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05-03-22 10:21:28 PM
Jul - Posts by mmmniple
mmmniple
Random nobody
Level: 3


Posts: 1/1
EXP: 70
For next: 58

Since: 10-22-08


Since last post: 13.5 years
Last activity: 13.5 years

Posted on 10-22-08 11:08:41 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Hi,great work vl-tone .I see very interesting in the importing tool.
I have a question/suggestion.I know n64 is very limited in number of poligons to render and ram.
Also you comment in last post about "a small "Super Mario Galaxy"-like level" but "Not only it would be
really hard to program into SM64, but I doubt that the N64 processor could handle it".

If the level is going to being played on modern pc,are not someway it can uses the extra cicles and ram for being able
to do it?
I read about a hack of zelda which wanna let multiuser game,and it has the same problem,but because extra potency
of actual pc,it is going to be done.


Also i would like make a question about other proyect,are you going to make your "The Cubic Sculptor" available?
I think it is very interesting and people can make new models of older tile games with it.(Personally i am very interesting in super mario bros nes game)

Thanks for your work and time

Dan
Jul - Posts by mmmniple


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries.
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