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05-03-22 09:39:50 PM
Jul - Posts by ded
ded
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Posted on 05-19-18 06:49:48 AM, in Classic Mortal Kombat (last edited by ded at 06-01-18 01:01:23 PM) Link
Hello!

I've been a long time fan for Mortal Kombat and what you guys are doing with TCRF is amazing. I really enjoyed all the discussion and discoveries you have made. I would like to contribute with stuff, I've found and you might missed:

MK1 MS-DOS (Virgin Version) - Using Tsearch (memory scanner and debugger), you can play as Goro and Shang Tsung. Put a value 7 for Goro and 8 for Shang Tsung:

Video of this can be found here: https://www.youtube.com/watch?v=t3w0woTbVvc

I have also made screenshots from DosBox:
https://drive.google.com/file/d/1LhVyDwI0TNLaY0aBYAVgw5P9XLOXY2UK/view?usp=sharing
https://drive.google.com/file/d/1LhVyDwI0TNLaY0aBYAVgw5P9XLOXY2UK/view?usp=sharing

MK1 DOS UltraTech version 2 - Using Hex Editor, you can open MK.EXE (570KB) and search for A7 0C 03 FF FA 04. Change it to A7 0C 03 FF FA 0A and you will get always 5 continues.

Screenshot of the exact version for the always having 5 continues hex cheat:
https://drive.google.com/file/d/1LhVyDwI0TNLaY0aBYAVgw5P9XLOXY2UK/view?usp=sharing

MK1 DOS Versions Comparison - There are 7 versions of the game released. A very detailed comparison can be found here: https://cloakedthargoid.wordpress.com/mk1-dos-versions/

MK1 SNES - Sculpture Software worked on a MK version, called MK Nitro. This would be a version in which blood was crystals, Shang , Goro, and reptile were all playable, with the addition of the original Kung Lao from the main story. Unfortunately, WMS was already at working on *MK 2 and thought it would cut into sales so it was rejected.

A Game Informer Interview for Boon talking about it, can be found here:
http://www.gameinformer.com/b/news/archive/2010/08/27/a-konversation-with-mortal-kombat-s-ed-boon.aspx?PostPageIndex=6&PageIndex=679

MK1 SNES - In GamePro Issue 048 July 1993 - MK1 SNES also had the Exhibition option. Screenshot below.
https://drive.google.com/file/d/1YeF7D7ESNUWi0dEQPvMcwEO25FmCG3SU/view?usp=sharing

MK1 SNES - 10 Extra Credits: press Left, Up, Right, Up, Left, Up when Goro appears and hits the Acclaim logo. This trick works only in the Japanese version of the game.

MK1 AMIGA: The One Amiga Issue 61 from October 93 shows some early/beta screenshots:
https://drive.google.com/file/d/1D2fVLUyLSvqG4T8mYgeMOSGwUHG-gi3y/view?usp=sharing
https://drive.google.com/file/d/1NuWuuv4Q3LzBm1qdQnrqpcdTrer7XqUr/view?usp=sharing
https://drive.google.com/file/d/1O4KAfMR_VSaE9lHQlDbGafuOA1VhNkAw/view?usp=sharing
https://drive.google.com/file/d/1ozrZLGdxhaB3eTUT5NQeP9wHPWJdBtBY/view?usp=sharing

MK1 Sega Master System - Using Game Genie 075-998-F72 will acess Goro on Character Select Screen.
MK1 Game Gear - Using Game Genie 075-978-F72 for the above.

*I could not verify those unfortunately (I tried v3.3 and v2.6 for Game Gear and (UE) version for Master System), but the source is:
https://gamehacking.org/vb/forum/video-game-hacking-and-development/retro-hacking/4420-my-master-system-game-genie-codes/page2

MK1 Sega CD: I've seen at various sites a Beta MK1 Sega CD, however, as showed here this beta is a 100% CRC match with the retail version: https://assemblergames.com/threads/sega-cd-mortal-kombat-beta.30930/

MK1 Game Boy: A proto version of Game Boy was also released, but sadly it is not dumped: https://assemblergames.com/threads/mortal-kombat-gameboy-proto.26637/

