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| Jul - Posts by Stevoisiak |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
| Stevoisiak Member Level: 34 Posts: 210/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by lookoverthere I'm no pro, but that looks like hex to me, but to be safe, make a copy of your rom before modifying it in hex. |
| Stevoisiak Member Level: 34 Posts: 211/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Me-me I forgot about that idea, remembered it (not realizing I had already thought of it earlier) in a way that there would be 6 seperate slides, then thought it wouldn't fit into the hack. |
| Stevoisiak Member Level: 34 Posts: 212/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Microworm Yeah, i think its just extra data that was on the cartridge. See if a DS rom trimmer gets rid of the files. If it goes away, then you know its trash. |
| Stevoisiak Member Level: 34 Posts: 213/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Fajita-chan Thanks. I was trying to remember the name. But yeah, use a rom trimmer, and if the files are gone, then you know the files are completly useless. |
| Stevoisiak Member Level: 34 Posts: 214/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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The new beta has a problem. It has the zelda and Mario Kart inserters, but not the mario 64 one. It took me 2 hours to figure out that the reason it kept thinking my ROM didn't have enough space was because I was using the Mario Kart inserter. ![]() |
| Stevoisiak Member Level: 34 Posts: 215/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Pinhead Try changing one at a time first. Maybe you made an error in changing one of them. |
| Stevoisiak Member Level: 34 Posts: 216/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Pinhead Hmmmm. Make a PPF patch of the ROM file thats giving you problems and someone can see whats wrong. |
| Stevoisiak Member Level: 34 Posts: 217/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by M. Bison This is possible, but may be tricky. Some textures like the copyright are in the Checksum Protected area. I'm not sure if your icons are in this area. If there not, it's easy. Open up a program like Tile Molester, look for the textures in the rom, and change them there. (This is an annoying process though) If it is checksum protected, when you try to start the game there will be an error. If this happens, you will need to recalculate the checsum using a program that I can't think of at the moment. I hope this helps. |
| Stevoisiak Member Level: 34 Posts: 218/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| The polygon editor is not yet released. Check the following forum for details. http://jul.rustedlogic.net/thread.php?id=2768 |
| Stevoisiak Member Level: 34 Posts: 219/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by VL-Tone Why not edit the first post of the thread? Also, YAY IMPORTER! |
| Stevoisiak Member Level: 34 Posts: 220/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by RDX 1. Yes. Blender, Wings 3D, or any other 3D program. 2. Only 2 flatworld templates have been made so far. Bomb-Omb Battlefield by VL-Tone, and Lethal Lava Land by Frauber. Programing a flatworld isn't an automatic thing, and since Lethal Flatland isn't officially supported by Toads Tool yet, I'd assume that it won't be compatable with it... Yet. |
| Stevoisiak Member Level: 34 Posts: 221/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by RDX 1. That question is asked quite alot, and the answer is extremely simple. First, get an extended rom that hasn't been edited. Then, download a PPF patcher program. I use PPF-O-matic. (It was designed to patch Halo, but it works just fine for Mario 64) Then, open up the program, select your PPF patch, select your ROM file (remembering to change it to show all files instead of just ISO files) and hit apply. 2. Well, unless you know how to manually edit the hardcoded behavior of the paintings, no. Plus, if you get rid of the paintings, there'd be no way to get from level to level. You could always block off the painting in TT. |
| Stevoisiak Member Level: 34 Posts: 222/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Doogie1012 Have you tried making multiple bowsers? You only need to speak to one of them. The main problem is that the others wont activate until you spin their tails. |
| Stevoisiak Member Level: 34 Posts: 223/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| How do I get the Lua scripts to run, and what do they do? |
| Stevoisiak Member Level: 34 Posts: 224/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Tina Thanks. I actually figured it out after I posted this. I was confused because there were 2 scripts. Now, to figure out how to actually play Killer Instinct. Also, Nao, can you post the times with the rankings?
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| Stevoisiak Member Level: 34 Posts: 225/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by messiaen 1. It doesn't even need to be graphical. Maybe just make it so you can double-click the Exe. 2. The new beta package STILL doesn't include the Mario 64 importer. |
| Stevoisiak Member Level: 34 Posts: 226/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Well, why not just ask Dudaw12? He made the hack. Send him a PM. |
| Stevoisiak Member Level: 34 Posts: 227/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by Hectamatatortron The letter changes to an L or M depending on whether you're Mario or Luigi. |
| Stevoisiak Member Level: 34 Posts: 228/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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| Uhhh, first, why is this a poll? There are no choices! Second, there is no real Mario behavior, and if there was, there'd be no way to have him to be able to be controlled without a human imput. Third, there is a Help forum for questions like this. |
| Stevoisiak Member Level: 34 Posts: 229/283 EXP: 238983 For next: 14668 Since: 11-22-07 From: New York, Long Island Since last post: 1762 days Last activity: 1663 days |
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Originally posted by VL-Tone Gotton further? He's made the first custom Mario Kart 64 EVER!!! |
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| Jul - Posts by Stevoisiak |
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