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zoogelio Random nobody Level: 3 Posts: 1/2 EXP: 124 For next: 4 Since: 01-16-17 Since last post: 5.3 years Last activity: 5.2 years |
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| I'm looking to compile information on battle formations and encounter data in Final Fantasy Legend III but I've been wondering which tools to use to read the ROM, including while in play.
I compiled the encounter tables for Final Fantasy Legend II although the ROM values for each enemy and each enemy formation as well as the number of slots used for battles on each map (and the table of the order the 'random' values went in) were gathered by others prior so I had that to work from and compiled it the old fashioned way- save states and utilizing portions of the battle slot table with all slots within a stretch of 20 or so battles. None of that is yet documented for FFLIII. FFLIII is unlike FFLII because it was developed by a short-lived branch of Square in Osaka and the branch had just two games to its credit, so it likely is programmed very differently from FFLI & FFLII. I do know the battles do not have fixed odds. Unlike FFL1 & 2, FF1-3, they do not loop around a table of 256 in sequence. It may be like FFIV (the closest game developed by Square chronologically), where you can fight 256 battles and not get different battle formations falling into perfect odds and not see them loop in order. I want to be able to identify the hex values associated with each enemy, each battle formation, and the battle slot odds per map with whatever I use. If I find anything else unused that isn't on the FFLIII entry page here, I'll post it. |

