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05-03-22 10:27:51 PM
Jul - Posts by MatthewGamingLive
MatthewGamingLive
Random nobody
Level: 2


Posts: 1/1
EXP: 41
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Since: 07-20-17


Since last post: 4.8 years
Last activity: 4.7 years

Posted on 07-20-17 02:40:41 PM, in Possible Cut/Debug level in Super Mario Advance 2? Link
Please disregard the fact that I literally just made an account so I could necro a 5-year-old post.


The level that you experienced is in fact NOT the title screen level, nor is it Groovy. It’s impossible to get to the title screen level (lunar magic C7) because of the way Super Mario World (And SMA2) loads the overworld. The way Lunar Magic handles levels is completely different than the original game.

In the original game, every time the overworld is loaded the game scans from the top left corner for level tiles. Once it hits a level tile, it’s designated as 1, and then 2, and so on. This is done in quadrants, and this same process is done in the submap, only that it starts at 101 instead. It’s because of this way SMW handles overworld levels that you cannot get to the title screen level from the overworld.

The level tile you stumbled upon isn’t Groovy. It’s a copy that is used in a cutscene after you collect all 96 exit goals. For some reason, all the new levels in cutscenes in Super Mario Advance 2 are all levels you can enter from the overworld. The opening cutscene where Mario and Luigi fly over many enemies is in a level accessible from the overworld (it’s the vanilla dome star warp tile).

The location of this so-called “ghost groovy” is in the unused red switch palace in the Valley of Bowser. Yes, there’s an unused switch palace. The level tile was originally a TEST level, but was used for that Ghost Groovy level.
Fun fact, you can actually reach this level without the use of any tools. Using the map glitch, you can enter this level (and that other opening cutscene level) without using any hacks. You can even do this on a real GBA!

What you’ve stumbled upon is actually something unique so congratulations on that.

Jul - Posts by MatthewGamingLive


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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