| BatElite Member Level: 35 ![]() Posts: 1/345 EXP: 273817 For next: 6119 Since: 04-24-17 Pronouns: they/them, preferably she/her (fluidity is heck) Since last post: 10 days Last activity: 1 day |
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| (Reposting/expanding from the game's talk page. I figured people might actually see it here) I think I'm close to "finishing" the Combat (Windows) article but I have a few oddities and edge cases: -I've mistaken questionmark.bmp for unused, but it turns out questionmark.bmp.tga IS unused. It's normally completely transparent, and when made opaque it's identical to questionmark.bmp. Should I rename the current image and then just rename a few things when I update the article of should I add the .bmp.tga one to the duplicates section and mark the image for deletion? -When I wrote "The filename seems to allow it to be traced back to it's source." regarding m101j09.bmp I meant is that I've found this image directory by simply googling the filename. (http://messier.seds.org/Pics/Jpg/) There is a file under the same name there dating from before the game's release (I think late 2001, early 2002 for the EU anyway). I figured it'd be nice to link there, but I don't know what to actually linkː the main page (I haven't found a way to the directory I've linked from there), the image directory or even maybe the image itself. -There are a few .psd files as well. Some of them have transparent and opaque layers overlaying each other and I'm not sure how to present/handle those. Do I upload each layer separately (where appropriate)? -There is a level editor graphic for a fan that I'm pretty sure is from the Terran Engine itself. The game doesn't support fans or wind effects, and the thing doesn't show up in the (separate) level editor Should I bother uploading that? -There are no unused levels, but there are some misaligned/hidden tiles in two maps. Are those worth documenting? -I still have some models to render, but they feature transparency within the textures themselves. This causes some interpolation (both in-game and the map editor, the latter of which I'm using for these renders) between the transparent and opaque texture parts. The background colour I use influences the end result, so what colour background should I use for these renders? |









