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10-16-14 05:49:01 PM
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Jul - Posts by Stevoisiak
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Stevoisiak
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Posted on 02-13-08 04:56:49 PM, in Nitro Explorer 2 - DS ROM browser/editor Link
So, are these files usable by windows, or are they special formats? I'd like to know if it'll be simple enough to insert a custom image.
Stevoisiak
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Posted on 02-13-08 05:16:16 PM, in Nitro Explorer 2 - DS ROM browser/editor Link
So, what can you DO with this?
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Posted on 02-14-08 08:59:26 PM, in Why a Peach 64 hack is not impossible, but would require a lot of work! Link
Originally posted by yoshiman
I created that code, stickman is a friend of mine; I'm teaching him to hack. You have to understand that I simply use one of the available animations for the object, in this case Yoshi's walking animation.

But Mario has many animations that aren't compatible with other objects without major modifications.

James S.


Really? Cool! How did you switch the animations, how come it's so perfect, and why doesn't it always work so well with the regular code?
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Posted on 02-16-08 07:44:55 PM, in PPF Patcher for Mac? Link
I am using my friends mac to type this, and I just introduced him to Super Mario 64 hacking. Unfortunately, PPF Patcher does not seem to work on a Mac, so he cannot play any hacks. Does anybody ow a good PPF patcher for Mac?
Stevoisiak
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Posted on 02-16-08 07:44:55 PM, in PPF Patcher for Mac? Link
I am using my friends mac to type this, and I just introduced him to Super Mario 64 hacking. Unfortunately, PPF Patcher does not seem to work on a Mac, so he cannot play any hacks. Does anybody ow a good PPF patcher for Mac?
Stevoisiak
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Posted on 02-24-08 11:12:19 AM, in Super Mario and the Staff of Dreams Link
Originally posted by Boing

Is it an invisible floor...?


...Apparently not.



XD!
Stevoisiak
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Posted on 02-24-08 11:15:51 AM, in Nitro Explorer 2 - DS ROM browser/editor Link
Originally posted by Tanks
1) save secret_message.txt

2) change extension to .jpg

Simple...

But that has nothing to do with this topic...

Anyway, nice job on this treeki. Alot faster then the older ones.

If you really wanted to, get an encrypter program! But anyways, can I see an image of the results of using this program?
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Posted on 02-24-08 11:17:50 AM, in Hacking animations Link
Originally posted by RomanianGirl
For the animation of Peach, while adjusting a code to change her hair colour, and testing neighbour values, I was able to tweak her animation slightly (Slightly like in one frame, her arm twitches to the left while clapping her hands) Seems like animation can be editted if you find it with a Hex editor (which will probably do a better job then a line of code) But the problem is which of these values represents what polygon on her, and how do we edit them to get a rotation value we want?


There is a thread on the Peachy 64 project. Can you post an image of the animations there? Id like to see some actual PROOF of it.
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Posted on 02-24-08 01:05:15 PM, in Why a Peach 64 hack is not impossible, but would require a lot of work! (last edited by Stevoisiak at 02-24-08 01:29 PM) Link
Originally posted by RomanianGirl
Well, I was told by Stevoisiak to post my findings here, so I'll begin.

While I was adjusting a Peach hair color changing code (testing neighbour values) I was able to adjust her animation very slightly. During her clap cycle, her right arm twitch to the right (I probably gave it a bad rotation value)
This was only for one line of code, here it is if you wanna give it a try. Load the game, set the "Play as peach" code by James on, then add this code and activate it:

8113823A 5480

This line of code with make her LEFT arm twitch slightly during the clap animation. I luckily was able to screenshot the one frame of animation:



One the left it's the animation changed. As you can see, I probably gave a bad value, as her forearm is strangely rotated backwards. on the right picture, you can see the rest of the animation is unaffected.

I was able to change her entire clap animation, flipping the dress upwards, and giving her arms bad variables and the twitched all over the place. The thing is, her hands still manage to clap when you watch, so of course, my huge line of code was still not getting all of it. I loaded the ending, and Peach was exactly the same, so I do believe her animation was editted.


Relating to this topic: A way to change Martio into Peach would be to find Mario's animation in the ROM, and edit them to be compatible with Peach's polygons. This will prove to be very difficult because:

1. Peach may have more or less polygons than Mario
2. Marios animation data has not been discovered yet
3. There is a lot of animation values that will need to be changed. You would need to know what each hex value does to the Mario polygon, and give it the correct value to make Peach's arm correct. This could be achieved, with our current knowledge, through trial and error.
4. We need to find the variables that load up Mario's model in each level, and change this model to Peach. If this is even possible.

Well, whoever is gonna check into this, I wish you much luck!
(And sorry If I made any grammatical errors or spelling errors... I really don't want to re-read the post sorry)

Interesting. Also, does this mean you CAN change the color of an object other than mario? (Boshi on the roof!) This also reminds me of the updated Yoshi code I posted above that stops yoshi's twitchy leg.
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Posted on 02-24-08 01:10:23 PM, in Nitro Explorer 2 - DS ROM browser/editor Link
Originally posted by Tanks
Originally posted by Stevoisiak
But anyways, can I see an image of the results of using this program?


...

You don't doing anything with images with this... ><

Just forget about this thread. This kind of hacking is out of your league!

All I wanted to do was see an example of what experienced hackers can do with this tool.
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Posted on 02-24-08 02:08:25 PM, in Why a Peach 64 hack is not impossible, but would require a lot of work! Link
Originally posted by RomanianGirl
Originally posted by Stevoisiak

Interesting. Also, does this mean you CAN change the color of an object other than mario? (Boshi on the roof!)


Well, when examining and playing around with the colour change code, yes, if the object is not colored by a texture (For example, the Bob-omb body is a texture, but his feet are polygon yellow. if you find their colour values, you could give him blue or pink feet!)

Boshi on the roof would be totally possible, but I don't know where Yoshi's Polygon color. Here's the code for Peach's hair, it turns it brown:

NTSC:
80132524 0004
8013252C 0004
81132526 0080
8113252E 0078
801344B4 0004
801344BC 0004
811344B6 0080
811344BE 0078

The hair colour code was done by James, so I'm not claiming credit for the color changing.


Yeah, I always wondered why you could only change Mario's colors. I thought about it when I got a giant Yoshi code, which works just like the mario size modifyers. More proof of concept is that if you have the yoshi code on, you wont be a small yoshi by a big yoshi, you become big yoshi!
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Posted on 02-24-08 04:07:20 PM, in Hacking animations Link
Originally posted by Ratchetfan19
Originally posted by Stevoisiak

Here are a few you may like

Warp doors don't work
8133B18E 00AA

Warp Doors close quickly
8133B174 FFFF

Jump 3x Higher (Must reset ROM)
8125273E 3FFF

I also had a code that made the game crash if you went to the castle grounds the game froze. I deleted the code though. Would you like me to locate the code again? Also, I have two DIFFERENT codes that seem to do the EXACT same thing. They're texture codes. Can someone see what the difference between the codes is?

8133B424 1010

8133B424 9910


The warp doors close quickly code you have there is actually the bounce off walls code. However, it may affect doors directly anyway because the values are so close together. As for the texture codes, these types of codes seem to only affect what texture set is mapped to the level geometry. I'm guessing it changes values in the level script. If you change a value, it will either map another texture set or will map "garbage bytes" (the random colors, sometimes flashing if variable RAM values are mapped). If only minute changes are made to the value, textures are still mapped in blocks and no garbage bytes are seen between textures.

If you find those textures in the ROM it's likely you will see garbage bytes, proving that a stream of data from a starting location to an ending location isn't mapped. Whatever system this code modifies seems to know where to start and stop mapping textures.


Hey rachetfan! Havent seen you in a while. Thanks for explaining, but someone else already explained it in a less technical way.
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Posted on 03-04-08 05:58:44 PM, in Why a Peach 64 hack is not impossible, but would require a lot of work! Link
Originally posted by yoshiman
Yes, that's exactly the problem I had, there are a LOT of variables just for 1 frame of animation. It would require too many codes to edit just one animation so it would require a ROM hack.

