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10-17-14 12:37:15 PM

Jul - Posts by wwwarea
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wwwarea
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Posted on 05-02-09 06:54:26 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
http://i250.photobucket.com/albums/gg244/wwwarea/snap0035.jpg

This is what I mean. The lift goes off and I cant go further. It goes past the invisible wall and pushing Mario off the lift.

But for some reason now. Theres no music when I went in that map again.
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Posted on 05-02-09 07:14:29 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Oh, it works for you fine? I wonder how do I fix it for me? I did patch it with the correct rom. The bug happens on both versions too.
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Posted on 05-02-09 07:23:17 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) (last edited by wwwarea at 05-02-09 07:25 PM) Link
OK, but I was thinking that you locked moon jump but it was still working, and when I read the sign to the woods. It saids Hi there. I think that was ment to go to the red/pink bomb.

EDIT: When I go to the woods I get the star screen but it looks weird, like its black or something and a little white around the corse thing.
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Posted on 05-02-09 07:30:33 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) (last edited by wwwarea at 05-02-09 07:31 PM) Link
OK. =) I did also edit that thing. It also had another bug about the star select screen. The white turned into black and only a little white shows in the middle. Only happens when I go to the woods.
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Posted on 05-03-09 10:50:33 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) (last edited by wwwarea at 05-03-09 10:59 PM) Link
All the stars? Did you get 100 coins in the two levels? Lava and forest.

As you can see I beated the game and the cheat I mite of done was maby moon jump to this one star but started over with out it but I can remember where it is because of moon jump. xD And the other, well I speed some stuff up like to get there faster and make some platforms come down faster by speeding it up.

I like that custom music when your under ground. Some things that did happen. For some reason, when I was chasing the Yoshi, the game crash so I tried again and it didn't crash this time. But a couple thing that did bother me. The final boss stage was the same area. And the background for day? Umm, you could of done the other background, the main one unless there was a problem. But its still a good hack and for some reason, when I was at the title screen long, I some how warped to the bowser area. Happened first time when I saw it.

And hey, is there any way for you to fix the hack for toads tool, so we can edit levels why we wait for the new toads tool? For people who complete the hack.
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Posted on 07-18-09 04:33:14 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Hi, I got a question. Is there a way to add objects into areas? Like I wanted to make a room in one of the castle areas but one time I think I was running out of objects. So I want to add more. I think this toads tool didn't have the option to do that. Any other way to do it like hex editing or something?
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Posted on 07-19-09 02:52:36 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by wwwarea at 07-19-09 03:00 AM) Link
gamekrazzy: Thanks. Hmm, I didn't know adding objects with hex would be that hard. xD By adding objects, I was thinking it was easy.

Edit:

Metal_Man88: Oh BTW, when you say there was a dopeboy post, you mean that one user ask something about this once? I think I saw a user here that sort of had that name.
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Posted on 07-20-09 12:36:40 AM, in Jul 2009 Summer Mosts (VOTES DUE BEFORE 7/19 11:59 PM) Link
Umm, I'm sort of confuse. I did voted by pressing that click here to vote thing. I click there and enter my PM but, I wasn't sure how to vote. But I did vote for a user. If thats how you do it.
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Posted on 10-06-09 03:05:41 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) (last edited by wwwarea at 10-06-09 07:26 AM) Link
Hey I got a object imported. But I tried to import a custom texture but I had space in the name and it only said part of the name and now its textures from the game. There's another glitch. There's like a hole in the obj. Yeah I think they were set to triangles.

Photobucket

BTW, the bricks is custom texture from the plug in.
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Posted on 10-06-09 07:06:25 PM, in Mario 64 Level Importer (last edited by wwwarea at 10-06-09 07:14 PM) Link
(Replying to messiaen's reply from the other thread.)

Oh, yeah I know much about scaling a little. But this object was my first object ported into Super Mario 64 and now, I have some other files ported. BTW, I use Wings 3D to make that.

Edit: -Culling? Do I only type that after the -mtl part?
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Posted on 10-06-09 10:41:03 PM, in Mario 64 Level Importer Link
Oh, OK. I will see what I can do. Thanks for helping. I also am making a dessert. It is my goal to create a new dessert with pyramids. But when the ground is flat and the models are pyramids but this will have to do for now. =)
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Posted on 10-11-09 10:25:10 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) (last edited by wwwarea at 10-11-09 10:40 PM) Link
Wow, that looks nice. Cant wait for this tool. Wow, Banjo Kazooie - Spiral mountain.

