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| Jul - Posts by Stevoisiak |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
| Stevoisiak Member Level: 34 Posts: 230/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by gamekrazzy I suggested something like that, and he said trying to switch between Mario and Luigi in-game crashed the game |
| Stevoisiak Member Level: 34 Posts: 231/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by M. Bison Then you've obviosly never seen lunar magic for SMW, the easiest to use fan-made level editor EVER! But, thats a 2D game, and is off topic. So, will we be able to know if we reach the polygon limit? |
| Stevoisiak Member Level: 34 Posts: 232/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by VL-Tone Just link to 2 versions on the site. An unstable beta, and the stable one. Many people do that. |
| Stevoisiak Member Level: 34 Posts: 233/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen Hmmmm. Well, disabling codes on a hack... Interesting... Wait! I have an idea! People usually use codes like moon jump to goof off, play with glitches, and have fun, not to cheat, right? Extending on my idea of Beta stuff and behind the scenes areas being unlocked at the end of the game, why not give players the power of moon jump AFTER they beat the game! Also, no color codes? D: Oh well. P.S. I actually ended up using moon jump a few times in the beta test in the Lethal Lava Land level. I even WITH moon jump, I spent at least 1/4 of my playtime in that level. I actually got 2 game overs in the level. (Which is how I discovered that mario head glitch. )
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| Stevoisiak Member Level: 34 Posts: 234/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by GhostMaster3000 1. Has been asked at least 20 times. It probably wont be added until 8.0 2. You can move the object, but the colision map is part of the level. You may be able to do it with the upcoming model importer. 3. I dont really ever recall lighting in the game. If you mean changing the sky to the kind you see in Boo's castle, that should be in 6.0 4. As far as I know, this is not possible without having a sperate object for each different size (As seen with Meissan's Platform Battlefield) 5. If I recall correctly, someone already suggested this and VL-Tone said he wasn't going to |
| Stevoisiak Member Level: 34 Posts: 235/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| One thing I always love about MariOZMAV is that the levels look a bit more... natural, as opposed to prerendered -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 236/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by gamekrazzy Uhhh, not to be a Mod or anything, but this thread was over a year old... -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 237/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Just for a future refrence, try to avoid deadlines. I remember the wait for Brawl. Luckily, it came out on my Birthday! Anyway, cant wait to import Spiral Mountain from Banjo Kazoie. -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 238/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by VL-Tone Well, one thing is with games, when they set a deadline, they have something playable when deadlines are announced. Sure they may not be able to put some things in by the deadline, but they have a releasable game. -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 239/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by VL-Tone NO! I mean to say is that look at kid Icurus. We know it is coming, but they havent announced it. They just wait to announce the game. I dont think you ought to go, but I mean to be careful about deadlines. Dont leave. I really mean to say is that they dont announce a game untill they know they are near finished. Dont leave us because of me. I'll just leave now before I screw up even more. -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 240/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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I just realized something. We've been asking for the importer, but how many of us already have an OBJ file ready to insert? ![]() -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 241/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| These hacks are not available publicly, but will be part of the hack, Super Mario 64: The Missing Stars. Please see that forum for more info on the mod. -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 242/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Meissan has not given it out, as it is still very glitchy, and unless you know how to hack it in yourself with complex C coding, you cant get the mod. -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 243/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by vinnyboiler Check out Meissan's YouTube for more info on the mod. http://www.youtube.com/frauber -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 244/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by vinnyboiler What do you mean save the game? Are the changes not being saved? Is the rom corrupt? Do you want to edit the file selection and in-game save feature? -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 245/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Nikodude You will only be able to replace the main level geometry. Objects and Mario have animations that wouldn't work with model importation so easilly, especially mario with his complex animations. There is a built in Luigi Model though. -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 246/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Hectamatatortron Well, there is already a feature in-game to have 3 sections of one painting warp to different areas... -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 247/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by gtrent3 Already done... Sorta. Certain stars can only be gathered at night, while others only during the day. The day-night cycle does actually serve a purpose in the game. -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 248/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by gamekrazzy Something tells me there aren't any beta levels. If there were, I think they'd be in the level select. -------------------- The guy who acts like he actually knows what he's talking about |
| Stevoisiak Member Level: 34 Posts: 249/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen I know! Even I am still guessing on the "Charging" thing! Is it that you shoot something when your charged? -------------------- The guy who acts like he actually knows what he's talking about |
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| Jul - Posts by Stevoisiak |
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