R.U.Hacking
Random nobody
Level: 5
   
Posts: 1/4
EXP: 293 For next: 236
Since: 08-28-18
Since last post: 3.7 years Last activity: 3.7 years
|
|
I am playing around with this now.
Here is the complete file translation, will let you know what I figure out.
https://drive.google.com/file/d/12cqbI166knHsH_3WwZLTRidT15UP0A5Z/view |
R.U.Hacking
Random nobody
Level: 5
   
Posts: 2/4
EXP: 293 For next: 236
Since: 08-28-18
Since last post: 3.7 years Last activity: 3.7 years
|
|
No luck with debug yet, but here are my findings exploring the game:
===============================================================================================================================
// Music
brstm - Music Files - Open with VLC Media Player
Create your own brstm with Looping Audio Converter
https://github.com/libertyernie/LoopingAudioConverter/releases/tag/v1.3
===============================================================================================================================
// Walk Through Stack of 3 Turtles - (To Explore "Water Land - Splash Beach" without Daylight)
MAIN.DOL Search for- turtle3stack.colbin ----> Replace with- turtle.colbin and HEX(000000000000)
===============================================================================================================================
// Edit Staff Credits
DemoMessage_StaffCredits.bin ----> Each letter of names are separated by HEX(00)
===============================================================================================================================
// Tools for viewing .TPL files U8 Archives and such
http://www.chadsoft.co.uk/wiicoder/
===============================================================================================================================
// Extract .gfa Files
Program - http://aluigi.altervista.org/quickbms.htm
Script - http://aluigi.altervista.org/bms/kirby_epic_yarn.bms
===============================================================================================================================
There may need to be a flag enabled to use the debug options in the .txt file.
Or possibly a hidden menu in the game.
I checked out the main menu file, but only seems to have options for 1Player and 2Player. |
R.U.Hacking
Random nobody
Level: 5
   
Posts: 3/4
EXP: 293 For next: 236
Since: 08-28-18
Since last post: 3.7 years Last activity: 3.7 years
|
|
Dolphin emulator shows that fluff_param.txt and fluff_en_maki_param.txt are the first of the files loaded into memory.
Memory Viewer in Dolphin Debug mode shows the changes made in the txt file.
But the Debug options are not applied.
Changing player speed is applied to the game, so there may just be something needed to be enabled for the debug options.
https://ibb.co/cYPnNz |
R.U.Hacking
Random nobody
Level: 5
   
Posts: 4/4
EXP: 293 For next: 236
Since: 08-28-18
Since last post: 3.7 years Last activity: 3.7 years
|
|
I have come to the conclusion that there is probably an alternate main.dol file used when they were developing the game, one that had the debug controls enabled.
You can search for the parameters that do work with fluff_param.txt in the main.dol file and find them.
https://ibb.co/f80TCz
The flags are separated by "/" in main.dol.
No occurrence is found for the debug flags. (Example: env_debug/STAGE_ALL_OPEN)
==================================================================
==================================================================
You questioned "Key Items", and you were right.
It is the patches you unlock when completing a stage.
https://ibb.co/cQCx5K
==================================================================
==================================================================
And lastly the PAD_Enabled is located in main.dol, but doesn't enable the classic controller.
There are other instances that may indicate that it refers to the Wiimote, as there is code that locks your controls when you are hit by an enemy.
(PARALYSIS_PAD_CTRL_FLAG)
==================================================================
==================================================================
Most of the other debug codes have been figured out with Gecko Codes, so I don't think I am going to mess around with this anymore.
I might switch P1 to Prince Fluff and P2 to Kirby just for fun, but that is unrelated.
. |