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05-03-22 11:15:41 PM
Jul - Posts by wariowareds
wariowareds
Random nobody
Level: 3


Posts: 1/1
EXP: 53
For next: 75

Since: 06-01-14


Since last post: 7.9 years
Last activity: 7.9 years

Posted on 06-01-14 12:06:02 AM, in Origami 64 - Paper Mario Hacking Discussion Link
Originally posted by Celux
So, I just released the first version of Origami 64, a Paper Mario Editor.

The application is presently only equipped with a text editor and monster formation editor, but I am working on expanding its capabilities.

Any bug reports or exploration of unknown parameters are welcome - there was a limit to how much I could accurately label without moving beyond the first chapter. This thread may also be home to any other Paper Mario-hacking related discussions, if you wish.

Download v0.1: https://www.mediafire.com/?ncvx1ihn1zd7i68

<object width="420" height="315"><embed src="//www.youtube.com/v/OtrXti801aY?hl=en_US&version=3" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>



10F9EC Max HP 10F9ED Current HP 10F9EE Equipped Hammer 10F9EF Equipped Boots 10F9F1 Max FP 10F9F2 Current FP 10F9F6 Level 10F9F7 BP 10F9F8 Number of Star Pieces 10F9FA-10F9FB Number of Coins 10F9FF Number of Star Points 10FA60-10FA9F Key Items 10FAA0-10FB9F Badges 10FBA0-10FBB4 Items 10FBB5-10FBF4 Items in Storage
Jul - Posts by wariowareds


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries.
Query execution time: 0.072002 seconds
Script execution time: 0.003217 seconds
Total render time: 0.075219 seconds