lion

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From: Portugal
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God. And i wrote that!!!! (Copied from an SNES homebrew tut)
Sigh. I’ll get on my pc later on and get to converting it to C#. tysm
Learning C# seems like the easier part haha |
lion

Level: 19
   

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Since: 01-25-18
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From: Portugal
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Okay, another question. Is there anywhere that documents the LC_LZ2 compression routine? I'd use FuSoYa's Lunar Compress dll but it's in C++ and my editor's in C#.
I'm thinking of reverse-engineering it by studying the result and decompression routine if worst comes to worst. |
lion

Level: 19
   

Posts: 84/84
EXP: 30395 For next: 5382
Since: 01-25-18
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From: Portugal
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Originally posted by InvisibleUp Just from an incredibly quick internet search, it seems to be documented here.
Also re: bitplane graphics, this YouTube video by Retro Game Mechanics Explained might be super helpful to you.
Yeah that's what I found too, though I found it in MushROMs' GitHub and the SMWiki archives above on Joe's post.
I'll try to puzzle out the routine myself tomorrow. |