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10-16-14 05:48:52 PM
fortyfive-antelope

Jul - Posts by Stevoisiak
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Stevoisiak
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Posted on 10-11-08 05:52:48 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Well, TT doesn't seem to be liking me that much. I may be able to get used to it, but not only does it lag even when I have all the objects as blank objects, (To do the level from Scratch) I put Mario spawn over a mushroom platform, yet I fall and die anyway, and the object list is inconvinient. For now, don't expect anything from me.
Stevoisiak
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Posted on 10-13-08 12:03:21 PM, in The great Luigi 64 easter egg hunt. Link
I'm clicking the L Is Real sign, but nothing is happening. How can I guess the legendary words if I can't type them in? Am I supposed to change the description file or something?
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Posted on 10-13-08 12:06:10 PM, in ToadsTool Suggestions Link
Hey, I noticed that there are a lot of unused files in TT that if deleted, do no harm. For example, some of the images can be safely deleted. Maybe you should get rid of them.
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Posted on 10-15-08 07:27:05 PM, in The great Luigi 64 easter egg hunt. Link
Is it just me, or has TT started to get a little bit glitchy and overly complicated?

Originally posted by VL-Tone
There's a little bug with that Luigi... Hatless, his head will be a huge squished Mario head


This also occurs in the mirror room. When running, marios head seems to glitch up in the mirror.
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Posted on 10-16-08 05:44:20 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Originally posted by messiaen
That graphical exception error may happen anytime, it's sort of random, but it makes sense that it happens on Peach intro because it isn't supposed to happen in the "Inside Castle" level. Later on I will patch the "Skip Peach Intro" code to the ROM, I want first to look more close at what it does, it may lead to some other useful discoveries.


Actually, as I have stated a few times before, if you get an unextended rom, and use the level select cheet to go to a different level, the game will NOT get errors in Project 64.
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Posted on 10-16-08 08:30:54 PM, in The great Luigi 64 easter egg hunt. Link
Originally posted by Twilight
I need a straight answer on how to unlock Luigi with Toad's Tool 99b. You click on the "L is real" texture, but where do you type in the legendary words? Also, what exactly are the words? I'm using a friend's computer, so now I can do it.

Ok.

Step 1: Make Mario the smallest size
Step 2: Select the texture of the Plaque
Step 3: In the box where the size is listed, type "L Is Real"
Step 4: Hit enter.

Keep in mind that TT probably WILL glitch up, but it will work. Just be sure to hit yes when it asks to continue. Also, change the size so he isn't so tiny before you start the game.
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Posted on 10-18-08 02:31:11 PM, in The great Luigi 64 easter egg hunt. Link
Originally posted by VL-Tone
I just want to address this specific comment:

Originally posted by Stevoisiak
Is it just me, or has TT started to get a little bit glitchy and overly complicated?


I don't see how TT64 got overly complicated. It has the same basic interface since the beginning, some features were added, but they don't complicate the basic functionality. Maybe it feels to you like it's more complicated just because you began to dig deeper and want to do more complicated things?


No, the program itself! The older ones are faster. It's a common thing where features are added in sacrifice to speed. TT even lagged when looking at empty objects!
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Posted on 10-20-08 04:03:31 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Originally posted by Tarek701
hello VL-Tone
I have 3d Studio Max I hacked this with 3d Studio Max Keygen
this program is cool this programm can OBJ.file exporting

Greetings Tarek701

We don't support piracy here.
(post in restricted forum)
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Posted on 10-27-08 05:50:45 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) (last edited by Stevoisiak at 10-27-08 05:53 PM) Link
Originally posted by SecretGlitch
(it also affected some other graphics, including the stars' eyes.)


Yeah. I noticed that in certain areas the HUD, stars, and various objects got glitched up. However, this glitch CAN cause some effects with the star. I love when the star gets a shy guys graphics!



P.S. Theres a glitch with the tree in your mod. It took me 5 minutes to get out, even WITH moon jump.



