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10-17-14 10:00:05 AM

Jul - Posts by RomanianGirl
Pages: 1 2 3
RomanianGirl

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Posted on 10-13-08 04:17:49 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
I think I'm using Platform Battlefield, Bob-omb battlefield and Whomp's fortress are both replaced with flatworld...

Alright, will do. I'll probably ask questions if I get stuck.

I haven't hacked levels with a hex editor, so I'd be totally lost. I'm fine with copying the values manually though.
RomanianGirl

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Posted on 12-06-08 09:14:18 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Would you, by chance, want a obstacle-course based level? It could be used to activate a switch, or to collect single star (Much like the Princess' secret slide). A while back I was in the beginnings of developing it, but put it off due to school and work... If you're interested, I can pull up the project again, and contribute to this hack.

From a previous post, perhaps a way to access the level would be to use a cannon? (the level would be constructed of floating platforms). If you want, I can upload a screenshot of how it looks so far. But right now, it's far from completion, and some parts may need to be changed.
RomanianGirl

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Posted on 12-21-08 01:54:47 AM, in Mario's current action (RAM values) Link
Hey everyone, thanks for posting! I'm glad this topic's more useful now.

I've already implemented the spin jump by changing the value for "triple jump" with "spin jump" in RAM. Of course I really could have never done this without James' (Yoshielectron) help with locating the Mario jump index. (I hope I am using the right wording).
There seems to be a connection between the RAM values, and the location of certain jumps within the jump index.
I'll post more information another day. I need to re-examine this.
RomanianGirl

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Posted on 04-16-09 12:17:29 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
VL-Tone:

Please do not find offense in Stevoisiak's words. It may have been a little 'stretched', but understand that some people have been patiently waiting over a 2-week extension, and some have been disappointed and upset. I myself have been waiting but my life's so busy I don't mind these extensions, and it's perfectly fine by me you're taking them. You obviously care about what you release to the public. And it's truly appreciated you keep this up for no charge (believe me, if I had a paypal account, I'd donate some money for your efforts!)

Once again, take your time, don't feel rushed by people's discouraging, angry words. After all, you have life to take care of. Take a few more weeks extension if you feel it's needed, many others on here understand and will accept with hidden anticipation for the program.

Once again, please do not be upsetted. Take your time, enjoy life. You don't need to feel rushed in your personal life as you do in your working life.

~Romaniangirl
RomanianGirl

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Posted on 04-20-09 08:12:03 PM, in How does SM64 handle saving? Link
The game should automatically ask the player to save after a star is collected in a level, or 100 coins is collected in a level.
There's is something definitely wrong with your ROM.
The most I know is that there are values written into the ROM for certain things (such as using a Bowser key, draining the moat, fixing the infinite staircase).
Instead of trying to "manually" save, you should locate a better file dump.
RomanianGirl

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Posted on 04-20-09 08:27:16 PM, in mml2m64: Music Macro Language importer for Mario 64 / Zelda 64 Link
RDX:

That's a cute tune! What music did you replace with this? From the "Thank you so much for playing my game", I guess that credits song?
RomanianGirl

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Posted on 04-24-09 07:56:34 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Originally posted by gtrent3
well listen to this, if sonic could be hacked in to the game, he could change from normal to werewolf as time changes(day/night).


First of all: Mario's model cannot be changed yet, due to the complex structure of animation data. Probably will remain like this for a while.

Second: The game cannot switch between two models. That's like Mario by day, Luigi at night. If I'm correct, there's just not enough RAM memory to do such a thing.
RomanianGirl

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Posted on 04-26-09 09:16:28 PM, in 3D Model importation explained Link
Alright, so a lot of people have been asking for a model importer to replace Mario’s model (Or other characters potentially) into whatever character. A lot of hackers here have repeated the same “This is not possible with current knowledge of Super Mario 64”, yet people continue to beg. Well, I’ll hopefully clear up quite a few problems with this thread. : )

First of all, you must realize the fact that Super Mario 64 is a very early 3D game, and thus polygon models were NOT designed the way they are today. Today’s models of characters in video games use a ‘skeleton’ which attaches to the mesh, and primarily deals with animating the character smoothly.


