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05-03-22 10:27:05 PM
Jul - Posts by dhg2
dhg2
Random nobody
Level: 2


Posts: 1/1
EXP: 37
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Since: 07-16-18


Since last post: 3.8 years
Last activity: 3.8 years

Posted on 07-16-18 02:11:28 PM, in Riverse Kids (unlicensed) - SFC game with interpreted scripting language inside it Link
Hello,

I was recently looking for strings inside various SNES ROMs I had lying around, and I discovered that Riverse Kids (othello game where you get rewarded with hentai for winning) is built on what seems to be some sort of interpreted programming language that looks a bit like a variant of BASIC. The code starts at 0x8000 in the ROM.

At the end of the code section, there's the text "MIHO for SNES", I wonder if that's the name of the language or the interpreter software.

I wrote a script to extract the program text from the ROM, with line numbers added. Here it is: http://dusthillguy.ddns.net/folder/files/quickupload/rivs_.txt
I don't know if the line numbers match up with the line number references in the program, I just counted each newline 0x0D character.
There's some binary data mixed in with the program text, I'm assuming from the context that those are text strings in Japanese. I've represented those as [xx] where xx is the byte value in decimal.

Riverse Kids doesn't have a page on TCRF at the moment, but I thought I'd post this on this forum anyway because this is the most appropriate place on the internet I could think of to post this information. I thought it was very interesting and I wanted to share it with people.

Regards,
dhg2
Jul - Posts by dhg2


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries.
Query execution time: 0.075109 seconds
Script execution time: 0.003102 seconds
Total render time: 0.078211 seconds