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10-16-14 05:48:51 PM

Jul - Posts by Stevoisiak
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Stevoisiak
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Posted on 04-10-08 05:07:58 PM, in Mod project: Super Mario 128 Link
Originally posted by pikmin 100
(its just too bad i don't know how to get patches to play on my emulator)

Here. I'll explain hoe to do this, even though it has been asked so much it is now a noob question. Although, eceryone is like that at one point. First, download a program to patch roms. Try PPF-o-matic. It was origionally designed for halo, but it works just fine for N64 hacks. Next, download the PPF Patch. Now, you must have an unedited extended SM64 rom. (it can be edited, but it might not work perfectly) Open up PPF-o-matic. Click the disk picture next to "patch" and browse for your patch. For ISO image, do the same thing, except you will have to select "all files" under the file types before you can load the rom. Hit apply, and in a few second you will have a patched rom.
Stevoisiak
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Posted on 04-10-08 05:17:39 PM, in FlatWorld Battlefield, Take Two (New flat empty level template! TT64 v0.5.98b!) Link
Ok. Messian, you have done what I have been hoping would happen ever since I saw that video where someone moved the level terrain as a whole object. (Man that sounded weird) Could these newly made objects be implemented automaticly in either the rom extendor or Toad's Tool itself?
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Posted on 04-21-08 01:51:02 PM, in FlatWorld Battlefield, Take Two (New flat empty level template! TT64 v0.5.98b!) Link
Originally posted by messiaen
Uh, perhaps you missed this?

This is the concept of "Platform Battlefield", a empty level (it contains no terrain like Flatworld, just death at the bottom of the level) where you can move solid custom objects around. See more in the dedicated thread.

--

Edit: Indeed there is a command the scales collision data! Check out the Behavior thread

Edit2: Also, I have been experiment with the 0x20 Geo Layout command, and indeed it determines drawing distance (how close you need to get to the object so that it is drawn). The range of values are 0000 - 07FF. Anything beyond hex 8000 (dec 32768) will make the object invisible (probably some negative/positive values issue).


Not what I ment. I meant that video made me think, "Hmm, maybe the terrain objects could be divided into individual physical objects" Which, is what you did.
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Posted on 04-21-08 01:58:21 PM, in Mod project: Super Mario 128 Link
Why are the two doors in the front of the castle facing the same way?
Stevoisiak
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Posted on 04-21-08 02:01:10 PM, in Experimental Platform Battlefield v0.4 RELEASED (Mac patch included) (last edited by Stevoisiak at 04-21-08 02:10 PM) Link
IDEA! You can have separate objects for different acts, right? Well, why not make slide battlefield Act 2? Each act can be a new path!

Edit: If I delete the polygon sheet and have it remake it from this rom, will Toads Tool work with other roms?
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Posted on 04-24-08 02:24:31 PM, in Experimental Platform Battlefield v0.4 RELEASED (Mac patch included) (last edited by Stevoisiak at 04-24-08 02:27 PM) Link
Originally posted by messiaen
vinnyboiler: I uploaded a video, check the first post.

Stevoisiak: The file you are going to delete is only used by TT64 when opening FlatWorld. You still will be able to load non-Flatworld enabled ROMs, but if you open a fresh Flatworld ROM, you may have problems viewing the geometry. So, keep a copy of the original file. Maybe it is a good idea to also keep backups of the "label files", which are updated because of the new 3d objects/behaviors in my level.


Ok. Also, what about my acts idea?
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Posted on 04-24-08 02:34:23 PM, in FlatWorld Battlefield, Take Two (New flat empty level template! TT64 v0.5.98b!) Link
Wow! It almost seems like you need a more flexable version of toads tool! You rock!
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Posted on 04-24-08 04:15:10 PM, in Mod project: Super Mario 128 Link
Originally posted by RJWaters2
By facing the same way, I can have them both lead to the same place (and be on the correct side of the door) with only using up one warp destination. Trick I use to free up a warp, useful for putting 3 levels in the castle grounds.