(Please note this is a skeleton I created, not exported from the game’s data)

As you can see on video games, the character’s models aren’t ‘chunked out’ as Mario’s model is (see above). The Super Mario 64 engine uses a much different animating system; polygon body parts go through a series of rotations and transitions to animate Mario jumping, running, swimming, and every other animation. This is evident when Mario has Peach’s animation. His polygonal parts begin to act as if he has Peach’s structure, and thus his polygonal body parts move as if they were Peach’s.

A potential solution to this problem is perhaps a system where you ‘distort’ the body parts to create different characters, and importing these edited vertices into the game. The problem is that the character will maintain the same height and posture as Mario.

A second problem is how the models are built. As VL-Tone explained in a post long ago, the models are made up of triangles. An issue that arises is the fact the vertices are not ‘locked’ together. What this means is you cannot ‘tell’ one vertex to move say 50+ in the y position, and expect the other 3 connecting ones to do so. This leaves ‘holes’ in the models (and since polygons are not shown inside Mario, it’s even more odd].


(Please note this also occurs when RAM values are edited during gameplay)

In addition, you must realize that new vertices cannot be created. This means you are only limited to the number Mario has (plus if there are unused ones in the ROM)

Finally, the animation is the last problem. If people were to make new characters, to avoid over work, Mario’s animation data must be retained. I don’t know too much about how editable the animation data is, but Mario’s data is so vast (hundreds for all his actions + reactions), it would literally take months to create new animation data for every move, then re-write into the ROM. If you don’t understand the diversity of Mario’s moveset, refer to my incomplete list of hex values: http://jul.rustedlogic.net/thread.php?id=2529

With this thread, I did not mean to ‘burst anyone’s bubble’. I wrote this for Messiaen, VL-Tone, and whoever else worked on this to explain to others of the difficulty. Some of my analysis may have been incorrect, and I may have missed a few points, but this gives a general idea of the difficulty involved. I’m not trying to be pessimistic, but others must think realistically.
You are welcome to post questions, opinions, and ideas.

(Please forgive grammatical/spelling errors in this post.)
RomanianGirl

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Posted on 04-27-09 11:38:39 AM, in 3D Model importation explained Link
Originally posted by VL-Tone
Thanks RomanianGirl, there's a lot of interesting information there.

But Mario does have a skeleton-like hierarchy structure in the ROM. I had to modify it for the Luigi mod. Not only the body parts polygons were strectched, but also the skeleton.

And it is possible to replace Mario's body parts considering what we know now, and stretch the skeleton to accommodate the new body parts sizes. One of the early hacks I did was replacing Mario's head with Peaches.

The main problem we have is that we have to leave the skeleton structure intact, as the animation code depends on it. We can modify the position of body part joints, but not the number and hierarchy of body parts. That's why we can't directly use the Peach model, because she doesn't have legs, and she has a pony tail. Same goes for Yoshi, which doesn't have a matching humanoid body part structure.

And as you said, we don't have enough knowledge of Mario's animation code to make any drastic changes to it's body structure.

As for the vertex problem you highlighted, it comes from the fact that vertex items in the SM64 engine also contain vertex coloring/normals and texture coordinates. That means that while two triangle could use the same vertex located at the same coodinates, they might end up using two different vertex items because each needs to have different vertex colors/normals or texture coordinates. It wouldn't be that hard to fuse vertices using the same position so that they can be moved together.



He does have a skeleton? I thought the skeleton in SM64 was only used during the developing phase and removed.

It's strange because I was editing the ROM around where Mario's polygon data is found, I changed a value and when the game loaded up (I don't remember exactly, forgive me), Mario's left forearm was raised in the y position during the running animation.

Fusing vertices together would definitely make a few problems easier to deal with, but the new model would only be able to have as many vertices as Mario does.

