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| Jul - Posts by Rena |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 238 239 240 241 242 243 244 245 246 ... 250 251 252 253 254 255 256 257 258 259 |
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Rena Star Mario Fennel Level: 120 ![]() Posts: 4833/5180 EXP: 19177432 For next: 309739 Since: 07-22-07 From: RSP Segment 6 Since last post: 20 days Last activity: 8 hours |
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Post #4833 · Thu 120614 034943 I didn't do it nobody saw it you can't prove nothing she said she was 18 I LEARNED IT FROM YOU OKAY *runs out of the room sobbing*
(context: this was posted just after the board came back up from its "nap") -------------------- |
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Rena Star Mario Fennel Level: 120 ![]() Posts: 4834/5180 EXP: 19177432 For next: 309739 Since: 07-22-07 From: RSP Segment 6 Since last post: 20 days Last activity: 8 hours |
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Rena Star Mario Fennel Level: 120 ![]() Posts: 4837/5180 EXP: 19177432 For next: 309739 Since: 07-22-07 From: RSP Segment 6 Since last post: 20 days Last activity: 8 hours |
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Post #4837 · Thu 120614 201854 I once posted from Telnet, but with all the bot/spammer/idiot checks in place now, I'd probably end up tripping one if I tried that again. ![]() -------------------- |
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Rena Star Mario Fennel Level: 120 ![]() Posts: 4838/5180 EXP: 19177432 For next: 309739 Since: 07-22-07 From: RSP Segment 6 Since last post: 20 days Last activity: 8 hours |
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Post #4838 · Thu 120614 202636 So many Windows shots....
and then there's Awesome on Lubuntu. -------------------- |
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Rena Star Mario Fennel Level: 120 ![]() Posts: 4839/5180 EXP: 19177432 For next: 309739 Since: 07-22-07 From: RSP Segment 6 Since last post: 20 days Last activity: 8 hours |
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Post #4839 · Sat 120616 043106 Chance of an English release: 90%
Chance of an official English release: ??? Fan translations, man. -------------------- |
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Rena Star Mario Fennel Level: 120 ![]() Posts: 4840/5180 EXP: 19177432 For next: 309739 Since: 07-22-07 From: RSP Segment 6 Since last post: 20 days Last activity: 8 hours |
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Post #4840 · Sat 120616 044428 2D games have two common types of level format:
Object based: Used in most platformers, including Super Mario Bros 1-3 and SMW. In memory, the level is a grid of (usually 16x16) tiles. When loading a level, the grid is cleared to an "empty" tile, then objects are "drawn" into it. The data specifies e.g. "3x1 block of coins at position 12,34", "16x3 floor at position 0,28", etc. Usually the grid is divided into 16x16 "screens" or "pages", and object coordinates are local to a page, with a special object ID signalling to move to the next page. Object format is typically something like TT XY WH, with object type 0 or FF signalling the end of the list, potentially some additional parameter bytes, and some special "pseudo-object" types which don't draw objects at all, but use their position/size values to set parameters such as warps. (Lunar Magic uses such pseudo-objects to do all sorts of interesting things such as load ExGFX and override time limits and starting positions.) In SMW, object type 0 is a special type, used for most fixed-size objects; in place of the size byte is the "real" object type. (i.e. 00 XY TT) In some games, certain objects just don't have a size byte at all. Super Mario Bros 2 has a couple of interesting variations: you can specify what tile to fill the grid with (so a cave might be filled with rock tiles and then carved out with "air" objects, rather than built from "rock" objects around an empty space) and object positions are relative to eachother. Tile based: Simpler, but generally less efficient for games with large maps. The grid is simply stored in ROM and copied directly into RAM. Usually compressed in some manner. Used in most top-down games, such as Pokémon. 3D games are another ![]() -------------------- |
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Rena Star Mario Fennel Level: 120 ![]() Posts: 4841/5180 EXP: 19177432 For next: 309739 Since: 07-22-07 From: RSP Segment 6 Since last post: 20 days Last activity: 8 hours |
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Post #4841 · Sat 120616 045818 That appears to be a variation of the broken moon jump code. It'll trigger unexpectedly (when Mario's Y speed hits certain values) and break some sequences; notably, you can't get the star in the wing cap course because it'll interrupt the animation.
To fix these, replace all D033B1BD 0020 lines with D033AFA1 0020. For reference, the fixed moon jump code: D033AFA1 0020
note the third and fifth lines are identical to the first, to trigger on L button press instead of Mario speed. -------------------- |
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Rena Star Mario Fennel Level: 120 ![]() Posts: 4842/5180 EXP: 19177432 For next: 309739 Since: 07-22-07 From: RSP Segment 6 Since last post: 20 days Last activity: 8 hours |
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Post #4842 · Sun 120617 000809 ...one of many reasons.
Super Mario Bros might be one that converts on the fly? I don't know of any, but I haven't looked at it. Originally posted by LunariaLess efficient. It takes up more space. That's all. -------------------- |
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Rena Star Mario Fennel Level: 120 ![]() Posts: 4843/5180 EXP: 19177432 For next: 309739 Since: 07-22-07 From: RSP Segment 6 Since last post: 20 days Last activity: 8 hours |
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Post #4843 · Sun 120617 010245 Ew, Samsung? Cheap trash...-------------------- |
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Rena Star Mario Fennel Level: 120 ![]() Posts: 4844/5180 EXP: 19177432 For next: 309739 Since: 07-22-07 From: RSP Segment 6 Since last post: 20 days Last activity: 8 hours |
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Post #4844 · Sun 120617 050108 That's often the case... sometimes because the official translation is a censored dumbed-down version with unnecessary non-language-related changes, and sometimes because they're just terrible. ![]() -------------------- |
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Rena Star Mario Fennel Level: 120 ![]() Posts: 4850/5180 EXP: 19177432 For next: 309739 Since: 07-22-07 From: RSP Segment 6 Since last post: 20 days Last activity: 8 hours |
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Post #4850 · Thu 121018 230156 Well I tend to drift more toward IRC than forums, I never really have much to say anyway, and I didn't have a working computer for a few months. ![]() -------------------- |
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| Jul - Posts by Rena |
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Acmlmboard - 07/23/2013 b378.03
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