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09-22-17 10:31:04 PM

Jul - Posts by BatElite
BatElite
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Posted on 04-25-17 02:56:13 PM, in A few things for Combat Link
(Reposting/expanding from the game's talk page. I figured people might actually see it here)

I think I'm close to "finishing" the Combat (Windows) article but I have a few oddities and edge cases:

-I've mistaken questionmark.bmp for unused, but it turns out questionmark.bmp.tga IS unused. It's normally completely transparent, and when made opaque it's identical to questionmark.bmp. Should I rename the current image and then just rename a few things when I update the article of should I add the .bmp.tga one to the duplicates section and mark the image for deletion?

-When I wrote "The filename seems to allow it to be traced back to it's source." regarding m101j09.bmp I meant is that I've found this image directory by simply googling the filename. (http://messier.seds.org/Pics/Jpg/) There is a file under the same name there dating from before the game's release (I think late 2001, early 2002 for the EU anyway). I figured it'd be nice to link there, but I don't know what to actually linkː the main page (I haven't found a way to the directory I've linked from there), the image directory or even maybe the image itself.

-There are a few .psd files as well. Some of them have transparent and opaque layers overlaying each other and I'm not sure how to present/handle those. Do I upload each layer separately (where appropriate)?

-There is a level editor graphic for a fan that I'm pretty sure is from the Terran Engine itself. The game doesn't support fans or wind effects, and the thing doesn't show up in the (separate) level editor Should I bother uploading that?

-There are no unused levels, but there are some misaligned/hidden tiles in two maps. Are those worth documenting?

-I still have some models to render, but they feature transparency within the textures themselves. This causes some interpolation (both in-game and the map editor, the latter of which I'm using for these renders) between the transparent and opaque texture parts. The background colour I use influences the end result, so what colour background should I use for these renders?
BatElite
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Posted on 04-30-17 05:19:23 PM, in A few things for Combat Link
Pardon the late reply, I've had a "fun" time the last few days getting Mega Man X7 to run. Thanks for the clarification. Hopefully I'll get to updating the page soon.

Originally posted by divingkataetheweirdo

If there are any details obscured when the layers are combined, add the layers with normally hidden details.



So what would that mean with this for example? The second layer is the only one with partial transparency. Would that mean all combined + the bottom layer on its own?

Originally posted by divingkataetheweirdo

Depends on how many games used the Terran Engine



Unfortunately I don't know, and trying to search for it mostly brings up warhammer stuff.

Originally posted by divingkataetheweirdo

I'd say transparency. Lacking that, sky blue.



Alright then.
I do take out the background for these, it's just that in these cases there's some impact. It's not difficult at all, I can make the background a single colour and there's no interpolation/anti-aliasing (I'm not sure which) anywhere else.
BatElite
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Posted on 05-15-17 05:36:36 AM, in What're you playing right now? Link
The past few weeks I've played through the PC versions of Mega Man X7 & X8. I suspect I could write quite a bit about my thoughts. I'm more or less done now with a run of X7 while rescueing everyone. I wouldn't recommend doing that.

Although X8 is definitely better made (and installed easier, due to some korean text encoding change messing up first the X7 installer and then the cd check) I do like X7 more, mostly because of the cast. Vanishing Gungaroo being my favorite maverick helps as well.
BatElite
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Posted on 05-19-17 05:17:22 PM, in Favorite Album(s)? Link
Mostly I tend to like individual songs, but here are (mostly recently found) albums:

Metal Church - Metal Church
Metal Church - The Dark
Savatage - Hall of the mountain king
Buggles - The Age Of Plastic
I've also found Sky Babies - Sky Babies last week by chance but I haven't found any evidence of its existence anywhere else online. Possibly the band still has its myspace page but that doesn't have any reference to the EP.
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Posted on 05-28-17 05:50:49 PM, in THE EMPORIUM OF STUPID HACK IDEAS Link
A hack of some Mario or Mega Man game (doesn't really matter what, those are just the 2 that I had the idea with) where all the levels were really easy (probably building up to some world 3 difficulty in Mario terms if I'm not mistaken) and the you get to look at the nicely decorated environments instead.
BatElite
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Posted on 05-31-17 05:08:30 PM, in THE EMPORIUM OF STUPID HACK IDEAS Link
Originally posted by einstein95
Like this? https://www.romhacking.net/hacks/2205/


I was thinking more of original levels rather than modifying the existing ones, but that'd work I suppose.



Also a new one: Action 52 where, instead of a menu, games are chosen at random
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Posted on 06-12-17 02:56:08 PM, in THE EMPORIUM OF STUPID HACK IDEAS Link
A Pokémon game where rather than throw Zubats at you for half the game, the doomsday-clique-du-jour notice that you are wiping the floor with their operations and send people after you with pokémon ~20 levels higher than what you normally encounter at the time.

OR

A Pokémon game where at the start rather than some backwater you move into the 8th gym town, so you start off with ~lv40 mons and then do the gyms in reverse (and increasingly easier) order.

I wonder which would play worse.
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Posted on 06-17-17 08:02:10 PM, in Finally made one of those videos I'd been talking about for so long Link
Looks good overall, but one thing: I'm not very familiar with assembly (yet), and I found the first bit with assembly (the card match check) rather confusing. It wasn't clear which bits of code were in sequence and where jumps occur (I understand now that there are just 2 parts, but I thought it was 3 at first).
BatElite
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Posted on 08-09-17 08:14:19 AM, in The Terrible Pun Thread Link
If we're not careful with this stuff, aliens might get angry and invade us punny Earthlings.
BatElite
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Posted on 08-10-17 04:35:08 PM, in THE EMPORIUM OF STUPID HACK IDEAS Link
Another Pokémon one:

Pokémon where the game plays identical, but using passwords to keep track of progress rather than save files.
BatElite
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Posted on 08-11-17 05:38:35 PM, in Favorite Album(s)? Link
In the time since my last post (in this thread) here are a few new ones:

Savatage - Gutter Ballet
New Musik - Anywhere
Praying Mantis - Time Tells No Lies
Tame Impala - Currents
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Posted on 08-16-17 06:04:25 PM, in August 2017 pickups Link
I've gotten DOOM (2016) and Tame Impala - Currents are week or so ago.
BatElite
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Posted on 08-17-17 05:40:25 PM, in The Terrible Pun Thread Link
When a fuck-up in a game's graphics leads to amusement it's
Spoiler:
shaderfreude

BatElite
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Posted on 09-03-17 09:16:17 AM, in The Terrible Pun Thread Link
After an intense session adjusting your energies you go to the
Spoiler:
après qi lodge
to rest.
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Posted on 09-13-17 09:29:16 AM, in Bloodglass Link
Sometimes I like to participate in game jams, and some of those sometimes I actually produce something. One of these times happened in the last week, when I made Bloodglass during a jam called the Optical Jam.
Currently there's 1,5 levels - the second one is a bit shoddy. The game is far from complete, but I do hope to continue working on it.

Here's a bunch of the screenshots nicked from the game's page:



Jul - Posts by BatElite




Rusted Logic

Acmlmboard - commit 2f1bc75 [2017-08-27]
©2000-2017 Acmlm, Xkeeper, Inuyasha, et al.

32 database queries, 29 query cache hits.
Query execution time: 0.131111 seconds
Script execution time: 0.012422 seconds
Total render time: 0.143533 seconds