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| Jul - Posts by AAA |
| Pages: 1 2 |
| AAA Member Level: 13 Posts: 21/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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| X, Y, Z position locks to be able to move an object freehanded but only one direction at a time (e.x: X locked, Y, Z locked or X, Y, Z locked). This feature would allow the person, editing the level, to be able to move objects with precision but a lot faster. |
| AAA Member Level: 13 Posts: 22/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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Originally posted by Celux HAPPY BIRTHDAY! And the terrain editing thing was pretty easy to find. All it takes is some experimenting with TT64; it's more flexible than it seems. |
| AAA Member Level: 13 Posts: 23/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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Originally posted by Omnimario Are you: 1. Using a clean ROM? 2. Using a "Super Mario 64 (U) [!]" ROM? |
| AAA Member Level: 13 Posts: 24/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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Originally posted by Mario64 If you read the first post in this thread, it says 6.0. |
| AAA Member Level: 13 Posts: 25/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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| The patch doesn't do anything. It just shows up as the original game. |
| AAA Member Level: 13 Posts: 26/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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Originally posted by luigi1995 If you did a little research on this you'd know that's not possible yet. No one knows how to import the voices yet; no one even knows how to inport it and in what format. |
| AAA Member Level: 13 Posts: 27/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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| Once there is more knowledge on trajectory/paths, there could be an in level editing option to do this. |
| AAA Member Level: 13 Posts: 28/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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Originally posted by waluigimaster http://www.youtube.com/watch?v=mqB1oBN8I1o It explains how to fix that problem. |
| AAA Member Level: 13 Posts: 29/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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Originally posted by GhostMaster3000 The water's "freezing" effect in snow levels is caused by the terrain type. Try this: in castle grounds, set the terrain type to 002 (snow). To change the terrain type you need to press and hold "Alt" to change it. |
| AAA Member Level: 13 Posts: 30/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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Originally posted by Treflex Messiaen tryed doing a in game swap, but the result was bad. The game crashed because Mario/Luigi has a massive data bank that the emulator cannot handle. |
| AAA Member Level: 13 Posts: 31/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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Originally posted by Treflex There is gameshark codes for all those things. If you want to, you can apply them to the ROM yourself. If you do not know how, I suggest searching for yoshielectron's tutorial on how to do it. (on YouTube) |
| AAA Member Level: 13 Posts: 32/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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Originally posted by BigBrain Isn't that already possible? You can just set an object as a warp, or if you want the object solid, just make a seperate warp. |
| AAA Member Level: 13 Posts: 33/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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Originally posted by Firetheguy21 That's actually not a bad idea. I think it would involve changing the music that is currently used for the "Camera Anchor ?" object (since it is now known to produce sounds/music per different level) and removing the fade that it has when approached/walked away from. I may start getting into music hacking a bit more, and change the music for the object.
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| AAA Member Level: 13 Posts: 34/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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Originally posted by Firetheguy21 There is an object that has similar effect. The "Camera Anchor?" object. |
| AAA Member Level: 13 Posts: 35/35 EXP: 10077 For next: 190 Since: 04-22-08 Since last post: 2100 days Last activity: 2174 days |
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Originally posted by dorfd1 wrong place to ask. the mods will most likely close this thread. try asking in the tt64 help/how to. |
| Pages: 1 2 |
| Jul - Posts by AAA |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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