MK1 Arcade - Smash TV had a bug where the game would lock up and would put you in a Warp Zone. It would basically recover the system and put you back in the game, but the game creators called that glitch the Hidden Key Room. Ermacs which is shorten from Error Macro is similar to that. What Error Macro is? Its a name Ed Boon gave to Error Traps! Error Traps are a programming technique to quell user errors (such as entering numbers when only letters are accepted.). What Ed did was putting a counter of that errors that started in Smash TV, he decided to put a counter in the prototype revisions (listed as Error Traps) and later called it Error Macros, which led to the famous ERMACS counter. He even admitted this was not a character, but counter for traps:
https://twitter.com/noobde/status/24679866951536640

In case there is interest, I will post more stuff for the rest MK games
ded
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Posted on 06-01-18 12:10:57 PM, in Classic Mortal Kombat (last edited by ded at 06-02-18 06:03:10 PM) Link
I have uploaded screenshots for MK1 using TSearch and playable bosses, as well as screenshot of the Ultratech version for the unlimited continues trick.

Onto MK2:

MK2 Arcade: I am sure this is known by most already, but Baraka had a Spin Move in earlier revisions, which were later removed, as it makes them too powerful. EGM from January 1994 has a picture of the move:
https://drive.google.com/file/d/1uMYhnHxviGNqsXpcMMeTIyxlLRNBD1C8/view?usp=sharing

MK2 Arcade: In the MK2 Arcade Kit video (featured in Midway Arcade Treasures 2/Deluxe Edition), you can see some beta footage from the game, including early versions of Kombat Tomb (the Yin Yang symbol on the background is missing) and The Tower (four big statues placed on both ends of it. Those probably got cut to save memory. Similar statues later appear in Mortal Kombat: Shaolin Monks before the battle with Reptile).

Video HD: https://www.youtube.com/watch?v=iTMMfCeFo00

MK2 Arcade: Regarding "Shawn Attacks", there was an old interview on which Ed Boon said the fake counter was named on his cousin Shawn. The interview transcript was from TotalMK, but seems he take it down.

MK2 DOS: Using TSearch again, you can play as Smoke, Jade and Noob Saibot. They are fully playable, unless you press LP or LK, ast the game will crash. Video of it, can be found below:
https://www.youtube.com/watch?v=f_kE_LHe2b0

I can make screenshots from DosBox regarding this as well.

MK2 DOS: You can use HEX Editor to enable cheat menu by using only 1 key. Open MK2.EXE with any HEX editor, and search for the following string (which corresponds to AICULEDSSUL):

1E 17 2E 16 26 12 20 1F 1F 16 26

Let’s assume you want to set it up so that a single F9 keypress activates the cheat menu. Then replace the above with: 43 00 00 00 00 00 00 00 00 00 00

Info from here: https://cloakedthargoid.wordpress.com/mk2-dos-cheat/

MK2 DOS: Enter the options menu by pressing [F10]. Now type with capital letters "DIP". The switches menu will appear. Unfortunately no one can tell what these switches do, probably nothing.

MK2 Master System: You can play as Kintaro if you choose Shang Stung. To morph into him just hold KICK, hold UP+DOWN+RIGHT and release KICK, and go to the 14 sec massacre.

Only real special move that you can perform is the fireball, the command is F, F, PUNCH, to stomp just jump on the enemy. The only limitation here is the use of DOWN buton, as it will cause the game to freeze.

Video of the Trick on real hardware:
https://www.youtube.com/watch?v=HM55zBhDbok

MK2 Master System: Using Game Genie you can access hidden characters and bosses on the select screen: 0DD-164-C4A. Right of Jax is Kintaro; right of Kintaro is Shao Kahn; Right of Shao Kahn is Smoke; Right of Smoke is whats left of Noob Saibot; Right of Noob Saibot is Jade. Pressing down seems to freeze up the game while using bosses show Kahn's sprite will change if jumping.

MK2 Game Gear/Master System: Although the games should be almost identical, the stage fatality combinations works only on Master System for Kitana, Mileena and Shang Tsung, while they don't for Sega Game Gear port. Even with game genie for 1 button stage fatalities, these characters will not perform Spike Fatality.

MK2 Saturn: Regarding the hidden message Gary Liddon left in the game - back in 2000 and he said: "That stuff in mk2 Saturn is in that file on the CD as the items in the file needed to be padded to 2048 byte boundaries. I put the text in cos I thought someone would end up reading it one day which is also why the message is justified to work with 32 byte output. I think that was about the best thing in MK2 Saturn as it was one of the worst games I’ve ever written. Oh well."