Edit:

Originally posted by messiaen
I can get a different set of enemies for your second level (but I can't mix enemies from several different levels).


Well then just use the object set from castle grounds. They have practicly every object in the game.
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Posted on 10-27-08 05:58:23 PM, in The great Luigi 64 easter egg hunt. Link
Originally posted by machead253
Awesome took me a while to find it out though. If someone still needs help I can give another clue. Is that okay?


It was alrealdy revieled how to do it a few posts back
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Posted on 10-31-08 03:27:55 PM, in SM64DS in the SM64 hacking forum ? Link
Personally, I'd say no. However, I do feel there should be a subcategory in ROM Hacking for different games.
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Posted on 10-31-08 05:55:59 PM, in SM64DS in the SM64 hacking forum ? Link
The main reason there is so much Mario 64 activity is because VL Tone made this the offical form for Mario Hacking.
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Posted on 10-31-08 06:02:12 PM, in Super Mario 64 DS discoveries Link
This is probably a dumb question, but since Tile Molester can decode the graphics, why not use it to help decode the graphics?
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Posted on 11-01-08 12:28:06 PM, in Object Solidity (last edited by Stevoisiak at 11-01-08 12:28 PM) Link
The tower colision is part of the terrain, not part of the object. This was most likely another trick nintendo did to save memory. Another object that does the same thing is the spining circle in Lethal Lava Land.

Edit: Meissan may be able to help you. He knows how to do this kind of stuff,
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Posted on 11-01-08 12:32:01 PM, in SM64 Music Editing Link
Originally posted by messiaen
Eventually I want to try some very limited MIDI importer, the problem is condensating "Note On + Note Offs" commands into the Mario 64 format.

So, in other words, theres a problem with being able to tell when a note starts or ends? And also, for now, why not try something simpler, like a Mario Kart 64/Super Mario 64/Wave Race/Super Mario 64 DS music importer? You said the formats were extremely similar
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Posted on 11-01-08 01:00:52 PM, in Super Mario 64 DS discoveries Link
Originally posted by wowfunhappy
I've tried to do something similarity in the past- replace the "Castle_main" (Inside Castle, probably) stage with the "Koopa_1_map", or something similar (Bowser in the Dark World, probably). When ever I do so, when I go to test the game, the game starts and I can see the main menu and play minigames, but as soon as I choose adventure and load a file or start a new game, I get the white screen of death.



Well, I see a few reasons why you may have had trouble.

1. He used the test level, which is accesable by code, so messing with it probably doesn't affect the game too much
2. Maybe certain objects crashed it. Like The paintings in the castle
3. Could it have been the outside castle, where you start the game that you edited?
4. Or, maybe you just did something wrong. Rom hacking is a pretty comlex thing after all.
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Posted on 11-01-08 01:14:22 PM, in Original NSMB Hacking Thread (Archived) (last edited by Stevoisiak at 11-01-08 03:00 PM) Link
Originally posted by Mega-Mario
does anyone know where I could find a video showing a NSMB VS multiplayer beta ? It seems some objects are missing in these unused multi-player levels.


Do you mean the beta levels, or the beta video where there is adventure co-op. (Yeah, there was origionaly adventure co-op. Why it was removed, I have no clue.

Treeki found and made usable the beta levels first.

http://jul.rustedlogic.net/thread.php?id=2237

The beta multiplayer is shown below. (Has not been found in final version of game)




Why they took this out, I have no clue. Annoyingly, they did the same thing in Super Mario 64 DS.
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Posted on 11-01-08 01:55:44 PM, in Super Mario 64 DS discoveries Link
Originally posted by Sonicandtails
Originally posted by Stevoisiak
Originally posted by wowfunhappy
I've tried to do something similarity in the past- replace the "Castle_main" (Inside Castle, probably) stage with the "Koopa_1_map", or something similar (Bowser in the Dark World, probably). When ever I do so, when I go to test the game, the game starts and I can see the main menu and play minigames, but as soon as I choose adventure and load a file or start a new game, I get the white screen of death.