Why not just use a sliding door then?
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Posted on 04-25-08 11:42:06 AM, in FlatWorld Battlefield, Take Two (New flat empty level template! TT64 v0.5.98b!) Link
Originally posted by messiaen
TT64 is already a very flexible and powerful tool, and Flatworld Battlefield gives you a lot of freedom to experiment and learn.


Yeah, but sometimes, as like with the platform, ahhh, never mind. So, I have an idea! I think adding these new objects to the game should be a built in feture with toad's tool. It could be like the flatworld button, except it can add objects to the rom. (Posibly, it could also take care of some objects not working in other levels)
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Posted on 04-25-08 11:44:08 AM, in SM64 Water Hex Hacking (Geeky stuff) Link
Originally posted by blakerobinson2u
or the ice by the ice bully- it acts like lava but mario says "ha ha ha ha haaaa" in stead of "hot hot hot hot hot"

And even the regular lava it's self? We know a bit about regular water, but what about the water where you loose health, the lava, and the super cold "ice-lava"
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Posted on 04-26-08 12:49:45 PM, in Experimental Platform Battlefield v0.4 RELEASED (Mac patch included) Link
Originally posted by messiaen
I already explained that, please let's not get in circles (in this and other topics).

No you didn't. You said that I should back up my Polygon file. I also said,

IDEA! You can have separate objects for different acts, right? Well, why not make slide battlefield Act 2? Each act can be a new path!
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Posted on 04-27-08 02:23:34 PM, in SM64 Water Hex Hacking (Geeky stuff) Link
I still dont get what makes flatworld "edit-friendly." Everything uses the same game coding, what makes flatword's coding different?
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Posted on 05-10-08 01:06:41 PM, in Brainstorming ideas for Mushroom Battlefield Link
So let me check out the ideas so far.

1. Run-away stars
2. Multiple area levels
3. Seasons in a level
4. Camera freeze minigames
5. A classic level recreation (Or a new one that looks old school)
6. Use mirrors/glass to keep people in a path or make a maze.
7. Shell surfing
8. Huge yoshi race involving flying, beating bosses, ect.
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Posted on 05-13-08 05:04:08 PM, in Behaviour Scripts Link
Originally posted by Fuzzyfreak
Originally posted by yoshiman
Modifing or adding new behaviours could only be done by those who know ASM so that would not be a good idea to integrate into TT64. Certainly choosing which 0x0c calls are used would allow for the custom behaviours using the existing coding.

Well I was thinking about some simpler things like adding new contents for the ! box. But yeah, why not learn ASM? I understand it's harder than SMW ASM, but it's definitely possible. And none of us are complete morons, are we?

1. Why not intrigrate ASM editing into Toad's Tool?
2. I've been trying to learn ASM for a while, but don't know where to start.
3. With all these complex features and things, a developers version of TT could be made. One that will add to the pollygon data if necesary, sacrifise user-friendliness for new features, an ability to desplay coding on behavior scripts, ect.
4. Watch what you say, there are some noobs who might be.
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Posted on 05-13-08 05:09:49 PM, in Brainstorming ideas for Mushroom Battlefield Link
Sweet! Also, I have an idea. How about using a 2.5 D styled level! You could use objects like walls to keep on a single path, create splits in the level, have certain areas in 3D (sorta like in Super Mario Galaxy how they have some 2D area's that may circle around, turn, go up, or stay stright, while having fully 3D area's too), and create one way boss battles!
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Posted on 05-14-08 07:16:50 PM, in Editing the RAM objects Link
Originally posted by yoshiman
I've already done a code to ride Yoshi but there are problems with it:

(1) Mario's animation needs correcting
(2) Yoshi shouldn't spin around when not riding (easily fixed with ASM patch)
(3) If Yoshi touches water it's bye, bye

Of course, ideally we need a new behaviour for a ridable Yoshi but we could base it on the Koopa shell.

James S.

