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ded Random nobody Level: 5 Posts: 1/4 EXP: 304 For next: 225 Since: 05-19-18 Since last post: 1.9 years Last activity: 1.9 years |
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| Hello!
I've been a long time fan for Mortal Kombat and what you guys are doing with TCRF is amazing. I really enjoyed all the discussion and discoveries you have made. I would like to contribute with stuff, I've found and you might missed: MK1 MS-DOS (Virgin Version) - Using Tsearch (memory scanner and debugger), you can play as Goro and Shang Tsung. Put a value 7 for Goro and 8 for Shang Tsung: Video of this can be found here: https://www.youtube.com/watch?v=t3w0woTbVvc I have also made screenshots from DosBox: https://drive.google.com/file/d/1LhVyDwI0TNLaY0aBYAVgw5P9XLOXY2UK/view?usp=sharing https://drive.google.com/file/d/1LhVyDwI0TNLaY0aBYAVgw5P9XLOXY2UK/view?usp=sharing MK1 DOS UltraTech version 2 - Using Hex Editor, you can open MK.EXE (570KB) and search for A7 0C 03 FF FA 04. Change it to A7 0C 03 FF FA 0A and you will get always 5 continues. Screenshot of the exact version for the always having 5 continues hex cheat: https://drive.google.com/file/d/1LhVyDwI0TNLaY0aBYAVgw5P9XLOXY2UK/view?usp=sharing MK1 DOS Versions Comparison - There are 7 versions of the game released. A very detailed comparison can be found here: https://cloakedthargoid.wordpress.com/mk1-dos-versions/ MK1 SNES - Sculpture Software worked on a MK version, called MK Nitro. This would be a version in which blood was crystals, Shang , Goro, and reptile were all playable, with the addition of the original Kung Lao from the main story. Unfortunately, WMS was already at working on *MK 2 and thought it would cut into sales so it was rejected. A Game Informer Interview for Boon talking about it, can be found here: http://www.gameinformer.com/b/news/archive/2010/08/27/a-konversation-with-mortal-kombat-s-ed-boon.aspx?PostPageIndex=6&PageIndex=679 MK1 SNES - In GamePro Issue 048 July 1993 - MK1 SNES also had the Exhibition option. Screenshot below. https://drive.google.com/file/d/1YeF7D7ESNUWi0dEQPvMcwEO25FmCG3SU/view?usp=sharing MK1 SNES - 10 Extra Credits: press Left, Up, Right, Up, Left, Up when Goro appears and hits the Acclaim logo. This trick works only in the Japanese version of the game. MK1 AMIGA: The One Amiga Issue 61 from October 93 shows some early/beta screenshots: https://drive.google.com/file/d/1D2fVLUyLSvqG4T8mYgeMOSGwUHG-gi3y/view?usp=sharing https://drive.google.com/file/d/1NuWuuv4Q3LzBm1qdQnrqpcdTrer7XqUr/view?usp=sharing https://drive.google.com/file/d/1O4KAfMR_VSaE9lHQlDbGafuOA1VhNkAw/view?usp=sharing https://drive.google.com/file/d/1ozrZLGdxhaB3eTUT5NQeP9wHPWJdBtBY/view?usp=sharing MK1 Sega Master System - Using Game Genie 075-998-F72 will acess Goro on Character Select Screen. MK1 Game Gear - Using Game Genie 075-978-F72 for the above. *I could not verify those unfortunately (I tried v3.3 and v2.6 for Game Gear and (UE) version for Master System), but the source is: https://gamehacking.org/vb/forum/video-game-hacking-and-development/retro-hacking/4420-my-master-system-game-genie-codes/page2 MK1 Sega CD: I've seen at various sites a Beta MK1 Sega CD, however, as showed here this beta is a 100% CRC match with the retail version: https://assemblergames.com/threads/sega-cd-mortal-kombat-beta.30930/ MK1 Game Boy: A proto version of Game Boy was also released, but sadly it is not dumped: https://assemblergames.com/threads/mortal-kombat-gameboy-proto.26637/ MK1 Arcade - Smash TV had a bug where the game would lock up and would put you in a Warp Zone. It would basically recover the system and put you back in the game, but the game creators called that glitch the Hidden Key Room. Ermacs which is shorten from Error Macro is similar to that. What Error Macro is? Its a name Ed Boon gave to Error Traps! Error Traps are a programming technique to quell user errors (such as entering numbers when only letters are accepted.). What Ed did was putting a counter of that errors that started in Smash TV, he decided to put a counter in the prototype revisions (listed as Error Traps) and later called it Error Macros, which led to the famous ERMACS counter. He even admitted this was not a character, but counter for traps: https://twitter.com/noobde/status/24679866951536640 In case there is interest, I will post more stuff for the rest MK games ![]() |


