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10-19-14 08:17:41 AM
fortyfive-antelope

Jul - Posts by BMF54123
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BMF54123

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Posted on 04-22-13 03:35:23 AM, in HAPPY BIRTHDAY DRAG Link
The cake is still at the mechanic's, so have this old image I found under the fridge instead:



[insert confetti here]

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BMF54123

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Posted on 04-27-13 02:42:47 PM, in Boston Marathon bombed Link
I can't imagine any other possible outcome, really...

(also, no more replies to Ssbb, thanks)

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BMF54123

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Posted on 04-29-13 04:36:08 AM, in Layouts! Link
Originally posted by Adelheid
Fileden's never let me down. They have a bandwidth limit for free accounts but you could never feasibly hit it just using it around this place.

That's funny, because as of the writing of this post, it's unreachable and preventing the thread from loading.

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BMF54123

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Posted on 04-29-13 05:47:29 AM, in A few debug things Link
Originally posted by Mezmorize
I see that tcrf page was made on July of 2012 and I was never credited for the find :-(

The only info we had back when the page was created was the debug menu text; the code itself wasn't actually added until last month, so I'm assuming none of us knew about it until then.

Anyway, it's always possible that someone else will figure something out independently of your research. We're a curious bunch, and we often tend to search for stuff in games without checking Google/YouTube first to see if anything's already been found. The guy that added the debug code to the wiki (nensondubois) does a lot of Game Boy hacking, and I have a feeling he discovered how to activate the menu on his own; if that's the case, the information will remain credited to him. I can ask him about it on IRC tomorrow just to be sure, though.

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BMF54123

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Posted on 04-30-13 05:22:02 PM, in A few debug things Link
We already have pages for both The Flintstones and 3-D World Runner.

I can look into some of the other stuff later, though.

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Posted on 05-03-13 04:30:20 PM, in Where does your avatar come from? Link
If you have AdBlock disabled, you've probably seen this advertised at least once.

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BMF54123

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Posted on 05-03-13 07:26:36 PM, in The Cutting Room Wiki Link
I already used that tag on another page with a similar type of code, so yes.

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BMF54123

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Posted on 05-05-13 03:46:14 AM, in Weird Discoveries Link
The grey palette is used when Tanooki Mario turns into a statue, and the green Raccoon Leaf is just a result of changing the sprite's palette index to point to the green palette (also used by green Koopas, Piranha Plants, 1-up Mushrooms, etc.). Nothing special, I'm afraid.

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BMF54123

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Posted on 05-05-13 04:35:06 AM, in Milestone thread of infinite epicness Link


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BMF54123

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Posted on 05-05-13 03:08:05 PM, in Weird Discoveries Link
Originally posted by Mezmorize
And here's the other more worthless codes I came up with, but I don't remember a give up menu being there

GIVE UP? is shown if you press several controller buttons at once (I don't remember which ones). It's supposed to be used in case you get trapped somewhere, since the game does not have a timer. Super Mario Bros. 2 has a similar feature.

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BMF54123

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Posted on 05-07-13 02:49:45 AM, in Weird Discoveries Link
Originally posted by Aeonic Butterfly
I'm a little leery on Game Genie codes, since they can manipulate the game any way they want, and using them to do funky effects has been around since the 90's. Not necessarily everything revealed by them is unused, as some codes can make it seem like the ROM is corrupted, certainly not an intended feature.

Yeah, I am 100% sure the codes he posted are not activating debugging features, as I did a complete code/data log of the game and didn't find any interesting routines (aside from some old demo recording code). They're still kinda neat, though.

Originally posted by Aeonic Butterfly
This is relatively minor: a few years ago, I was playing around with a tile editor and Super Mario Bros. I think the waveforms are stored as plain graphics, as I edited one and it changed the sound of one of the pulse channels. Is this well known and I'm slow?

Uhh...I know the brick-breaking sound is somehow tied to the title screen data stored in CHR ROM, but I'm not aware of any tiles that affect the pulse channels. Do you remember which ones you edited?

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Jul - Posts by BMF54123






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
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