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| Jul - Posts by Stevoisiak |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
| Stevoisiak Member Level: 34 Posts: 187/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen A problem with that is, what happens if your in a cave, and the water rises up to the ceiling? Also, maybe there can be triggers for the watter. Like, you hit the switch, a star appears, but the water starts rising. (Actually, that'd be better for a lava level.) Also, for the hack, should I add multiple acts for a sort of time-line feel or not? |
| Stevoisiak Member Level: 34 Posts: 188/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by AAA I remember in Luigi's Mansion 64, there was a level where if you died, you got trapped in the mirror room, find a way to get out of the room, and get a forced retry at the level. Edit: Um, how do I make "secret text"? Edit 2: Here are 2 images of my level so far. I haven't really worked on it much yet, but expect a lot more over the X-Mas break. Also, ignore the big flame. It's only multiple flames in the same spot. ![]() ![]() |
| Stevoisiak Member Level: 34 Posts: 190/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Wait. Does the importer add m64 files, or create them? |
| Stevoisiak Member Level: 34 Posts: 191/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen How ironic. The first MIDI file I converted (Using a program that doesn't have all the translation errors titled MID2MLL) was the 12 days of Christmas! |
| Stevoisiak Member Level: 34 Posts: 192/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen 1. There is a translated verison of the program available too 2. I looked at the tutorial, and there are a few things that make me unsure, like adding instruments 3. Maybe you can combine tinymm and mml fix to get rid of a few steps. 4. Can you make a tutorial video on this after you release the program? |
| Stevoisiak Member Level: 34 Posts: 193/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| In the description, you should mention what game this is a hack OF. Is it a Super Mario World hack, a Metroid Hack, Super Mario Bros... |
| Stevoisiak Member Level: 34 Posts: 194/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Gig Its at the bottom of the page! Why would I look there? |
| Stevoisiak Member Level: 34 Posts: 196/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Gig No, I can tell that it's a Mario 1 hack, but if it wasn't obvious, or a noob came, they'd want to know what game it was first. Besides, I could easilly hack Mario World to use 8 bit graphics. (Which surprisingly, I have yet to see in one of those Mario World=Mario 1 hacks. |
| Stevoisiak Member Level: 34 Posts: 197/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by sennar2006 Wrong place. Did you not see the big forum up top titled "Toad's Tool 64 help / how-to"? |
| Stevoisiak Member Level: 34 Posts: 198/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by sennar2006 Wrong place. Post this in the big forum up top titled "Toad's Tool 64 help / how-to". |
| Stevoisiak Member Level: 34 Posts: 199/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Darkdata I already said I know its a mario 1 hack, Im just saying, you know what, never mind. I know enough from the last time I almost got banned to just stop here. Anyway, I do love the hack! It really was made nicely. Cant wait to finish it. |
| Stevoisiak Member Level: 34 Posts: 200/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by waluigimaster People already reveiled the trick a few posts back. We already know to type L Is Real. |
| Stevoisiak Member Level: 34 Posts: 201/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by DelmaruI guess Messiaen forgot that the m64 extendion is already used to repersent a type of rom file.
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| Stevoisiak Member Level: 34 Posts: 202/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by xdaniel I think that is a good enough reason to bump the thread. Just be sure to update the first post with a link to the new version. Also, I hear someone is making a level editor for Legend of Zelda. It's called Utility of Time. Maybe you can help work on that. |
| Stevoisiak Member Level: 34 Posts: 204/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Metal_Man88 Sorry. It's a force off habbit. In a lot of other forums, it is ok because I am only stating my opinion. I'll try to stop though. |
| Stevoisiak Member Level: 34 Posts: 205/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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I got 2 bugs for you. If TT doesn't have a certain amount of RAM on startup it will crash with some kind of #mycolor error. However, you can use as much ram as you'd like once it starts loading the ROM. Also, I have load textures from rom, but they don't display correctly in TT. (The textures are all green for greenscreening)![]() ![]() Not all of the textures have been replaced yet, so some of them are still easilly visible. Ingame, I can easily see the green textures, except the fences, which I assume is just an issue with their transparancy. |
| Stevoisiak Member Level: 34 Posts: 206/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| It is posible, but since the terrain importer isn't done, you'd need to get your hands dirty and do a bit of manual hex hacking. |
| Stevoisiak Member Level: 34 Posts: 207/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Well, I may continue my hack. I'm probably gona scap my area and make a slide, if yo could rip a few slide pieces for me. Also, what about that DDR level that was contibuted? |
| Stevoisiak Member Level: 34 Posts: 208/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Well, then maybe I can make a slide a part of the level, like they did on Tall Tall Mountain. |
| Stevoisiak Member Level: 34 Posts: 209/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Metal_Man88 Theres an older topic called background swapping. That may be a suitable place. http://jul.rustedlogic.net/thread.php?id=3469 |
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| Jul - Posts by Stevoisiak |
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