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Thanks for the heads up on this, VL-Tone. The Glitch and I thank you for your post. 
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Mega Mario XD
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Originally posted by VL-Tone
As for the guy that supposedly imported the Mario Party 3 Daisy model into SM64 and fixed the animations, I say it's complete bullshit. Tell him to come post here and show some proofs (and that means a video not some photoshoped screenshot).
I'll get a video of him as soon as he's available to show off some screen shots.
He knows what he's doing. I contacted him for some help on the Peachy64 Project.
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Mega Mario XD
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Well, you know your Luigi Mod? If we got the Sound Data from the Japanese ROM, and get it into the English ROM, It may sound like Luigi's SSB64 Voice (how they were high-pitched Mario ones).
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Mega Mario XD
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All I meant was that you could copy the sound bank's sound data when we've found it inside the ROM, and copy/paste into the English one.
Of course, it may need a few tweaks, but it would be a fine result none-the-less.
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What Matthew Coburn has to say on this topic...
****Hmmm, I thought this was some silly random hack (No offense). Upon looking at the screenshots, I was wrong. It looks good, but I think it's a little random, like that Bomb-omb King magically "growing".
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What Matthew Coburn has to say on this topic...
****It's just that us hackers look down on random hacks and mutter comments to ourselves. I'll not going to post any examples of the comments here, but it's no use making a Goomba GIGA-sized that is using Bowser's behaviour, for instance.
At least use some brains, when hacking. Sure, you can show off your vid of the random hack, but don't expect it to be getting thumbs up when it's like a edited level stuck together with chewing gum.
I'm just stating my point of view.
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What Matthew Coburn has to say on this topic...
**** Hi there, +c0! I didn't see you there.
Interesting Finds! This may be a interesting concept for a hack, that the worlds are flooded. Perhaps SM64: The Lost Under Water Levels?
This well greatly help VL-Tone with expanding TT64's feature list. I can't believe that you found this, as it opens a new door into SM64 Hacking.
Keep your finds coming!
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What Matthew Coburn has to say on this topic...
**** The thing is, can the N64 still read the correct texture for the paintings? Eg. Willl the ROM display Bomb-omb Battle Field's painting correctly, or just display garabage?
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What Matthew Coburn has to say on this topic...
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Originally posted by Apophis Wow! You've made a program that makes the graphics look like they were done by someone tripping on acid! Way to fail!
Hey! Bonifarz has done a wonderful job at making this tool, and you stab him with a "Way to fail" comment?
This program is great if you want to make a "night-time" hack or something. It's also good because you can then replace the painting with your own custom one, eg. a SM64 Beta-like Painting.
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What Matthew Coburn has to say on this topic...
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Originally posted by Garth Hey, I'm new here but I'm not new to hacking!
So I got toad's tool worked with it, figured it all out and then suddenly...POOF! It doesn't work...It shows the start-up screen and then goes black with the message...
List Expected for handler
#count
Script Error.ontinue?
Then the yes and no options of course...
I've re-downloaded it 13 times as of now....What's wrong???
Thanks for the help!!
Are you using the EXTended ROM?
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| Posted on 12-15-07 02:24:40 AM, in SM64 RSP Commands (last edited by Matthew Coburn at 12-14-07 11:27 PM) |
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What Matthew Coburn has to say on this topic...
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Well, this is interesting. There is free space in the EXTended ROM that we *could* import data to.
Imagine a level like Toad's Turnpike. Sure, the Cars and Truck whould be screwed, but if we had the basic layout (the track itself) we could have a "Shroom City" Level in SM64.
I may sound like I'm talking about something random, but could it be possible for something along those lines?
EDIT: Is the MK64 Kart and Driver two seperate models, or one object?
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What Matthew Coburn has to say on this topic...
**** Interesting. I think the Inside Castle "controller" has something to do with the pillars area inside the castle (not outside).
I'll rig a coin to do that behaviour and see what happens.
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What Matthew Coburn has to say on this topic...
****
Bonifarz, you have a great tool. I must add it to my hacking collection.
And I was thinking of a "midnight sleepwalk" concept for a SM64 Hack, with your new screenshot. Heh. '
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What Matthew Coburn has to say on this topic...
****
Interesting. I think the behaviours require special models for them to work correctly.
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What Matthew Coburn has to say on this topic...
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Go to the Editing RAM objects thread to see more about this kind of stuff. -Metal_Man88
Yes, it's possible. I captured a screenshot of a code that I was using to experiment with. And the result?
That's the result. Animated 100% Correctly at well. No stuffed up body parts. So, yeah. Peach can be worth 3 coins. Seriously, you kick her, and she'll explode into 3 coins.
Freaky, but nifty, eh?
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What Matthew Coburn has to say on this topic...
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@Xkeeper: I was in a rush to post it, so I'll post the code now.
The code for the pickable Peach object:
Start a file and when the game begins outside the castle turn the codes off by accessing your cheat devices' in-game menu (or deactivate the codes in your emulator's menu). Go to the castle front doors and you should bump into something invisible. Pick it up and it will turn into Peach (she will do a short animation). Now you can place her where you want but as she's actually a breakable box take care of her!
NTSC
81341C68: C216
81341C6C: 444A
81341C70: C52B
80341BDD: 0019
81341BDE: 4690
81341C04: 8013
81341C06: 9360
80341D47: 00FF
80341CF9: 0000
80341CFB: 0002
81341D96: F3B4
81341D9E: F3B4
80341D9B: 0001
There's more on http://james.boshikoopa.googlepages.com/game_codes .
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What Matthew Coburn has to say on this topic...
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Hi.
And anyone please provide me with a query that I can run on my AcmlmBoard database to adminify a user? I've tried everything, but to no avail...
Thanks,
Matthew.
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What Matthew Coburn has to say on this topic...
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Thanks for the howto, Acmlm!
And Xkeeper, it's Trial and Error.
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| Little Quirk: Redering issues under Vista. A director update should be the fix, I'm guessing. |
Mega Mario XD
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Originally posted by vinnyboiler Have you started the project yet VL-tone. If you have may i see some screenshots of your best attempt you made to the hack. That would be much appreciated thank you
He was talking about me Peachy64 hack. VL-Tone may do his own hack, but I'm sure he won't even start the project sometime soon. |