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05-04-22 06:28:02 PM
Jul - Posts by dbg_01
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Shyguy
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Posted on 02-05-15 04:36:27 PM, in Weird Discoveries Link
dementium 2 (ds), test level

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Posted on 02-06-15 05:53:54 AM, in Weird Discoveries (last edited by dbg_01 at 02-06-15 05:54:46 AM) Link
Originally posted by Foxhack
I wonder if the PC port still has that.


no, it's not. because the pc port is a fully remaster from other developers.
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Posted on 02-23-15 10:27:08 PM, in Weird Discoveries (last edited by dbg_01 at 02-24-15 09:07:21 AM) Link
SMT SOUL HACKERS (3ds) romfs

dl: https://mega.co.nz/#!rI8RSTTA!jaoPUFIWoKtd-CfQphsiY1kmc0gi_Q_5T6umJMdA2eY
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Posted on 02-24-15 09:01:14 AM, in Weird Discoveries (last edited by dbg_01 at 02-24-15 09:01:45 AM) Link


looks like they are experimenting with hud
I found 4 different templates in the test folder






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Posted on 02-24-15 08:23:54 PM, in Weird Discoveries Link
High School DxD (3DS) Debug stuff

startDebugInfo.txt

//起動直後に読み込まれるデバッグスイッチ等を定義しています

// 項目の修正は各自で行ってください
// 項目を追加する際は、プログラマにご相談ください

//
// 注意!!!!
// ・下記の値のデフォルト値は0とします。
// ・指定文字が間違っていた場合等は、0が設定されてしまいます。
//  特にエラーも出ませんので、ご注意ください
// ・


DEBUG_FLAG_DRAW_PERFORMANCE = 0 // 起動時にデバッグ表示を行うか

DEBUG_FLAG_TRAP_OFF = 0 // トラップOFF
DEBUG_FLAG_NO_SPELL_DEC = 1 // 魔法無限
DEBUG_FLAG_MILWAN = 1 // 常時ライト魔法
DEBUG_FLAG_ROAD_ARRIVE = 1 // 全ダンジョンオープン
DEBUG_FLAG_MAPIC_VISIBLE = 1 // マピック有効
DEBUG_FLAG_EVENT_NPC_TEST = 0 // NPCテストを有効に
DEBUG_FLAG_ENEMYINFO = 1 // 図書館 エネミー情報開示
DEBUG_FLAG_ITEMINFO = 1 // 図書館 アイテム情報開示
DEBUG_FLAG_STEPENCOUNT = 0 // 1歩ごとにエンカウント

DEBUG_FLAG_NOENCOUNT = 1 // エンカウントしない
DEBUG_FLAG_DUNGEON_MOVE_FREE = 1 // フリー移動
DEBUG_FLAG_DRAW_PERFORMANCE = 1 // パフォーマンス描画




debug/__create_file_list.bat

echo off


rem ファイル名のリストを作成します。


echo --FILE_LIST_INI-- > __file_list.ini


setlocal enabledelayedexpansion

for %%A in (*.ctx) do (
echo %%A>__temp.txt

copy /b __file_list.ini+__temp.txt __file_list.ini

)

endlocal


del __temp.txt


PAUSE


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Posted on 02-25-15 11:27:58 AM, in Weird Discoveries Link
another one hud version in soul hackers

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Posted on 02-28-15 07:14:35 PM, in Weird Discoveries Link
Sims 3 (3DS)

loger.ini

; This allows you to specify what messages get logged to the debugger, cui, log, html, or your own files

; Sections
; [logger]
; Specifies global settings.
; The filter is applied here to all messages before applying the channel and reporter filters
; So if you specify global_log_level = error only error messages and above will be specified in any channel
;
; [channels]
; Specifies the channel filtering level.
; By default, a channel is off, so if it isn't in this section, you will get no output from that channel
; The exception is the GENERAL channel, which by default is on
; The channel filter is applied after the global filter. So if the global_filter is all, but the
; The channel filter is error, that channel will only error messages and above in the reporters
;
; [reporters]
; Lists the reporters and the output type of that reporter
; If a reporter is not listed in this section, it will be off
; So if you want to see output in the cui, you need to turn on that reporter
;
; [<reporter name>]
; Configures the reporter.
; This allows you to specify the format and what messages you don't want to see in that reporter
; Each reporter has a global filtering level
; Each reporter also has a filter per channel
; This filter is applied after the global and channel filters above
; You can't turn on messages here, only turn them off

; logger.ini initialization file
; Levels can be either their name or their value, or "global"
; 0 == "none" // Filter out ALL messages to that channel or reporter
; 1 == "fatal" // Filter out all but fatal messages
; 2 == "error" // Filter out all but error and fatal messages
; 3 == "warn" // only print warn, error, or fatal messages
; 4 == "info" // High-level status message (what a major system is doing at a high-level). These messages that should always be seen in the debugger. Will filter out debug and above.
; 5 == "debug" // base level for most debugging spew. Will only filter out messages at the "all" level
; 6 == "all" // default level for basic TRACE() messages - no filtering - the whole spew.
;
; see http://maxisweb/S2CPets/ow.asp?EngineeringDocs%2FDebugging%2FLogging for instructions on configuration

; logger name
[logger]
name="system"

; Set the global log level:
; = all means all messages will be sent
; = error means no channels will see anything but error messages
global_log_level = all
;global_log_level = error



[channels]
; This section enables channels and gives the minimum level of a message that will be output on that channel
; If a channel is not listed here, it will have default settings of global_log_level.
; To disable a channel, use level 0 or "none"
;
; Note that the global log level will trump a channel's log level and the the lowest value of the two
; will be the filter used.
;
; Channel filters can be overridden for individual reporters as well. To do so, simply list the channel
; name and level, just like the [channels] section. Note that these levels can only narrow a filter - the
; global channel log level will still stop output if it's lower. For example, if the global level for a
; channel is "warn", you could set a reporter's channel setting to "warn", "error", "fatal", or "none",
; but settings of "info", "debug", or "all" would be ignored.
;
; Use logLevel = 0 (or "none") to disable a channel/reporter
MEMORY=none
RESOURCE=none
THREADS=none
GRAPHICS=none
SOUND=none
STATE_MACHINE=none
SIMULATOR=none
EDITH=none
CAS=none
AUTOTEST=none
UI=none
UI_CORE=none
APT=none
PLATFORM=info
MEMORY_CHECKPOINT=none
SAVEGAME=none
TIMING=info
MISSING_ASSET=none
ANIMATION=none
WANTS_AND_PROMISES=none
WEATHER=none
DEBUG_IN_PROGRESS=none
FIRE_CODE=none
SIMSX=none

[user_channels]
; add any user-defined channels desired here.


[reporters]
; list of reporters to add/edit
; format is reporter-type = name
; reporter-type is one of:
; -debugger
; -file
; -html
; -cui
; -juice
; -script
; and name is the unique name of the reporter (expected as a section name in this file as well)
; the reporters describe where the output will go and how it will look

debugger="debugger"
; Uncomment this to log to log.html in the output\disks directory
;html="log"
; Uncomment this to log to the cui menu
;cui="cui"
;script="script"
;juice="juice"


; the next section configures each reporter (although the output is configured above)...
; For each channel, you can filter messages again.
; You can specify a default level, so no messages below that level will be output
; You can also specify per channel the level of messages you want.
; The global level, and the channel levels are already applied, so you can't
; turn on any messages, just turn them off.
; formatter_settings is a | separated list of the following possible values. Note that the simple
; formatter will pretty much ignore most (or all) of these.
;
; -NONE no formatting (mutually exclusive with other formatting flags)
; -FILE add file info to the beginning of the line
; -LINE add line info to the beginning of the file (after file)
; -FUNCTION add function info to the beginning of the file (after line)
; -CHANNEL add channel name(s) to beginning of line
; -LEVEL add level to the beginning of line (after channel)
; -TIMESTAMP add timestamp info to the beginning of the each line
; -STRIP_HTML strip HTML tags (i.e. anything between < and >) from the text
; -HTML_SAFE replace unmatched < and > tags with < and >
; -OUTPUT_LINENUM prepend the line with the output line number
; -HTML_REPLACE_LINEFEEDS delete last \n on the line and replace \n and \r\n with <BR>
; -FRAME_NUMBER add frame number to the beginning of each line

[debugger]
log_level = info
formatter=simple
formatter_settings=
; filter this channel from the debugger
MEMORY_CHECKPOINT = none

[log]
; the log by default will have ALL messages - this can be a performance hit, but it's also the purpose of the
; logger. Change as desired.
log_level = all
formatter = fancy
formatter_settings = TIMESTAMP
lines_per_file = 5000

[cui]
log_level = debug
formatter = fancy
formatter_settings = TIMESTAMP|STRIP_HTML

[script]
; Only logs info sent to the AUTOTEST channel
log_level = all
formatter = simple
formatter_settings = none
GENERAL = none
MEMORY = none
RESOURCE = none
MULTISTREAM = none
GRAPHICS = none
SOUND = none
STATE_MACHINE = none
SIMULATOR = none
EDITH = none
CAS = none
UI = none
UI_CORE = none
APT = none
PLATFORM = none
MEMORY_CHECKPOINT = none
SAVEGAME = none
TIMING = none
ASSET = none
ANIMATION = none
WANTS_AND_PROMISES = none
WEATHER = none

[juice]
; Initially logs all channels, can be modified as
; necessary for performance reasons
log_level = all
formatter = fancy
formatter_settings = CHANNEL|LEVEL|TIMESTAMP

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Posted on 03-02-15 02:45:23 PM, in Weird Discoveries (last edited by dbg_01 at 03-02-15 06:08:38 PM) Link
Soul Hackers (3DS)

unused portraits




unused enemies


unused bg


battle debug

<Debug Mode>

Change some settings for debug mode.
{player_name} What would you like to max out?

Friendship

Loyalty

Stance

Finish

Friendship has been maxed.

Loyalty has been maxed.

Stance has been maxed.

Returning to battle.

<Debug Mode 2>
Activate a code to end conversation.
{player_name} Which code would you like to use?

Code NAKAMA

Code BTLEND

Code ALLOUT

Code EVEMEM

Become your demon and end the battle.

Activate the player's "escape" command
and end the battle.

Have the demon "escape" and end the
battle.

Have a dummy conversation stored and end
the battle.

<Debug Mode3>
Activate a code to end conversation.
{player_name} What code will you activate?

Code PLRTURN

Code EMYTURN

Code DVLOUT

Code TALKEND

Return to battle with player preemptive
strike.

Return to battle with demon preemptive
strike.

Demon will leave and return to battle.

Returning to battle.

<Debug Mode 4>
Test different demon demands.
{player_name} What will you do?

Money only

MAG only

Item only

Normal

Skipping to money only demands.

Skipping to MAG only demands.

Skipping to item only demands.

Skipping to normal demands.

<Dummy Event>
Event activated. Returning to battle.



wtf!


A sex shop


Hey, that sounds like fun!
I want to try going there.

...C'mon, be serious.

You'd better not be thinking anything
perverted!

You don't even try to hide how creepy
you are! What a creep!



unused battle bg
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Posted on 03-18-15 10:19:34 AM, in Any Japanese text need translating? (last edited by dbg_01 at 03-18-15 10:27:11 AM) Link
help me with this





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Posted on 03-18-15 12:07:13 PM, in Weird Discoveries (last edited by dbg_01 at 03-18-15 12:17:22 PM) Link
doa:d (3ds) unused stages









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Posted on 04-20-15 08:00:36 PM, in Weird Discoveries (last edited by dbg_01 at 04-20-15 09:04:08 PM) Link
resident evil revelations e3 2011 demo decrypted romfs
https://mega.co.nz/#!6R0CWKwT!LFqyFiYcLl5yrBSDyeO6S4WKIsm-1FOCgIWw-OlY3Qc

I hope you will help to find interesting things inside


script seems very similar to the final https://mega.co.nz/#!XQ9BjAjB!AXHHSMGd3Ob7QspUbWopxxqXjjyRdccKQU8xkmaP6Ow
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Posted on 04-21-15 10:08:26 AM, in Weird Discoveries Link
Originally posted by Hiccup
Originally posted by dbg_01
resident evil revelations e3 2011 demo decrypted romfs
https://mega.co.nz/#!6R0CWKwT!LFqyFiYcLl5yrBSDyeO6S4WKIsm-1FOCgIWw-OlY3Qc


Is this from mercenaries, or is this from an E3 cartridge?


i think this version on this video
http://www.youtube.com/watch?v=mZOt6RMeZPs

demo from mercenaries can be founded here
http://jul.rustedlogic.net/thread.php?pid=438579#438579

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Posted on 04-24-15 07:05:07 PM, in Weird Discoveries Link
Originally posted by Hiccup
Hmm. Which ROM is it from?

private dump
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Posted on 04-25-15 11:20:55 AM, in Weird Discoveries Link
Originally posted by Hiccup
Originally posted by dbg_01
Originally posted by Hiccup
Hmm. Which ROM is it from?

private dump

Is it of mercenaries, or of a prototype of revelations?

no, it's a dump from demo card, to download a demo from mercenaries visits another link, which is also in the topic
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Posted on 04-25-15 02:14:51 PM, in Weird Discoveries Link
I have no plans upload a full dump. Photos will be soon.
Anyway, now it seems to me that it was quite late demo, or game was already done in 2011. many files are the same as in the final version.

I still can not properly display graphics (
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Posted on 07-31-15 03:10:31 PM, in Weird Discoveries (last edited by dbg_01 at 07-31-15 03:16:32 PM) Link
doa:d test stage screenshots in good quality









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Posted on 08-02-15 08:03:29 PM, in Weird Discoveries Link
Heroes of Ruin (Demo)

nGin.cfg

# See wiki for details (http://webby/wiki/index.php/NGin.cfg)


# Saves ----------------------------------------------------------------
#"Save To SD" = "True"

# n-Gin Options --------------------------------------------------------


"AutoLoad" = "MainMenu"
#"AutoLoad" = "any level name"
#"AutoLoad" = "[Armor Viewer]"
#"AutoLoad" = "[Model Viewer]"
#"AutoLoad" = "[Layout Viewer]"
#"AutoLoad" = "" # white menu
#"RandomSeed" = "12345678"
#"Disable Tune Menu" = "False"
"Enable Screen Shots" = "False"
#"Screen Shot Oversampling" = "16"
"PlayerEvents" = "GetAllDungeonQuests,MatchDungeonLevel,AutoRandomGear,TonsOfGold,ReloadCurrentLevel,KillPlayer"
"CheatEvents" = "MatchDungeonLevel, AutoRandomGear, TonsOfGold"


# NEX -----------------------------------------------------------------

"NexDispatchInterval" = "4"
"NexThread" = "BUFFER" # enable network threading
"NexCompress" = "TRUE" # enable z-lib network traffic compression
"NexEncrypt" = "TRUE" # enable RC4 network traffic encryption
#"NexMemorySize" = "2097152"
#"PacketBundleDelay" = "30"

# Voice Chat ----------------------------------------------------------

#"Chat Audio Frame Length" = "144" #[number from 64 to 192 step 8]
#"Chat 4-bit Codec" = "true" #[boolean]
#"Chat Spare Packet" = "true" #[boolean]
#"Chat Drop Recover" = "true" #[boolean]
#"Chat High-Pass Filter" = "false" #[boolean]
#"Chat Biquad-Pass Filter" = "true" #[boolean]
#"Chat Echo Cancel" = "true" #[boolean]
#"Chat VAD" = "true" #[boolean]
#"Chat VAD Release Time" = "720" #[number from 500 to 2000 step 10]
#"Chat VAD Active Gain" = "520" #[number from 0 to 65535]
#"Chat VAD Inactive Gain" = "280" #[number from 0 to 65535]
#"Chat VAD Clamp Gain" = "49" #[number from 0 to 1073741823]
#"Chat Quality Alert" = "true" #[boolean]
#"Chat Quality Threshold" = "20" #[number from 0 to 100]
#"Chat Quality Duration" = "1800" #[number]
#"Chat Quality Sample" = "40" #[number]
#"Chat MIC Gain" = "43" #[number from 0 to 119]
#"Chat Volume" = "10" #[number]


# Metrics & Eidos Connect ----------------------------------------------

"MetricsEnable" = "True"
"MetricsBuildId" = "Build: 114"
"MetricsURL" = "https://hor.os.eidos.com/hor/AddMetrics"
"ProfileURL" = "https://hor.os.eidos.com/hor/players"
"ChallengesURL" = "https://hor.os.eidos.com/hor/GetActiveChallenges?offset=-5&id='%s'"
"EidosConnectURL" = "https://connect-dev.eidos.co.uk/device_links/1"

# Tune Menu ------------------------------------------------------------

#"Default Character" = "Gun Slinger"
"Disable Printf" = "True"
"Hide Level Name" = "True" # hide Loading XXXX... message on load screen
#"Affect Player" = "On"
"HubLevelName" = "Elder_Forest_05"
"Show GPU/CPU Load" = "Off"

# Script ---------------------------------------------------------------

# XP ---
"XPBase" = "20"
"XPGrowth" = "10"

#"DailyExpHours" = "23"
#"DailyExpMins" = "59"
#"WeeklyExpDays" = "6"
#"WeeklyExpHours" = "23"
#"WeeklyExpMins" = "59"

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Posted on 08-20-15 11:19:45 AM, in Weird Discoveries Link
MGS 3D Demo has unused items

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Posted on 08-22-15 10:53:09 PM, in Weird Discoveries (last edited by dbg_01 at 08-22-15 10:53:30 PM) Link
AeternoBlade

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Posted on 08-23-15 10:51:41 AM, in Weird Discoveries Link
Originally posted by divingkataetheweirdo
Interesting how they have an Excel file for localization left in the game. It should be noted that "Sarakan" is actually Thai. I don't know for what though, since I'm not fond of Thai.


in addition, in the game are three versions of this file, packed in zip, dating from different years!
Pages: 1 2 3 4 5
Jul - Posts by dbg_01


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

20 database queries, 56 query cache hits.
Query execution time: 0.133635 seconds
Script execution time: 0.038882 seconds
Total render time: 0.172517 seconds