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| Jul - Posts by S.N.N. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ... 29 30 31 32 33 34 35 36 37 38 |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 245/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Thanks for playing it, though this demo is rather outdated (even though it is still the most recent), so all of your points were fixed long ago. In regards to 4, I built in a sort of Save House where you can go to save your game whenever you want. I still include save points after castles and stuff, but the save house is there for primary saving now. Sounds like you only played through world 1, as that is the only place mushrooms are really required. The need for them dies in world 2. -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 246/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- That thing kept me entertained for like 20 minutes. I swear I tried every combo. I am a pure loser ![]() -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 247/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- At first, I thought the Pelican Bro. was a GFX modification of the Shell Bro, but I guess I was wrong. Looks nice as usual Schwa. I'm still liking that Launch Base BG. Well done with the whole Sonic 3 ripping. -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 248/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- "FATALITY!" -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 249/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Some random guy from board2, which apparently appeared in this topic for no relevant reason. Anyway, haven't really done any work with Pivot myself. As others have said, it's not very good. Most of it just seems clunky and not well put together. However, as S&T said, it's a start, but it needs quite a bit of polishing. -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 250/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- BK and BT were pretty damn awesome. I've actually been looking forward to this since when it was first "mentionedI in Banjo-Tooie. I'm assuming not too many people here have a 360, so this is going to be a real pity for them when it comes out. Oh wait. I don't have one either. ![]() Either way, it's nice to see all of those things returning, especially Spiral Mountain and Mad Monster Mansion. Should be great to see how it turns out. -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 251/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Little something I tried out of boredom and lulz that actually turned out quite great. Instead of racing time, you are now racing music in mini bonus stages throughout the hack. Also, I made up this factory song here, though it's kind of still a WIP, mainly towards the end: 20 - Exo Mechanus Enjoy. -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 252/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Originally posted by Schwa Just one, for now. However, from listening to it myself, I feel it suits the level perfectly. In regards to the 1DFB idea, I don't really think that would work out too well. The timer actually uses a very little amount of code as-is, so for now, I'll probably just stick with that. I already went through the pain of syncing it, so yeah ![]() -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 253/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- I actually really liked Double Dash. DS was my favorite, but MKDD was right up there too. However, this game looks pretty kickass itself. It will definitely be one to buy after the hype from Brawl dies down in April. -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 254/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Zork was great. I remember one of my dad's friends giving it to him, and I tried it. The one that started at the lighthouse with the rainbow bridge or whatever was the one I played. It was definitely a nice change of pace, and pretty cool for it's time. Also, you completely pulled the mat out under me for the grue joke ![]() -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 255/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Oh those graphics look great Darkdata - especially the castle tiles. They're intricately designed and shaded quite nicely. The star background also looks cool too, even though it seems a little repetitive ... I guess space is pretty boring though, with just stars. Nice work. On another note, I haven't posted this here yet: ![]() Staccato Exodome. It is devoid of enemies for the moments, as it is just a feature/graphics test. The yellow/green/blue blocks will have a nice little purpose, but chances are no one will figure it out right now. Also, the misaligned block is actually a graphical Thwomp, which you will be able to interact with too. Finally, I figured I'd better show one of the best songs I've ever ported into SMW before. F-Zero (SNES) - Mute City Guess that's it. Comments on either would be great! -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 256/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Yes, but it doesn't take two years of unsuccessful trying to realize "hey. maybe I should call someone." - regardless of what she says. -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 257/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- ![]() Figured it was time I find a musical background. It works perfectly for switch palaces and bonus rooms. Bonus points if you can guess which game I ripped it from. Comments? -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 258/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Originally