Well, I see a few reasons why you may have had trouble.

1. He used the test level, which is accesable by code, so messing with it probably doesn't affect the game too much
2. Maybe certain objects crashed it. Like The paintings in the castle
3. Could it have been the outside castle, where you start the game that you edited?
4. Or, maybe you just did something wrong. Rom hacking is a pretty comlex thing after all.

Or he used something like ndstool instead of nitroexplorer which tends to blow up pointers.

That would fall under #4 I believe. There are plenty of things that can go wrong in ROM hacking. These things weren't designed to be played around with.
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Posted on 11-01-08 02:58:38 PM, in SM64 Music Editing Link
Originally posted by messiaen
The problem is converting a track which uses simultaneous notes, that is easy to do in MIDI but a pain in the Mario64 format. That is, at least to my very limited programming experience, I don't understand yet more complex data represations which might be needed for such tasks.


Ohhh, so in other words you can't find an automated way to have two notes play at once!

Originally posted by messiaen

I was just experimenting some stuff and got another very important command! As stated in my WIP music format specification, there are three ranges of "playnote" events, which are alternated to get smaller music data (I guess an analogy could be drawn between this and the vADPCM format used for sounds, which compresses based on a 'table' of predictors to get optimum results).

Each of these ranges covers only 0x40 bytes, as oposed to the 0x7F (127) possible notes of a MIDI event (pretty much all the human high and low frequency hearing thresholds).

Anyway, all of this is to say that command 0xC2 is the tranposition factor (in semitones), usually used as mutiples of 0x0C (12 semitones, that is, an octave). It's needed if you want higher/lower notes than the usual range. The param read is just one byte.


Uhhh, in English? All Im getting from this is you found a way to edit pitch using a smaller amount of data.
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Jul - Posts by Stevoisiak






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.

33 database queries, 43 query cache hits.
Query execution time:  0.034792 seconds
Script execution time:  0.072349 seconds
Total render time:  0.107141 seconds


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line 221 column 162 - Warning: <img> lacks "alt" attribute
line 228 column 15 - Warning: <img> lacks "alt" attribute
line 231 column 11 - Warning: <table> lacks "summary" attribute
line 237 column 334 - Warning: <img> proprietary attribute value "absmiddle"
line 237 column 334 - Warning: <img> lacks "alt" attribute
line 243 column 9 - Warning: <table> lacks "summary" attribute
line 247 column 22 - Warning: <img> lacks "alt" attribute
line 247 column 63 - Warning: <img> lacks "alt" attribute
line 247 column 112 - Warning: <img> lacks "alt" attribute
line 247 column 162 - Warning: <img> lacks "alt" attribute
line 254 column 15 - Warning: <img> lacks "alt" attribute
line 257 column 11 - Warning: <table> lacks "summary" attribute
line 267 column 9 - Warning: <table> lacks "summary" attribute
line 271 column 22 - Warning: <img> lacks "alt" attribute
line 271 column 63 - Warning: <img> lacks "alt" attribute
line 271 column 112 - Warning: <img> lacks "alt" attribute
line 271 column 162 - Warning: <img> lacks "alt" attribute
line 278 column 15 - Warning: <img> lacks "alt" attribute
line 281 column 11 - Warning: <table> lacks "summary" attribute
line 297 column 9 - Warning: <table> lacks "summary" attribute
line 301 column 22 - Warning: <img> lacks "alt" attribute
line 301 column 63 - Warning: <img> lacks "alt" attribute
line 301 column 112 - Warning: <img> lacks "alt" attribute
line 301 column 162 - Warning: <img> lacks "alt" attribute
line 308 column 15 - Warning: <img> lacks "alt" attribute
line 311 column 11 - Warning: <table> lacks "summary" attribute
line 325 column 9 - Warning: <table> lacks "summary" attribute
line 329 column 22 - Warning: <img> lacks "alt" attribute
line 329 column 63 - Warning: <img> lacks "alt" attribute
line 329 column 112 - Warning: <img> lacks "alt" attribute
line 329 column 162 - Warning: <img> lacks "alt" attribute
line 336 column 15 - Warning: <img> lacks "alt" attribute
line 339 column 11 - Warning: <table> lacks "summary" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 356 column 9 - Warning: <table> lacks "summary" attribute
line 360 column 22 - Warning: <img> lacks "alt" attribute
line 360 column 63 - Warning: <img> lacks "alt" attribute
line 360 column 112 - Warning: <img> lacks "alt" attribute
line 360 column 162 - Warning: <img> lacks "alt" attribute
line 367 column 15 - Warning: <img> lacks "alt" attribute
line 370 column 11 - Warning: <table> lacks "summary" attribute
line 378 column 449 - Warning: <img> lacks "alt" attribute
line 382 column 595 - Warning: <img> lacks "alt" attribute
line 382 column 626 - Warning: <img> lacks "alt" attribute
line 392 column 9 - Warning: <table> lacks "summary" attribute
line 396 column 22 - Warning: <img> lacks "alt" attribute
line 396 column 63 - Warning: <img> lacks "alt" attribute
line 396 column 112 - Warning: <img> lacks "alt" attribute
line 396 column 162 - Warning: <img> lacks "alt" attribute
line 403 column 15 - Warning: <img> lacks "alt" attribute
line 406 column 11 - Warning: <table> lacks "summary" attribute
line 416 column 9 - Warning: <table> lacks "summary" attribute
line 420 column 22 - Warning: <img> lacks "alt" attribute
line 420 column 63 - Warning: <img> lacks "alt" attribute
line 420 column 112 - Warning: <img> lacks "alt" attribute
line 420 column 162 - Warning: <img> lacks "alt" attribute
line 427 column 15 - Warning: <img> lacks "alt" attribute
line 430 column 11 - Warning: <table> lacks "summary" attribute
line 438 column 9 - Warning: <table> lacks "summary" attribute
line 442 column 22 - Warning: <img> lacks "alt" attribute
line 442 column 63 - Warning: <img> lacks "alt" attribute
line 442 column 112 - Warning: <img> lacks "alt" attribute
line 442 column 162 - Warning: <img> lacks "alt" attribute
line 449 column 15 - Warning: <img> lacks "alt" attribute
line 452 column 11 - Warning: <table> lacks "summary" attribute
line 460 column 9 - Warning: <table> lacks "summary" attribute
line 464 column 22 - Warning: <img> lacks "alt" attribute
line 464 column 63 - Warning: <img> lacks "alt" attribute
line 464 column 112 - Warning: <img> lacks "alt" attribute
line 464 column 162 - Warning: <img> lacks "alt" attribute
line 471 column 15 - Warning: <img> lacks "alt" attribute
line 474 column 11 - Warning: <table> lacks "summary" attribute
line 482 column 9 - Warning: <table> lacks "summary" attribute
line 486 column 22 - Warning: <img> lacks "alt" attribute
line 486 column 63 - Warning: <img> lacks "alt" attribute
line 486 column 112 - Warning: <img> lacks "alt" attribute
line 486 column 162 - Warning: <img> lacks "alt" attribute
line 493 column 15 - Warning: <img> lacks "alt" attribute
line 496 column 11 - Warning: <table> lacks "summary" attribute
line 506 column 9 - Warning: <table> lacks "summary" attribute
line 510 column 22 - Warning: <img> lacks "alt" attribute
line 510 column 63 - Warning: <img> lacks "alt" attribute
line 510 column 112 - Warning: <img> lacks "alt" attribute
line 510 column 162 - Warning: <img> lacks "alt" attribute
line 517 column 15 - Warning: <img> lacks "alt" attribute
line 520 column 11 - Warning: <table> lacks "summary" attribute
line 529 column 9 - Warning: <table> lacks "summary" attribute
line 533 column 22 - Warning: <img> lacks "alt" attribute
line 533 column 63 - Warning: <img> lacks "alt" attribute
line 533 column 112 - Warning: <img> lacks "alt" attribute
line 533 column 162 - Warning: <img> lacks "alt" attribute
line 540 column 15 - Warning: <img> lacks "alt" attribute
line 543 column 11 - Warning: <table> lacks "summary" attribute
line 559 column 9 - Warning: <table> lacks "summary" attribute
line 563 column 22 - Warning: <img> lacks "alt" attribute
line 563 column 63 - Warning: <img> lacks "alt" attribute
line 563 column 112 - Warning: <img> lacks "alt" attribute
line 563 column 162 - Warning: <img> lacks "alt" attribute
line 570 column 15 - Warning: <img> lacks "alt" attribute
line 573 column 11 - Warning: <table> lacks "summary" attribute
line 593 column 9 - Warning: <table> lacks "summary" attribute
line 597 column 22 - Warning: <img> lacks "alt" attribute
line 597 column 63 - Warning: <img> lacks "alt" attribute
line 597 column 112 - Warning: <img> lacks "alt" attribute
line 597 column 162 - Warning: <img> lacks "alt" attribute
line 604 column 15 - Warning: <img> lacks "alt" attribute
line 607 column 11 - Warning: <table> lacks "summary" attribute
line 625 column 9 - Warning: <table> lacks "summary" attribute
line 629 column 22 - Warning: <img> lacks "alt" attribute
line 629 column 63 - Warning: <img> lacks "alt" attribute
line 629 column 112 - Warning: <img> lacks "alt" attribute
line 629 column 162 - Warning: <img> lacks "alt" attribute
line 636 column 15 - Warning: <img> lacks "alt" attribute
line 639 column 11 - Warning: <table> lacks "summary" attribute
line 354 column 41 - Warning: <table> lacks "summary" attribute
line 661 column 17 - Warning: <table> lacks "summary" attribute
line 663 column 17 - Warning: <table> lacks "summary" attribute
line 669 column 1 - Warning: <img> lacks "alt" attribute
line 670 column 1 - Warning: <img> lacks "alt" attribute
line 671 column 1 - Warning: <img> lacks "alt" attribute
line 678 column 9 - Warning: <table> lacks "summary" attribute
line 680 column 25 - Warning: <img> lacks "alt" attribute
line 710 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 137 - Warning: trimming empty <font>
line 143 column 537 - Warning: trimming empty <font>
line 623 column 15 - Warning: trimming empty <tr>
line 661 column 537 - Warning: trimming empty <font>
line 663 column 137 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 175 column 11 - Warning: <a> cannot copy name attribute to id
line 197 column 11 - Warning: <a> cannot copy name attribute to id
line 219 column 11 - Warning: <a> cannot copy name attribute to id
line 245 column 11 - Warning: <a> cannot copy name attribute to id
line 269 column 11 - Warning: <a> cannot copy name attribute to id
line 299 column 11 - Warning: <a> cannot copy name attribute to id
line 327 column 11 - Warning: <a> cannot copy name attribute to id
line 358 column 11 - Warning: <a> cannot copy name attribute to id
line 394 column 11 - Warning: <a> cannot copy name attribute to id
line 418 column 11 - Warning: <a> cannot copy name attribute to id
line 440 column 11 - Warning: <a> cannot copy name attribute to id
line 462 column 11 - Warning: <a> cannot copy name attribute to id
line 484 column 11 - Warning: <a> cannot copy name attribute to id
line 508 column 11 - Warning: <a> cannot copy name attribute to id
line 531 column 11 - Warning: <a> cannot copy name attribute to id
line 561 column 11 - Warning: <a> cannot copy name attribute to id
line 595 column 11 - Warning: <a> cannot copy name attribute to id
line 627 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
348 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium