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| Jul - Posts by Stevoisiak |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
| Stevoisiak Member Level: 34 Posts: 122/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Well, TT doesn't seem to be liking me that much. I may be able to get used to it, but not only does it lag even when I have all the objects as blank objects, (To do the level from Scratch) I put Mario spawn over a mushroom platform, yet I fall and die anyway, and the object list is inconvinient. For now, don't expect anything from me. |
| Stevoisiak Member Level: 34 Posts: 123/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| I'm clicking the L Is Real sign, but nothing is happening. How can I guess the legendary words if I can't type them in? Am I supposed to change the description file or something? |
| Stevoisiak Member Level: 34 Posts: 124/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Hey, I noticed that there are a lot of unused files in TT that if deleted, do no harm. For example, some of the images can be safely deleted. Maybe you should get rid of them. |
| Stevoisiak Member Level: 34 Posts: 125/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Is it just me, or has TT started to get a little bit glitchy and overly complicated?Originally posted by VL-Tone This also occurs in the mirror room. When running, marios head seems to glitch up in the mirror. |
| Stevoisiak Member Level: 34 Posts: 126/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Actually, as I have stated a few times before, if you get an unextended rom, and use the level select cheet to go to a different level, the game will NOT get errors in Project 64. |
| Stevoisiak Member Level: 34 Posts: 127/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Twilight Ok. Step 1: Make Mario the smallest size Step 2: Select the texture of the Plaque Step 3: In the box where the size is listed, type "L Is Real" Step 4: Hit enter. Keep in mind that TT probably WILL glitch up, but it will work. Just be sure to hit yes when it asks to continue. Also, change the size so he isn't so tiny before you start the game. |
| Stevoisiak Member Level: 34 Posts: 128/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by VL-Tone No, the program itself! The older ones are faster. It's a common thing where features are added in sacrifice to speed. TT even lagged when looking at empty objects! |
| Stevoisiak Member Level: 34 Posts: 129/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Tarek701 We don't support piracy here. |
| (post in restricted forum) |
| Stevoisiak Member Level: 34 Posts: 131/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by SecretGlitch Yeah. I noticed that in certain areas the HUD, stars, and various objects got glitched up. However, this glitch CAN cause some effects with the star. I love when the star gets a shy guys graphics! ![]() P.S. Theres a glitch with the tree in your mod. It took me 5 minutes to get out, even WITH moon jump. ![]() Edit: Originally posted by messiaen Well then just use the object set from castle grounds. They have practicly every object in the game. |
| Stevoisiak Member Level: 34 Posts: 132/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by machead253 It was alrealdy revieled how to do it a few posts back |
| Stevoisiak Member Level: 34 Posts: 133/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Personally, I'd say no. However, I do feel there should be a subcategory in ROM Hacking for different games. |
| Stevoisiak Member Level: 34 Posts: 134/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| The main reason there is so much Mario 64 activity is because VL Tone made this the offical form for Mario Hacking. |
| Stevoisiak Member Level: 34 Posts: 135/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| This is probably a dumb question, but since Tile Molester can decode the graphics, why not use it to help decode the graphics? |
| Stevoisiak Member Level: 34 Posts: 136/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| The tower colision is part of the terrain, not part of the object. This was most likely another trick nintendo did to save memory. Another object that does the same thing is the spining circle in Lethal Lava Land. Edit: Meissan may be able to help you. He knows how to do this kind of stuff, |
| Stevoisiak Member Level: 34 Posts: 137/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen So, in other words, theres a problem with being able to tell when a note starts or ends? And also, for now, why not try something simpler, like a Mario Kart 64/Super Mario 64/Wave Race/Super Mario 64 DS music importer? You said the formats were extremely similar |
| Stevoisiak Member Level: 34 Posts: 138/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by wowfunhappy Well, I see a few reasons why you may have had trouble. 1. He used the test level, which is accesable by code, so messing with it probably doesn't affect the game too much 2. Maybe certain objects crashed it. Like The paintings in the castle 3. Could it have been the outside castle, where you start the game that you edited? 4. Or, maybe you just did something wrong. Rom hacking is a pretty comlex thing after all. |
| Stevoisiak Member Level: 34 Posts: 139/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Mega-Mario Do you mean the beta levels, or the beta video where there is adventure co-op. (Yeah, there was origionaly adventure co-op. Why it was removed, I have no clue. Treeki found and made usable the beta levels first. http://jul.rustedlogic.net/thread.php?id=2237 The beta multiplayer is shown below. (Has not been found in final version of game) Why they took this out, I have no clue. Annoyingly, they did the same thing in Super Mario 64 DS. |
| Stevoisiak Member Level: 34 Posts: 140/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Sonicandtails That would fall under #4 I believe. There are plenty of things that can go wrong in ROM hacking. These things weren't designed to be played around with. |
| Stevoisiak Member Level: 34 Posts: 141/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Ohhh, so in other words you can't find an automated way to have two notes play at once! Originally posted by messiaen Uhhh, in English? All Im getting from this is you found a way to edit pitch using a smaller amount of data. |
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| Jul - Posts by Stevoisiak |
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