MK2 Saturn: Similar to MK2 PSX, the game also contains Switches menu. As soon as the opening cinematic start, enter D, U, L, L, A, R, D, B, Y, C (Saturn gamepad) or D, U, B, B, LP, F, D, BL, Run, LK. Now go to the Main Menu, and you will see a new option named "Switches."

MK2 Saturn: Using Action Replay / Gameshark you can play as hidden characters and bosses. Although glitchy, if you don't use LP, they are somehow playable:
https://gamehacking.org/game/84307

MK2 Playstation: Using Action Replay / Gameshark you can play as hidden characters and bosses. Although glitchy, if you don't use LP, they are somehow playable:
https://gamehacking.org/game/107416

MK2 Playstation: Seems there is also beta ISO released, but I could not find that anywhere. There are even some action replay codes for it: https://gamehacking.org/game/112932

MK2 Saturn/Playstation: Seems both versions requires different way to perform Shang Tsung Kintaro morph fatality.

MK2 Amiga: Shang Tsung Kintaro Morph Fatality is different in this version. In order to perform it, you need to hold Block, Back, Back, Forward, Forward, Up, Up. You need 2MB chip ram min. Otherwise game will freeze before the morping sequence.

Video of it: https://www.youtube.com/watch?v=WCokODjEIGM

Misc:

Should be noted that PC DOS MKII also contains all hidden text messages from the Arcade Version I believe.

MK2 Playstation: There is a rare Brazilian review build of Mortal Kombat II for the Sega Saturn. Despite the text, changed to Brazilian, everything else seems to be the same: http://hiddenpalace.org/Mortal_Kombat_II_(Jan_2,_1996_build)

MK2 Genesis: A Pre-production version was released (not sure if it was ever dumped). According to the owner, it looks exactly like the retail version: http://mkbible.org/tmp/MK2%20-%20Genesis%20Pre-production%20Sample%20%28face%29.jpg


MK2 Genesis: An even earlier build of the game actually had the names of the fighters displayed under their life bar, much like the SNES version - showed in Sega Visions October-November 1994 (issue 028):
https://drive.google.com/file/d/1FTqh297cm9NXT73KZD92_EQrOYE1bLVX/view?usp=sharing

Let me know if screenshots are required for any of the above as well!
ded
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Posted on 12-26-19 11:43:50 AM, in Classic Mortal Kombat (last edited by ded at 12-26-19 12:05:01 PM) Link
Hello. Although MK1 and MK2 stuff are still not added to TCRF, I decided to add the MK3 info as well, in case someone could add it later on to the main pages

MK3 SNES: EGM Issue 072 from July 1995, Page 60 contains screenshot from the SNES version with Graveyard background, which seems to be later completely removed: https://drive.google.com/file/d/1B2b_yxdDItf2F2PTVOulHDFaTekQI6yY/view?usp=sharing

MK3 3DO, Apple, Sega Saturn and N64: Seems there were plans for those versions, but since Playstation got exclusive rights for the first 6 months, Sega decided to get such for UMK3 instead. Therefore N64 completely left out, while Apple version, was taken out without much information. Some more details:
Credits Screen from the Apple Mac version: https://drive.google.com/file/d/1bhvQijCtCyN6ToehI1x7IHJrDvQUYjO7/view?usp=sharing

Christopher Burke (Apple MK3 dev, worked later on MK1 Jakks TV Plug n Play) https://twitter.com/Kombatologist/status/1202868307520438272

Sega Saturn Info - MM Sega Issue 33 July 1995 - Page 21: https://drive.google.com/file/d/18XZa3ZpbknKh-crG_vqxuvKMzfkHEcBc/view?usp=sharing

Sega Magazine UK Issue 18 Page 39: https://drive.google.com/file/d/18y4-qghHIV01DpVlhsaT4H68BP6wrJ05/view?usp=sharing

EGM Issue 077 Page 60 Contains Info for the 3DO Version:
https://drive.google.com/file/d/15v64LDOfCchm3067kEgRalf40ahCtLPH/view?usp=sharing

MK3 SNES - A good comparison of MK3 SNES Prototype (available at hiddenpalace): https://t.co/LwM34VbppP?amp=1 - mk3 snes prototype

MK3 GameBoy: It took 18 years to discover there is actually a way to perform Mercy in the GameBoy version (hold PUNCH & press DOWN four times in the 3rd round).

In addition, Sonya was named "Blade" on the Back Cover, meaning there is a prototype released somewhere as well: https://drive.google.com/file/d/1OqJOlwwnPiEZa9hBl92d93iWi3dzE42R/view?usp=sharing

MK3 PSX: Gamesharks to play as Bosses and Noob Saibot: 801CD2C4 000F; 801CD2C4 0010; 801CD2C4 0011
Pressing and releasing Block performs funny stuff with those characters.

Good video examples:
https://youtube.com/watch?v=Q1yPwZG1aiA
https://youtube.com/watch?v=v7PFPtkoS5I
https://youtube.com/watch?v=Xvkk-KsN6ws
*I can make screenshots, in case needed

MK3 GameBoy: 0109CED4 Game Shark allows you to play as Shao Kahn. Although glitchy, he has a grab move, that officially first appeared in MK Trilogy:
https://drive.google.com/file/d/1-bKiU4o5hE4U61adXYkajyBv3i9VfPhN/view?usp=sharing
https://drive.google.com/file/d/17hNkCYbFawvdxkFM_L6yR7QECwJYdzFG/view?usp=sharing
https://drive.google.com/file/d/17hNkCYbFawvdxkFM_L6yR7QECwJYdzFG/view?usp=sharing

MK3 SNES and Genesis: 7E363011 (SNES) & FF0126:0011 (Genesis) Game Genie codes allows you to play as Noob Saibot. While somehow useful in Genesis, he cannot attack in SNES.

If you beat the game with him, you got glitch screen for SNES and error handler for Genesis.

https://drive.google.com/file/d/17hA1hJqSfJ88qD6RhhAliJVAlaJkzbe8/view?usp=sharing
https://drive.google.com/file/d/1fCjvKjoX5u_BdffQWHZwvHo7ZKkUu7sy/view?usp=sharing
https://drive.google.com/file/d/1Y9BnCaGpEQ36_71MeRU-jG4Hz0MBkoJl/view?usp=sharing
https://drive.google.com/file/d/1-WzToQQiTWK9CrQkKkRIVo-VOn4uRSon/view?usp=sharing
https://drive.google.com/file/d/1VTZw9hC_mprVB9w5JbPh2hop71_H6FPV/view?usp=sharing
https://drive.google.com/file/d/1lijGsVMQn2PqUHJrCuIXXyKSvQezWuxL/view?usp=sharing
https://drive.google.com/file/d/1HfBth6pr7V672DSfKONNHM12V63F6eqV/view?usp=sharing
https://drive.google.com/file/d/14TBbovVVkSGR7J8aacg3qTzJdsnuJMHJ/view?usp=sharing
https://drive.google.com/file/d/1hM23sB_G2NIZ7gfbt1DAFG5hHeTceIu2/view?usp=sharing

Additionally, if you do a combo, bigger than 99% in Genesis, the percentage is screwed up and shows misc icons instead the real damage:

*This trick also removes the hit limit counter and can be used for insane combos in UMK3!
https://drive.google.com/file/d/1wr2TB9QYGbT-T7i7GOQAlINri133G6Z-/view?usp=sharing

MK3 PC Win95: Back in October 2018, the source code for MK3 PC Win95 & PS1 (as well as MKT N64) were released at 4chan. As the PC Win95 version was based on PS1, GT Interactive promised to have modem support initially (DOS version had IPX), however, digging into the PC source code confirms there are no leftovers for modem support.

Added MK3 Wavenet info to the main arcade page:
https://tcrf.net/Mortal_Kombat_3_(Arcade)#MK3_Wavenet

I could not figure out how to upload pictures tho:
https://drive.google.com/file/d/1oWTos6BWN5m-Tv4rTcEHywJlfY6hKZmi/view?usp=sharing
ded
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Posted on 05-28-20 04:53:55 AM, in Classic Mortal Kombat (last edited by ded at 05-28-20 04:55:07 AM) Link
Hey, Guys

Due to covid quarantine and not much to do, I've made some playthroughs of random MK ports and versions. I recorded short clips for each one with some specific version/port discoveries, which could be contributed to the site. Playlist below in case there is interest:
YouTube Playlist
Jul - Posts by ded


Rusted Logic

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