|
PaulSilentin Random nobody Level: 3 Posts: 1/1 EXP: 51 For next: 77 Since: 02-27-15 Since last post: 7.1 years Last activity: 5.6 years |
|
| Firstly, here is tool, that can unpack SH .arc archives: http://rgho.st/6pDMsmBbL
it was made by horror_x, creator of the SH1 unpack tools: http://forum.xentax.com/viewtopic.php?f=32&t=10313
examples: arctool.exe -e SH.ARC c:/SHexBeta arctool.exe -r SH.ARC SHR.ARC c:/SHexBeta Originally posted by VIRGIN KLM well, you can replace this file with same file from the retail USA version: sh.arc/mainmenu.xml and you will get this on the main screen of the beta/demo build:
but it will not work. If you'll try to load game - the game will not let you do that. You will hear sound, that mean you can't pass. --- anyway, here is filelist between this ULET-00870 and retail version ULUS-10285 (this files are missing in demo build). sh.arc:
sh.arc/inventory.arc CInventoryItemDef.Notes_BS_NursesHat IGC.ARC: IGC_FlaurosDeath.IGCStream other files are in the archive. I'll check files sizes later. --- ULET00870/PSP_GAME/SYSDIR/BOOT.BIN this file contains start level string and maybe debug menu (offsets are for BOOT.BIN file, that was modified under the MrMongoose's SH0 Demo Autopatch utility) 0x1D9624 - offset of the starting location, examples: IntroRoad - opening MO_1_EmployeeBays - motel HO_1_Lobby - hospital 0x1E13C0 - offset of something, that need to be changed for correct starting location O_HO - opening Street - motel TO_HO - hospital --- also some visual changes: demo - retail
hope this will help upd: link fixed upd2: link fixed [2] link fixed [3] |


