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05-03-22 06:09:28 AM
Jul - Posts by carpfinder
carpfinder
Random nobody
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Since: 12-17-07


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Posted on 12-17-07 11:40:06 PM, in Defining unknown behaviors and triggers Link
First Hey VL-tone, great program. The rules/FAQ is down so I am sorry if i did something wrong.

Second, could we also start posting unintended effects that objects have when they are used diffrently than in the game? Here are some examples:

-The tumble bridge acting as a 1 way wall when set verticaly

-The strange behavior of the chuckya when the modle ID is set to nothing

-The fact that cannons, when under water send you to the surface instantly

These effects could be usefull to someone, and there could be more, with so many combinations

here is a ppf to show what im talking about, just go to whomp's fortress, on the walkway above the water

http://www.mediafire.com/?3uhy50jpxkw

carpfinder
Random nobody
Level: 4


Posts: 2/2
EXP: 204
For next: 75

Since: 12-17-07


Since last post: 14.4 years
Last activity: 14.4 years

Posted on 12-18-07 09:45:14 PM, in Defining unknown behaviors and triggers Link
yeah they do, but the effects produced by using diffrent Modle IDs and positions could prove usefull to sombody. The warping of the chuckya makes moving annoying, an effect someone may like

Ther is one in my "hack" at the beginning that can make it hard to even get into the door if you don't hurry fast enough

I'm just saying, if we find somthing interesting, it woulnt hurt to post it
Jul - Posts by carpfinder


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries, 3 query cache hits.
Query execution time: 0.098495 seconds
Script execution time: 0.003780 seconds
Total render time: 0.102276 seconds