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| Jul - Posts by Dr. Mario |
| Pages: 1 2 3 |
| Dr. Mario Member Level: 16 ![]() Posts: 21/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| Fate: I probably said that in frustration at some point knowing me. Every time I finish a hack it's my "last one", probably because it has brought me to the point of wanting to drive off of a mountain. XK: Yeah, I mean we're pretty much going to re-work the whole Heads Up Display for this, I mean there's a ton of pointless stuff in it as of right now. The timer has to go, the "BLK" part will be gone. We're possibly removing lives, we haven't figured out how that will work yet though. You'll either have one life, or infinite. Unless we make the score useful somehow we'll probably remove that too. The bare bones of it will be Player life, Boss life, Hearts, Sub-Weapon, What character you are playing, and what part of the castle you are in. |
| Dr. Mario Member Level: 16 ![]() Posts: 22/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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Everything works at least enough to start designing levels. Here's what's new: GFX obviously Walking off the side of the screen takes you to a new room Walking through a door takes you to a new section of the castle Killing the boss doesn't end the level anymore |
| Dr. Mario Member Level: 16 ![]() Posts: 23/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| Yeah, there's still some kinks, like the time, and losing all your hearts. That's why it only mostly works. We're going to end up using the area where the time routines are stored for some other feature probably, we just haven't gotten that far. And yes, we are planning on putting in a map screen via the select button, you're also going to be able to choose your character through that if it works right. |
| Dr. Mario Member Level: 16 ![]() Posts: 24/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| Yeah we've already been talking about doing something like that. We just aren't sure what is going to be leveled up yet. The score will be your EXP. Chances are we won't have interchangeable weapons, just upgrades. So like if we have enough room and it could work some examples would be: Richter- Leather Whip->Longer whip->Chain Whip->Morning Star->Vampire Killer->Flame Whip Armund- Dagger->Sword->Holy Sword Alucard- Short Sword->Broad Sword-> Alucard Sword |
| Dr. Mario Member Level: 16 ![]() Posts: 25/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| The character designs are just... sooo terrible... like... they're all wearing some weird fucking space outfits. I just don't get it at all. Like who thought those looked good? |
| Dr. Mario Member Level: 16 ![]() Posts: 26/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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Maybe something like this![]() We don't know yet though. ![]() This is looking about done. If there's enough room I might add stuff, and if there's a lot more room I might make another tileset, I'm not sure. |
| Dr. Mario Member Level: 16 ![]() Posts: 27/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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![]() Here's the Undead Captain boss I'm working on. **EDIT** optomon posted this over at RHN ![]() "Maybe not the most insightful picture, but this is a screenshot of a test "loading room" that appears between two different levels. And it works now like its supposed to. There is currently still room left for at least five other special rooms, some of which we are planning to use as "shortcut rooms" where the player can teleport to other parts of the castle. Also, note the "time". There is currently still room left for five other special rooms, The ram slots previously used for time are effectively going to be used for the player's X Y coordinate location in the Castle that will be used for the game's real time map." **EDIT2** ![]() This dude don't mess around. |
| Dr. Mario Member Level: 16 ![]() Posts: 28/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| You know, this could mean a new Rise of the Triad. If you've never played it, do so immediately. It was probably one of the funniest FPSs ever. |
| Dr. Mario Member Level: 16 ![]() Posts: 29/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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Originally posted by Shadic Walk off of a ledge some time in real life and tell me how that works out for you. Realistic physics are a bitch. |
| Dr. Mario Member Level: 16 ![]() Posts: 30/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| Oh there's no such thing as falling slow in Castlevania games... |
| Dr. Mario Member Level: 16 ![]() Posts: 31/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| That's seriously a shame. I was a big fan of seeing all the stuff you've done, and the worst part of it is that this all happened when you made the switch to the SegaCD. So much more could have been done. Oh well, I'll still probably get this and enjoy it a lot even though it's in a more or less incomplete state, oh and you don't have to worry about me level skipping, I don't even remember how to do that. |
| Dr. Mario Member Level: 16 ![]() Posts: 32/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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![]() So I'm finally getting to put in some graphics and do some light level design ![]() ![]() There's going to be a couple of familiar areas in the Castle Entrance to anyone who's played the original CV ![]() I also toned this down a lot so it doesn't want to make you rake your eyes out as much ![]() Mmmm portal shortcut rooms. |
| Dr. Mario Member Level: 16 ![]() Posts: 33/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| The shuffling around in the rumor mill says it's going to be released in 2-3 weeks. To be fair and to take that rumor a little seriously, it was stated by one of the main beta testers. I'm saying 4-6 weeks just because that's how these things usually end up working out. Hopefully Nintendo doesn't catch on before then, even more so hopefully they don't go all PSP on everyone. |
| Dr. Mario Member Level: 16 ![]() Posts: 34/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| Hmmm... I should probably get this, but I kind of feel dirty knowing that Waninkoko put a fairly decent amount of work into the project and took it pretty seriously, just to have it leaked before the big release. |
| Dr. Mario Member Level: 16 ![]() Posts: 35/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| I'm kind of happy that I stuck to my guns and didn't actually download this. I knew it was kind of messed up that someone leaked it, now we have an abandoned project, and homebrew sites getting hacked and going down like crazy. Let's recall all that's happened over the course of a day shall we? 1. Beta Leak 2. Gets hosted on GBATemp, naturally 3. Project gets abandoned, we get left with a beta that is full of problems 4. http://www.tehskeen.com gets hacked DB goes boom 5. http://www.tehskeen.com comes back up, bunch of stuff gets lost 6. GBATemp goes down 7. Brakken.net goes down 8. http://www.tehskeen.com staff thinks about closing the site Hopefully people will eventually learn that nothing good comes out of leaking a program that's in a barely functioning state. |
| Dr. Mario Member Level: 16 ![]() Posts: 36/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| Eh, my point was more along the lines of nothing good coming out of this. I mean if it were at least a pretty stable program it wouldn't be as lame, but essentially some noob leaked it because they had no clue it was pretty much useless. So now we got all this other stupid crap happening because of it. It was just a bad move all around. |
| Dr. Mario Member Level: 16 ![]() Posts: 37/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| In a semi unrelated note, which one of you guys posts at TehSkeen, because someone definitely quoted me in one of their posts. |
| Dr. Mario Member Level: 16 ![]() Posts: 38/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| I'm still debating the options of waiting until I have the monies for a Wii Points Card, or just obtaining it by... other means, and not being able to get any of the sweet sweet DLC. |
| Dr. Mario Member Level: 16 ![]() Posts: 39/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| So ummm... just going to say here, don't do anything other than continue when you get a game over on Wily's Castle unless you want to have to do the whole thing again. I decided I should pick up some more M Tanks (I want to know what they do) after getting blowed up by spikes in Wily 3 and made that mistake. And Roll's costume? There has to be more to that, I can't see why it costs so much. |
| Dr. Mario Member Level: 16 ![]() Posts: 40/53 EXP: 19279 For next: 977 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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I mean this is really the best part of the whole thing and it's in a comment. I don't know about the rest of you, but generally something taking my fancy is the #1 reason why I would purchase it. |
| Pages: 1 2 3 |
| Jul - Posts by Dr. Mario |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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