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| Jul - Posts by wwwarea |
| Pages: 1 2 3 4 |
| wwwarea Member Level: 19 Posts: 63/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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| messiaen: Oh like re try importing obj files into levels on a clean rom? And the levels I was replaceing was Secret Aquarium and then bomb-omb's battlefield. Then in the game, the Bomb-Omb's Battlefield gives me that white screen but I think the Secret Aquarium level still works, I kind of forgot. And then couldn't open the rom in toads tool 64 anymore, even when I restore the levels. I did repleace other levels in another rom, but the only other ones I could only seem to remember was wet dry world and I think it was the 2nd try witch crashed the rom. But I think that part already had some maps imported from version 8 final. Not the 8b one. As for logs, you mean import a obj file into every level and send you the log txt file after? |
| wwwarea Member Level: 19 Posts: 64/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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Yep, had the same problem too. I diddn't use those options in bank 0E this time and I can import more then 1 map with out any problems now. ![]() |
| wwwarea Member Level: 19 Posts: 65/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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| I have been getting the lava to work but when I try other collision type, they don't seem to work in the game. Anyway, nice job on the importer messiaen. I see you were working with the fog but said its a pain though. Non solid collision sounds nice too. |
| wwwarea Member Level: 19 Posts: 66/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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| I was using collision type 13, A, and 23. Thats all I could remember. So I type them like collisionType 23 but it diddn't work like the lava. Yeah, I used the list, when you said decimal, what did you mean like that? Like can you please tell me how I should type 0013 for very slippery hill if I wasn't typing it right? |
| wwwarea Member Level: 19 Posts: 67/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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Hey, thanks. I got it to work. Would be cool to use the switches but this importer doesn't have other areas importing. Just area 1 in a level I think. But this is still cool. ![]() |
| wwwarea Member Level: 19 Posts: 68/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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| Wow, I tested my rom with a alpha texture and use fog and it works great. I see maczkopeti had a property not found error in toads tool. I got that too so I was thinking it had something to do with the fog. So I tried importing my map again but with out fog enable and then the level did load fine in toads tool. So it must be the fog that seems to be causing that error to come up. |
| wwwarea Member Level: 19 Posts: 69/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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Wow, a sky background importer? Now thats just awesome. ![]() BTW, another bug I got to report would be that objects that has alpha in it isn't working. Like the 2D coins now are coins with the black around it, only when the fog is on. |
| wwwarea Member Level: 19 Posts: 70/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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| Only when fog is on. It doesn't effect the alpha textures on the map though, well I know that with version 9. But I think it will work with version 10 also. http://i250.photobucket.com/albums/gg244/wwwarea/SuperMario64Ssnap0017.jpg Hmm, strange, its not happening with the heart. |
| wwwarea Member Level: 19 Posts: 71/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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| Hey messiaen, How many faces can I go up to for a level? I was trying to import a map that had over 5000 faces and in your importer, I got this warning message saying "Warning: some textures from your material file couldn't be found." So, I wanted to view the level to see if the textures came up still but the level was still the same, the importer diddn't import the map. So I made kind of the same thing in Wings 3D but with less faces this time and it was under 3000 faces and I imported the obj file and this time, I diddn't get that warning message and went to the level and it was imported. So is this a bug or is it a safety feature like it wont import maps with that many faces? |
| wwwarea Member Level: 19 Posts: 72/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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| Oh, OK. So is the 5000 faces the game limit or the tool limit? Oh and BTTF forever, you should be able to import more then 2000 faces, its just that toads tool might view it wierd like some faces are missing but in the game, it looks OK. Also, nice job on the water boxes. ![]() BTW, about unsolids, is that feature in v11? Or is it still being worked on? |
| wwwarea Member Level: 19 Posts: 73/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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| Oh, I got a star position request. The finish line in Peach's secret slide. I remember making a sliding map and set some collision types on this one collision that starts the time and another collision type that ends it. But finishing it on time, the star goes into I guess the same spot where the secret slide star goes to. |
| wwwarea Member Level: 19 Posts: 74/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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| Hey, I haven't posted in a long time here. But I just wanted to show some work I been doing. I been wanting to get some shading working. Setting it up was not from using a tool except for a hex editor. I even had to use the rainbow Mario fix command. Yet, there is an issue with the back faces. They keep showing now, like instead of seeing through the wall from behind a face, you can see them. Not so sure what command to add, or maybe I need to edit some.So here is a area without shading (But I think I had the RGB shadings turned on): ![]() And here is the same tunnel with shading: ![]() Here is other parts of the map: ![]() If the images are too big and unacceptable, please tell me... I didn't know how to re size them. Edit: Oh and yeah, cpuHacka101 did RGB shadings also, as you can see in the other page. xD |
| Pages: 1 2 3 4 |
| Jul - Posts by wwwarea |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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