You mean yoshi cant go in water. If he touches a wall, its bye bye.
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Posted on 05-18-08 05:18:42 PM, in Brainstorming ideas for Mushroom Battlefield Link
You ought to combine your hacking skills with others mod creating knowledge, (EX: Me-me, Bonifarz, RJwaters2) to create the ultamate hack! Also, nice idea with the mountain idea machead.
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Posted on 05-18-08 05:21:27 PM, in Behaviour Scripts Link
Originally posted by machead253
Just wondering but could you give a toad behavior to something like bowser or king bomb-omb or would it crash the game.


Actually, that might be a good video idea. Still, it's kind of obvious you could do it with king bomb omb and bowser. If you can play as bowser and race the bomb omb king, you can make them toads.
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Posted on 05-18-08 06:17:59 PM, in The size hacking craze Link
Apparently, VL-Tone isn't the only one with size modifier hacks. Others ave hacked Mario's size, many based on Yoshielectron's codes.

http://www.youtube.com/watch?v=3o7-iCAQslY
http://www.youtube.com/watch?v=OVewOHZ7ZjQ

Some of these hacks used gameshark, other's don't tell how they did it, and some even claim their hacks as real. Check it out.

http://www.youtube.com/watch?v=U3mKp8uIhRA
http://www.youtube.com/watch?v=Pj7amVf_9wc
http://www.youtube.com/watch?v=rYDhjytbpMQ
http://www.youtube.com/watch?v=kB0-ZN0KvS8
http://www.youtube.com/watch?v=czmyCkN4q4U
http://www.youtube.com/watch?v=0eZRIeAzyGk
http://www.youtube.com/watch?v=nnXyCFgGu38
http://www.youtube.com/watch?v=CPWgztRlY7w
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Posted on 05-18-08 09:24:40 PM, in The size hacking craze Link
Originally posted by yoshiman
Thanks to me looking at the coding to do the size mod hacks like Luigi size Mario; surely an ASM thread would be a good idea?

James S.

I gave credit to you. I said, thanks to Yoshielectron. And yes, an ASM thread seems nice. Also, I still need to know a good place to get started on ASM
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Jul - Posts by Stevoisiak






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon

28 database queries, 49 query cache hits.
Query execution time:  0.037376 seconds
Script execution time:  0.080544 seconds
Total render time:  0.117921 seconds