And not all of Mario is a simple colour, the 'M' on his cap is a texture and so are his sideburns.

James S.

Yeah, I know that. I meant stuff OTHER than mario, like yoshi's skin, the 3D Mario, the Super Mario 64 lettering, ect.
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Posted on 03-04-08 06:09:16 PM, in Nitro Explorer 2 - DS ROM browser/editor Link
Originally posted by Erika
Um, an experienced hacker can extract files out of the rom with this program. I don't think you need a screenshot of that. Really just listen to Tanks and forget about this thread

Wait a minute. I think I get it. It can help hackers to focus in on an individual file so they can try to decode it.
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Posted on 03-07-08 04:27:44 PM, in Why a Peach 64 hack is not impossible, but would require a lot of work! Link
Originally posted by yoshiman
Yes, you can change the colour of any object but I'm still looking for Yoshi's poly data in the RAM.

James S.

I have a code that makes yoshi giant. Would that help?
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Posted on 03-14-08 12:19:09 PM, in Alternate extender for Super Mario 64 Link
What is the difference between this extender and VL-Tones extender, and why use this one?
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Posted on 03-26-08 06:13:54 PM, in Why a Peach 64 hack is not impossible, but would require a lot of work! Link
Id say this is about the time where I let the guys who know what they're doing take over.
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Posted on 03-26-08 06:27:29 PM, in FlatWorld Battlefield, Take Two (New flat empty level template! TT64 v0.5.98b!) (last edited by Stevoisiak at 03-26-08 06:27 PM) Link
Hey, messiaen. With those kinds of hacking skills, ever consider making your own game hack for people to play? And if you cant create a creative enough hack, maybe you can be of help to someone else! Also, VL-Tone, I am still wondering about that spiral you created in your vid. Also, I have an idea. Would it be possible to cut out a peice of land, like the floating island in the sky for instance, and turn it into a moveable object? Or maybe that giant spiral you made.
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Posted on 03-26-08 06:42:31 PM, in Japanese TT64 site (last edited by Stevoisiak at 03-26-08 06:52 PM) Link
Sorry if I'm bumping, but I have an idea! Does the japaneese site have PM's? If so, maybe we can use an online translator to send them a message asking thinks like how to use EXE files, or if they can upload their videos to youtube! After all, there are multiple versions of youtube for different languages. I'll post with a link to the japanese youtube in a sec.

Edit: done! http://jp.youtube.com/
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Posted on 03-26-08 07:57:53 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Originally posted by NintendoMasters
Originally posted by GlitchMasterLink
My Super Mario 64 Edit- http://www.megaupload.com/?d=86GHEC8N

I will Upload Pics of it When I get them Theres a Video in the File
Though!

That file size is WAY too large.
Why dont you use a PPF Patch? The file size for those is normally about 50kb. Thats a LOT smaller than what you have now.
If you dont know how to create a PPF Patch then see the PPF Patch thread.

EDIT: I'm also starting a new texture project called "Castle Bleck 64". (You can guess how im doing this.) It's not finished yet but heres some screens:



EDIT2: Finally i managed to get Count Bleck on the outside of the castle.



SmashToPieces was doing a hack like this. It was a full level edit. However, his PC just crashed, now the project is gone.
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Jul - Posts by Stevoisiak






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.