posted by pieguy1372 You get none because I posted the answer on SMWC already ![]() GY: Haven't decided yet. I'll probably make a new song that uses the guitar and trumpet or something ![]() -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 259/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Well, you already know what I think of that level, since I already told you earlier. Skiing levels are great, especially that one, seeing as how they're a downright pain to make in EggVine. Great work. On another note, I have a new song made up for Keytastrophe. It's one of my best in my opinion, but I'll leave others to decide whether or not they like it too: 21 - "Melancholy" Thanks. -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 260/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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I haven't posted updates here in a while, and boy, do I have quite a few from the past.![]() Staccato Eastwood. I used this screen to show off the new things in the status bar: SEALS: There are four of these to collect throughout the hack .. but what do they do KS: Key Spirits. Use these to purchase levels, effects, and game-enhancers from the shop (pictured later) INV: This is where I tried to be unique, and it worked. Thanks to some painful SRAM hacking, I was able to implement items that stay with you forever. The first item you can obtain in the hack is a rope - similar to Wario Land 3 after you get it, a bunch of areas in previous levels will open up, in which some lead to other levels! No more of this "find the other exit right away thing"; you're all over the place in this game. ![]() Staccato Exodome. More ASM fun here. The yellow, green, and blue blocks are part of a rather tricky puzzle. ![]() The Melancholic Mart. This is where you purchase various goodies with an X amount of Key Spirits. ![]() S. S. Sorrowsong. Lead the wrecked Koopas to their graves. Also, don't complain about how gravestones aren't realistic in a sunken ship D: ![]() One of my final submaps, which you can only access through a very unique way which I won't spoil. Showing off the new level icons here. The "coda" (symbol on the left) indicates a level that has a seal in it. Of course, the only way to break these seals is to play a specific melody ... eh, more on that will be covered in the next demo. ![]() The main overworld, pre-icons. You may also be interested in this video. I'll let it speak for itself. Finally, here are a couple new songs I have made since updating this thread. You may be interested in hearing them. "The Key Mirage" "Exo Mechanus" "Melancholy" "Twinkle Skyway" That's all I'll show for now. A new demo is extremely close, and I'm hoping to will nail the interests of the players. That has been my goal since July. Comments, anyone? |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 261/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Originally posted by Tyty210 Well, that's not really an accomplishment, considering the quality of the Legato Fail series ![]() Originally posted by Golden Yoshi I've used the message boxes to work something out. It will probably reference you to an external TXT though because, due to SMW's limitations, I can't expand the message box area (or not without some really extensive work anyway) The shop will definitely be available in the next demo .. I think you'll be able to buy about 4 or 5 items by the end of the demo (out of a total of about 15) Originally posted by Spontaneous Madness "Key Spirits" themselves are tied in with the whole storyline. If we're getting down to a technical level though, it's an ASM hack I made that uses the unused bonus star counter as a tracker for exits (as in, every time you put a key in a keyhole, your count goes up by 1) I figured that would be a bit boring JUST like that though, so I did some more fiddling to make it so that you can earn K.S. other ways too (I.E. finishing a certain task, finding well hidden items which grant you them, etc) And yeah, that's about it Glad to see that hack is making you guys giddy. Hopefully it will deliver what you're looking for. -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 262/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- You need help if you listened to SLF for that long ![]() (for those who don't know what it is, this is SuperLegatoFail.) Anyway...: ![]() One final status bar picture. The 8x8 rope (yes, I had to cram a picture of a rope into that tile) will stay with you once you get it from a certain event in the game. Also, there is a new "I" icon which stands for Items. These are NOT permanent, and will show a Yoshi coin icon when collected in a level. -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 263/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Originally posted by pieguy1372 That actually wouldn't be too hard at all. It would simply be a matter of loading a different set of graphics depending on the level, and have it load a gem tile. Only problem is, I would need to make every quest item in the game separate, whereas currently, I can keep them all as one :\ -------------------- |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 264/755 EXP: 1066835 For next: 17005 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- "FIVE THOUSAND TWO HUNDRED FIFTY" I was getting sad because I couldn't solve the old one :\ -------------------- |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ... 29 30 31 32 33 34 35 36 37 38 |
| Jul - Posts by S.N.N. |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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