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| Jul - Posts by Golden Yoshi |
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| Golden Yoshi Member Level: 21 Posts: 42/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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| @S.N.N. Interesting new intro, I've never seen a boss battle on the intro screen. Can't wait to play the rest of your hack. Well, I'm working on 5-5 in my hack right now, so that means just nine more levels to go. I've been able to complete one level every weekend since I started my job, so by this, I calculated I'd be done by February 27. Then, of course, there may be some changes and tweaks I'd like to make, and of course my testers have to play it, so it'll probably be all ready in March or April. |
| Golden Yoshi Member Level: 21 Posts: 43/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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Originally posted by S.N.N. I'll send you another once I finish the main game (1-1 through 5-8), and another when I finish the Secret levels. You still have the one that goes up to Extra 4, I believe, and there's still some levels you haven't played, so you can hang on to that for now. |
| Golden Yoshi Member Level: 21 Posts: 44/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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Originally posted by AlexAR I really don't see any need for really complicated, unnecessary train track loops and what not for that particular level. Plus, the overall theme of that level is Chomp Sharks, so I don't see any real necessity for it to be completely focused around the train, and every little novelty I can come up with for it. The train portion of that level is just an extra part of the level. If you watched, you'd see there are already Cactus Jacks and rotating spike balls, which weren't present in the original game's train portions. Plus, you need to use a Chomp Rock when morphed as a train, which never happened in the original. In all honestly, I think that's quite enough for the particular point. Besides, that's only my first level which uses the train. Other levels will have even more gameplay elements when using the train. |
| Golden Yoshi Member Level: 21 Posts: 45/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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| I've made great use out of all this info. However, I noticed one more side effect to changing the Bonus icons to Secret levels. Whenever you exit out of the Secret level or get the goal, the green Yoshi on the map will appear in the wrong spot until you move to a different spot. Here's a screen of the issue... ![]() As you can see, the green Yoshi gets moved to another spot after exiting the Secret level, and stays there until you move elsewhere. Is there a way to fix this? Also, I was wondering if each level had pointers to message box text. I wanted to allow a level that didn't have message box text to point to a location that does. |
| Golden Yoshi Member Level: 21 Posts: 46/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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| Excellent overworld, S.N.N. Everything is detailed perfectly. It's nice to see you working very hard on every aspect of this hack. The only thing that seems a bit out of place, and I really mean a bit, is that bridge right above the 4th castle. It appears to lead into the water to that red dot level, is that correct? It just seems to be out of perspective a bit, since the other bridge in the screen goes from the top of one land mass to another. Sorry if I misunderstood the purpose of that, correct me if I'm wrong. That's literally the only problem I can find. Great job! |
| Golden Yoshi Member Level: 21 Posts: 47/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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Originally posted by Madman200 I see it now...wasn't looking close enough. If that's the case then, perfect overworld!
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| Golden Yoshi Member Level: 21 Posts: 48/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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I'm a Taurus. I don't care for astrology at all, but I recall being pissed when finding out the official color for the Tauras sign was pink . |
| Golden Yoshi Member Level: 21 Posts: 49/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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Originally posted by Mattrizzle Wow...amazing how I never noticed that glitch. Oh well. It's weird that it only happens for Extra 3. Anyway, thank you. |
| Golden Yoshi Member Level: 21 Posts: 50/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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I suppose I can show one final screen of SMW2+2. Not of World 5 though .Haven't shown any Secret levels yet, so I'll show a screen of just one of these levels. Secret 1: Chomp Rock And Roll ![]() The theme of this level is, you guessed it, Chomp Rock . And yes, that's a black Yoshi . |
| Golden Yoshi Member Level: 21 Posts: 51/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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Originally posted by Schwa That screen is pretty much to demonstrate the theme of the level. There may not be an incredible amount of detail in that one area, but there is in plenty of other spaces not pictured, so yeah. Here is an example of a good amount of detail in one area... ![]() And no, I'm not making all the Yoshis different colors. That is not necessary and would take too much unnecessary extra work that would divert me from my current progress. And I haven't done the custom Yoshi colors in this hack, Mattrizzle has done that. Making all-new Yoshi colors would mean the following... -Finding the right palettes for each new Yoshi color. I can't even think of 8 new colors other than the ones already implemented in the game .-Also editing the Yoshi colors on the intro scene, they use a separate palette. -Editing the Yoshi colors on the map screen as well. So, what I'm saying is, no. Sorry. Besides, I think this hack has enough little innovations here and there to do without completely new Yoshi colors (i.e. Secret levels, custom level icons, more that you'll find out when you play...) |
| Golden Yoshi Member Level: 21 Posts: 52/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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Already got this game reserved. I checked out the demo, didn't want to play too much into it though .Hopefully the AJ series can live up to the PW series (the 2nd AJ game is already in development). I just don't know if the characters in this one will be as memorable as the ones in PW, but we'll see. |
| Golden Yoshi Member Level: 21 Posts: 53/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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| Sorry, didn't mean to sound hostile. Sometimes it's hard to take a perfect screen. While there may have not have been a lot of detail in that screen, I just wanted to demonstrate the overall theme of the level. I just posted the other screen as an example of areas where there are plenty of detail, just so you could get an idea. Since that screen doesn't seem to be working, you can check here for all the hack screens for an idea, if you want... www.freewebs.com/goldenyoshi/smw22.htm |
| Golden Yoshi Member Level: 21 Posts: 54/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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Originally posted by B.B.Link Hah, I never even noticed the out of place Yoshi in Extra 3 until now. A project, B.B. Link? Are you working on a YI hack? That'd be quite nice .
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| Golden Yoshi Member Level: 21 Posts: 55/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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I say keep it. I personally don't get too many PM's, but when I do they're pretty important, so I like to know right away . |
| Golden Yoshi Member Level: 21 Posts: 56/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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| Clever idea, I don't recall ever seeing any graphic edits of the OW dots. Don't want to show any more levels of SMW2+2, but I'll show one more screen of Secret 1: Chomp Rock And Roll, of a different area with a bit more detail. ![]() |
| Golden Yoshi Member Level: 21 Posts: 57/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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Mine would be Steven. I would've preferred Adam or John as my mom originally planned, until my father insisted on Steven . |
| Golden Yoshi Member Level: 21 Posts: 58/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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| Pretty interesting idea with the graves there. The love the new dreary looks you gave to the Koopas, it's very fitting. I'm interested to see how that whole scenario plays out. The only thing that seems weird is there being headstones on a boat. But I'm probably being too picky. Since when does reality matter in Mario games? ![]() You keep it coming with innovative ideas. I look forward to even more . |
| Golden Yoshi Member Level: 21 Posts: 59/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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Originally posted by S.N.N. Yes, but, I've stopped doing that since then .See... ![]() |
| Golden Yoshi Member Level: 21 Posts: 60/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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Originally posted by Schwa At first, you need a lot of patience. Then after a while, you just get used to it. Unfortunately, I can't recommend a better method to learning EggVine than that .
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| Golden Yoshi Member Level: 21 Posts: 61/97 EXP: 48302 For next: 1641 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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Originally posted by Buu-Huu Thanks. I hope you'll think so even more once you see the surprises I have in store... *Walls of ellipses* By the way, I posted that video a while back, I was just posting it again to demonstrate my proper usage of chomp sharks . But thanks anyway .
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| Pages: 1 2 3 4 5 |
| Jul - Posts by Golden Yoshi |
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