Register - Login
Views: 99793169
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-03-22 04:57:48 AM
Jul - Posts by lion
Pages: 1 2 3 4 5
lion

Level: 19


Posts: 82/84
EXP: 30395
For next: 5382

Since: 01-25-18

Pronouns: he/they
From: Portugal

Since last post: 1.2 years
Last activity: 1.2 years

Posted on 02-16-21 03:12:02 AM, in Conversion of SNES 3bpp graphics to 4bpp? (SMW level editor, tentatively) Link
God. And i wrote that!!!! (Copied from an SNES homebrew tut)

Sigh. I’ll get on my pc later on and get to converting it to C#. tysm

Learning C# seems like the easier part haha
lion

Level: 19


Posts: 83/84
EXP: 30395
For next: 5382

Since: 01-25-18

Pronouns: he/they
From: Portugal

Since last post: 1.2 years
Last activity: 1.2 years

Posted on 02-21-21 05:17:34 PM, in Conversion of SNES 3bpp graphics to 4bpp? (SMW level editor, tentatively) Link
Okay, another question. Is there anywhere that documents the LC_LZ2 compression routine? I'd use FuSoYa's Lunar Compress dll but it's in C++ and my editor's in C#.

I'm thinking of reverse-engineering it by studying the result and decompression routine if worst comes to worst.
lion

Level: 19


Posts: 84/84
EXP: 30395
For next: 5382

Since: 01-25-18

Pronouns: he/they
From: Portugal

Since last post: 1.2 years
Last activity: 1.2 years

Posted on 02-21-21 05:26:57 PM, in Conversion of SNES 3bpp graphics to 4bpp? (SMW level editor, tentatively) Link
Originally posted by InvisibleUp
Just from an incredibly quick internet search, it seems to be documented here.

Also re: bitplane graphics, this YouTube video by Retro Game Mechanics Explained might be super helpful to you.

Yeah that's what I found too, though I found it in MushROMs' GitHub and the SMWiki archives above on Joe's post.

I'll try to puzzle out the routine myself tomorrow.
Pages: 1 2 3 4 5
Jul - Posts by lion


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries, 6 query cache hits.
Query execution time: 0.094367 seconds
Script execution time: 0.004897 seconds
Total render time: 0.099264 seconds