I have a question though, will Toads tool 0.6.0 import obj's into more then one level? I'm not sure if it will. I saw level slots and replacing Bomb omb battle field in the old screen shots.
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Posted on 02-24-10 06:54:08 AM, in Mario 64 Level Importer (last edited by wwwarea at 02-24-10 08:26 AM) Link
I'm kind of having this major problem with the obj importer now.

http://i250.photobucket.com/albums/gg244/wwwarea/SuperMario64Ssnap0011.png

Seems most textures are all streched.

I tried importing the level with both 6 and 7 version but it did the same thing. =/ I even tried a new rom with out any custom maps and still did the same thing. The only textures that are working are the stone on the walls and this other texture somewhere. All the textures were 32 x 32 also. So I don't know why its doing that to the map in the game. But these days, when I was importing maps, I diddn't have this problem. It must be the obj file or something. I looked at it before importing and it looked fine.

Can anyone help me please?

Edit: OK, in google sketch up, I moved it and scaled it. And then export it by using blender again and this time, it looked diffrent, as the polygons were repeated alot but thats my fault with the resizing. So anyway, I fixed that and then now in the game, most textures are fine. Just the tiles around the carpet wearn't so I had to re texture that and then they looked weird and then I was resizing this other texture that wasn't the tiles and now the tiles don't look wierd. xD Hmm, this is a confusing bug I think. Well anyway, sorry for asking help since I got it taken care of now.
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Posted on 02-24-10 08:52:51 AM, in Mario 64 Level Importer (last edited by wwwarea at 02-24-10 08:55 AM) Link
Yeah, I was using google sketch up and thanks. But when I export, they turn into tringles unless I have to do it before exporting.

Edit: Oh wait, it might be squares I have to do and then tringles.
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Posted on 02-26-10 06:13:04 PM, in Mario 64 Level Importer Link
Wow, your fast at making these messiaen. =D

The collision type part where we type 1 looks like the idea of mine that if we wanted multi collision type in levels like in other levels, there are more then one sound like when you step on this grass texture, it sounds like grass and if you step on this brick texture, it sounds like your walking on bricks.

Even though, I want to add the objects from other levels using toads tool after but in toads tool, I get a black screen in there when I try viewing the level. Does this happen with anyone else? If not then it must be how I'm setting the object banks.

In 0C, I selected Lava Objects: Big bully.

In 0D I selected Castle Objects: Toads

In 0E I selected Inside Castle: Castle Floor Trap
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Posted on 02-27-10 04:50:20 PM, in Mario 64 Level Importer (last edited by wwwarea at 02-27-10 06:11 PM) Link
Oh, OK.
And here are my replies to the questions,

I don't get error messages in toads tool.

You mean the list of the objects in toads tool that are in red? I think they show up in the list and I see the names of some castle objects.

Yeah, the level shows fine in the game when I play it.

I don't think it was over 2000, it was less then 100 I think.


But in toads tool v0.5.98b, I don't get a black screen but the level is invisible. I could only see it in Collision Map mode and with out the lines of the collision. (Probably because of the Renderer) So I tested some objects and I got them to load in the level but the trap floor, the texture on it looks really strange. Its like this green texture with lines kind of.
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Posted on 02-27-10 06:09:55 PM, in Mario 64 Level Importer Link
I tried v0.5994b but it still gives me the black screen in the window where you view your level. (Before the black screen, the map is still invisible.) I think I can still edit with the list and other around the window. This black screen problem might be because I'm using Vista.

Also heres the old toads tool in collision mode.

http://i250.photobucket.com/albums/gg244/wwwarea/Collisionmode.png
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Posted on 03-07-10 02:46:29 AM, in Mario 64 Level Importer (last edited by wwwarea at 03-07-10 03:05 AM) Link
Hmm, I get the white screen too. But its because of some obj files. Most of them I tried importing gives me the white screen when I start the level. I only got 1 map imported with out the white screen. I tried importing the same obj file in another level also and still no freeze so then I tried another obj file, it freezes again. =/

One of the obj files that froze in the game looks OK in toads tool 64 though.

Edit: It seems the obj files that are working for me are the ones exported from Wings 3D. The ones that freezes the game is the ones from google sketch up. I think I tried to import a obj that was exported from google sketch up and then exported from Wings 3D but still diddn't work. Some obj files that were from something else and then exported from Wings 3D or made in Wings 3D and then export from it did work. So I'm guessing its google sketch up again.
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Posted on 03-07-10 03:53:47 PM, in Mario 64 Level Importer Link
Thanks for the new release. My map from google sketch up works now.

You should add a fog feature for version 0.9 like in Peach's secret slide, it has this dark fog in it.
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Posted on 03-08-10 12:04:17 AM, in Mario 64 Level Importer Link
Just found another bug. This one is major... =/ Seems if I import more then 1 map into the game like 2 levels replaced with 2 diffrent obj files, it could crash the game when I enter the next custom obj level, and opening the rom with toads tool 64 doesn't work. It gives me this error pop up saying Handler not found or something or List expected for handler.

Another bug, would be other texture sizes like 64 x 32 I think but when importing, the texture comes repeated in the texture. Kind of like: Before import, texture looked like (1234) and after import, it looked strange in the game so I ripped it and the texture was still 64 x 32 but the texture diddn't look the same, it did something like (1212).
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Jul - Posts by wwwarea






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.

25 database queries, 52 query cache hits.
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line 306 column 15 - Warning: <img> lacks "alt" attribute
line 309 column 11 - Warning: <table> lacks "summary" attribute
line 321 column 9 - Warning: <table> lacks "summary" attribute
line 325 column 22 - Warning: <img> lacks "alt" attribute
line 325 column 63 - Warning: <img> lacks "alt" attribute
line 325 column 111 - Warning: <img> lacks "alt" attribute
line 325 column 161 - Warning: <img> lacks "alt" attribute
line 332 column 15 - Warning: <img> lacks "alt" attribute
line 335 column 11 - Warning: <table> lacks "summary" attribute
line 343 column 9 - Warning: <table> lacks "summary" attribute
line 347 column 22 - Warning: <img> lacks "alt" attribute
line 347 column 63 - Warning: <img> lacks "alt" attribute
line 347 column 111 - Warning: <img> lacks "alt" attribute
line 347 column 161 - Warning: <img> lacks "alt" attribute
line 354 column 15 - Warning: <img> lacks "alt" attribute
line 357 column 11 - Warning: <table> lacks "summary" attribute
line 369 column 9 - Warning: <table> lacks "summary" attribute
line 373 column 22 - Warning: <img> lacks "alt" attribute
line 373 column 63 - Warning: <img> lacks "alt" attribute
line 373 column 111 - Warning: <img> lacks "alt" attribute
line 373 column 161 - Warning: <img> lacks "alt" attribute
line 380 column 15 - Warning: <img> lacks "alt" attribute
line 383 column 11 - Warning: <table> lacks "summary" attribute
line 395 column 9 - Warning: <table> lacks "summary" attribute
line 399 column 22 - Warning: <img> lacks "alt" attribute
line 399 column 63 - Warning: <img> lacks "alt" attribute
line 399 column 111 - Warning: <img> lacks "alt" attribute
line 399 column 161 - Warning: <img> lacks "alt" attribute
line 406 column 15 - Warning: <img> lacks "alt" attribute
line 409 column 11 - Warning: <table> lacks "summary" attribute
line 417 column 9 - Warning: <table> lacks "summary" attribute
line 421 column 22 - Warning: <img> lacks "alt" attribute
line 421 column 63 - Warning: <img> lacks "alt" attribute
line 421 column 111 - Warning: <img> lacks "alt" attribute
line 421 column 161 - Warning: <img> lacks "alt" attribute
line 428 column 15 - Warning: <img> lacks "alt" attribute
line 431 column 11 - Warning: <table> lacks "summary" attribute
line 441 column 9 - Warning: <table> lacks "summary" attribute
line 445 column 22 - Warning: <img> lacks "alt" attribute
line 445 column 63 - Warning: <img> lacks "alt" attribute
line 445 column 111 - Warning: <img> lacks "alt" attribute
line 445 column 161 - Warning: <img> lacks "alt" attribute
line 452 column 15 - Warning: <img> lacks "alt" attribute
line 455 column 11 - Warning: <table> lacks "summary" attribute
line 473 column 9 - Warning: <table> lacks "summary" attribute
line 477 column 22 - Warning: <img> lacks "alt" attribute
line 477 column 63 - Warning: <img> lacks "alt" attribute
line 477 column 111 - Warning: <img> lacks "alt" attribute
line 477 column 161 - Warning: <img> lacks "alt" attribute
line 484 column 15 - Warning: <img> lacks "alt" attribute
line 487 column 11 - Warning: <table> lacks "summary" attribute
line 491 column 121 - Warning: <img> proprietary attribute value "absmiddle"
line 491 column 121 - Warning: <img> lacks "alt" attribute
line 497 column 9 - Warning: <table> lacks "summary" attribute
line 501 column 22 - Warning: <img> lacks "alt" attribute
line 501 column 63 - Warning: <img> lacks "alt" attribute
line 501 column 111 - Warning: <img> lacks "alt" attribute
line 501 column 161 - Warning: <img> lacks "alt" attribute
line 508 column 15 - Warning: <img> lacks "alt" attribute
line 511 column 11 - Warning: <table> lacks "summary" attribute
line 529 column 9 - Warning: <table> lacks "summary" attribute
line 533 column 22 - Warning: <img> lacks "alt" attribute
line 533 column 63 - Warning: <img> lacks "alt" attribute
line 533 column 111 - Warning: <img> lacks "alt" attribute
line 533 column 161 - Warning: <img> lacks "alt" attribute
line 540 column 15 - Warning: <img> lacks "alt" attribute
line 543 column 11 - Warning: <table> lacks "summary" attribute
line 563 column 9 - Warning: <table> lacks "summary" attribute
line 567 column 22 - Warning: <img> lacks "alt" attribute
line 567 column 63 - Warning: <img> lacks "alt" attribute
line 567 column 111 - Warning: <img> lacks "alt" attribute
line 567 column 161 - Warning: <img> lacks "alt" attribute
line 574 column 15 - Warning: <img> lacks "alt" attribute
line 577 column 11 - Warning: <table> lacks "summary" attribute
line 589 column 9 - Warning: <table> lacks "summary" attribute
line 593 column 22 - Warning: <img> lacks "alt" attribute
line 593 column 63 - Warning: <img> lacks "alt" attribute
line 593 column 111 - Warning: <img> lacks "alt" attribute
line 593 column 161 - Warning: <img> lacks "alt" attribute
line 600 column 15 - Warning: <img> lacks "alt" attribute
line 603 column 11 - Warning: <table> lacks "summary" attribute
line 615 column 9 - Warning: <table> lacks "summary" attribute
line 619 column 22 - Warning: <img> lacks "alt" attribute
line 619 column 63 - Warning: <img> lacks "alt" attribute
line 619 column 111 - Warning: <img> lacks "alt" attribute
line 619 column 161 - Warning: <img> lacks "alt" attribute
line 626 column 15 - Warning: <img> lacks "alt" attribute
line 629 column 11 - Warning: <table> lacks "summary" attribute
line 633 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 633 column 102 - Warning: <img> lacks "alt" attribute
line 639 column 9 - Warning: <table> lacks "summary" attribute
line 643 column 22 - Warning: <img> lacks "alt" attribute
line 643 column 63 - Warning: <img> lacks "alt" attribute
line 643 column 111 - Warning: <img> lacks "alt" attribute
line 643 column 161 - Warning: <img> lacks "alt" attribute
line 650 column 15 - Warning: <img> lacks "alt" attribute
line 653 column 11 - Warning: <table> lacks "summary" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 665 column 17 - Warning: <table> lacks "summary" attribute
line 667 column 17 - Warning: <table> lacks "summary" attribute
line 673 column 1 - Warning: <img> lacks "alt" attribute
line 674 column 1 - Warning: <img> lacks "alt" attribute
line 675 column 1 - Warning: <img> lacks "alt" attribute
line 682 column 9 - Warning: <table> lacks "summary" attribute
line 684 column 25 - Warning: <img> lacks "alt" attribute
line 714 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 134 - Warning: trimming empty <font>
line 143 column 198 - Warning: trimming empty <font>
line 637 column 15 - Warning: trimming empty <tr>
line 665 column 198 - Warning: trimming empty <font>
line 667 column 134 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 179 column 11 - Warning: <a> cannot copy name attribute to id
line 201 column 11 - Warning: <a> cannot copy name attribute to id
line 225 column 11 - Warning: <a> cannot copy name attribute to id
line 247 column 11 - Warning: <a> cannot copy name attribute to id
line 275 column 11 - Warning: <a> cannot copy name attribute to id
line 297 column 11 - Warning: <a> cannot copy name attribute to id
line 323 column 11 - Warning: <a> cannot copy name attribute to id
line 345 column 11 - Warning: <a> cannot copy name attribute to id
line 371 column 11 - Warning: <a> cannot copy name attribute to id
line 397 column 11 - Warning: <a> cannot copy name attribute to id
line 419 column 11 - Warning: <a> cannot copy name attribute to id
line 443 column 11 - Warning: <a> cannot copy name attribute to id
line 475 column 11 - Warning: <a> cannot copy name attribute to id
line 499 column 11 - Warning: <a> cannot copy name attribute to id
line 531 column 11 - Warning: <a> cannot copy name attribute to id
line 565 column 11 - Warning: <a> cannot copy name attribute to id
line 591 column 11 - Warning: <a> cannot copy name attribute to id
line 617 column 11 - Warning: <a> cannot copy name attribute to id
line 641 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
333 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium