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04-24-22 09:45:34 AM
Jul - Posts by Vinnyboiler
Pages: 1 2 3 4 5 6 7 8 9 10 ... 42 43 44 45 46 47 48 49 50 51
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

From: London, England

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Posted on 12-27-07 06:08:45 PM, in Level editing, WITH GAMESHARK?!? (last edited by vinnyboiler at 12-28-07 06:48 PM) Link
Post's grammar fixed courtesy of Metal_Man88
I am an expert when it comes to hacking super mario 64 with the gameshark.
Start your game and then select this code:
81341C68 C216
81341C6C 444A
81341C70 C52B
80341BDD 0019
81341BDE 4690
81341C04 8013
81341C06 9360
80341D47 00FF
80341D0F 0014

Once that is done you can talk to peach outside the castle.

Turn off the code to go back inside the castle.

By the way, I'm new to posting on forums.
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

From: London, England

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Posted on 12-27-07 06:58:38 PM, in Just a quick question. Link
mario 64 ant like any other n64 game you cant change mario into peach (not yet anyway).
mario 64 is one of the first 64 bit game out there, therfore the models will be too complicated to change.
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

From: London, England

Since last post: 7 days
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Posted on 12-28-07 06:44:37 PM, in how to make peach visable (gameshark) Link
using this code you can play as peach
(D134B89E 0860
8134B89C 8019
D134B89E 0860
8134B89E 4690)
but for some reason shes invisable

i want it to look like the way she is in this code.
81341C68 C216
81341C6C 444A
81341C70 C52B
80341BDD 0019
81341BDE 4690
81341C04 8013
81341C06 9360
80341D47 00FF
80341D0F 0014
(turn on after the game loads,peach will be by the castal)

codes from http://james.boshikoopa.googlepages.com/game_codes

I just want to know where peaches modal is!
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

From: London, England

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Posted on 12-28-07 09:36:39 PM, in ToadsTool Suggestions Link
1.A way to place textures were everwere, e.g: give mario a tatoo

2.add gameshark codes to toads tool 64 (you cant make pdf pach with the codes on)




Vinnyboiler
Catgirl
Level: 66


Posts: 5/1044
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Since: 12-27-07

From: London, England

Since last post: 7 days
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Posted on 12-29-07 12:25:42 PM, in Why a Peach 64 hack is not impossible, but would require a lot of work! Link
Why dont we just wait a year then hack Super mario 64.
It would be alot funner than hacking the game with the tools we have.
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

From: London, England

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Posted on 12-29-07 12:48:26 PM, in Mod project: Luigi's mansion 64 Link
Why dont you ask vl-tone if you can bowrow his luigi.
(If you dont know what i'm saying type in L is real 2007 on Youtube)
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

From: London, England

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Posted on 12-29-07 01:26:11 PM, in My List of Graphic Locations Link
Can we use this thread to post our own Graphic locations.

Anyway nice find.
Vinnyboiler
Catgirl
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Since: 12-27-07

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Posted on 12-30-07 08:21:02 PM, in Why a Peach 64 hack is not impossible, but would require a lot of work! Link
Originally posted by HyperHacker
Better yet, why not bust out the hex editor and start doing some of your own research? Many hands make light work.

No a switch makes light work.
Anyway if you make peach the main charater how would she punch or kick like mario.
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

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Posted on 01-04-08 05:43:43 PM, in Level editing, WITH GAMESHARK?!? (last edited by vinnyboiler at 01-05-08 02:56 PM) Link
I helped with a few codes (i can not make proper movies) check out beyoundcheating.de to see the videos
(edit, I deciding to make the first real n64 mario hack using gameshark)
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

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Posted on 01-05-08 06:10:36 PM, in Super Mario 64.5 Link
Nice hack, well make
one question: Have you tried to edit some of the textures, it makes it look like a slightly newer game
Vinnyboiler
Catgirl
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Posted on 01-06-08 03:16:31 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Originally posted by +c0
Just some tests of what can be loaded outside its normal level, Not just model swapping items to make a Chain Chomp in the grounds, the full object, Model and Behavior..

http://i116.photobucket.com/albums/o40/the_cookies_revenge/Hacks/threepipes.jpg
Three pipes, three testing rooms.. Third testing room(nearest waterfall) has two tests

http://i116.photobucket.com/albums/o40/the_cookies_revenge/Hacks/lavadorrie.jpg
Meet Lavadorrie

http://i116.photobucket.com/albums/o40/the_cookies_revenge/Hacks/flyindorrie.jpg
Meet Flyindorrie

http://i116.photobucket.com/albums/o40/the_cookies_revenge/Hacks/bulletbillinwetdry.jpg
Bullet Bill in Wet Dry World, sadly his canon is unavailable, It still works.. he just appears out of thin air now.. Can also be in Tick-Tock-Clock

http://i116.photobucket.com/albums/o40/the_cookies_revenge/Hacks/hootinwetdry.jpg
Hoot the Owl in Wet Dry World, Yes, Hoot in Wet Dry World, he can also be loaded in Tick-Tock-Clock, but it has an odd glitch there

Note: this will not be a full mod, its just for testing..
And it might be best to load on an empty save, as there is a little text editing..



Than can i use your ideas in my own hack.
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

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Posted on 01-06-08 03:56:38 AM, in Title screen changing! Link
I tried to do one myself but........

What did i do wong?
Vinnyboiler
Catgirl
Level: 66


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Posted on 01-07-08 10:06:15 PM, in Restoring coins to their beta counterpart (last edited by vinnyboiler at 01-08-08 05:26 PM) Link
What we need to do is to make the coin behavor from sratch, then the coin texture and then the sound for the coin (HARD) this seams easy except for the sound of the coin.
edit: i changed my post a bit to say what im meaning
Vinnyboiler
Catgirl
Level: 66


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Posted on 01-07-08 10:17:43 PM, in SM64 Sound Bank Theory... Link
Is it then possible that all the other files in the game (texturs, moulduals) could be named after the pointers located in the ROM.
I'm sorry if this is a dumb question.
Vinnyboiler
Catgirl
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Posted on 01-07-08 10:28:47 PM, in Why a Peach 64 hack is not impossible, but would require a lot of work! Link
Have you started the project yet VL-tone. If you have may i see some screenshots of your best attempt you made to the hack. That would be much appreciated thank you
Vinnyboiler
Catgirl
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Posted on 01-08-08 05:58:16 PM, in Level editing, WITH GAMESHARK?!? Link
Originally posted by yoshiman
Just to let you know, they are my codes that I created. I'm an expert at RAM hacking; there is a lot that can be done by just using Gameshark codes. I know you can't copyright codes but it would be nice to get some credit and if you created the same codes by chance then that's some chance.

James S.

Sorry about that i used your peach code since i added my codes together and your peach code is the best example since i use it as an template for my own codes.
(ps. the code i posted it in was the first time i used foums)
Vinnyboiler
Catgirl
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Posted on 01-08-08 07:43:03 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
How do you edit mario like your "l is almost real 2007" video.
I giving up on my gomba and starting a Wario mod (just so i can start making changes to my new hack).
Vinnyboiler
Catgirl
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Since: 12-27-07

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Posted on 01-13-08 05:35:35 PM, in Level editing, WITH GAMESHARK?!? Link
A perfect example of level editing is (allso Yoshimans code),
81311058: 45A2
8131105A: 8FD8
8131105C: 45C8
81311060: C5B1
81311062: 97E8
81311064: 8000
803110FF: 0003

Go to the slide level and you will see a shell, witch replaced the star at the end.

By the way if your intrested in gameshark hacking check out yoshimans webpage http://james.boshikoopa.googlepages.com/

I used my real N64 (It's PAL and i'm british) to test the codes.
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

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Posted on 01-13-08 05:43:10 PM, in Why a Peach 64 hack is not impossible, but would require a lot of work! Link
Why dont you make peach a texture and change Mario into that very texture.
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

From: London, England

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Posted on 01-16-08 09:21:21 PM, in Super Smash Bros Brawl Link
I notice they have not announced any ssb N64 secret charaters, this can meen Ness is in the game.
This may like a lucky guess if is true but Ness may be in the game and can be unlocked like other original unlockables.
(just an idear)
Pages: 1 2 3 4 5 6 7 8 9 10 ... 42 43 44 45 46 47 48 49 50 51
Jul - Posts by Vinnyboiler


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 42 query cache hits.
Query execution time:  0.095418 seconds
Script execution time:  0.027458 seconds
Total render time:  0.122876 seconds


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line 605 column 63 - Warning: <img> lacks "alt" attribute
line 605 column 112 - Warning: <img> lacks "alt" attribute
line 605 column 162 - Warning: <img> lacks "alt" attribute
line 606 column 11 - Warning: <img> lacks "alt" attribute
line 616 column 15 - Warning: <img> lacks "alt" attribute
line 623 column 237 - Warning: <img> proprietary attribute value "absmiddle"
line 623 column 237 - Warning: <img> lacks "alt" attribute
line 631 column 22 - Warning: <img> lacks "alt" attribute
line 631 column 63 - Warning: <img> lacks "alt" attribute
line 631 column 112 - Warning: <img> lacks "alt" attribute
line 631 column 162 - Warning: <img> lacks "alt" attribute
line 632 column 11 - Warning: <img> lacks "alt" attribute
line 642 column 15 - Warning: <img> lacks "alt" attribute
line 661 column 22 - Warning: <img> lacks "alt" attribute
line 661 column 63 - Warning: <img> lacks "alt" attribute
line 661 column 112 - Warning: <img> lacks "alt" attribute
line 661 column 162 - Warning: <img> lacks "alt" attribute
line 662 column 11 - Warning: <img> lacks "alt" attribute
line 672 column 15 - Warning: <img> lacks "alt" attribute
line 688 column 22 - Warning: <img> lacks "alt" attribute
line 688 column 63 - Warning: <img> lacks "alt" attribute
line 688 column 112 - Warning: <img> lacks "alt" attribute
line 688 column 162 - Warning: <img> lacks "alt" attribute
line 689 column 11 - Warning: <img> lacks "alt" attribute
line 699 column 15 - Warning: <img> lacks "alt" attribute
line 727 column 22 - Warning: <img> lacks "alt" attribute
line 727 column 63 - Warning: <img> lacks "alt" attribute
line 727 column 112 - Warning: <img> lacks "alt" attribute
line 727 column 162 - Warning: <img> lacks "alt" attribute
line 728 column 11 - Warning: <img> lacks "alt" attribute
line 738 column 15 - Warning: <img> lacks "alt" attribute
line 753 column 22 - Warning: <img> lacks "alt" attribute
line 753 column 63 - Warning: <img> lacks "alt" attribute
line 753 column 112 - Warning: <img> lacks "alt" attribute
line 753 column 162 - Warning: <img> lacks "alt" attribute
line 754 column 11 - Warning: <img> lacks "alt" attribute
line 764 column 15 - Warning: <img> lacks "alt" attribute
line 791 column 25 - Warning: <img> lacks "alt" attribute
line 796 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 138 - Warning: trimming empty <font>
line 149 column 751 - Warning: trimming empty <font>
line 776 column 17 - Warning: trimming empty <tr>
line 779 column 751 - Warning: trimming empty <font>
line 781 column 138 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 220 column 27 - Warning: <nobr> is not approved by W3C
line 247 column 27 - Warning: <nobr> is not approved by W3C
line 295 column 27 - Warning: <nobr> is not approved by W3C
line 328 column 27 - Warning: <nobr> is not approved by W3C
line 355 column 27 - Warning: <nobr> is not approved by W3C
line 382 column 27 - Warning: <nobr> is not approved by W3C
line 410 column 27 - Warning: <nobr> is not approved by W3C
line 438 column 27 - Warning: <nobr> is not approved by W3C
line 465 column 27 - Warning: <nobr> is not approved by W3C
line 492 column 27 - Warning: <nobr> is not approved by W3C
line 539 column 27 - Warning: <nobr> is not approved by W3C
line 567 column 27 - Warning: <nobr> is not approved by W3C
line 594 column 27 - Warning: <nobr> is not approved by W3C
line 621 column 27 - Warning: <nobr> is not approved by W3C
line 647 column 27 - Warning: <nobr> is not approved by W3C
line 677 column 27 - Warning: <nobr> is not approved by W3C
line 704 column 27 - Warning: <nobr> is not approved by W3C
line 743 column 27 - Warning: <nobr> is not approved by W3C
line 769 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 291 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md