|
XZeroRus Random nobody Level: 4 Posts: 1/2 EXP: 133 For next: 146 Since: 04-11-16 Since last post: 6.1 years Last activity: 5.8 years |
|
GuiltyDragon debug mode: ![]() |
![]() Register - Login | |||||
|
Main
- Memberlist
- Active users
- Calendar
- Wiki
- IRC Chat
- Online users Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies |
|
| | |||
| Jul - Posts by XZeroRus |
|
XZeroRus Random nobody Level: 4 Posts: 1/2 EXP: 133 For next: 146 Since: 04-11-16 Since last post: 6.1 years Last activity: 5.8 years |
|
GuiltyDragon debug mode: ![]() |
|
XZeroRus Random nobody Level: 4 Posts: 2/2 EXP: 133 For next: 146 Since: 04-11-16 Since last post: 6.1 years Last activity: 5.8 years |
|
フルボッコヒーローズ
Originally posted by divingkataetheweirdo I can't reveal activation method. CC2 maybe quickly closes the activation method. + Not all games I was able to find the right activation method. Hint: the Correct method is to activate the button enable debugging code inside the game. Wrong activation method is to replace the files of the game level0(title screen) on level 1 or other files levelXXX(FF7-GBike, the last file "level" is debug menu). May be for correct activation method need to edit the file Assembly-CSharp.dll but I don't know how and what needs to change. :\ I exchanged methods would activate if someone was able to activate the debug menu correctly in games like FF7 g-bike, New World. |
| Jul - Posts by XZeroRus |
|
Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
|