion control is much better than it was in Excite Truck, though. You don't have to hold the controller level with the floor; it will adjust depending on its detected horizontal tiltitude.

I'll give it some more time later, but I've been playing some City of Heroes (epic Villain archetypes, yay). Next time, I'll likely just use the GameCube controller.
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Posted on 04-27-08 03:52:15 PM, in Mario Kart Wii Link
According to my enthusiast colleagues in Europe, you cannot snake in Mario Kart Wii.
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Posted on 04-27-08 07:24:45 PM, in The Lemmings Thread! Link
There was a Windows version of Lemmings and Oh no! More Lemmings released on the same disc as Lemmings Paintball. That's probably the one you got.
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Posted on 04-28-08 12:02:29 AM, in Mario Kart Wii Link
Decided to give the Wheel another go, but it's simply more comfortable for me to hold the Remote by itself. Maybe it's the Excite Truck instinct, I dunno.

I do like the way they incorporated the New Egg Galaxy tune into the Rainbow Road BGM, though.
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Posted on 04-28-08 05:57:27 PM, in Justice or Mercy? Link
Originally posted by Kagome
Yeah and then you need to define what is wrong, and this would just get retarded. :/

The only way to determine what's right and wrong is to bring God into the conversation.
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Posted on 04-28-08 08:50:24 PM, in Mario Kart Wii Link
I like that Rosalina's voice is still kinda reverby like it was in Super Mario Galaxy. And I ♥ how the Luma giggles when you jump. I last played Galaxy only as far back as January, but that giggle still triggered a flashback.
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Posted on 04-28-08 11:08:36 PM, in Mario Kart Wii Link
A BAD THING!

You can't do a 2-player match in this one. All multiplayer matches--track race or battle--fills the rest of the empty spots with CPU opponents. Completely worthless multiplayer, in my opinion. Just turned it into a GP-only game.
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Posted on 04-28-08 11:45:56 PM, in Mario Kart Wii Link
That would require me to purchase another Wii and Mario Kart, probably a TV, and have an active internet connection, just to play a nice tidy game with the person sitting next to me.
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Posted on 04-29-08 11:08:29 AM, in Mario Kart Wii (last edited by GuyPerfect at 04-29-08 11:19 AM) Link
A GOOD THING!

You saved multiplayer! You deserve a pizza.

I wouldn't think Nintendo would be so stupid as to do that, but it sure looked like it. The "Rules" button is hiding on the Solo/Team screen of multiplayer mode, which is not a corner I'm typically looking in at that time.
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Posted on 04-29-08 12:38:22 PM, in Justice or Mercy? Link
That's the thing, though. To avoid it being a matter of opinion, there needs to be some authority in the picture.
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Posted on 04-30-08 09:39:50 PM, in I'm not big on giveaways but... Link
Intel. Yuck.
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Posted on 05-01-08 09:19:49 PM, in Justice or Mercy? Link
That was a very long-winded way of failing to define right and wrong. You've stated the process of forming a judgement, but right and wrong are criteria in that process and need to be defined before any judgement can be made.

What I'm saying is that right and wrong themselves are a matter of opinion without some kind of universal definition such as God laying the foundation. Consider the following scenario:

Person A: "He stole from me! Kill him!"
Person B: "Oh, come on. You don't need to kill him."
Person A: "But stealing is wrong."
Person B: "Not necessarily. And what he stole wasn't of great value, so it doesn't make much of a difference."
Person A: "You're not the one who got something stolen. Your perspective is insufficient."
Person B: "You're just angry because of what happened. Your reaction is exaggerated."

Kill him for doing wrong? Let him off the hook because he didn't do wrong? Try to place the theft somewhere along a wide spectrum of wrongness?

In order to conceive the proper judgement of the situation, it's gonna need to be known how to properly react, which varies from person to person unless an authority defines what's right and what's wrong.
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Posted on 05-01-08 10:42:40 PM, in Justice or Mercy? Link
Originally posted by Metal_Man88
It calculates most precisely the damaged caused by a thief and additionally, based on goals, picks the most efficient result.

What is a goal, if not subjective?


Originally posted by Metal_Man88
[...] you were simply positing that "No one can be just because there is no right or wrong and justice, therefore, is undefined."

I said that? I don't remember saying that.


Originally posted by Metal_Man88
Right and wrong are a false dichotomy, to start with.

I suppose this means we're done here.
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Posted on 05-01-08 11:51:15 PM, in Justice or Mercy? Link
At least I won't have to worry about you saying that you're right and I'm wrong.
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Posted on 05-02-08 12:08:21 AM, in Justice or Mercy? Link
If that's what pleases you...
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Posted on 05-04-08 01:29:23 PM, in Link's Desert Escape (Binary Land hack) Link
Originally posted by Googie
Link to the patch.

Sorry. I couldn't help but notice the unintentional reference. "The Legend of Zelda: A Link to the Patch"
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Posted on 05-04-08 10:05:22 PM, in Sliced Meat Link
Originally posted by Stigandr
Actually, we have pickles, but that jar's fucking sealed. Nothing I've tried has gotten it open.

Hammer.
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Posted on 05-05-08 03:14:55 PM, in Birthday? It's not my birthday! Link
Guess I found a bug, Xkeeper. February 29 seems to have bumped my birthday up a day.

For everyone else, you can get ready to celebrate for tomorrow!
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Posted on 05-08-08 12:31:24 AM, in The strangest games you'll ever see Link
Furry Punching Nitro is by far the best game ever created.

A few of the generated names gave me interesting mental images...
* Tropical Writing Zombies
* Funky Sword Reloaded
* Profane Ghost Kingdom
* Bonk's Desert Basketball
* Go Go Baking Quest

And the best there can be:
* The Secret Weapon of the Tiny Samurai
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Posted on 05-15-08 08:02:30 PM, in Half-Precision Floats to Hexadecimal ? (last edited by GuyPerfect at 05-16-08 02:27 PM) Link
No sense in doing it the hard way. They call these floating-point for a reason. Just move the decimal point to convert from binary to decimal.

Example (32-bit):
Hex Value: BDAE147B
Binary Value: 1011 1101 1010 1110 0001 0100 0111 1011
Sign: 1 (Negative)
Exponent: 01111011 = 123 (decimal)
Signficand: 01011100001010001111011 = 3,019,899 (decimal)

-

To process the exponent, subtract the bias of 127. This allows for both positive and negative exponents. 123 - 127 = -4

-

To process the significand, shift the "binary decimal point" the same way you'd do it in decimal. To turn 456 into 45.6, you divide by 10, right? That's a 1 followed by 1 zero; the number of zeroes indicating the number of decimal places to shift.

In this example, we've got 23 bits of sigificand, which means that a binary number with 1 followed by 23 zeroes represents the number of binary digits to shift. The number comes out to 8,388,608 decimal.

PointShifter = 2 ^ SignificandBits

The decimal representation of the significand is 3,019,899. Divide that by 8,388,608 to create 0.36000001430511474609375 or thereabouts. Last, add 1 to that to make 1.36000001430511474609375

-

Use the fomula (-1 ^ Sign) * (2 ^ Exponent) * Significand to get the final value: -0.085000000894069671630859375... Or, as the original number was, -0.085

----------

In 32-bit floats, the exponent field is 8 bits and the bias is 127. In 64-bit floats, the exponent field is 11 bits and the bias is 1,023. The pattern here is that the bias is the halfth value of the total number of representable values by the field. 8 bits makes for 256 values, half of which is 128. Since the first value is 0, the halfth value is 127. Same with 11 bits: 2,048 values, 1,023 bias.

Bias = (2 ^ ExponentBits) / 2 - 1

That said, given the "s10e5" business... 5 bits stores 32 values, which would make the bias 15.

With 10 bits for the significand, the number to use shifting the decimal point is 1,024.

Hex Value: 50DE
Binary Value: 0101 0000 1101 1110
Sign: 0 (Positive)
Exponent: 10100 = 20; 20 - 15 = 5; 2 ^ 5 = 32
Significand: 0011011110 = 222; 222 / 1024 + 1 = 1.216796875

Final value: 38.9375
This value appears to be video-game-ish, since 0.9375 is exactly 15/16.
__________

Edit × 2:
A note on denormalized values... If the exponent field is stored as 0, don't subtract the bias: the number is denormalized. Instead, in this situation, the significand does not have an implicit 1 preceding the decimal point. It's 0.xxx, not 1.xxx. Simply sign the significand in this scanario.
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Jul - Posts by GuyPerfect






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