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| Jul - Posts by Stevoisiak |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
| Stevoisiak Member Level: 34 Posts: 62/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by pikmin 100 Here. I'll explain hoe to do this, even though it has been asked so much it is now a noob question. Although, eceryone is like that at one point. First, download a program to patch roms. Try PPF-o-matic. It was origionally designed for halo, but it works just fine for N64 hacks. Next, download the PPF Patch. Now, you must have an unedited extended SM64 rom. (it can be edited, but it might not work perfectly) Open up PPF-o-matic. Click the disk picture next to "patch" and browse for your patch. For ISO image, do the same thing, except you will have to select "all files" under the file types before you can load the rom. Hit apply, and in a few second you will have a patched rom. |
| Stevoisiak Member Level: 34 Posts: 63/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Ok. Messian, you have done what I have been hoping would happen ever since I saw that video where someone moved the level terrain as a whole object. (Man that sounded weird) Could these newly made objects be implemented automaticly in either the rom extendor or Toad's Tool itself? |
| Stevoisiak Member Level: 34 Posts: 64/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Not what I ment. I meant that video made me think, "Hmm, maybe the terrain objects could be divided into individual physical objects" Which, is what you did. |
| Stevoisiak Member Level: 34 Posts: 65/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Why are the two doors in the front of the castle facing the same way? |
| Stevoisiak Member Level: 34 Posts: 66/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| IDEA! You can have separate objects for different acts, right? Well, why not make slide battlefield Act 2? Each act can be a new path! Edit: If I delete the polygon sheet and have it remake it from this rom, will Toads Tool work with other roms? |
| Stevoisiak Member Level: 34 Posts: 67/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Ok. Also, what about my acts idea? |
| Stevoisiak Member Level: 34 Posts: 68/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Wow! It almost seems like you need a more flexable version of toads tool! You rock! |
| Stevoisiak Member Level: 34 Posts: 69/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by RJWaters2 Why not just use a sliding door then? |
| Stevoisiak Member Level: 34 Posts: 70/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Yeah, but sometimes, as like with the platform, ahhh, never mind. So, I have an idea! I think adding these new objects to the game should be a built in feture with toad's tool. It could be like the flatworld button, except it can add objects to the rom. (Posibly, it could also take care of some objects not working in other levels) |
| Stevoisiak Member Level: 34 Posts: 71/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by blakerobinson2u And even the regular lava it's self? We know a bit about regular water, but what about the water where you loose health, the lava, and the super cold "ice-lava" |
| Stevoisiak Member Level: 34 Posts: 72/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen No you didn't. You said that I should back up my Polygon file. I also said,
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| Stevoisiak Member Level: 34 Posts: 73/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| I still dont get what makes flatworld "edit-friendly." Everything uses the same game coding, what makes flatword's coding different? |
| Stevoisiak Member Level: 34 Posts: 74/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| So let me check out the ideas so far. 1. Run-away stars 2. Multiple area levels 3. Seasons in a level 4. Camera freeze minigames 5. A classic level recreation (Or a new one that looks old school) 6. Use mirrors/glass to keep people in a path or make a maze. 7. Shell surfing 8. Huge yoshi race involving flying, beating bosses, ect. |
| Stevoisiak Member Level: 34 Posts: 75/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Fuzzyfreak 1. Why not intrigrate ASM editing into Toad's Tool? 2. I've been trying to learn ASM for a while, but don't know where to start. 3. With all these complex features and things, a developers version of TT could be made. One that will add to the pollygon data if necesary, sacrifise user-friendliness for new features, an ability to desplay coding on behavior scripts, ect. 4. Watch what you say, there are some noobs who might be. |
| Stevoisiak Member Level: 34 Posts: 76/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Sweet! Also, I have an idea. How about using a 2.5 D styled level! You could use objects like walls to keep on a single path, create splits in the level, have certain areas in 3D (sorta like in Super Mario Galaxy how they have some 2D area's that may circle around, turn, go up, or stay stright, while having fully 3D area's too), and create one way boss battles! |
| Stevoisiak Member Level: 34 Posts: 77/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by yoshiman You mean yoshi cant go in water. If he touches a wall, its bye bye. |
| Stevoisiak Member Level: 34 Posts: 78/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| You ought to combine your hacking skills with others mod creating knowledge, (EX: Me-me, Bonifarz, RJwaters2) to create the ultamate hack! Also, nice idea with the mountain idea machead. |
| Stevoisiak Member Level: 34 Posts: 79/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by machead253 Actually, that might be a good video idea. Still, it's kind of obvious you could do it with king bomb omb and bowser. If you can play as bowser and race the bomb omb king, you can make them toads. |
| Stevoisiak Member Level: 34 Posts: 80/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Apparently, VL-Tone isn't the only one with size modifier hacks. Others ave hacked Mario's size, many based on Yoshielectron's codes. http://www.youtube.com/watch?v=3o7-iCAQslY http://www.youtube.com/watch?v=OVewOHZ7ZjQ Some of these hacks used gameshark, other's don't tell how they did it, and some even claim their hacks as real. Check it out. http://www.youtube.com/watch?v=U3mKp8uIhRA http://www.youtube.com/watch?v=Pj7amVf_9wc http://www.youtube.com/watch?v=rYDhjytbpMQ http://www.youtube.com/watch?v=kB0-ZN0KvS8 http://www.youtube.com/watch?v=czmyCkN4q4U http://www.youtube.com/watch?v=0eZRIeAzyGk http://www.youtube.com/watch?v=nnXyCFgGu38 http://www.youtube.com/watch?v=CPWgztRlY7w |
| Stevoisiak Member Level: 34 Posts: 81/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by yoshiman I gave credit to you. I said, thanks to Yoshielectron. And yes, an ASM thread seems nice. Also, I still need to know a good place to get started on ASM |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
| Jul - Posts by Stevoisiak |
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