31 database queries, 46 query cache hits.
Query execution time:  0.048011 seconds
Script execution time:  0.083695 seconds
Total render time:  0.131706 seconds


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line 141 column 17 - Warning: <table> lacks "summary" attribute
line 143 column 17 - Warning: <table> lacks "summary" attribute
line 151 column 9 - Warning: <table> lacks "summary" attribute
line 155 column 22 - Warning: <img> lacks "alt" attribute
line 155 column 63 - Warning: <img> lacks "alt" attribute
line 155 column 112 - Warning: <img> lacks "alt" attribute
line 155 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 15 - Warning: <img> lacks "alt" attribute
line 165 column 11 - Warning: <table> lacks "summary" attribute
line 173 column 9 - Warning: <table> lacks "summary" attribute
line 177 column 22 - Warning: <img> lacks "alt" attribute
line 177 column 63 - Warning: <img> lacks "alt" attribute
line 177 column 112 - Warning: <img> lacks "alt" attribute
line 177 column 162 - Warning: <img> lacks "alt" attribute
line 184 column 15 - Warning: <img> lacks "alt" attribute
line 187 column 11 - Warning: <table> lacks "summary" attribute
line 195 column 9 - Warning: <table> lacks "summary" attribute
line 199 column 22 - Warning: <img> lacks "alt" attribute
line 199 column 63 - Warning: <img> lacks "alt" attribute
line 199 column 112 - Warning: <img> lacks "alt" attribute
line 199 column 162 - Warning: <img> lacks "alt" attribute
line 206 column 15 - Warning: <img> lacks "alt" attribute
line 209 column 11 - Warning: <table> lacks "summary" attribute
line 223 column 9 - Warning: <table> lacks "summary" attribute
line 227 column 22 - Warning: <img> lacks "alt" attribute
line 227 column 63 - Warning: <img> lacks "alt" attribute
line 227 column 112 - Warning: <img> lacks "alt" attribute
line 227 column 162 - Warning: <img> lacks "alt" attribute
line 234 column 15 - Warning: <img> lacks "alt" attribute
line 237 column 11 - Warning: <table> lacks "summary" attribute
line 245 column 9 - Warning: <table> lacks "summary" attribute
line 249 column 22 - Warning: <img> lacks "alt" attribute
line 249 column 63 - Warning: <img> lacks "alt" attribute
line 249 column 112 - Warning: <img> lacks "alt" attribute
line 249 column 162 - Warning: <img> lacks "alt" attribute
line 256 column 15 - Warning: <img> lacks "alt" attribute
line 259 column 11 - Warning: <table> lacks "summary" attribute
line 267 column 9 - Warning: <table> lacks "summary" attribute
line 271 column 22 - Warning: <img> lacks "alt" attribute
line 271 column 63 - Warning: <img> lacks "alt" attribute
line 271 column 112 - Warning: <img> lacks "alt" attribute
line 271 column 162 - Warning: <img> lacks "alt" attribute
line 278 column 15 - Warning: <img> lacks "alt" attribute
line 281 column 11 - Warning: <table> lacks "summary" attribute
line 285 column 147 - Warning: <img> lacks "alt" attribute
line 288 column 281 - Warning: <img> lacks "alt" attribute
line 296 column 9 - Warning: <table> lacks "summary" attribute
line 300 column 22 - Warning: <img> lacks "alt" attribute
line 300 column 63 - Warning: <img> lacks "alt" attribute
line 300 column 112 - Warning: <img> lacks "alt" attribute
line 300 column 162 - Warning: <img> lacks "alt" attribute
line 307 column 15 - Warning: <img> lacks "alt" attribute
line 310 column 11 - Warning: <table> lacks "summary" attribute
line 327 column 9 - Warning: <table> lacks "summary" attribute
line 331 column 22 - Warning: <img> lacks "alt" attribute
line 331 column 63 - Warning: <img> lacks "alt" attribute
line 331 column 112 - Warning: <img> lacks "alt" attribute
line 331 column 162 - Warning: <img> lacks "alt" attribute
line 338 column 15 - Warning: <img> lacks "alt" attribute
line 341 column 11 - Warning: <table> lacks "summary" attribute
line 351 column 9 - Warning: <table> lacks "summary" attribute
line 355 column 22 - Warning: <img> lacks "alt" attribute
line 355 column 63 - Warning: <img> lacks "alt" attribute
line 355 column 112 - Warning: <img> lacks "alt" attribute
line 355 column 162 - Warning: <img> lacks "alt" attribute
line 362 column 15 - Warning: <img> lacks "alt" attribute
line 365 column 11 - Warning: <table> lacks "summary" attribute
line 378 column 816 - Warning: <img> lacks "alt" attribute
line 398 column 9 - Warning: <table> lacks "summary" attribute
line 402 column 22 - Warning: <img> lacks "alt" attribute
line 402 column 63 - Warning: <img> lacks "alt" attribute
line 402 column 112 - Warning: <img> lacks "alt" attribute
line 402 column 162 - Warning: <img> lacks "alt" attribute
line 409 column 15 - Warning: <img> lacks "alt" attribute
line 412 column 11 - Warning: <table> lacks "summary" attribute
line 427 column 9 - Warning: <table> lacks "summary" attribute
line 431 column 22 - Warning: <img> lacks "alt" attribute
line 431 column 63 - Warning: <img> lacks "alt" attribute
line 431 column 112 - Warning: <img> lacks "alt" attribute
line 431 column 162 - Warning: <img> lacks "alt" attribute
line 438 column 15 - Warning: <img> lacks "alt" attribute
line 441 column 11 - Warning: <table> lacks "summary" attribute
line 468 column 9 - Warning: <table> lacks "summary" attribute
line 472 column 22 - Warning: <img> lacks "alt" attribute
line 472 column 63 - Warning: <img> lacks "alt" attribute
line 472 column 112 - Warning: <img> lacks "alt" attribute
line 472 column 162 - Warning: <img> lacks "alt" attribute
line 479 column 15 - Warning: <img> lacks "alt" attribute
line 482 column 11 - Warning: <table> lacks "summary" attribute
line 513 column 9 - Warning: <table> lacks "summary" attribute
line 517 column 22 - Warning: <img> lacks "alt" attribute
line 517 column 63 - Warning: <img> lacks "alt" attribute
line 517 column 112 - Warning: <img> lacks "alt" attribute
line 517 column 162 - Warning: <img> lacks "alt" attribute
line 524 column 15 - Warning: <img> lacks "alt" attribute
line 527 column 11 - Warning: <table> lacks "summary" attribute
line 540 column 9 - Warning: <table> lacks "summary" attribute
line 544 column 22 - Warning: <img> lacks "alt" attribute
line 544 column 63 - Warning: <img> lacks "alt" attribute
line 544 column 112 - Warning: <img> lacks "alt" attribute
line 544 column 162 - Warning: <img> lacks "alt" attribute
line 551 column 15 - Warning: <img> lacks "alt" attribute
line 554 column 11 - Warning: <table> lacks "summary" attribute
line 558 column 327 - Warning: <img> proprietary attribute value "absmiddle"
line 558 column 327 - Warning: <img> lacks "alt" attribute
line 563 column 9 - Warning: <table> lacks "summary" attribute
line 567 column 22 - Warning: <img> lacks "alt" attribute
line 567 column 63 - Warning: <img> lacks "alt" attribute
line 567 column 112 - Warning: <img> lacks "alt" attribute
line 567 column 162 - Warning: <img> lacks "alt" attribute
line 574 column 15 - Warning: <img> lacks "alt" attribute
line 577 column 11 - Warning: <table> lacks "summary" attribute
line 588 column 9 - Warning: <table> lacks "summary" attribute
line 592 column 22 - Warning: <img> lacks "alt" attribute
line 592 column 63 - Warning: <img> lacks "alt" attribute
line 592 column 112 - Warning: <img> lacks "alt" attribute
line 592 column 162 - Warning: <img> lacks "alt" attribute
line 599 column 15 - Warning: <img> lacks "alt" attribute
line 602 column 11 - Warning: <table> lacks "summary" attribute
line 610 column 9 - Warning: <table> lacks "summary" attribute
line 614 column 22 - Warning: <img> lacks "alt" attribute
line 614 column 63 - Warning: <img> lacks "alt" attribute
line 614 column 112 - Warning: <img> lacks "alt" attribute
line 614 column 162 - Warning: <img> lacks "alt" attribute
line 621 column 15 - Warning: <img> lacks "alt" attribute
line 624 column 11 - Warning: <table> lacks "summary" attribute
line 628 column 163 - Warning: <img> proprietary attribute value "absmiddle"
line 628 column 163 - Warning: <img> lacks "alt" attribute
line 632 column 9 - Warning: <table> lacks "summary" attribute
line 636 column 22 - Warning: <img> lacks "alt" attribute
line 636 column 63 - Warning: <img> lacks "alt" attribute
line 636 column 112 - Warning: <img> lacks "alt" attribute
line 636 column 162 - Warning: <img> lacks "alt" attribute
line 643 column 15 - Warning: <img> lacks "alt" attribute
line 646 column 11 - Warning: <table> lacks "summary" attribute
line 654 column 9 - Warning: <table> lacks "summary" attribute
line 658 column 22 - Warning: <img> lacks "alt" attribute
line 658 column 63 - Warning: <img> lacks "alt" attribute
line 658 column 112 - Warning: <img> lacks "alt" attribute
line 658 column 162 - Warning: <img> lacks "alt" attribute
line 665 column 15 - Warning: <img> lacks "alt" attribute
line 668 column 11 - Warning: <table> lacks "summary" attribute
line 678 column 9 - Warning: <table> lacks "summary" attribute
line 682 column 22 - Warning: <img> lacks "alt" attribute
line 682 column 63 - Warning: <img> lacks "alt" attribute
line 682 column 112 - Warning: <img> lacks "alt" attribute
line 682 column 162 - Warning: <img> lacks "alt" attribute
line 689 column 15 - Warning: <img> lacks "alt" attribute
line 692 column 11 - Warning: <table> lacks "summary" attribute
line 705 column 808 - Warning: <img> lacks "alt" attribute
line 706 column 890 - Warning: <img> lacks "alt" attribute
line 707 column 972 - Warning: <img> lacks "alt" attribute
line 709 column 1131 - Warning: <img> lacks "alt" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 718 column 17 - Warning: <table> lacks "summary" attribute
line 720 column 17 - Warning: <table> lacks "summary" attribute
line 726 column 1 - Warning: <img> lacks "alt" attribute
line 727 column 1 - Warning: <img> lacks "alt" attribute
line 728 column 1 - Warning: <img> lacks "alt" attribute
line 735 column 9 - Warning: <table> lacks "summary" attribute
line 737 column 25 - Warning: <img> lacks "alt" attribute
line 767 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 137 - Warning: trimming empty <font>
line 143 column 537 - Warning: trimming empty <font>
line 676 column 15 - Warning: trimming empty <tr>
line 718 column 537 - Warning: trimming empty <font>
line 720 column 137 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 175 column 11 - Warning: <a> cannot copy name attribute to id
line 197 column 11 - Warning: <a> cannot copy name attribute to id
line 225 column 11 - Warning: <a> cannot copy name attribute to id
line 247 column 11 - Warning: <a> cannot copy name attribute to id
line 269 column 11 - Warning: <a> cannot copy name attribute to id
line 298 column 11 - Warning: <a> cannot copy name attribute to id
line 329 column 11 - Warning: <a> cannot copy name attribute to id
line 353 column 11 - Warning: <a> cannot copy name attribute to id
line 400 column 11 - Warning: <a> cannot copy name attribute to id
line 429 column 11 - Warning: <a> cannot copy name attribute to id
line 470 column 11 - Warning: <a> cannot copy name attribute to id
line 515 column 11 - Warning: <a> cannot copy name attribute to id
line 542 column 11 - Warning: <a> cannot copy name attribute to id
line 565 column 11 - Warning: <a> cannot copy name attribute to id
line 590 column 11 - Warning: <a> cannot copy name attribute to id
line 612 column 11 - Warning: <a> cannot copy name attribute to id
line 634 column 11 - Warning: <a> cannot copy name attribute to id
line 656 column 11 - Warning: <a> cannot copy name attribute to id
line 680 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
357 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium