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Nicem3m3 Random nobody Level: 3 Posts: 1/2 EXP: 124 For next: 4 Since: 01-02-17 Since last post: 5.2 years Last activity: 5.2 years |
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| Yeah I can't hold this off longer; you're going a bit deep here dude, if someone doesn't want to give you their contact details out of privacy and you keep messaging them, no shit they won't reply.
As for cleaning the contents of the disc, this was without intention obviously. Rare was under immense time pressure to finish SFA and the codebase is a direct port from N64 to Gamecube. So that means stuff relies on other stuff relies on other stuff, too much work to figure out what is being used and not, so they don't clean up - it's perfectly normal in the industry... time is money. Honestly you talking about programming sounds like a kid holding an iPad for the first time. Your texture data is pointing to some memory location, this can either be an array which you define inline, or some resource pointer. No way anyone would define textures as an array, that's retarded, even the N64 had file I/O, or at least pointers to static memory locations within the ROM of the resources. Now, would you please cease your attempt at writing a book about "Can somebody leak the rom, why isn't some employee doing it, wtf is with them, I have a dream." in every single post? It makes reading this thread a chore. Thanks, cheerie. |

