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| Jul - Posts by Stevoisiak |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
| Stevoisiak Member Level: 34 Posts: 142/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Treflex Ooops, It must have been a different object. But I know there are other hardcoded objects. |
| Stevoisiak Member Level: 34 Posts: 144/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Boing Well, it's kind of a bit of a talent. Even though most of this is really confusing, I have a knack for being able to figure things out. This talent led me to emulators and hacking in the first place! On Topic: I still find it hard to believe that swapping 1 file actually changed all the objects with no problems whats so ever. Try that with other levels. I have a supspition that the Test level only worked so well since it was designed for experimentation. |
| Stevoisiak Member Level: 34 Posts: 145/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Mega-Mario I already said that there was a similar thing in SM64DS. And that's "Nintendo Logic" as YoshiElectron puts it. ![]() Originally posted by Mega-Mario Wait, New Super Mario Brothers 2? |
| Stevoisiak Member Level: 34 Posts: 147/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by GlitchGuy2 Yoshi electron made a code to remove the HUD. |
| Stevoisiak Member Level: 34 Posts: 148/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Celux Cool level idea! I see that this game is starting to incorporate some RPG elements, like a progressing time line. Also, lol, your one. |
| Stevoisiak Member Level: 34 Posts: 149/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Treflex FINALLY! I've been waiting for somebody to do that for ages! Does this enable the level select by default, or do you still need the code. |
| Stevoisiak Member Level: 34 Posts: 150/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Treflex Ok. I think that TT should automatically do this when level select is activated! |
| Stevoisiak Member Level: 34 Posts: 151/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Reimu Well, sure this teqnique may not work for EVERY game, but it seems it may be as close to a universal NES level editor as it's gonna get. |
| Stevoisiak Member Level: 34 Posts: 152/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Reimu Well most editors work with 1 game, so this is a pretty big step ahead. Plus, like you said, if it cannot edit the level, it can change the textures. |
| Stevoisiak Member Level: 34 Posts: 153/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Me-me FINALLY! This was, and still is my favorite hack of Mario 64! (Unless you count those ASM and Team hacks from Meissan, but he knows this games coding pretty well) Glad to see progress. Speaking of Meissan, maybe he caqn port a crude remake of some other music, like the one from luigi's mansion! |
| Stevoisiak Member Level: 34 Posts: 154/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Omnimario Well then, send a link to the PPF patch to Meissan, and if posible, post screenshots or a video showing your level. |
| Stevoisiak Member Level: 34 Posts: 155/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Omnimario It may be unstable and a work in progress, but so is this entire mod, yet there are still screenshots, videos, and PPF patches. Just show an image of what you have done. |
| Stevoisiak Member Level: 34 Posts: 156/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Ok. This suggestion is actually for the ROM extender. I'd Like to be able to drag and drop Mario 64 ROMS into the window. |
| Stevoisiak Member Level: 34 Posts: 157/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Omnimario You know what, there may have been some truth to what he said. I'm getting graphics errors on the castle grounds in Project 64! They go away once I enter the castle, but on the main menu and castle grounds, I get annoying errors. Edit: Works fine if I use Jabo's Graphic plugin 5.2. It still glitches on 6.0 though Edit 2: Outside the castle, to the right side theres a glitched up luigi. If I punch it, I hear a bowser sound, and PJ64 crashes. Also, can you get rid of the "ow ow, that hurt" text outside the castle? It gets annoying with all the boos. And whats with the blue coin switch? Edit 3: When I kill every boo and big boo apears, the star makes the game crash. I'm gonna play around a bit more and find other glitches. Edit 4: In Air Fort, the goomba seems to be on the fence. Also, it says it's course #2. Edit 5: The bookcase by the cannon keeps walking even when it hits the edge. Also, the hovering red coin that you must go on the rotating platform to grab, camera angles make it REALLY annoying to grab Edit 6: One of the signposts in Lost Village talks about someone stealing the air fortress. P.S. The characters still say mario instead of Luigi |
| Stevoisiak Member Level: 34 Posts: 158/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| I noticed the hack. I checked out your shared files on mediafire. Imagination Castle, right? Also, I'll make a video of the castle grounds in a minute. Also, the camera is hard to change on Whomps Fortress. And You mispelled triple on a sign in lost village. I'll take pics and recordings in a minute. Also, Meissan may be able to change level numbers. Edit: Heres the boo star. Please note that I am only metal because it is convinient for me. I used a code since I didn't have the cap yet, but that shouldn't matter. tinyshit/xmlkcx.jpg Edit: Here are the errors. I'll post more later. Gotta do homework. ![]() tinyshit/player.php?v=iz5lwx&s=4 Edit: HUGE glitch. In "unknown", when you fall down into the water area, you end up being stuck and unable to get back to the main area. Edit: I LOVE what youve done to Lethal Lava Land! (Still wondering how to get in the volcano) but, for the puzzle in the sky, theres no way down except to jump, and you need to get there for a red coin. Also, the sence of urgency kind of goes away when you realize when you fall, you can still live. Edit: The star "Reaching the top" Was way to easy! As I saw it, I thought, "is this for real?" Plys, it's not even the top Edit: I think the 100 coin star in Lethat Laval Land needs to be checked. I dont think there are enough coins |
| Stevoisiak Member Level: 34 Posts: 159/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by AAA Yeah, we are still decoding the music format. (Well, to be fair, Meissan is the one doing it. )
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| Stevoisiak Member Level: 34 Posts: 160/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Me-me Well, I think you could make the warp a 2 way. That way, you can get the red coin. Also, maybe you can try and add the numbered coins that they have to collect while on the platforms to make it harder. Originally posted by Me-me I don't think that you should make it that you need to enter the volcano to get 100 coins, as then you can only get the star on the 5th/6th act, and it really doesn't seem like the best idea imo. Also, sealing the volcano until stars 5 and 6 kind of ruins the idea of being able to get most stars anytime you want. (Same thing for the red coins in Air fort) Originally posted by Me-me Sweet! Heres another glitch. If you go to the metal cap area, regardless of whether you fall or die, you loose a life and get trapped. (Although, being trapped when you get a star isn't too bad an idea!) And when you find the warp back to the metal cap area, your still stuck, and the snow land isn't modded at all, so I need to use exit course to escape. |
| Stevoisiak Member Level: 34 Posts: 161/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Mega-Mario Well, I think a first step is to see if you can put a real 1 player level into the multiplayer. |
| Stevoisiak Member Level: 34 Posts: 162/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Mega-Mario Well, the flagpole code is mostly done in the single player mode already, and theres no reason that the star handling cant be left in. Blue rings and checkpoints are mostly optional. I really dont see much of another way to revive this mode. |
| Stevoisiak Member Level: 34 Posts: 163/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Mega-Mario Sorry, I ment to say blue rings. And I'm saying it is not 100% essential to the game. You start with the essentials, and then work on the extras |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
| Jul - Posts by Stevoisiak |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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