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04-24-22 10:00:37 AM
Jul - Posts by Nanashi
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Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 1/166
EXP: 103311
For next: 12848

Since: 12-04-15

Pronouns: she/her

Since last post: 29 days
Last activity: 1 day

Posted on 04-04-16 10:45:40 PM, in Pokemon Puzzle Challenge graphics, compression and stuff (last edited by Nanashi at 04-05-16 01:43:31 AM) Link
Sorry for necroposting, but I've been looking into the game and there is a lot of stuff that probably is better to explain...? (and compressed stuff that someone else should probably look better into and/or piece together)

First of all, about unused backgrounds... (address CEBF)
Most of them have two variants, for 1P modes and VS. You can't play as boss pokΓ©mon outside stage clear, so three of the elite 4 and the two stage clear bosses are unused. (Those use an unique layout)

($0A, $0B, $08, $06, $0C)
(Also note that Cyndaquil and Magby are only playable, so the Fire VS screen is only used in 2P mode which is unused in VC releases.)

And then the entire Panel de Pon cast has all its stages perfectly working right afterwards

($0E-$1A in order; The cloud, forest and water stages are mostly the same, but have a different background than the used ones)


To a lesser extent, player characters $1A-$30 (CEC0, CEC1, $1A pictured above) are all technically valid but seemingly "blanked out". They all use Chikorita's picture and Seel's ice blocks, share a set of otherwise unused sounds (that sound distinctly from PdP), and use unused palettes (that may as well just be glitched). Everything after that is just invalid, different data.
Also other few bytes are different from ones shared with the rest of characters, but I haven't quite figured the full format of the character data yet. (It's 40 bytes starting at 001011CA(?) for Chikorita)
(do note that playing as characters not normally playable for some reason crashes the game, even if they're just boss characters)


Similarly, along the music indexes there is a large gap of empty values, just like the blanked characters. The gap is large enough to have at least two songs for every panel de pon character, which fits with how the character data is arranged (two separate bytes determining each bgm, even though most used ones share themes).


Anyways I extracted these with xdaniel's tool


The pokemon character portraits and the panel de pon character portraits are compressed in the same way and in the same format.
It's apparently pointed at by the first three bytes for each character... So to get them in-game it'd be a matter of repointing that. I just don't know to where nor how.
(Chikorita's picture is at... 13c000? with this being 00404f)



Other things include a lot of cutscenes and character art from PdP, and uh, what seems to be the layout of a "final" stage...?
???
...which unlike the other ones I don't think is possible to get in-game at all. It doesn't even really resemble any game mode.
It also looks a lot like the (semi)final stage in what would much later be the Game Cube version (which was supposed to be for the N64, I think?), which I guess makes sense with the other unused overworld portrait of Kain.
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 2/166
EXP: 103311
For next: 12848

Since: 12-04-15

Pronouns: she/her

Since last post: 29 days
Last activity: 1 day

Posted on 04-24-16 10:53:53 PM, in Did you do that Link


hello dairy fucker
this is not reimu
heres the deal.
if you grab any more burritos
i will find you
wherever you are
and improve your rap

and that's a promise
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 3/166
EXP: 103311
For next: 12848

Since: 12-04-15

Pronouns: she/her

Since last post: 29 days
Last activity: 1 day

Posted on 04-25-16 12:33:20 AM, in Internet interconnectivity and relationships Link
It does allow for expanded reach and awareness, which is actually good since it does allow for meeting and forming an abstract sense of "diffuse circle" that has in a way less dependency and more focus on self-image... in theory. (In practice it's held together by corporations literally everyone trying to use it hates and a clusterfuck of etiquette directly as a result of atrocious web design, and said websites being intentionally designed to "produce content and traffic" with all that leads to)
But at the same time everything feels closed off. You can't really connect with people you like nor readily actually communicate on its own. Most people I've seen making groups of friends and more solid communities actually talk to each other in other places.


... But what I think is a far more important factor is that we're all living in Real Life Hell and too crushed to actually enjoy anything. And things like Twitter are focused on real life to begin with.