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line 239 column 15 - Warning: <img> lacks "alt" attribute
line 242 column 11 - Warning: <table> lacks "summary" attribute
line 250 column 9 - Warning: <table> lacks "summary" attribute
line 254 column 22 - Warning: <img> lacks "alt" attribute
line 254 column 63 - Warning: <img> lacks "alt" attribute
line 254 column 112 - Warning: <img> lacks "alt" attribute
line 254 column 162 - Warning: <img> lacks "alt" attribute
line 261 column 15 - Warning: <img> lacks "alt" attribute
line 264 column 11 - Warning: <table> lacks "summary" attribute
line 274 column 9 - Warning: <table> lacks "summary" attribute
line 278 column 22 - Warning: <img> lacks "alt" attribute
line 278 column 63 - Warning: <img> lacks "alt" attribute
line 278 column 112 - Warning: <img> lacks "alt" attribute
line 278 column 162 - Warning: <img> lacks "alt" attribute
line 285 column 15 - Warning: <img> lacks "alt" attribute
line 288 column 11 - Warning: <table> lacks "summary" attribute
line 300 column 9 - Warning: <table> lacks "summary" attribute
line 304 column 22 - Warning: <img> lacks "alt" attribute
line 304 column 63 - Warning: <img> lacks "alt" attribute
line 304 column 112 - Warning: <img> lacks "alt" attribute
line 304 column 162 - Warning: <img> lacks "alt" attribute
line 311 column 15 - Warning: <img> lacks "alt" attribute
line 314 column 11 - Warning: <table> lacks "summary" attribute
line 322 column 9 - Warning: <table> lacks "summary" attribute
line 326 column 22 - Warning: <img> lacks "alt" attribute
line 326 column 63 - Warning: <img> lacks "alt" attribute
line 326 column 112 - Warning: <img> lacks "alt" attribute
line 326 column 162 - Warning: <img> lacks "alt" attribute
line 333 column 15 - Warning: <img> lacks "alt" attribute
line 336 column 11 - Warning: <table> lacks "summary" attribute
line 346 column 9 - Warning: <table> lacks "summary" attribute
line 350 column 22 - Warning: <img> lacks "alt" attribute
line 350 column 63 - Warning: <img> lacks "alt" attribute
line 350 column 112 - Warning: <img> lacks "alt" attribute
line 350 column 162 - Warning: <img> lacks "alt" attribute
line 357 column 15 - Warning: <img> lacks "alt" attribute
line 360 column 11 - Warning: <table> lacks "summary" attribute
line 370 column 9 - Warning: <table> lacks "summary" attribute
line 374 column 22 - Warning: <img> lacks "alt" attribute
line 374 column 63 - Warning: <img> lacks "alt" attribute
line 374 column 112 - Warning: <img> lacks "alt" attribute
line 374 column 162 - Warning: <img> lacks "alt" attribute
line 381 column 15 - Warning: <img> lacks "alt" attribute
line 384 column 11 - Warning: <table> lacks "summary" attribute
line 393 column 9 - Warning: <table> lacks "summary" attribute
line 397 column 22 - Warning: <img> lacks "alt" attribute
line 397 column 63 - Warning: <img> lacks "alt" attribute
line 397 column 112 - Warning: <img> lacks "alt" attribute
line 397 column 162 - Warning: <img> lacks "alt" attribute
line 404 column 15 - Warning: <img> lacks "alt" attribute
line 407 column 11 - Warning: <table> lacks "summary" attribute
line 417 column 9 - Warning: <table> lacks "summary" attribute
line 421 column 22 - Warning: <img> lacks "alt" attribute
line 421 column 63 - Warning: <img> lacks "alt" attribute
line 421 column 112 - Warning: <img> lacks "alt" attribute
line 421 column 162 - Warning: <img> lacks "alt" attribute
line 428 column 15 - Warning: <img> lacks "alt" attribute
line 431 column 11 - Warning: <table> lacks "summary" attribute
line 439 column 9 - Warning: <table> lacks "summary" attribute
line 443 column 22 - Warning: <img> lacks "alt" attribute
line 443 column 63 - Warning: <img> lacks "alt" attribute
line 443 column 112 - Warning: <img> lacks "alt" attribute
line 443 column 162 - Warning: <img> lacks "alt" attribute
line 450 column 15 - Warning: <img> lacks "alt" attribute
line 453 column 11 - Warning: <table> lacks "summary" attribute
line 470 column 9 - Warning: <table> lacks "summary" attribute
line 474 column 22 - Warning: <img> lacks "alt" attribute
line 474 column 63 - Warning: <img> lacks "alt" attribute
line 474 column 112 - Warning: <img> lacks "alt" attribute
line 474 column 162 - Warning: <img> lacks "alt" attribute
line 481 column 15 - Warning: <img> lacks "alt" attribute
line 484 column 11 - Warning: <table> lacks "summary" attribute
line 497 column 9 - Warning: <table> lacks "summary" attribute
line 501 column 22 - Warning: <img> lacks "alt" attribute
line 501 column 63 - Warning: <img> lacks "alt" attribute
line 501 column 112 - Warning: <img> lacks "alt" attribute
line 501 column 162 - Warning: <img> lacks "alt" attribute
line 508 column 15 - Warning: <img> lacks "alt" attribute
line 511 column 11 - Warning: <table> lacks "summary" attribute
line 519 column 9 - Warning: <table> lacks "summary" attribute
line 523 column 22 - Warning: <img> lacks "alt" attribute
line 523 column 63 - Warning: <img> lacks "alt" attribute
line 523 column 112 - Warning: <img> lacks "alt" attribute
line 523 column 162 - Warning: <img> lacks "alt" attribute
line 530 column 15 - Warning: <img> lacks "alt" attribute
line 533 column 11 - Warning: <table> lacks "summary" attribute
line 550 column 9 - Warning: <table> lacks "summary" attribute
line 554 column 22 - Warning: <img> lacks "alt" attribute
line 554 column 63 - Warning: <img> lacks "alt" attribute
line 554 column 112 - Warning: <img> lacks "alt" attribute
line 554 column 162 - Warning: <img> lacks "alt" attribute
line 561 column 15 - Warning: <img> lacks "alt" attribute
line 564 column 11 - Warning: <table> lacks "summary" attribute
line 572 column 9 - Warning: <table> lacks "summary" attribute
line 576 column 22 - Warning: <img> lacks "alt" attribute
line 576 column 63 - Warning: <img> lacks "alt" attribute
line 576 column 112 - Warning: <img> lacks "alt" attribute
line 576 column 162 - Warning: <img> lacks "alt" attribute
line 583 column 15 - Warning: <img> lacks "alt" attribute
line 586 column 11 - Warning: <table> lacks "summary" attribute
line 597 column 9 - Warning: <table> lacks "summary" attribute
line 601 column 22 - Warning: <img> lacks "alt" attribute
line 601 column 63 - Warning: <img> lacks "alt" attribute
line 601 column 112 - Warning: <img> lacks "alt" attribute
line 601 column 162 - Warning: <img> lacks "alt" attribute
line 608 column 15 - Warning: <img> lacks "alt" attribute
line 611 column 11 - Warning: <table> lacks "summary" attribute
line 633 column 9 - Warning: <table> lacks "summary" attribute
line 637 column 22 - Warning: <img> lacks "alt" attribute
line 637 column 63 - Warning: <img> lacks "alt" attribute
line 637 column 112 - Warning: <img> lacks "alt" attribute
line 637 column 162 - Warning: <img> lacks "alt" attribute
line 644 column 15 - Warning: <img> lacks "alt" attribute
line 647 column 11 - Warning: <table> lacks "summary" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 660 column 17 - Warning: <table> lacks "summary" attribute
line 662 column 17 - Warning: <table> lacks "summary" attribute
line 668 column 1 - Warning: <img> lacks "alt" attribute
line 669 column 1 - Warning: <img> lacks "alt" attribute
line 670 column 1 - Warning: <img> lacks "alt" attribute
line 677 column 9 - Warning: <table> lacks "summary" attribute
line 679 column 25 - Warning: <img> lacks "alt" attribute
line 709 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 137 - Warning: trimming empty <font>
line 143 column 537 - Warning: trimming empty <font>
line 631 column 15 - Warning: trimming empty <tr>
line 660 column 537 - Warning: trimming empty <font>
line 662 column 137 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 176 column 11 - Warning: <a> cannot copy name attribute to id
line 198 column 11 - Warning: <a> cannot copy name attribute to id
line 230 column 11 - Warning: <a> cannot copy name attribute to id
line 252 column 11 - Warning: <a> cannot copy name attribute to id
line 276 column 11 - Warning: <a> cannot copy name attribute to id
line 302 column 11 - Warning: <a> cannot copy name attribute to id
line 324 column 11 - Warning: <a> cannot copy name attribute to id
line 348 column 11 - Warning: <a> cannot copy name attribute to id
line 372 column 11 - Warning: <a> cannot copy name attribute to id
line 395 column 11 - Warning: <a> cannot copy name attribute to id
line 419 column 11 - Warning: <a> cannot copy name attribute to id
line 441 column 11 - Warning: <a> cannot copy name attribute to id
line 472 column 11 - Warning: <a> cannot copy name attribute to id
line 499 column 11 - Warning: <a> cannot copy name attribute to id
line 521 column 11 - Warning: <a> cannot copy name attribute to id
line 552 column 11 - Warning: <a> cannot copy name attribute to id
line 574 column 11 - Warning: <a> cannot copy name attribute to id
line 599 column 11 - Warning: <a> cannot copy name attribute to id
line 635 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
347 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium