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10-17-14 07:59:00 PM
fortyfive-antelope

Jul - Posts by messiaen
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messiaen
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Posted on 08-17-08 05:36:27 PM, in Stuff inside the checksum protected area (Title Screen, etc.) (last edited by messiaen at 08-17-08 08:01 PM) Link
There is another interesting list of "spawn" behaviors at 0xEBBA4 :

1300 3DB8 0100 0086 <--Produces Wing Cap
1300 3DD8 0200 0088 <-- Produces Metal Mario map
1300 3E1C 0300 00BE <-- Produces the cap which makes you pass through objects
1300 1F3C 0400 0074 <-- Produces a ridable Koopa Sheel (model not hard-coded)
1300 09A4 0500 0000 <-- Produces coin(s)
1300 0964 0600 0000 <-- Produces coin(s)
1300 0984 0700 00D4 <-- Produces coin(s)
1300 3FDC 0800 007A <-- Produces 1-up
1300 07F8 0900 00D4 <-- Same as 0x80C (Produces star on 100th coin) with Parameter 01 set to 01
1300 4010 0A00 017A <-- Produces moving 1-up
1300 07F8 0B00 027A
1300 07F8 0C00 037A
1300 07F8 0D00 047A
1300 07F8 0E00 057A
1300 07F8 6300 0000

And now begins a list of RAM pointers. Usually, these are related to the data block above it. In some cases, it is interesting to compare these adresses with the ones called by the behaviors scripts, because they are a indication of what object may be using them.

There is another MASSIVE list of Behavior pointers at 0xEC7E0. There are lot of repeated pointers, so most likely each one in the list is used by a specific object. However, I'm not sure if the behaviors which produce boss stars might be in there, because Koopa the Quick star is produced by behavior 0x3E64, and this isn't in the checksum area but inside his ASM as a ADD Immediate instruction.

Again, I'm mostly using Yoshiman's Spawn any object code to check on this behavior and Nemu's debugging features, so if anyone feels like working on this massive list go ahead and post the results.

Edit: Starting at 0xEC7E0 there are two behavior pointers lists:

0xEC7E0 - 0xED350: Format is [behavior - 4 bytes] [mode - 2 bytes] [parameter? - 2 bytes]
0xED35C - 0xED5E0: Format a bit different for the last 4 bytes. There are even warp behaviors in this one.
messiaen
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Posted on 08-18-08 06:29:31 PM, in Stuff inside the checksum protected area (Title Screen, etc.) (last edited by messiaen at 08-19-08 05:10 PM) Link
Sorry, I forgot to check your first post again , but thanks for the explanation on 0x42/0x43 commands. The Castle Grounds is a hard level to deal with, because there are many ASM events which aren't triggered by the Level Script but by something else. Anyway, I don't think it's really worth to work much changing existing levels, as more flexibility can be obtained much easier from custom level scripts/geometry.

One thing I'm looking for is boss stars positions, maybe they could be in this checksum area (or it could be more complex than that). The star spawned by Koopa in Bob-omb uses the 0x3E64 behavior, and of its 0x0C calls, the one responsible for settings its position is 0x802F2614. Looking at the ASM, here's what I found:

802F261C: LUI T6, 0x8036
802F2620: LW T6, 0x1160 (T6) # *T6 = Pointer for RAM object
802F2624: LWC1 F4, 0x016C (T6) # F4 = C58FC000 / Z position from offset 0x16C [float registers]
802F2628: LWC1 F6, 0x00A8 (T6) # F6 = C5888000 / Z position 2 from 0xA8
802F262C: LWC1 F8, 0x0164 (T6) # F8 = 453D6000 / X position from 0x164
802F2630: LWC1 F10, 0x00A0 (T6) # F10 = 454F5000 / X position 2 from 0xA0

Before we move on, this is from Cellar Dweller's struct_object.txt:

/* 12 @ 0xa0 - 3x float position array */
/* 12 @ 0x164 - another 3x float position array copied from offset 0xa0 by behavior command 0x2d */

So, if I understand what's going on, 0x16C / 0xA8 and 0x164 / 0xA0 are respectively Z and X positions. One of the positions is the start position (probably copied from Koopa the Quick), while the other is the final destination of the star. Changing these values before they get loaded and you'll change where the star will be spawned.

The question I have is, these are 32-bit float values, but in the ROM they are probably stored 16-bit (ie, as in the 0x24 command). How to convert them back to 16-bit so we can search them on the ROM?

---

About camera coordinates, I think they are stored (3 floats) at 8034B8A8, 8034B8AC and 8034B8B0. The "double door" camera ASM uses a very simple function (80378800) which just repositions the camera.
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Posted on 08-18-08 07:56:22 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by messiaen at 08-18-08 07:58 PM) Link
To change some of the textures TT64 doesn't edit, most people use Tile Molester. This thread might help you, as well as this list.

Be sure to select the aproppriate "codec" to view the textures within Tile Molester.

The "Super Mario 64" at the title screen isn't a texture, so it can't be modified by this method.
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Posted on 08-19-08 10:45:35 PM, in Stuff inside the checksum protected area (Title Screen, etc.) (last edited by messiaen at 08-20-08 01:25 AM) Link
Very nice . Using NEMU, it won't be hard to find which banks these pointers refers to, I will try to make a list of them tomorrow. Some of these pointers are collision data for some behaviors which are shared by solid objects (ie, the bridge in Bob-omb, in which the parameters determine which collision to use).

Edit: Beggining on 0xED6CC, there is a list of X,Y,Z coords with the same incremented number pattern. Other lists starts at 0xED718 and 0xED7B8. Many other coordinate lists such as those can be found in level banks, so I think there may be some REALLY interesting stuff there. Perhaps some of the more complex camera movements, such as Lakitu, use this kind of format.
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Posted on 08-20-08 01:20:27 PM, in Stuff inside the checksum protected area (Title Screen, etc.) (last edited by messiaen at 08-20-08 07:24 PM) Link
The camera trick would be very interesting . I haven't worked yet on the banks list for that pointers, but I found the coordinates of the Snowman's Bottom trajectory in Cool Cool Mountain. They start at 0xDF6909 :

Snowball's Bottom Trajectory:

0000 09C5 0A66 FC31
0001 09E5 0A00 FCE0
0002 0A06 08FC FE0C [...]

It goes to up to 1D, then ends with FFFF.

They are inside the 0x07 Bank of Cool Cool Mountain, so 0xDF6909 - 0xDE0361 (bank start) = 0x165A8 (relative offset). In this case, the pointer isn't in one of those pointer tables, but in the ASM as an ADDIU instruction:

0xABC9C [ROM] / 802F0C9C [RAM]: LUI A0, 0x0701 # A0 = 07010000
0xABCA0 [ROM] / 802F0CA0 [RAM]: JAL 0x80277F50
0xABCA4 [ROM] / 802F0CA4 [RAM]: ADDIU A0, A0, 0x65A8 # A0 = 070165A8

VL-Tone, you should make a teaser video of a rainbow road where you have to race against the Koopa .

Edit: At 0xE03965, begins the Racin Penguin coordinates from Cool Cool Mountain. Again the pointer is hardcoded, so here are the addresses to change if you want to move/expand it:

0xCCA6C [ROM] / 80311A6C [RAM]: LUI A0, 0x0702
0xCCA70 [ROM] / 80311A70 [RAM]: JAL 0x80277F50
0xCCA74 [ROM] / 80311A74 [RAM]: ADDIU A0, A0, 0x3604

Here is what I've found about other pointers in the checksum area:

ROM | Pointer | Level | Description
--------+-------------+------------------+-------------------------------------
0xED874 | 07 00 E2 58 | Tiny-Huge Island | Koopa The Quick "Rematch" trajectory *
0xEDA0C | 07 01 13 F0 | Bob-omb | Tilting Bridge collision (Param 2 = 3)

*The next word at 0xED878 is probably the X,Y,Z star coordinates from this Koopa.
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Posted on 08-21-08 02:09:57 PM, in Koopa-The-Quick Trajectory Modifier v0.2 (last edited by Kles at 08-27-08 10:52 AM) Link
--------------------------------------------
Koopa-The-Quick Trajectory Modifier v0.2
--------------------------------------------



This simple program helps you creating a custom Koopa-The-Quick race in Bob-Omb's Battlefield using Toad's Tool 64 v0.5.98b interface. Earlier or newer versions of Toad's Tool 64 aren't supported.

-----------
How to use
-----------

- Apply koopa_trajectory.ppf patch to an extended Super Mario 64 ROM.
- Delete the "M64GeometryDataFlat.m64" file from your Toad's Tool 64 folder.
- Open the patched file and wait for the polygon decoding process.
- Open the file in Toad's Tool 64 and go the Bob-Omb's Battlefield course and do the desired modifications.
- Save your work, quit Toad's Tool 64 and run koopa.exe in a console window (sample usage: koopa.exe koopa_path.z64 mario64.z64). This will patch your original extended ROM with the new trajectory.

------------
How it works
------------

The ROM patched with koopa_trajectory.ppf is used to collect new coordinates
for the race. Koopa's trajectory is mapped as 0x24 objects in the Bob-Omb's
Battlefield level. You can extend his trajectory up to 146 coordinates or use
less coordinates than the original path if you want. In either case, an object
with a X, Y, Z position of 0,0,0 will determine the end of the trajectory. The
last object in the level is reserved for the star position.
The star position is in the checksum-protected area of the ROM, so a patch
is applied to override the checksum check. Some emulators might complaint about
it, but the ROM will run fine. I'll include a option to restore CRC check in a
later version, but you'll have to correct it manually and disable Toad's Tool 64
CRC check.

Download Link for v0.2.
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Posted on 08-21-08 03:58:02 PM, in Koopa-The-Quick Trajectory Modifier v0.2 (last edited by messiaen at 08-21-08 05:21 PM) Link
Use a clean extended ROM to patch the koopa_path.ppf file. This patched ROM will be only a intermediary in the process.

Once you are done editing Koopa's path - remember to make your last coordinate is 0,0,0 - you can patch the result in any extended ROM which still use the original Bob-omb's Battlefield level. Since the Flat Lethal Lava Land patch keeps this level intact, it's safe to use it there.

But it's always a nice idea to make backups of your ROM(s) before applying these patches.

Edit: I'm adding also support for the Tiny-Huge Island race. It will require more modifications than Bob-omb (including applying the checksum trick) because the data isn't at the very end of the bank. And since the checksum won't be a problem, I'll map some object to be the position where the star will be spawned.
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Posted on 08-22-08 11:17:00 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
1. You can try this on levels which have Yoshi loaded, such as the Castle Grounds. Place a Yoshi and change it's Behavior value to match that of Koopa The Quick (you have to be in 'expert mode' to do this). On the "Type" parameter, don't choose 01 or 02 as this will crash the game. This way you can get a running Yoshi, but the animations will look glitched.

2. You can have MIPS outside the castle (only because it's loaded in that level), but changing the way it acts would require complex ASM modifications. You could still try changing its behavior to get different effects, but remember that many behaviors will crash the game, so keep track of what you're doing and try one behavior at a time.

3. Unfortunately, editing polygons of animated characters/levels is a very complex process and there is no indication that it will be ever implemented in TT64. Just recently VL-Tone has started working on a polygon importer, but it will probably be limited to import a new level terrain in a Flatworld-like level and (big maybe) non-animated solid objects.
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Posted on 08-23-08 01:57:40 PM, in Koopa-The-Quick Trajectory Modifier v0.2 (last edited by messiaen at 08-24-08 03:10 PM) Link
Check my last post at the checksum area thread for the coordinates pointers. For the ASM pointers, you can just read the last two bytes of these LUI and ADDIU instructions to get the pointers. The problem, again, is to know which level bank these pointers refers to in a flexible way, so that you can get Koopa into new levels.

Edit: I finished a simple Windows front-end, so you don't have to manually type the file names. Besides, it prevents you from choosing the wrong files and messing with your ROM. Now you can also modify the spawned star location, and Koopa's speed (Normal / Double / Triple).
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Posted on 08-24-08 12:58:37 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
There are a few videos on YouTube which feature Mario64 (and even Mario Kart64) levels in first-person shooter games, so this area seems to be already covered by other tools. However, exporting the geometry of non-animated 0x24/0x43 objects would be interesting.

For the additional behaviors, perhaps you could place them at level script bank (0x0E), this way you would avoid problems expanding shared banks. I haven't tested many "moving" platforms behaviors, but most of them are quite flexible and will work with any model as long as you provide a valid collision pointer, so behavior templates are a good idea.
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Posted on 08-24-08 12:07:45 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Why don't you go for something like "Global/Shared Behaviors" (Bank 0x13) and "Level Behaviors" (0x0E) for the lists? I don't see any reason why someone would need more flexibility than that (ie, choosing yet another bank for behaviors). This way you could simplify things, as the Bank Number in the 0x24 commands would be restricted to these two values, which would have individual description lists.

Global/Shared are somewhat innacurate descriptions of the 0x13 behavior bank, because some of the behaviors contain pointers to specific level banks which may crash the game, but so far it's the best solution I could come up with.

About the importer, I don't have any experience in 3D modelling, but how can I know if the scale of my objects is good for Mario 64? Also, last time I checked (a long time ago), the boundaries for a "Flatworld" level were X -8192, Z 8192 (Y seemed to be a bit more flexible). Even though I could get polygons drawn after 8192, the collision didn't worked. For most levels, this seems to be the boundaries used, so you should experiment a bit with it in order to set some size restrictions.
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Posted on 08-24-08 03:47:46 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Some interesting Gameshark codes by Viper:

812F8EC6 ???? Number Of Stars For Yoshi To Appear On The Castle Roof (Default 0078 [dec = 120])
812F84CA ???? Number Of Stars To Make "Mips" The Rabbit Appear - 1st Time (Default 000F [dec = 15])
812F8522 ???? Number Of Stars To Make "Mips" The Rabbit Appear - 2nd Time (Default 0032 [dec = 50])

On the ROM, these value are at 0xB3EC6, 0xB34CA and 0xB3522, all of them inside the checksum area.
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Posted on 08-24-08 04:42:23 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
I noticed the "wall" effect. If you place a collisiong plane along the X and Z axis (such as the "Flatworld"), the engine will aditionally create free "Y" space, making it a [unfilled] "collision square". An object wich individual collision won't be limited by this (ie, if you set a very narrow square for your main collision), as its collision will "extend" the collision range. That is, unless you place it out what seems to be the boundaries limits (a 16384 units square), then the object will show but the collision won't work (that is, it will work UNTIL 8192).

It makes sense, since the polygon commands are very low-level code (handled by hardware?), while the collision format is handled by the software.

I hope this makes any sense .
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Posted on 08-24-08 06:16:35 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
I did a quick test and indeed this seems to be a hardcoded limitation. Extending the collision beyond 8192 (2000) or -8192 (DFFF) won't work, and any area beyond this is ignored by the game. Polygons can be rendered outside this area.
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Posted on 08-24-08 07:34:38 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
These are the last X, Y, Z Yoshi values before he disappears:

X = C583C300
Y = 44FE4000
Z = C5BC9A88

Uh, could you convert them into 16-bit ? I feel lame asking this, but would you mind releasing your 32-bit float to 16-bit signed integer converter?
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Posted on 08-25-08 08:20:19 AM, in Koopa-The-Quick Trajectory Modifier v0.2 Link
Maybe, but for now my focus is to make it edit trajectories on original levels and find more data.

If anyone wants to help, check out if I'm not missing any object which uses fixed trajectories:

- Koopa The Quick (Bob-omb and Tiny-Huge Island)
- Racing Penguin (Cool-Cool Mountain)
- Snowman's Bottom (Cool-Cool Mountain)
- MIPS the Rabbit (Inside Castle)
- Dorrie

messiaen
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Posted on 08-25-08 10:44:30 AM, in Koopa-The-Quick Trajectory Modifier v0.2 Link
Tox-Boxes actually use a simpler type of data, which just determine in which direction it will rotate 90 degrees. This data is in the checksum area, so they can be used in every level. As for Yoshi, I'm not sure if he uses path coordinates, because his movement is very simple.

I forgot about Rainbow Ride! This reminds me also of the platform in the second area of Lethal Lava Land, it probably uses the same system of coordinates.
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Posted on 08-25-08 08:02:36 PM, in Koopa-The-Quick Trajectory Modifier v0.2 (last edited by messiaen at 09-19-08 03:29 PM) Link
I'm almost ready with v0.2! Here is a screenshot of the Windows FrontEnd:



It's much safer to use it than the console version, because it will check if you are using the correct files. Besides changing the coordinates and spawned star position, it can also set Koopa to Double or Triple speed, using a very cheap behavior trick . By default, it moves the behavior bank to 0x11B0000 and expand it a bit.

Now I need to learn more about command-line arguments parsing, maybe eventually I can expand this to a general checksum area editor, there's a lot of interesting Gameshark stuff that can be patched to the ROM and needs to be tested.

---

Download link for v0.2 with a Windows front-end on the first post!
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Posted on 08-28-08 12:14:45 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by messiaen at 08-28-08 12:15 AM) Link
Thanks a lot for tooking the time to release this .

I used it a bit today trying to find King Bob-omb's star position. It uses the same function as Koopa to place the star. Here is what I found from Bob-omb:

C58CA000 (Z)
44FA0000 (X)

I got the "Y" from the Star's "RAM Object":

Hex: 07D0 1194 EE6C
Dec: 2000 4500 -4500

However I can't seem to find these on the ROM, any ideas on that?!
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Posted on 08-28-08 03:01:33 PM, in ASM hacking (last edited by messiaen at 08-30-08 05:20 PM) Link
The "Show Dialog Box" function is 0x802A4BE4:

-->From the King Bob-Omb ASM:
802A7F70: ADDIU A0, R0, 0x0002 <-- Argument 0
802A7F74: ADDIU A1, R0, 0x0001 <-- Argument 1
802A7F78: ADDIU A2, R0, 0x00A2 <-- Argument 0
802A7F7C: JAL 0x802A4BE4 <-- "Show Dialog Box" Function
802A7F80: ADDIU A3, R0, 0x0080 <-- Argument 3 = Message number (80h = 128dec)
802A7F84: BEQ V0, R0, 0x802A7F9C <-- If Return = 0 do something

The first three arguments are probably the parameters discussed at the Mario 64 Dialog Params thread.

Here is an ASM Hack that get rids of hardcoded pointers/star positions in Koopa-The-Quick:

With this hack, Koopa-the-Quick (when parameter 1 = 1) won't read it's path pointer/star position from the checksum area, but will instead check for values stored in its RAM object. These values are flexible and can be set by adding these lines to Koopa's behavior:

27 3E 00 00 07 01 16 A0 [0x180 = Pointer to coordinates path]
27 3F 00 00 0B D6 11 94 [0x184 = X, Y spawned star coordinates]
27 50 00 00 EE 08 00 00 [0x1c8 = Z spawned star coordinate. Last 2 bytes are unused]

These variables seems unused by Koopa-The-Quick, so I think it's safe to use them.

Here is the original code that loads Koopa's trajectory for Bob-omb Battlefield:

802FCDF0: LUI A0, 0x8033 # A0 = 0x80330000 [Base address for memory access]
[...]
802FCDFC: ADDU A0, A0, T6 # doesn't do anything because T6 = 0
802FCE00: JAL 0x80277F50 # probably some function related with segmented memory
802FCE04: LW A0, 0x2864 (A0) # Load word from 0x80332864 (in ROM, 0xED864) [Koopa trajectory pointer]

Here is my replacement code. The last values are the instruction in machine language for easier patching.

[RAM/ROM]
802FCDF0/0xB7DF0: LUI A0, 0x8036 # A0 = 0x80360000 # Base address so we can get RAM object pointer # 3C048036
[...]
802FCDFC/0xB7DFC: LW A0, 0x1160 (A0) # Read pointer and stores at A0. # 8C841160
[...]
802FCE04/0xB7E04: LW A0, 0x0180 (A0) # Load word (Koopa's pointer) from offset 0x180 of RAM object. # 8C840180

And here's the patch for the spawned star position:

802FD658/0xB8658: LH T2, 0x01C8 (T4) # Z position # 858A01C8
802FD65C/0xB865C: LH T1, 0x0184 (T4) # X position # 85890184
802FD660/0xB8660: LH T7, 0x0186 (T4) # Y position # 858F0186
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Jul - Posts by messiaen






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon

25 database queries, 52 query cache hits.
Query execution time:  0.056658 seconds
Script execution time:  0.084813 seconds
Total render time:  0.141470 seconds


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line 143 column 464 - Warning: unescaped & or unknown entity "&page"
line 143 column 499 - Warning: unescaped & or unknown entity "&page"
line 143 column 534 - Warning: unescaped & or unknown entity "&page"
line 143 column 573 - Warning: unescaped & or unknown entity "&page"
line 143 column 608 - Warning: unescaped & or unknown entity "&page"
line 143 column 643 - Warning: unescaped & or unknown entity "&page"
line 143 column 678 - Warning: unescaped & or unknown entity "&page"
line 143 column 713 - Warning: unescaped & or unknown entity "&page"
line 143 column 748 - Warning: unescaped & or unknown entity "&page"
line 143 column 783 - Warning: unescaped & or unknown entity "&page"
line 143 column 818 - Warning: unescaped & or unknown entity "&page"
line 143 column 853 - Warning: unescaped & or unknown entity "&page"
line 143 column 888 - Warning: unescaped & or unknown entity "&page"
line 143 column 50 - Warning: missing </font> before </td>
line 143 column 925 - Warning: missing </font> before </table>
line 150 column 9 - Warning: <div> isn't allowed in <tr> elements
line 149 column 9 - Info: <tr> previously mentioned
line 152 column 9 - Warning: missing <tr>
line 166 column 13 - Warning: missing <tr>
line 167 column 27 - Warning: <nobr> is not approved by W3C
line 198 column 15 - Warning: missing <td>
line 199 column 9 - Warning: <div> isn't allowed in <tr> elements
line 198 column 15 - Info: <tr> previously mentioned
line 201 column 9 - Warning: missing <tr>
line 215 column 13 - Warning: missing <tr>
line 216 column 27 - Warning: <nobr> is not approved by W3C
line 242 column 15 - Warning: missing <td>
line 243 column 9 - Warning: <div> isn't allowed in <tr> elements
line 242 column 15 - Info: <tr> previously mentioned
line 245 column 9 - Warning: missing <tr>
line 259 column 13 - Warning: missing <tr>
line 260 column 27 - Warning: <nobr> is not approved by W3C
line 262 column 352 - Warning: unescaped & or unknown entity "&langpair"
line 262 column 369 - Warning: unescaped & or unknown entity "&u"
line 262 column 418 - Warning: unescaped & or unknown entity "&usg"
line 268 column 15 - Warning: missing <td>
line 269 column 9 - Warning: <div> isn't allowed in <tr> elements
line 268 column 15 - Info: <tr> previously mentioned
line 271 column 9 - Warning: missing <tr>
line 285 column 13 - Warning: missing <tr>
line 286 column 27 - Warning: <nobr> is not approved by W3C
line 292 column 15 - Warning: missing <td>
line 293 column 9 - Warning: <div> isn't allowed in <tr> elements
line 292 column 15 - Info: <tr> previously mentioned
line 295 column 9 - Warning: missing <tr>
line 309 column 13 - Warning: missing <tr>
line 310 column 27 - Warning: <nobr> is not approved by W3C
line 346 column 15 - Warning: missing <td>
line 347 column 9 - Warning: <div> isn't allowed in <tr> elements
line 346 column 15 - Info: <tr> previously mentioned
line 349 column 9 - Warning: missing <tr>
line 363 column 13 - Warning: missing <tr>
line 364 column 27 - Warning: <nobr> is not approved by W3C
line 402 column 15 - Warning: missing <td>
line 403 column 9 - Warning: <div> isn't allowed in <tr> elements
line 402 column 15 - Info: <tr> previously mentioned
line 405 column 9 - Warning: missing <tr>
line 419 column 13 - Warning: missing <tr>
line 420 column 27 - Warning: <nobr> is not approved by W3C
line 430 column 15 - Warning: missing <td>
line 431 column 9 - Warning: <div> isn't allowed in <tr> elements
line 430 column 15 - Info: <tr> previously mentioned
line 433 column 9 - Warning: missing <tr>
line 447 column 13 - Warning: missing <tr>
line 448 column 27 - Warning: <nobr> is not approved by W3C
line 456 column 15 - Warning: missing <td>
line 457 column 9 - Warning: <div> isn't allowed in <tr> elements
line 456 column 15 - Info: <tr> previously mentioned
line 459 column 9 - Warning: missing <tr>
line 473 column 13 - Warning: missing <tr>
line 474 column 27 - Warning: <nobr> is not approved by W3C
line 476 column 153 - Warning: unescaped & or unknown entity "&page"
line 480 column 15 - Warning: missing <td>
line 481 column 9 - Warning: <div> isn't allowed in <tr> elements
line 480 column 15 - Info: <tr> previously mentioned
line 483 column 9 - Warning: missing <tr>
line 497 column 13 - Warning: missing <tr>
line 498 column 27 - Warning: <nobr> is not approved by W3C
line 504 column 15 - Warning: missing <td>
line 505 column 9 - Warning: <div> isn't allowed in <tr> elements
line 504 column 15 - Info: <tr> previously mentioned
line 507 column 9 - Warning: missing <tr>
line 521 column 13 - Warning: missing <tr>
line 522 column 27 - Warning: <nobr> is not approved by W3C
line 530 column 15 - Warning: missing <td>
line 531 column 9 - Warning: <div> isn't allowed in <tr> elements
line 530 column 15 - Info: <tr> previously mentioned
line 533 column 9 - Warning: missing <tr>
line 547 column 13 - Warning: missing <tr>
line 548 column 27 - Warning: <nobr> is not approved by W3C
line 558 column 15 - Warning: missing <td>
line 559 column 9 - Warning: <div> isn't allowed in <tr> elements
line 558 column 15 - Info: <tr> previously mentioned
line 561 column 9 - Warning: missing <tr>
line 575 column 13 - Warning: missing <tr>
line 576 column 27 - Warning: <nobr> is not approved by W3C
line 584 column 15 - Warning: missing <td>
line 585 column 9 - Warning: <div> isn't allowed in <tr> elements
line 584 column 15 - Info: <tr> previously mentioned
line 587 column 9 - Warning: missing <tr>
line 601 column 13 - Warning: missing <tr>
line 602 column 27 - Warning: <nobr> is not approved by W3C
line 606 column 15 - Warning: missing <td>
line 607 column 9 - Warning: <div> isn't allowed in <tr> elements
line 606 column 15 - Info: <tr> previously mentioned
line 609 column 9 - Warning: missing <tr>
line 623 column 13 - Warning: missing <tr>
line 624 column 27 - Warning: <nobr> is not approved by W3C
line 634 column 15 - Warning: missing <td>
line 635 column 9 - Warning: <div> isn't allowed in <tr> elements
line 634 column 15 - Info: <tr> previously mentioned
line 637 column 9 - Warning: missing <tr>
line 651 column 13 - Warning: missing <tr>
line 652 column 27 - Warning: <nobr> is not approved by W3C
line 666 column 15 - Warning: missing <td>
line 667 column 9 - Warning: <div> isn't allowed in <tr> elements
line 666 column 15 - Info: <tr> previously mentioned
line 669 column 9 - Warning: missing <tr>
line 683 column 13 - Warning: missing <tr>
line 684 column 27 - Warning: <nobr> is not approved by W3C
line 690 column 15 - Warning: missing <td>
line 691 column 9 - Warning: <div> isn't allowed in <tr> elements
line 690 column 15 - Info: <tr> previously mentioned
line 693 column 9 - Warning: missing <tr>
line 707 column 13 - Warning: missing <tr>
line 708 column 27 - Warning: <nobr> is not approved by W3C
line 722 column 15 - Warning: missing <td>
line 723 column 9 - Warning: <div> isn't allowed in <tr> elements
line 722 column 15 - Info: <tr> previously mentioned
line 725 column 9 - Warning: missing <tr>
line 739 column 13 - Warning: missing <tr>
line 740 column 27 - Warning: <nobr> is not approved by W3C
line 756 column 15 - Warning: missing <td>
line 757 column 9 - Warning: <div> isn't allowed in <tr> elements
line 756 column 15 - Info: <tr> previously mentioned
line 759 column 9 - Warning: missing <tr>
line 773 column 13 - Warning: missing <tr>
line 774 column 27 - Warning: <nobr> is not approved by W3C
line 800 column 1568 - Warning: discarding unexpected </b>
line 802 column 1649 - Warning: discarding unexpected </b>
line 804 column 1842 - Warning: discarding unexpected </b>
line 810 column 2094 - Warning: discarding unexpected </b>
line 813 column 2311 - Warning: discarding unexpected </b>
line 822 column 17 - Warning: discarding unexpected <table>
line 825 column 35 - Warning: missing <tr>
line 825 column 95 - Warning: unescaped & or unknown entity "&page"
line 825 column 128 - Warning: unescaped & or unknown entity "&page"
line 825 column 161 - Warning: unescaped & or unknown entity "&page"
line 825 column 194 - Warning: unescaped & or unknown entity "&page"
line 825 column 227 - Warning: unescaped & or unknown entity "&page"
line 825 column 260 - Warning: unescaped & or unknown entity "&page"
line 825 column 293 - Warning: unescaped & or unknown entity "&page"
line 825 column 326 - Warning: unescaped & or unknown entity "&page"
line 825 column 359 - Warning: unescaped & or unknown entity "&page"
line 825 column 392 - Warning: unescaped & or unknown entity "&page"
line 825 column 429 - Warning: unescaped & or unknown entity "&page"
line 825 column 464 - Warning: unescaped & or unknown entity "&page"
line 825 column 499 - Warning: unescaped & or unknown entity "&page"
line 825 column 534 - Warning: unescaped & or unknown entity "&page"
line 825 column 573 - Warning: unescaped & or unknown entity "&page"
line 825 column 608 - Warning: unescaped & or unknown entity "&page"
line 825 column 643 - Warning: unescaped & or unknown entity "&page"
line 825 column 678 - Warning: unescaped & or unknown entity "&page"
line 825 column 713 - Warning: unescaped & or unknown entity "&page"
line 825 column 748 - Warning: unescaped & or unknown entity "&page"
line 825 column 783 - Warning: unescaped & or unknown entity "&page"
line 825 column 818 - Warning: unescaped & or unknown entity "&page"
line 825 column 853 - Warning: unescaped & or unknown entity "&page"
line 825 column 888 - Warning: unescaped & or unknown entity "&page"
line 825 column 50 - Warning: missing </font> before </td>
line 825 column 925 - Warning: missing </font> before </table>
line 827 column 35 - Warning: missing <tr>
line 827 column 50 - Warning: missing </font> before </td>
line 827 column 135 - Warning: missing </font> before </table>
line 829 column 17 - Warning: discarding unexpected </textarea>
line 829 column 28 - Warning: discarding unexpected </form>
line 829 column 35 - Warning: discarding unexpected </embed>
line 829 column 43 - Warning: discarding unexpected </noembed>
line 829 column 53 - Warning: discarding unexpected </noscript>
line 829 column 64 - Warning: discarding unexpected </noembed>
line 829 column 74 - Warning: discarding unexpected </embed>
line 829 column 82 - Warning: discarding unexpected </table>
line 829 column 90 - Warning: discarding unexpected </table>
line 838 column 9 - Warning: missing </font> before <table>
line 854 column 69 - Warning: inserting implicit <font>
line 857 column 1 - Warning: inserting implicit <font>
line 866 column 23 - Warning: inserting implicit <font>
line 873 column 58 - Warning: discarding unexpected </font>
line 831 column 1 - Warning: missing </center>
line 91 column 9 - Warning: <img> lacks "alt" attribute
line 93 column 10 - Warning: <table> lacks "summary" attribute
line 95 column 63 - Warning: <img> lacks "alt" attribute
line 100 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 100 column 93 - Warning: <img> lacks "alt" attribute
line 117 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 117 column 98 - Warning: <img> lacks "alt" attribute
line 136 column 1 - Warning: <table> lacks "summary" attribute
line 136 column 240 - Warning: <td> attribute "bgcolor" lacks value
line 141 column 17 - Warning: <table> lacks "summary" attribute
line 143 column 17 - Warning: <table> lacks "summary" attribute
line 151 column 9 - Warning: <table> lacks "summary" attribute
line 155 column 22 - Warning: <img> lacks "alt" attribute
line 155 column 63 - Warning: <img> lacks "alt" attribute
line 155 column 112 - Warning: <img> lacks "alt" attribute
line 155 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 15 - Warning: <img> lacks "alt" attribute
line 165 column 11 - Warning: <table> lacks "summary" attribute
line 200 column 9 - Warning: <table> lacks "summary" attribute
line 204 column 22 - Warning: <img> lacks "alt" attribute
line 204 column 63 - Warning: <img> lacks "alt" attribute
line 204 column 112 - Warning: <img> lacks "alt" attribute
line 204 column 162 - Warning: <img> lacks "alt" attribute
line 211 column 15 - Warning: <img> lacks "alt" attribute
line 214 column 11 - Warning: <table> lacks "summary" attribute
line 218 column 120 - Warning: <img> proprietary attribute value "absmiddle"
line 218 column 120 - Warning: <img> lacks "alt" attribute
line 244 column 9 - Warning: <table> lacks "summary" attribute
line 248 column 22 - Warning: <img> lacks "alt" attribute
line 248 column 63 - Warning: <img> lacks "alt" attribute
line 248 column 112 - Warning: <img> lacks "alt" attribute
line 248 column 162 - Warning: <img> lacks "alt" attribute
line 255 column 15 - Warning: <img> lacks "alt" attribute
line 258 column 11 - Warning: <table> lacks "summary" attribute
line 270 column 9 - Warning: <table> lacks "summary" attribute
line 274 column 22 - Warning: <img> lacks "alt" attribute
line 274 column 63 - Warning: <img> lacks "alt" attribute
line 274 column 112 - Warning: <img> lacks "alt" attribute
line 274 column 162 - Warning: <img> lacks "alt" attribute
line 281 column 15 - Warning: <img> lacks "alt" attribute
line 284 column 11 - Warning: <table> lacks "summary" attribute
line 288 column 83 - Warning: <img> proprietary attribute value "absmiddle"
line 288 column 83 - Warning: <img> lacks "alt" attribute
line 294 column 9 - Warning: <table> lacks "summary" attribute
line 298 column 22 - Warning: <img> lacks "alt" attribute
line 298 column 63 - Warning: <img> lacks "alt" attribute
line 298 column 112 - Warning: <img> lacks "alt" attribute
line 298 column 162 - Warning: <img> lacks "alt" attribute
line 305 column 15 - Warning: <img> lacks "alt" attribute
line 308 column 11 - Warning: <table> lacks "summary" attribute
line 312 column 116 - Warning: <img> proprietary attribute value "absmiddle"
line 312 column 116 - Warning: <img> lacks "alt" attribute
line 328 column 1058 - Warning: <img> proprietary attribute value "absmiddle"
line 328 column 1058 - Warning: <img> lacks "alt" attribute
line 348 column 9 - Warning: <table> lacks "summary" attribute
line 352 column 22 - Warning: <img> lacks "alt" attribute
line 352 column 63 - Warning: <img> lacks "alt" attribute
line 352 column 112 - Warning: <img> lacks "alt" attribute
line 352 column 162 - Warning: <img> lacks "alt" attribute
line 359 column 15 - Warning: <img> lacks "alt" attribute
line 362 column 11 - Warning: <table> lacks "summary" attribute
line 370 column 224 - Warning: <img> lacks "alt" attribute
line 404 column 9 - Warning: <table> lacks "summary" attribute
line 408 column 22 - Warning: <img> lacks "alt" attribute
line 408 column 63 - Warning: <img> lacks "alt" attribute
line 408 column 112 - Warning: <img> lacks "alt" attribute
line 408 column 162 - Warning: <img> lacks "alt" attribute
line 415 column 15 - Warning: <img> lacks "alt" attribute
line 418 column 11 - Warning: <table> lacks "summary" attribute
line 432 column 9 - Warning: <table> lacks "summary" attribute
line 436 column 22 - Warning: <img> lacks "alt" attribute
line 436 column 63 - Warning: <img> lacks "alt" attribute
line 436 column 112 - Warning: <img> lacks "alt" attribute
line 436 column 162 - Warning: <img> lacks "alt" attribute
line 443 column 15 - Warning: <img> lacks "alt" attribute
line 446 column 11 - Warning: <table> lacks "summary" attribute
line 458 column 9 - Warning: <table> lacks "summary" attribute
line 462 column 22 - Warning: <img> lacks "alt" attribute
line 462 column 63 - Warning: <img> lacks "alt" attribute
line 462 column 112 - Warning: <img> lacks "alt" attribute
line 462 column 162 - Warning: <img> lacks "alt" attribute
line 469 column 15 - Warning: <img> lacks "alt" attribute
line 472 column 11 - Warning: <table> lacks "summary" attribute
line 482 column 9 - Warning: <table> lacks "summary" attribute
line 486 column 22 - Warning: <img> lacks "alt" attribute
line 486 column 63 - Warning: <img> lacks "alt" attribute
line 486 column 112 - Warning: <img> lacks "alt" attribute
line 486 column 162 - Warning: <img> lacks "alt" attribute
line 493 column 15 - Warning: <img> lacks "alt" attribute
line 496 column 11 - Warning: <table> lacks "summary" attribute
line 506 column 9 - Warning: <table> lacks "summary" attribute
line 510 column 22 - Warning: <img> lacks "alt" attribute
line 510 column 63 - Warning: <img> lacks "alt" attribute
line 510 column 112 - Warning: <img> lacks "alt" attribute
line 510 column 162 - Warning: <img> lacks "alt" attribute
line 517 column 15 - Warning: <img> lacks "alt" attribute
line 520 column 11 - Warning: <table> lacks "summary" attribute
line 532 column 9 - Warning: <table> lacks "summary" attribute
line 536 column 22 - Warning: <img> lacks "alt" attribute
line 536 column 63 - Warning: <img> lacks "alt" attribute
line 536 column 112 - Warning: <img> lacks "alt" attribute
line 536 column 162 - Warning: <img> lacks "alt" attribute
line 543 column 15 - Warning: <img> lacks "alt" attribute
line 546 column 11 - Warning: <table> lacks "summary" attribute
line 560 column 9 - Warning: <table> lacks "summary" attribute
line 564 column 22 - Warning: <img> lacks "alt" attribute
line 564 column 63 - Warning: <img> lacks "alt" attribute
line 564 column 112 - Warning: <img> lacks "alt" attribute
line 564 column 162 - Warning: <img> lacks "alt" attribute
line 571 column 15 - Warning: <img> lacks "alt" attribute
line 574 column 11 - Warning: <table> lacks "summary" attribute
line 582 column 829 - Warning: <img> proprietary attribute value "absmiddle"
line 582 column 829 - Warning: <img> lacks "alt" attribute
line 586 column 9 - Warning: <table> lacks "summary" attribute
line 590 column 22 - Warning: <img> lacks "alt" attribute
line 590 column 63 - Warning: <img> lacks "alt" attribute
line 590 column 112 - Warning: <img> lacks "alt" attribute
line 590 column 162 - Warning: <img> lacks "alt" attribute
line 597 column 15 - Warning: <img> lacks "alt" attribute
line 600 column 11 - Warning: <table> lacks "summary" attribute
line 608 column 9 - Warning: <table> lacks "summary" attribute
line 612 column 22 - Warning: <img> lacks "alt" attribute
line 612 column 63 - Warning: <img> lacks "alt" attribute
line 612 column 112 - Warning: <img> lacks "alt" attribute
line 612 column 162 - Warning: <img> lacks "alt" attribute
line 619 column 15 - Warning: <img> lacks "alt" attribute
line 622 column 11 - Warning: <table> lacks "summary" attribute
line 632 column 241 - Warning: <img> proprietary attribute value "absmiddle"
line 632 column 241 - Warning: <img> lacks "alt" attribute
line 636 column 9 - Warning: <table> lacks "summary" attribute
line 640 column 22 - Warning: <img> lacks "alt" attribute
line 640 column 63 - Warning: <img> lacks "alt" attribute
line 640 column 112 - Warning: <img> lacks "alt" attribute
line 640 column 162 - Warning: <img> lacks "alt" attribute
line 647 column 15 - Warning: <img> lacks "alt" attribute
line 650 column 11 - Warning: <table> lacks "summary" attribute
line 668 column 9 - Warning: <table> lacks "summary" attribute
line 672 column 22 - Warning: <img> lacks "alt" attribute
line 672 column 63 - Warning: <img> lacks "alt" attribute
line 672 column 112 - Warning: <img> lacks "alt" attribute
line 672 column 162 - Warning: <img> lacks "alt" attribute
line 679 column 15 - Warning: <img> lacks "alt" attribute
line 682 column 11 - Warning: <table> lacks "summary" attribute
line 692 column 9 - Warning: <table> lacks "summary" attribute
line 696 column 22 - Warning: <img> lacks "alt" attribute
line 696 column 63 - Warning: <img> lacks "alt" attribute
line 696 column 112 - Warning: <img> lacks "alt" attribute
line 696 column 162 - Warning: <img> lacks "alt" attribute
line 703 column 15 - Warning: <img> lacks "alt" attribute
line 706 column 11 - Warning: <table> lacks "summary" attribute
line 712 column 154 - Warning: <img> lacks "alt" attribute
line 714 column 481 - Warning: <img> proprietary attribute value "absmiddle"
line 714 column 481 - Warning: <img> lacks "alt" attribute
line 724 column 9 - Warning: <table> lacks "summary" attribute
line 728 column 22 - Warning: <img> lacks "alt" attribute
line 728 column 63 - Warning: <img> lacks "alt" attribute
line 728 column 112 - Warning: <img> lacks "alt" attribute
line 728 column 162 - Warning: <img> lacks "alt" attribute
line 735 column 15 - Warning: <img> lacks "alt" attribute
line 738 column 11 - Warning: <table> lacks "summary" attribute
line 742 column 123 - Warning: <img> proprietary attribute value "absmiddle"
line 742 column 123 - Warning: <img> lacks "alt" attribute
line 758 column 9 - Warning: <table> lacks "summary" attribute
line 762 column 22 - Warning: <img> lacks "alt" attribute
line 762 column 63 - Warning: <img> lacks "alt" attribute
line 762 column 112 - Warning: <img> lacks "alt" attribute
line 762 column 162 - Warning: <img> lacks "alt" attribute
line 769 column 15 - Warning: <img> lacks "alt" attribute
line 772 column 11 - Warning: <table> lacks "summary" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 825 column 17 - Warning: <table> lacks "summary" attribute
line 827 column 17 - Warning: <table> lacks "summary" attribute
line 833 column 1 - Warning: <img> lacks "alt" attribute
line 834 column 1 - Warning: <img> lacks "alt" attribute
line 835 column 1 - Warning: <img> lacks "alt" attribute
line 842 column 9 - Warning: <table> lacks "summary" attribute
line 844 column 25 - Warning: <img> lacks "alt" attribute
line 874 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 135 - Warning: trimming empty <font>
line 143 column 925 - Warning: trimming empty <font>
line 756 column 15 - Warning: trimming empty <tr>
line 825 column 925 - Warning: trimming empty <font>
line 827 column 135 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 202 column 11 - Warning: <a> cannot copy name attribute to id
line 246 column 11 - Warning: <a> cannot copy name attribute to id
line 272 column 11 - Warning: <a> cannot copy name attribute to id
line 296 column 11 - Warning: <a> cannot copy name attribute to id
line 350 column 11 - Warning: <a> cannot copy name attribute to id
line 406 column 11 - Warning: <a> cannot copy name attribute to id
line 434 column 11 - Warning: <a> cannot copy name attribute to id
line 460 column 11 - Warning: <a> cannot copy name attribute to id
line 484 column 11 - Warning: <a> cannot copy name attribute to id
line 508 column 11 - Warning: <a> cannot copy name attribute to id
line 534 column 11 - Warning: <a> cannot copy name attribute to id
line 562 column 11 - Warning: <a> cannot copy name attribute to id
line 588 column 11 - Warning: <a> cannot copy name attribute to id
line 610 column 11 - Warning: <a> cannot copy name attribute to id
line 638 column 11 - Warning: <a> cannot copy name attribute to id
line 670 column 11 - Warning: <a> cannot copy name attribute to id
line 694 column 11 - Warning: <a> cannot copy name attribute to id
line 726 column 11 - Warning: <a> cannot copy name attribute to id
line 760 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
396 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium