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| Jul - Posts by Rena |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4951/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4951 · Wed 130109 200943
His behaviour seems pretty obvious to me. He's just recently discovered that he can make money from Youtube ads, and is now churning out loads of crap videos and spamming them everywhere he can. He's essentially a human spambot - find a popular site such as TCRF and try to embed his spam links/videos in it however he can, choosing something that at a glance might appear to be vaguely relevant so as to have a chance at staying for a while. He got butthurt when that didn't work, and is now probably just trolling for hits.Pretty standard spammer/"SEO" behaviour. -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4952/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4952 · Thu 130110 145442
Oh my god how have I not seen this thread before.-------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4953/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4953 · Sat 130112 082439
Canadian internet service: now worse than Chinese internet service.Originally posted by FieryIceBut how many stories have we heard of ISPs telling people their service is not available in that area, when their neighbours have it? -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4954/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4954 · Sat 130112 174955
Originally posted by dotUserIt's cheaper to just get regular punch and lace it yourself. -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4955/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4955 · Sat 130112 175211
I'm eating some kind of microwaved box. The label reads "Honey Barbecue Chicken", but in reality it seems to be mostly rice, some kind of sauce, and a strange substance which I believe to be pure solidified bland.-------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4956/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4956 · Sat 130112 175655
If I asked if you'd sleep with me, would the answer be the same as the answer to life, the universe, and everything?-------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4957/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4957 · Sat 130112 181733
That all looks really cool... except the minimap editor, trying to pick near-identical tiles out of that tiny compact grid. Can't you generate the maps automatically, and/or come up with a more intelligent UI? Say, click to toggle different room types, drag between two rooms to connect them, and only use the tile selector (with more space between tiles, in some lightish colour) for special cases.This also looks like the kind of game where you'd really want some kind of "tile clipboard" on which you could draw objects and copy/drag them into your level. Building entire levels tile by tile would be super painful. -------------------- |
| (post in restricted forum) |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4959/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4959 · Sat 130112 201859
It's a Nintendo game. To have good code would be pretty strange, even if it's code you hacked in decades later. ![]() -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4960/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4960 · Sat 130112 202300
...how the tiles are stored in the game shouldn't be any reason you can't improve the UI, and generate maps based on the room layout. Just drawing the tiles a few pixels apart from eachother in the tile list with a gray background would be a huge improvement already.-------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4961/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4961 · Mon 130114 034316
Originally posted by interdpth That's an annoyingly lazy response, but sure. How to generate the map: Start at the current room Plot a room on the map there. Use the room's settings and contents to determine what kind (is there a save point? lava? doors? bosses? etc) e.g. if there's a door on the left of the room, then draw a tile with a door on the left. What's to the left? Is it more of the same large room? Then draw a "partial room" tile Is it another room? Then move there and repeat this process Repeat for the other three directions (think recursion) Let the user touch up anything they like, such as erasing tiles to make hidden rooms. How to make drawing the map by hand sane: Draw a room tile where the user clicked Is there a room tile to the left? Then replace these two tiles with ones that "connect" to eachother (i.e. change this one to one with a door on the left, the other to one with a door on the right). Repeat for each direction for each tile the user drags over. Or, if the user clicks on a room tile and drags over another room tile, connect them using similar logic. Have an erase mode that does the opposite (draw blank tiles, change neighbouring tiles to ones that don't connect to this one). If the user holds, say, shift and drags between two tiles, draw a large rectangular room between those two points, and connect the neighbouring tiles as described. (You can even be clever here and see if there are doors leading into the neighbouring rooms!) How to make the tile selector sane: Instead of doing: for y = 0 to 16Do: or some other number, to leave a nice gap between them, so you can actually tell them apart. Anything else you need done for you? -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4962/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4962 · Tue 130115 004040
So, recently a few severe glitches were discovered in Diddy Kong Racing. This video shows one of the stranger ones at 1:56: by glitching out of bounds in Hot Top Volcano and flying under the finish line, you spontaneously teleport to either the overworld or world 4 hub. I'm not sure what kind of bug would cause that, but people are theorizing there's some unused loading zone trigger there.If anyone ever uploads a video of the "reverse boss order" route (or if anyone can get twitch to actually work and look it up there), it shows another odd one: they glitch into the dragon boss in 2-player mode, and the second player camera zooms in on a golden balloon out of bounds. Whether that means there's a balloon out there for some reason (which would have no reason to be there at all) or the second player is just a balloon (who knows), I can't say... Maybe just very strange bugs, but might be interesting to investigate. -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4963/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4963 · Tue 130115 223418
Sure seems like "public domain" essentially doesn't exist and copyright lasts forever, and will remain that way as long as Disney exists. ![]() -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4964/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4964 · Thu 130117 022049
Wow, that's a hell of a menu. Animated and everything. I wonder if there's more? Or if similar exists in other games using this engine...Originally posted by Cuber456ಠ_ಠ -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4965/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4965 · Thu 130117 214637
You'd want to read up on the DS memory map and SDK. Games run under a Nintendo-written OS (which is actually included on the cartridge) that handles things like file I/O. The ROMs actually have a simple embedded filesystem. I'm not sure if they actually refer to files by name in the code, or by an index number, but either way you need to find the one corresponding to the file you're interested in and then look for that identifier in the code.If you're just interested in editing/replacing that file though, you probably don't need to edit the code at all. Just extract, edit, and re-insert the file table. -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4966/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4966 · Sat 130119 192437
But is it still going to be really annoying? And will the previous users get their data back?Actually, MegaUpload was one of the least annoying file sharing services (no CAPTCHAs designed only to annoy you!), but that's not saying much... Originally posted by FieryIceCould have picked a better TLD... [edit: looks like someone beat me to that!]Of course, my opinion on this kind of online storage provider can be summarized almost entirely in this lovely quote: Originally posted by Eule...but that doesn't even touch on the issues of security or the service just disappearing (as MU did already). -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4967/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4967 · Sun 130120 082327
Paper Mario has a shitton of unused strings, though it's hard to pick them out from amongst huge amounts of garbage, that might be uncompressed graphics or something.The game's Japanese name, and maybe a build number or something? Crash report screen. This game doesn't even hide it behind a button code like some do, you just need to crash the game and it shows up. IIRC there's a door in Bowser's Castle you can jump into while it's still in the lava, and end up in a room with no safe place to stand, which crashes it. Lots of names of something. Looks like possibly a debug menu... reminds me of the memory edit in the OoT debug ROM. [edit: the "U V Y Z..." is just nonsense, not any real text] Lots more names, some repeated, with a couple debug strings mixed in. Some have gibberish at the beginning because the data there happens to look like text. After that is a lot of compressed files ("Yay0" header), which also contain text like this, so you can see some of these strings all mashed together in the compressed data, like "hos_demo_backtifkousokuryusei_gou". I haven't tried to decompress these, but the format is known. -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4968/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4968 · Mon 130121 004404
A Interesting. Notice the names are all 8 bytes, as well. I dumped the RAM in Goomba Village and examined it a bit. At 80099A00 (and probably earlier) is part of a list of some sort, with the filename followed by some kind of data:area_nok 0000 0000 90AF 82D3 82E9 8B75 0000 0000area_kmr is very long and doesn't look like the others, which is not surprising since that's the area I was in. That "U V Y Z e f i j" text is just coincidence, it appears in that big data block above and isn't really text at all. There is, however, something that looks menu-ish (or would have been printed to console?), that would be formatted like: ADDR [00000000]That text is around 802D9D80, after some pointers to code, though I haven't examined what it does at all. I don't think anything like this is used on the crash screen, and it's not nearby. (That's actually pointed out in the previous post, but this shows how it'd look.) Unfortunately the debugger GUI in recent Mupen64Plus builds has gotten much worse, to the point that it no longer exists... so I'm going to have to fix that before I do anything here. -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4969/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4969 · Mon 130121 200004
This seems like just an inevitable issue with 3D printers. Give people the ability to print any object, and they're going to print things you maybe didn't want them to, like weapons, replicas/counterfeits of things you're selling, drug paraphernalia, etc. It can't really be prevented, and especially if you start trying to prevent the production of weapons, you get into the can of worms of "what constitutes a weapon, anyway?" - a screwdriver, a baseball bat, a shard of broken plastic are all usable as weapons.To me it seems like the same kind of paradigm change as home taping and then the internet brought to the media industry. Now you can no longer profit off of (or control) the distribution and reproduction of media (or guns), because the consumers can do it without you being involved. There's not really anything you can do about it (despite what a lot of media companies seem to believe); you need to adapt. I'm looking forward to advances in 3D printing, when someday we can print our own cables and adaptors instead of paying ridiculous markups for them (if they're even made), entire PCBs, etc. But those advances will also enable people to make more unsavoury things, too. It's a tool, like any other; whether it's used for good or bad depends who uses it. Context is important too: a guy printing syringes in his basement is probably bad, but hospitals could benefit greatly from being able to do that. -------------------- |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 4970/5180 EXP: 19164372 For next: 322799 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 5 days |
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Post #4970 · Wed 130123 203938
Two words come to mind: bloom and plastic.The game's art style was already fantastic. It would be enough to just up the resolution of the rendering and textures... why make it so ungodly bright? -------------------- |
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| Jul - Posts by Rena |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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