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| Jul - Posts by Stevoisiak |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
| Stevoisiak Member Level: 34 Posts: 82/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| I just had a great idea! Would it be possible to add more than 3 key objects using behavior scripts? Or posibly use something like the appearing ligt effect on a door? Or make multiple exit points in a level? (Possibly using the in painting paintings) You could make secret levels like in Super Mario World! |
| Stevoisiak Member Level: 34 Posts: 83/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Keys, as in the keys you get from bowser. They unlock doors. You could make secret areas using them. And for the light effect, the way the light appears for the flying level at a certain number of stars, a door could appear when you get a key, or an alternate exit for a level. |
| Stevoisiak Member Level: 34 Posts: 84/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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So let me compile a newer list list of suggestions (I made one before) and if available, quotes from VL-Tone. -A help button -Turn double textures (Ex: Paintings, peach's portrait) into a single texture Originally posted by VL-Tone -Integrate Text Wrangler into Toad's Tool Originally posted by VL-Tone -Automatically resize oversized textures Originally posted by VL-Tone -Ability to edit colors of objects/characters other than Mario -Change preferences before loading the ROM Originally posted by VL-Tone -Automatic Mario to Luigi/Waluigi/Wario button Originally posted by VL-Tone -Skins for Toads Tool -Make it so no files are left on the host PC if Toad's Tool is run of a flashdrive Originally posted by VL-Tone -Add messiaen's custom objects for Flatworld Battlefield and "Flatworld Lava Land" to Toads Tool -Allow extra text in the game Originally posted by VL-Tone -Make some objects movable Originally posted by VL-Tone -Use High Resolution textures. Originally posted by VL-Tone |
| Stevoisiak Member Level: 34 Posts: 85/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen I meant to say the door appears when you get the alternate exit, but that idea would work. Isn't there a non-opening door in the shack in the snow mountain level. (I cant believe I don't remember the name) |
| Stevoisiak Member Level: 34 Posts: 86/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by weckar Yes, which was what Linkn mentioned, but I don't think he wants a bridge as it looks weird. You can also hang on the ceiling above the outside castle door. |
| Stevoisiak Member Level: 34 Posts: 87/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by GhostMaster3000 Youd need a decoding of each individual game to extend it. When it extends the rom, the moved data needs to be moved to specific places, or it'll just end up as garbage. |
| Stevoisiak Member Level: 34 Posts: 88/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen That means you may be able to make those bonus levels I suggested?? Id love top see a key activate the light to the flying level. |
| Stevoisiak Member Level: 34 Posts: 89/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Yes, but I mean that like the stars trigger a light, maybea different trigger can be used. Plus, having bonus areas in locked doors isnice. Maybe yu can have secret routes in the game that lead to the key. |
| Stevoisiak Member Level: 34 Posts: 90/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| I think it's about time to rename this topic, as it has gone away from discussing why it is hard, and toward discussing how to get it done. |
| Stevoisiak Member Level: 34 Posts: 91/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| A while ago, was looking for a new site to get a Mario 64 ROM (My PC was just rebooted and my old site wouldn't work) and on one of the sites, when I downloaded the zip file, I found multiple roms with weird names. I ignored them for a while thinking id open them in PJ64 later. I found them again, and found that they were very strange. I will be uploading a video on them later, but for now I have 3 photographs of them, each one weirder than the last. I did NOT use any codes for these, or make any modifications. 1. Super Mario 64 (U) (No Cap Hack).z64 ![]() He does not have a cap, as you can see, but it's weird. He gets the same amount of damage as usual, and can pick up caps. When I picked up the metal cap (the only one I tried) the music was on, he could hurt people with 1 touch, but he looked exactly the same. 2. Super Mario 64 (U) (Silver Mario Hack).z64 ![]() He is metal Mario, and has the footstep noice and everything, but unlike the regular metal Mario, he cannot go through the underwater door. I did not try the regular door, so I don't know if the music would play. (It didn't play outside, as usual, since he started with the cap) 3. Super Mario 64 (U) (Enable Hidden Scroller Hack).z64 ![]() Perhaps the weirdest of all. Reminds me of the debug menu. It makes the words "HELLO N64 WORLD" Appear across the screen. Is will scroll to the left of the screen. Here are two other photos I took. ![]() What they look like in a folder. Note that one has 32 megabytes, one has 1 extra kilobyte, and although you cant see it, one displays as 7.99 MB, but the same amount of Kilobytes as the others. ![]() What Project 64 thinks if them. As you will see, some roms can not be identified, while the others are versions. The fact that more than one kind of rom was used confuses me. I do not remember the place I got the roms, uploading them would be illegal, and because of the different rom types, file sizes, and how some are not identifyable by PJ64 (similar to extended roms), I so not think a PPF patch would work. I may be able to email them however, for those who really want them. Edit: Heres the vid. To lazy to edit it. I bring up the cheats box to prove I am not using gameshark. I put a regular Mario ROM in the folder for a comparison. |
| Stevoisiak Member Level: 34 Posts: 92/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| What interests me though is that they are permanent. Usually, you can not make a gameshark code permanent. |
| Stevoisiak Member Level: 34 Posts: 93/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Burning Mario TT is not the tool you need. TT can only apply individual textures at the same resolution as the game can handle, 32x32. Try rice's plugin. |
| Stevoisiak Member Level: 34 Posts: 94/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Already on its way. http://jul.rustedlogic.net/thread.php?id=2559 |
| Stevoisiak Member Level: 34 Posts: 95/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Well, the 100 coin star behaves slightly differently than a regular star, so I think you need some type of code from the star spawn script. |
| Stevoisiak Member Level: 34 Posts: 96/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Thanks. I may barely understand any of what you guys talk about, but I'm pretty quick to figure things out. If it weren't for that ability, I'd be completely lost. Yoshimans last comment really is pushing it. (something about these behavior jumps using up space and having extra scripts be run) So I'm glad I can help. |
| Stevoisiak Member Level: 34 Posts: 97/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Kles Mediafire aint crummy. It's the best one there is. It got awardeed as one of the "Top 100 Undiscovered Web Sites" by PC Magazine, make regestration optional, never deletes your files, and more. |
| Stevoisiak Member Level: 34 Posts: 98/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| I say for now just release a small seperate app for the importer. (Like you did with the text editor) |
| Stevoisiak Member Level: 34 Posts: 99/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by VL-Tone Yeah, I was thinking that would be a good idea. For now though, maybe TT can just check if there are any model errors and if so, regenerate the file. Or just have a question on startup asking to remake it. |
| Stevoisiak Member Level: 34 Posts: 100/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Actually, if you use level select when first starting a game, and choose a level other than castle grounds, the game will not freeze. I tried it in the aquarium level. Also, can you show me the star door code? I'm verry interested in that. It could also lead to useful things if it's decoded. |
| Stevoisiak Member Level: 34 Posts: 101/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| I say just use codes to get back to where you were. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
| Jul - Posts by Stevoisiak |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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