Honestly though, I think they fill different kinds of uses... yet being incomplete in one way or another. I guess in part that makes sense, you use may ways to talk to people... Though it still feels like everything has shifted to prescinding entirely of forms that people try to use on things that don't quite work.
Which ultimately it's obstrusive for less vocal people.
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 4/166
EXP: 103311
For next: 12848

Since: 12-04-15

Pronouns: she/her

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Posted on 04-25-16 03:38:09 AM, in Internet interconnectivity and relationships Link
Originally posted by Sofi
i think it tends to commodify the users, reducing them to "brands". plus, algorithms generally exist to re-enforce status quos. i like forums b/c they don't necessarily do that & it's possible for communities to create their own.
I have a lot of trouble trying to word my thoughts on this, but yes!

It feels like one is not a person, one is a brand of product. People are what amounts to some sort of business interpretation of a person and it's made clear what is it for.
Interaction in these is social capital to generate traffic, reach. You promote your brand, where apparently "people caring about what you say" is a brand.
While simultaneously, it kinda cuts you off communication if you don't play by these rules.

On the other hand I don't want to say much because I rather always feel like it's just that I am missing something and simply isn't for me, since I keep seeing people casually talking seemingly fine.

Originally posted by 2Tie
over the past decade, it seems to me like it's shifted from finding communities and gaining a few close friends, to these big social networks where it's all about gathering large amounts of acquaintances....
On forums, by their relatively non-timed nature, one's presence is freer to be constant and you can grow close to people by simply talking with them
Now you need to talk to and it's all more tied to time. So it's much harder to do that.
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 5/166
EXP: 103311
For next: 12848

Since: 12-04-15

Pronouns: she/her

Since last post: 29 days
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Posted on 05-05-16 10:25:06 PM, in β™« (last edited by Nanashi at 05-05-16 10:34:17 PM) Link
Originally posted by Sanky
this English Butter-Fly cover. I love Butter-Fly and this is the first time I've heard an English cover. I wasn't familiar with this instrumental version but the singing's nice! If you don't know, Butter-Fly is the opening song of the first Digimon season.

oops I'm going to be listening to digimon music for hours

This particlar instrumental is based on Tri's version actually. Which I actually haven't watched yet and should remedy. It's noticeably calmer than the original, but I still like it very much.

E: Oh my god, I just learned Wada Kouji passed away last month?!
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 6/166
EXP: 103311
For next: 12848

Since: 12-04-15

Pronouns: she/her

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Posted on 05-08-16 05:37:26 PM, in What're you playing right now? (last edited by Nanashi at 05-08-16 06:12:09 PM) Link

More than "playing" though it's "devamping and editing the assets to use them in [pokΓ©mon or whatever]"
particularly since I don't have any idea what is going on and am stuck in some sort of fetch quest (and events randomly not spawning doesn't help)

on the other hand the music is quite good and am kinda upset I can't play through this properly. I'm actually curious about the story, too
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 7/166
EXP: 103311
For next: 12848

Since: 12-04-15

Pronouns: she/her

Since last post: 29 days
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Posted on 05-09-16 08:13:52 PM, in Need tips for good Lua scripting? Link
I kinda wish emulua stuff was more used, especially along rom hacking.
Probably you could even have easy online multiplayer in pokeymans and other games by faking out game link input with it or something.

Anyways

Generally documenting ram even if it looks functionally useless is a good help- especially if you can get an understanding on how the addresses are actually used and when.

The game itself is important in that some will just take anything and run with it/kind of try to make it right. For instance, in Metroid 1 you can just write anything among the sprites and the game will "try". (So say, implementing Spazer through Lua is just a matter of writting three beams) In others, though, you won't get anything good out of it unless properly called since they like to read from rom frequently, so you can't just arbitrarily spawn things so simply.

Another part you may overlook at first is that the code runs on every drawing frame. This means if some instruction loads a value and reads from it in the same frame it'll be unaffected.

Also in general ui-like stuff is easier than directly affecting the game, since you need to essentially simulate interactions with it and the script for anything elaborate.
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 8/166
EXP: 103311
For next: 12848

Since: 12-04-15

Pronouns: she/her

Since last post: 29 days
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Posted on 05-11-16 12:25:42 AM, in Pokemon Sun and Moon Link
It's Hawaii!
There was a ton of speculation about it, which is interesting.

To be honest, I found it underwhelming at first since I expected some sort of surprise and something unusual going on especially with the legendaries.
Only after realizing how small the region looks like I got interested. There's no way the typical game fits in there, right?!
It also looks very open, with only prominently a road from a town to a big city. There's on the other hand several landmarks and roads everywhere.


I'm not feeling much for the actual pokemon... though I do like Kotobirb, and the legendaries look very neat.
... On the other hand, I adore Magearna, which I guess counts?
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 10/166
EXP: 103311
For next: 12848

Since: 12-04-15

Pronouns: she/her

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Posted on 07-05-17 06:19:00 AM, in Happy 10th birthday Link
This is Reimu.

...


There are no words for how important this community was to me, how close and dear some of you were to me, how much was this "home"
it just... no longer was home. I was very upset. I no longer even liked being here. I left.
And it is like a part of me was torn with that, along how the rest of my life was shredded.

And yet I can't help but still check things from time to time... I'm just, not really here.

Even the reason I use a different account is complicated.


Still, happy 10th anniversary, Jul. See you. I'm sorry.

And sorry for the darker and more upsetting than probably expected post.
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 12/166
EXP: 103311
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Posted on 04-02-18 04:47:53 AM, in fav games for the Game Boy Link
Tobu Tobu Girl!! it's very cute and fun

Also all the Kirby games, Link's Awakening, and Trip World
and Metroid 2

less favourite but still very good are also Megaman IV and V

and probably a lot of games, i used to play a lot gameboy games, but somehow my memory of them blurs them all that none stand out
maybe it's more that it's full of not so much "favourite" as a lot of "nice little game i like"

also the unused panel de pon minigame in pokemon puzzle challenge
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 13/166
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Posted on 04-02-18 05:14:48 AM, in Introductions Link
Originally posted by Rambly
Reimu: i dunno if you're aware, but there used to be a pretty active person here who had your username already... hopefully that doesn't confuse people :s

hi

i still lurk a little. it's admittedly a bit awkward reading that name in this board without it being me, but it's fine
it's kinda silly because like through all my time here i felt i should get another username and yet nothing else ever really came up so it stuck
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 14/166
EXP: 103311
For next: 12848

Since: 12-04-15

Pronouns: she/her

Since last post: 29 days
Last activity: 1 day

Posted on 07-06-18 02:26:07 AM, in Happy birthday Link
Birthday Board, or Birb

Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 15/166
EXP: 103311
For next: 12848

Since: 12-04-15

Pronouns: she/her

Since last post: 29 days
Last activity: 1 day

Posted on 11-04-18 05:12:29 AM, in deltarune. Link
Originally posted by Mistral
regarding the ending,


that is false,
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 16/166
EXP: 103311
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Since: 12-04-15

Pronouns: she/her

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Posted on 11-04-18 02:02:40 PM, in deltarune. Link
Originally posted by Mistral
Originally posted by Nanashi
that is false,



(post in restricted forum)
(post in restricted forum)
(post in restricted forum)
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 21/166
EXP: 103311
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Since: 12-04-15

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Posted on 02-05-19 01:19:56 AM, in Randomizers Link
an idea i had was an "universal game randomizer"

basically a hacking tool to let people make their own randomizers for different games more easily

you specify the location and data of the tables to randomize, (or make tables yourself) and an easy way to put simple and common conditions (i.e. logic-checking, "don't require x for x")

"why not make a dedicated randomizer" to make it easier. something you just need to feed tables and numbers and occasionally "don't use these numbers here", as opposed to coding an entire thing
(post in restricted forum)
Nanashi
𝒾´𝓂 π‘”π’Άπ“Ž
Level: 27


Posts: 23/166
EXP: 103311
For next: 12848

Since: 12-04-15

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Posted on 02-18-19 01:15:00 PM, in General Anime Discussion Link
i started revue starlight with my girlfriend the other day with the idea of light watching something because "idols with swords" somehow seemed a light watch

...

i'm not entirely sure i didn't fall asleep halfway through and had weird dreams about watching utena and madoka. and giraffes. and bananas.
Pages: 1 2 3 4 5 6 7 8
Jul - Posts by Nanashi


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
Β©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

40 database queries, 16 query cache hits.
Query execution time:  0.076910 seconds
Script execution time:  0.022464 seconds
Total render time:  0.099374 seconds


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line 210 column 3926 - Warning: <img> lacks "alt" attribute
line 220 column 22 - Warning: <img> lacks "alt" attribute
line 220 column 63 - Warning: <img> lacks "alt" attribute
line 220 column 111 - Warning: <img> lacks "alt" attribute
line 220 column 161 - Warning: <img> lacks "alt" attribute
line 221 column 11 - Warning: <img> lacks "alt" attribute
line 231 column 15 - Warning: <img> lacks "alt" attribute
line 238 column 82 - Warning: <img> lacks "alt" attribute
line 247 column 397 - Warning: <img> lacks "alt" attribute
line 256 column 22 - Warning: <img> lacks "alt" attribute
line 256 column 63 - Warning: <img> lacks "alt" attribute
line 256 column 111 - Warning: <img> lacks "alt" attribute
line 256 column 161 - Warning: <img> lacks "alt" attribute
line 257 column 11 - Warning: <img> lacks "alt" attribute
line 267 column 15 - Warning: <img> lacks "alt" attribute
line 290 column 22 - Warning: <img> lacks "alt" attribute
line 290 column 63 - Warning: <img> lacks "alt" attribute
line 290 column 111 - Warning: <img> lacks "alt" attribute
line 290 column 161 - Warning: <img> lacks "alt" attribute
line 291 column 11 - Warning: <img> lacks "alt" attribute
line 301 column 15 - Warning: <img> lacks "alt" attribute
line 325 column 22 - Warning: <img> lacks "alt" attribute
line 325 column 63 - Warning: <img> lacks "alt" attribute
line 325 column 111 - Warning: <img> lacks "alt" attribute
line 325 column 161 - Warning: <img> lacks "alt" attribute
line 326 column 11 - Warning: <img> lacks "alt" attribute
line 336 column 15 - Warning: <img> lacks "alt" attribute
line 348 column 820 - Warning: <img> proprietary attribute value "absmiddle"
line 348 column 820 - Warning: <img> lacks "alt" attribute
line 356 column 22 - Warning: <img> lacks "alt" attribute
line 356 column 63 - Warning: <img> lacks "alt" attribute
line 356 column 111 - Warning: <img> lacks "alt" attribute
line 356 column 161 - Warning: <img> lacks "alt" attribute
line 357 column 11 - Warning: <img> lacks "alt" attribute
line 367 column 15 - Warning: <img> lacks "alt" attribute
line 374 column 74 - Warning: <img> lacks "alt" attribute
line 374 column 196 - Warning: <img> lacks "alt" attribute
line 386 column 22 - Warning: <img> lacks "alt" attribute
line 386 column 63 - Warning: <img> lacks "alt" attribute
line 386 column 111 - Warning: <img> lacks "alt" attribute
line 386 column 161 - Warning: <img> lacks "alt" attribute
line 387 column 11 - Warning: <img> lacks "alt" attribute
line 397 column 15 - Warning: <img> lacks "alt" attribute
line 423 column 22 - Warning: <img> lacks "alt" attribute
line 423 column 63 - Warning: <img> lacks "alt" attribute
line 423 column 111 - Warning: <img> lacks "alt" attribute
line 423 column 161 - Warning: <img> lacks "alt" attribute
line 424 column 11 - Warning: <img> lacks "alt" attribute
line 434 column 15 - Warning: <img> lacks "alt" attribute
line 458 column 22 - Warning: <img> lacks "alt" attribute
line 458 column 63 - Warning: <img> lacks "alt" attribute
line 458 column 111 - Warning: <img> lacks "alt" attribute
line 458 column 161 - Warning: <img> lacks "alt" attribute
line 459 column 11 - Warning: <img> lacks "alt" attribute
line 469 column 15 - Warning: <img> lacks "alt" attribute
line 522 column 22 - Warning: <img> lacks "alt" attribute
line 522 column 63 - Warning: <img> lacks "alt" attribute
line 522 column 111 - Warning: <img> lacks "alt" attribute
line 522 column 161 - Warning: <img> lacks "alt" attribute
line 523 column 11 - Warning: <img> lacks "alt" attribute
line 533 column 15 - Warning: <img> lacks "alt" attribute
line 558 column 22 - Warning: <img> lacks "alt" attribute
line 558 column 63 - Warning: <img> lacks "alt" attribute
line 558 column 111 - Warning: <img> lacks "alt" attribute
line 558 column 161 - Warning: <img> lacks "alt" attribute
line 559 column 11 - Warning: <img> lacks "alt" attribute
line 569 column 15 - Warning: <img> lacks "alt" attribute
line 589 column 22 - Warning: <img> lacks "alt" attribute
line 589 column 63 - Warning: <img> lacks "alt" attribute
line 589 column 111 - Warning: <img> lacks "alt" attribute
line 589 column 161 - Warning: <img> lacks "alt" attribute
line 590 column 11 - Warning: <img> lacks "alt" attribute
line 600 column 15 - Warning: <img> lacks "alt" attribute
line 618 column 22 - Warning: <img> lacks "alt" attribute
line 618 column 63 - Warning: <img> lacks "alt" attribute
line 618 column 111 - Warning: <img> lacks "alt" attribute
line 618 column 161 - Warning: <img> lacks "alt" attribute
line 619 column 11 - Warning: <img> lacks "alt" attribute
line 629 column 15 - Warning: <img> lacks "alt" attribute
line 649 column 22 - Warning: <img> lacks "alt" attribute
line 649 column 63 - Warning: <img> lacks "alt" attribute
line 649 column 111 - Warning: <img> lacks "alt" attribute
line 649 column 161 - Warning: <img> lacks "alt" attribute
line 650 column 11 - Warning: <img> lacks "alt" attribute
line 660 column 15 - Warning: <img> lacks "alt" attribute
line 702 column 22 - Warning: <img> lacks "alt" attribute
line 702 column 63 - Warning: <img> lacks "alt" attribute
line 702 column 111 - Warning: <img> lacks "alt" attribute
line 702 column 161 - Warning: <img> lacks "alt" attribute
line 703 column 11 - Warning: <img> lacks "alt" attribute
line 713 column 15 - Warning: <img> lacks "alt" attribute
line 738 column 22 - Warning: <img> lacks "alt" attribute
line 738 column 63 - Warning: <img> lacks "alt" attribute
line 738 column 111 - Warning: <img> lacks "alt" attribute
line 738 column 161 - Warning: <img> lacks "alt" attribute
line 739 column 11 - Warning: <img> lacks "alt" attribute
line 749 column 15 - Warning: <img> lacks "alt" attribute
line 778 column 25 - Warning: <img> lacks "alt" attribute
line 783 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 134 - Warning: trimming empty <font>
line 149 column 337 - Warning: trimming empty <font>
line 578 column 330 - Warning: trimming empty <label>
line 578 column 390 - Warning: trimming empty <label>
line 578 column 439 - Warning: trimming empty <label>
line 637 column 175 - Warning: trimming empty <label>
line 637 column 235 - Warning: trimming empty <label>
line 637 column 284 - Warning: trimming empty <label>
line 641 column 655 - Warning: trimming empty <label>
line 641 column 715 - Warning: trimming empty <label>
line 641 column 764 - Warning: trimming empty <label>
line 667 column 241 - Warning: trimming empty <label>
line 667 column 301 - Warning: trimming empty <label>
line 667 column 350 - Warning: trimming empty <label>
line 667 column 564 - Warning: trimming empty <label>
line 667 column 624 - Warning: trimming empty <label>
line 667 column 673 - Warning: trimming empty <label>
line 669 column 836 - Warning: trimming empty <label>
line 669 column 896 - Warning: trimming empty <label>
line 669 column 945 - Warning: trimming empty <label>
line 766 column 337 - Warning: trimming empty <font>
line 768 column 134 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 236 column 27 - Warning: <nobr> is not approved by W3C
line 272 column 27 - Warning: <nobr> is not approved by W3C
line 306 column 27 - Warning: <nobr> is not approved by W3C
line 341 column 27 - Warning: <nobr> is not approved by W3C
line 372 column 27 - Warning: <nobr> is not approved by W3C
line 402 column 27 - Warning: <nobr> is not approved by W3C
line 439 column 27 - Warning: <nobr> is not approved by W3C
line 474 column 27 - Warning: <nobr> is not approved by W3C
line 538 column 27 - Warning: <nobr> is not approved by W3C
line 574 column 27 - Warning: <nobr> is not approved by W3C
line 605 column 27 - Warning: <nobr> is not approved by W3C
line 634 column 27 - Warning: <nobr> is not approved by W3C
line 665 column 27 - Warning: <nobr> is not approved by W3C
line 718 column 27 - Warning: <nobr> is not approved by W3C
line 754 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 328 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md