I think if this were ever to be done, two things would have to be done; block out Mario's low poly (which you've already done), and perhaps block either Mario with a hat or without, since many potential characters would not use this feature. As well, more editing would be required to keep the model the same, which I know a lot of people wouldn't like to bother with.
RomanianGirl

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Posted on 04-27-09 12:15:21 PM, in Meaningless Gibberish Theories (Formerly: Cake Picture... A level?) Link
I wouldn't get too excited. The Cake level probably is a stripped down level, having some features of other secret levels (such as the slide), just supporting a few polygons with the cake texture.

They probably left in the pause feature because normally, you wouldn't be able to access the pause menu, so why work harder to remove it?

Do some more investigation, I might be wrong.
RomanianGirl

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Posted on 04-28-09 05:40:25 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
I'm sorry to seem very immature now, but why do I imagine this?

RomanianGirl

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Posted on 05-03-09 01:56:18 AM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
...I don't understand why, but my ROMS are not being read at all.
RomanianGirl

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Posted on 05-03-09 02:57:36 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
I finally got it working!
It looks awesome! But I have a tiny problem...
There is slowdown in areas.

I understand this is due to the N64 hardware, however.
RomanianGirl

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Posted on 05-21-09 09:01:53 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) (last edited by RomanianGirl at 05-23-09 02:13 AM) Link
EDIT: Removed due to mistakes. (I must have re-scaled it when I was rebuiling Mario's skeleton. I deeply apologize.)
RomanianGirl

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Posted on 05-21-09 09:19:16 PM, in Beta Stuff Thread: Beta Trampoline and other stuff Link
That's pretty awesome. Looks like Nintendo left a lot of objects for dead in the game.

Is it possible for you to create a .ppf of this ROM, for a chance to look around as well?
RomanianGirl

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Posted on 05-21-09 10:04:37 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Originally posted by RDX
Wow. Is he really that big in-game?

Because that's pretty huge D:


I suppose so. He was exported with the level itself and I was like, "Where's Mario?"
I had to zoom in then I found him and cut him out.
RomanianGirl

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Posted on 05-22-09 09:15:38 PM, in Beta Stuff Thread: Beta Trampoline and other stuff Link
Originally posted by messiaen
Much better :

[VIDEO]

Now it works like a trampoline.


Looks great! But Mario seems a bit... stiff at the end? Is this fixable?
RomanianGirl

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Posted on 05-23-09 02:11:26 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
I imported the original un-edited VRML file back into Blender, and it seems I made a slight error. I apologize that this mistake led to bickering and mislead assumptions.

RomanianGirl

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Posted on 05-25-09 08:52:55 PM, in Beta Stuff Thread: Beta Trampoline and other stuff Link
I don't know if this will help, but when I was doing an interesting dump from the ROM, I found something mentioning spring.
(THIS BEGINS AT HEX ADDRESS $265990 IN ROM):


" dSetSpring()
proc_dynlist(): No current object "
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Posted on 05-26-09 01:46:17 PM, in Beta Stuff Thread: Beta Trampoline and other stuff Link
Originally posted by messiaen

There's some debug stuff we haven't found yet, some of it being console text that happens mainly in the title screen and which was probably printed in the workstations used to develop the game. A while ago I did some tests with PJ 1.4 and got some text to print (mostly on fatal errors). Judging by some ASCII strings in the checksum area, there seems to be some sort of music debugger also (just search for strings such as "SEQ", "CHANNEL", "TEMPO"). Those strings are substantially different in the 1.1 version, which suggests that the later version has different/additional debugs stuff.


If you want the entire dump, I already extracted it and re-formatted the text in that area. Problem is, I took the 'd' out from a lot of things (such as dSetSpring) because I thought it was translated text from different programming.
Pages: 1 2 3
Jul - Posts by RomanianGirl






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon
28 database queries, 49 query cache hits.
Query execution time:  0.036419 seconds
Script execution time:  0.086780 seconds
Total render time:  0.123199 seconds


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line 155 column 22 - Warning: <img> lacks "alt" attribute
line 155 column 63 - Warning: <img> lacks "alt" attribute
line 155 column 112 - Warning: <img> lacks "alt" attribute
line 155 column 162 - Warning: <img> lacks "alt" attribute
line 156 column 11 - Warning: <img> lacks "alt" attribute
line 162 column 15 - Warning: <img> lacks "alt" attribute
line 165 column 11 - Warning: <table> lacks "summary" attribute
line 173 column 383 - Warning: <img> proprietary attribute value "absmiddle"
line 173 column 383 - Warning: <img> lacks "alt" attribute
line 177 column 9 - Warning: <table> lacks "summary" attribute
line 180 column 11 - Warning: <img> lacks "alt" attribute
line 181 column 22 - Warning: <img> lacks "alt" attribute
line 181 column 63 - Warning: <img> lacks "alt" attribute
line 181 column 112 - Warning: <img> lacks "alt" attribute
line 181 column 162 - Warning: <img> lacks "alt" attribute
line 182 column 11 - Warning: <img> lacks "alt" attribute
line 188 column 15 - Warning: <img> lacks "alt" attribute
line 191 column 11 - Warning: <table> lacks "summary" attribute
line 195 column 416 - Warning: <img> proprietary attribute value "absmiddle"
line 195 column 416 - Warning: <img> lacks "alt" attribute
line 201 column 9 - Warning: <table> lacks "summary" attribute
line 204 column 11 - Warning: <img> lacks "alt" attribute
line 205 column 22 - Warning: <img> lacks "alt" attribute
line 205 column 63 - Warning: <img> lacks "alt" attribute
line 205 column 112 - Warning: <img> lacks "alt" attribute
line 205 column 162 - Warning: <img> lacks "alt" attribute
line 206 column 11 - Warning: <img> lacks "alt" attribute
line 212 column 15 - Warning: <img> lacks "alt" attribute
line 215 column 11 - Warning: <table> lacks "summary" attribute
line 219 column 146 - Warning: <img> proprietary attribute value "absmiddle"
line 219 column 146 - Warning: <img> lacks "alt" attribute
line 227 column 9 - Warning: <table> lacks "summary" attribute
line 230 column 11 - Warning: <img> lacks "alt" attribute
line 231 column 22 - Warning: <img> lacks "alt" attribute
line 231 column 63 - Warning: <img> lacks "alt" attribute
line 231 column 112 - Warning: <img> lacks "alt" attribute
line 231 column 162 - Warning: <img> lacks "alt" attribute
line 232 column 11 - Warning: <img> lacks "alt" attribute
line 238 column 15 - Warning: <img> lacks "alt" attribute
line 241 column 11 - Warning: <table> lacks "summary" attribute
line 249 column 767 - Warning: <img> proprietary attribute value "absmiddle"
line 249 column 767 - Warning: <img> lacks "alt" attribute
line 257 column 9 - Warning: <table> lacks "summary" attribute
line 260 column 11 - Warning: <img> lacks "alt" attribute
line 261 column 22 - Warning: <img> lacks "alt" attribute
line 261 column 63 - Warning: <img> lacks "alt" attribute
line 261 column 112 - Warning: <img> lacks "alt" attribute
line 261 column 162 - Warning: <img> lacks "alt" attribute
line 262 column 11 - Warning: <img> lacks "alt" attribute
line 268 column 15 - Warning: <img> lacks "alt" attribute
line 271 column 11 - Warning: <table> lacks "summary" attribute
line 282 column 9 - Warning: <table> lacks "summary" attribute
line 285 column 11 - Warning: <img> lacks "alt" attribute
line 286 column 22 - Warning: <img> lacks "alt" attribute
line 286 column 63 - Warning: <img> lacks "alt" attribute
line 286 column 112 - Warning: <img> lacks "alt" attribute
line 286 column 162 - Warning: <img> lacks "alt" attribute
line 287 column 11 - Warning: <img> lacks "alt" attribute
line 293 column 15 - Warning: <img> lacks "alt" attribute
line 296 column 11 - Warning: <table> lacks "summary" attribute
line 302 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 302 column 144 - Warning: <img> lacks "alt" attribute
line 306 column 9 - Warning: <table> lacks "summary" attribute
line 309 column 11 - Warning: <img> lacks "alt" attribute
line 310 column 22 - Warning: <img> lacks "alt" attribute
line 310 column 63 - Warning: <img> lacks "alt" attribute
line 310 column 112 - Warning: <img> lacks "alt" attribute
line 310 column 162 - Warning: <img> lacks "alt" attribute
line 311 column 11 - Warning: <img> lacks "alt" attribute
line 317 column 15 - Warning: <img> lacks "alt" attribute
line 320 column 11 - Warning: <table> lacks "summary" attribute
line 333 column 9 - Warning: <table> lacks "summary" attribute
line 336 column 11 - Warning: <img> lacks "alt" attribute
line 337 column 22 - Warning: <img> lacks "alt" attribute
line 337 column 63 - Warning: <img> lacks "alt" attribute
line 337 column 112 - Warning: <img> lacks "alt" attribute
line 337 column 162 - Warning: <img> lacks "alt" attribute
line 338 column 11 - Warning: <img> lacks "alt" attribute
line 344 column 15 - Warning: <img> lacks "alt" attribute
line 347 column 11 - Warning: <table> lacks "summary" attribute
line 355 column 748 - Warning: <img> lacks "alt" attribute
line 364 column 2133 - Warning: <img> lacks "alt" attribute
line 379 column 9 - Warning: <table> lacks "summary" attribute
line 382 column 11 - Warning: <img> lacks "alt" attribute
line 383 column 22 - Warning: <img> lacks "alt" attribute
line 383 column 63 - Warning: <img> lacks "alt" attribute
line 383 column 112 - Warning: <img> lacks "alt" attribute
line 383 column 162 - Warning: <img> lacks "alt" attribute
line 384 column 11 - Warning: <img> lacks "alt" attribute
line 390 column 15 - Warning: <img> lacks "alt" attribute
line 393 column 11 - Warning: <table> lacks "summary" attribute
line 420 column 9 - Warning: <table> lacks "summary" attribute
line 423 column 11 - Warning: <img> lacks "alt" attribute
line 424 column 22 - Warning: <img> lacks "alt" attribute
line 424 column 63 - Warning: <img> lacks "alt" attribute
line 424 column 112 - Warning: <img> lacks "alt" attribute
line 424 column 162 - Warning: <img> lacks "alt" attribute
line 425 column 11 - Warning: <img> lacks "alt" attribute
line 431 column 15 - Warning: <img> lacks "alt" attribute
line 434 column 11 - Warning: <table> lacks "summary" attribute
line 446 column 9 - Warning: <table> lacks "summary" attribute
line 449 column 11 - Warning: <img> lacks "alt" attribute
line 450 column 22 - Warning: <img> lacks "alt" attribute
line 450 column 63 - Warning: <img> lacks "alt" attribute
line 450 column 112 - Warning: <img> lacks "alt" attribute
line 450 column 162 - Warning: <img> lacks "alt" attribute
line 451 column 11 - Warning: <img> lacks "alt" attribute
line 457 column 15 - Warning: <img> lacks "alt" attribute
line 460 column 11 - Warning: <table> lacks "summary" attribute
line 466 column 145 - Warning: <img> lacks "alt" attribute
line 470 column 9 - Warning: <table> lacks "summary" attribute
line 473 column 11 - Warning: <img> lacks "alt" attribute
line 474 column 22 - Warning: <img> lacks "alt" attribute
line 474 column 63 - Warning: <img> lacks "alt" attribute
line 474 column 112 - Warning: <img> lacks "alt" attribute
line 474 column 162 - Warning: <img> lacks "alt" attribute
line 475 column 11 - Warning: <img> lacks "alt" attribute
line 481 column 15 - Warning: <img> lacks "alt" attribute
line 484 column 11 - Warning: <table> lacks "summary" attribute
line 492 column 9 - Warning: <table> lacks "summary" attribute
line 495 column 11 - Warning: <img> lacks "alt" attribute
line 496 column 22 - Warning: <img> lacks "alt" attribute
line 496 column 63 - Warning: <img> lacks "alt" attribute
line 496 column 112 - Warning: <img> lacks "alt" attribute
line 496 column 162 - Warning: <img> lacks "alt" attribute
line 497 column 11 - Warning: <img> lacks "alt" attribute
line 503 column 15 - Warning: <img> lacks "alt" attribute
line 506 column 11 - Warning: <table> lacks "summary" attribute
line 510 column 100 - Warning: <img> proprietary attribute value "absmiddle"
line 510 column 100 - Warning: <img> lacks "alt" attribute
line 518 column 9 - Warning: <table> lacks "summary" attribute
line 521 column 11 - Warning: <img> lacks "alt" attribute
line 522 column 22 - Warning: <img> lacks "alt" attribute
line 522 column 63 - Warning: <img> lacks "alt" attribute
line 522 column 112 - Warning: <img> lacks "alt" attribute
line 522 column 162 - Warning: <img> lacks "alt" attribute
line 523 column 11 - Warning: <img> lacks "alt" attribute
line 529 column 15 - Warning: <img> lacks "alt" attribute
line 532 column 11 - Warning: <table> lacks "summary" attribute
line 540 column 9 - Warning: <table> lacks "summary" attribute
line 543 column 11 - Warning: <img> lacks "alt" attribute
line 544 column 22 - Warning: <img> lacks "alt" attribute
line 544 column 63 - Warning: <img> lacks "alt" attribute
line 544 column 112 - Warning: <img> lacks "alt" attribute
line 544 column 162 - Warning: <img> lacks "alt" attribute
line 545 column 11 - Warning: <img> lacks "alt" attribute
line 551 column 15 - Warning: <img> lacks "alt" attribute
line 554 column 11 - Warning: <table> lacks "summary" attribute
line 564 column 9 - Warning: <table> lacks "summary" attribute
line 567 column 11 - Warning: <img> lacks "alt" attribute
line 568 column 22 - Warning: <img> lacks "alt" attribute
line 568 column 63 - Warning: <img> lacks "alt" attribute
line 568 column 112 - Warning: <img> lacks "alt" attribute
line 568 column 162 - Warning: <img> lacks "alt" attribute
line 569 column 11 - Warning: <img> lacks "alt" attribute
line 575 column 15 - Warning: <img> lacks "alt" attribute
line 578 column 11 - Warning: <table> lacks "summary" attribute
line 591 column 9 - Warning: <table> lacks "summary" attribute
line 594 column 11 - Warning: <img> lacks "alt" attribute
line 595 column 22 - Warning: <img> lacks "alt" attribute
line 595 column 63 - Warning: <img> lacks "alt" attribute
line 595 column 112 - Warning: <img> lacks "alt" attribute
line 595 column 162 - Warning: <img> lacks "alt" attribute
line 596 column 11 - Warning: <img> lacks "alt" attribute
line 602 column 15 - Warning: <img> lacks "alt" attribute
line 605 column 11 - Warning: <table> lacks "summary" attribute
line 609 column 163 - Warning: <img> proprietary attribute value "absmiddle"
line 609 column 163 - Warning: <img> lacks "alt" attribute
line 615 column 349 - Warning: <img> proprietary attribute value "absmiddle"
line 615 column 349 - Warning: <img> lacks "alt" attribute
line 619 column 9 - Warning: <table> lacks "summary" attribute
line 622 column 11 - Warning: <img> lacks "alt" attribute
line 623 column 22 - Warning: <img> lacks "alt" attribute
line 623 column 63 - Warning: <img> lacks "alt" attribute
line 623 column 112 - Warning: <img> lacks "alt" attribute
line 623 column 162 - Warning: <img> lacks "alt" attribute
line 624 column 11 - Warning: <img> lacks "alt" attribute
line 630 column 15 - Warning: <img> lacks "alt" attribute
line 633 column 11 - Warning: <table> lacks "summary" attribute
line 639 column 252 - Warning: <img> lacks "alt" attribute
line 643 column 9 - Warning: <table> lacks "summary" attribute
line 646 column 11 - Warning: <img> lacks "alt" attribute
line 647 column 22 - Warning: <img> lacks "alt" attribute
line 647 column 63 - Warning: <img> lacks "alt" attribute
line 647 column 112 - Warning: <img> lacks "alt" attribute
line 647 column 162 - Warning: <img> lacks "alt" attribute
line 648 column 11 - Warning: <img> lacks "alt" attribute
line 654 column 15 - Warning: <img> lacks "alt" attribute
line 657 column 11 - Warning: <table> lacks "summary" attribute
line 670 column 9 - Warning: <table> lacks "summary" attribute
line 673 column 11 - Warning: <img> lacks "alt" attribute
line 674 column 22 - Warning: <img> lacks "alt" attribute
line 674 column 63 - Warning: <img> lacks "alt" attribute
line 674 column 112 - Warning: <img> lacks "alt" attribute
line 674 column 162 - Warning: <img> lacks "alt" attribute
line 675 column 11 - Warning: <img> lacks "alt" attribute
line 681 column 15 - Warning: <img> lacks "alt" attribute
line 684 column 11 - Warning: <table> lacks "summary" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 697 column 17 - Warning: <table> lacks "summary" attribute
line 699 column 17 - Warning: <table> lacks "summary" attribute
line 705 column 1 - Warning: <img> lacks "alt" attribute
line 706 column 1 - Warning: <img> lacks "alt" attribute
line 707 column 1 - Warning: <img> lacks "alt" attribute
line 714 column 9 - Warning: <table> lacks "summary" attribute
line 716 column 25 - Warning: <img> lacks "alt" attribute
line 746 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 139 - Warning: trimming empty <font>
line 143 column 165 - Warning: trimming empty <font>
line 668 column 15 - Warning: trimming empty <tr>
line 697 column 165 - Warning: trimming empty <font>
line 699 column 139 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 179 column 11 - Warning: <a> cannot copy name attribute to id
line 203 column 11 - Warning: <a> cannot copy name attribute to id
line 229 column 11 - Warning: <a> cannot copy name attribute to id
line 259 column 11 - Warning: <a> cannot copy name attribute to id
line 284 column 11 - Warning: <a> cannot copy name attribute to id
line 308 column 11 - Warning: <a> cannot copy name attribute to id
line 335 column 11 - Warning: <a> cannot copy name attribute to id
line 381 column 11 - Warning: <a> cannot copy name attribute to id
line 422 column 11 - Warning: <a> cannot copy name attribute to id
line 448 column 11 - Warning: <a> cannot copy name attribute to id
line 472 column 11 - Warning: <a> cannot copy name attribute to id
line 494 column 11 - Warning: <a> cannot copy name attribute to id
line 520 column 11 - Warning: <a> cannot copy name attribute to id
line 542 column 11 - Warning: <a> cannot copy name attribute to id
line 566 column 11 - Warning: <a> cannot copy name attribute to id
line 593 column 11 - Warning: <a> cannot copy name attribute to id
line 621 column 11 - Warning: <a> cannot copy name attribute to id
line 645 column 11 - Warning: <a> cannot copy name attribute to id
line 672 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
418 warnings, 0 errors were found!


Character codes 128 to 159 (U+0080 to U+009F) are not allowed in HTML;
even if they were, they would likely be unprintable control characters.
Tidy assumed you wanted to refer to a character with the same byte value in the
specified encoding and replaced that reference with the Unicode equivalent.

The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium