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10-16-14 03:06:39 AM
fortyfive-antelope

Jul - Posts by EternalSoft
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EternalSoft
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Posted on 03-26-14 10:05:24 PM, in Mega Man X5 prototype dumped! (last edited by EternalSoft at 03-26-14 10:11:38 PM) Link
I ve done some editing with cheat engine and these are the modifiers for position,warning that they may change depending on the emulator: BTW i was using PCSXR here cuz ePSXe couldnt make save states

X
00C24A30
00C24A40
Y
00C24A34
00C24A44

And yes,i reached that high spot on the jungle stage (wich i forgot the name) and theres nothing there except for more colision tiles

EDIT: Also,i got tru the spikes on IZZY GLOW's stage and there is simply A WALL,the stage ends right after the spikes...

Also,if u guys cant use the codes,just ask me to check something if u guys want,i'll be glad to help on this
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Posted on 03-27-14 08:06:58 AM, in Mega Man X5 prototype dumped! (last edited by EternalSoft at 03-27-14 08:25:24 AM) Link
Sorry for the late reply(it was already 11pm around here,so i gone to sleep >.<)
Really man,u GOTTA USE CHEAT ENGINE,it's like a god,u can do almost anything in it!
With cheat engine,its kinda simple to find position modifiers in ANY GAME,i don't know if there's a tutorial in the internet,but i kinda found by myself how to change positions in any game,look:

First u search for Unknow initial Value,then u move the character forward and then search for increased values,then u stay with the character on the same place and click on search for unchanged values just to clean more of the values on the table,then u go back some and search for decreased values,and dats it!,u may find your position value like this
but theres some problem wich make it hard to find depending on the game ,as follows:

In 2D games,like MMX5,the coords are calculated as >>>> VVVV ,so u must decrease the value search when u get higher on the ground,instead of increasing,because it counts in this direction VVVV,so,in this game its pretty simple.

But in 3D games,coords are allways calculated normally for height,but there are 2 directional coords,as they are 3D,and u may not want to click in search for unchanged values on them without pausing the game,cuz some games keep changing their position value by a minimal,like,the character having an idle position animation(EXhadow of the Colossus).

Also if u don't find the values,try changing between 4 bytes,2 bytes,float and double,u may find them in one of them.

Well,i hope i've helped you.

EDIT:Also,u asked for a value in some stage already,so here it is:

Grizzly Slash stage:
X
search for this value before moving yourself: 6291456
Y
search for this value before jumping: 24772608

If this doesnt works,then maybe the emulator has changed the values so they dont work on another emu.

Also,heres the value for full health :2105376 u can even increase it properly more than your max.

ALSO,search 4 BYTES for the values in this game,it may work on others but its garanteed to work on 4 bytes...
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Posted on 03-27-14 10:00:19 AM, in Mega Man X5 prototype dumped! (last edited by EternalSoft at 03-27-14 07:18:20 PM) Link
the wall is solid,cant be shoot down,and if i force to warp after it,i die because you cant be inside a wall,the x4 levels i still have to test(didnt even entered them yet) and necrobats stage,the movers simply dont move when u step on them,and in the end there is the same platform from the original but u dont teleport,the pegasus level is the same,if i try to warp further,i end diyng on the wall cuz theres nothing more than a simple room,ill be uploading some SS's later,ill "investigate" the other levels now.

EDIT:Can someone tell me how to embend screnshots here?

EDIT2:Here are the cheat engine codes for EPSXE 1.9.0
Health -------------00AEC424 (BYTE or 4 BYTE)
Stage modifier -----00B1F30C (4 BYTE)
Leg Jets -----------00AEC4B0 (BYTE or 4 BYTE) (If frozen on 4 bytes sometimes your height will increase or decrease )
Y coord ------------00AEC3E4 (4 BYTE)
--------------------00AEC3D4 (4 BYTE) (Modify both adressess together)
Armor change ------00B1F349 (BYTE)
Damage invincibility -00AEC429 (BYTE) (Freeze this value at 50 by example,and u will get infinite temp invi)

Yet,another edit,some SCREENSHOTS:
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Posted on 03-27-14 11:43:33 AM, in Legend of Legaia hidden message (last edited by EternalSoft at 03-30-14 10:32:37 AM) Link
Just in case anyone wants to see it,i found this while changing Vahn's spells.
Also,im not sure what it says on jap because of google translate,but anyway,if anyone can confirm...

http://tcrf.net/Talk:Legend_of_Legaia

EDIT:I also found "Freeze Thunder",seems like a dummied out spell.
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Posted on 03-28-14 09:15:40 AM, in Mega Man X5 prototype dumped! (last edited by EternalSoft at 03-28-14 10:38:13 AM) Link
About firefly's stage,the platform on spikes and the small area,are present on the original game yes,on the spikes you get a heart tank and on the platform you rescue a reploid.

About the other weapons,i found the modifier for them! And YES,the other weapons are present! but buggy:
This is the value to change them:
00AEC45B (BYTE)
0 - X buster
1 - C. Shot------------------------- Normal shot works as it should,but glitched sprite,charged shots seems to be the same as normal
2 - Dark Hold----------------------- Works as it should,curiously,if you charge this one before activating(hold triangle and then hold square to charge)it will decrease time slower
3 - F. Laser------------------------ Works but i didnt understand how,as it is invisible
4 - Ground Fire--------------------- Works as it should,but glitched sprite,doesnt works charged
5 - Tri-Thunder--------------------- Normal shot works as it should,but glitched sprite,charged shots seems to be the same as normal
6 - ????? (X4 Aiming Laser)--------- Works perfectly when charged just as X4
7 - Spike Ball---------------------- Doesn't works at all
8 - ????? (X4 Twin Slasher)--------- Works properly even charged,but glitched sprite
9 and after crash or glitch X's Palete
Ill look for zero's now...
EDIT:Also, tri-thunder is efective against grizzly slash and c shot is efective against split mushroom,considering c shot was placed on lightning web's place,you can see by the color of megaman,its the same yellow he had on x4 with lightning web equipped
EDIT2:Couldn't find zero's weapons but i found the area modifier!!! Actually it was right beside the level changer...
look the values
Stage select 00B1F30C
Area select 00B1F30D >.<
Remember that the first area is allways 0 (zero) when changing the values,here we go again for looking more stuff!
Necrobat's stage has the second area,but no boss in the end,nor enemies or the gravity things,but has the secret
spot for the armor part capsule:

And the second part of izzy glow's stage is almost complete,there's even stairs on it!,strangely the boss area entrance is on the ground,also the capsule area has nothing:

The other areas i tested all crash the emulator,as they don't exist,also when you change stage select to 10 or more,it may get overwritten by the area select,so i'l leave up to someone to find a way to fix this if possible.
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Posted on 03-28-14 11:21:55 AM, in Mega Man X5 prototype dumped! (last edited by EternalSoft at 03-28-14 06:56:10 PM) Link
No luck on pegasus stage,also,i think i forgot to post the other coord modifier,so u can warp tru walls,anyway
here's both:
X
00AEC3D0
Y
00AEC3D4

Also,on firefly stage,i just knew that because im really a fan of megaman,ive beaten every numbered game from normal to the x series( yes,even x7 ) and some other like the Zero series and ZX

EDIT:As nobody is interested in trying to hack this game,i found a solution for the area modifier,
i just changed from byte to array of bytes,and the area modifier worked with the stage select on stages 10+
look the values:
Sigma stage 1 area 2
0B 01 00 00 00 00 00 00 00 00

Yep,theres a room where you start,go down,and the area never changes,like there was an invisible wall

Sigma stage 2 area 2
0C 01 00 00 00 00 00 00 00 00

Theres just this room here also,you will die when going to the other room,seems like you allways die when you enter the invisible boss doors

Well,i think this is it then,nobody seems interested in this anymore,i could try to find a checkpoint modifier to try to get past the killing doors on the space levels,but nobody seems interested in this proto anymore...
Only if someone is still here,then i may try more things...
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Posted on 03-28-14 07:57:05 PM, in Mega Man X5 prototype dumped! (last edited by EternalSoft at 03-28-14 08:34:22 PM) Link
Right now im testing some way to activate the weapons before the stage,so the game loads its sprites properly,just wait for some edit now,cuz i found a way to activate c shot and its sprites are here!
Also,this way i may be able to unlock zero's weapons

EDIT: Found it! here goes:
add this adress: 00B1F34E on byte or 4 bytes and change it to 255,FORGET WHAT I SAID BEFORE,THIS WILL DO THE SAME,when you load a level now you will have all weapons and their sprites properly! (Not all will have it properly cuz the x4 weapons are glitched,but some will work anyway!)
I noted that one of the powers is actually goo shaver,(i made a mistake before)and some powers when u charge,they will do more damage and go tru the enemies instead of disappearing,even tough they have the same sprite.
Gonna see if i can find zero's weapons... maybe they are the same,i will check now...

EDIT2: LOL i didnt found zeros weapons but i found...

BLACK ZERO !!!!

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Posted on 03-28-14 08:40:57 PM, in Mega Man X5 prototype dumped! Link
ah,the x6 proto,when i tried to grab it,every link was off,i ended finding a copy of it on a JAPANESE SITE(THANKS GOOGLE TRANSLATE LOL) also,i aint no pro,i just use pure logic with some basic editing...
Also,i made a totally useless way to activate the weapons up there,its more simpler:
Add these adresses
All weapons:
00B1F34E (BYTE) change the value to 255(no more no less for it to work properly)
Black zero:
00B1F34A (BYTE) change the value to 255(no more no less for it to work properly)
i tried diferent values for black zero but only 255 seems to work,also the weapons value is kind of a combination
so if u put 255(Maximum) it will unlock every weapon
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Posted on 03-28-14 09:11:44 PM, in Mega Man X5 prototype dumped! (last edited by EternalSoft at 03-28-14 09:12:33 PM) Link
strangely,i was modifying the values for the ammo of the weapons,and thei'r made of pairs,respectively 32 and 1,and theres 7 other pairs for ammo after the tornados ammo(Last weapon),also theres a value between lives,health and max health's value,that is allways 0(zero) strangely...
Also,still no luck with zero's techs... i think they weren't implemented yet,i will keep looking for them...
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Posted on 03-28-14 09:37:57 PM, in Mega Man X5 prototype dumped! (last edited by EternalSoft at 03-28-14 09:48:39 PM) Link
Ok i will look for x6 tomorrow maybe(its already 10:30 PM here by now)also,for fireflys stairs on x5,i think that the huge open path on the second area's beginning,are the stairs actually,because if u look,u just needed to go forward straight on the original x5,i think the background was just some effects they added on x5

EDIT:Ah,ok,also,i dont think zero has his moves here,at least available,becuz i tried to change a whole lot of values around the lives,health,weapons and etc's values to 255 to try to unlock something,and nothing...
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Posted on 03-28-14 09:52:52 PM, in Mega Man X5 prototype dumped! (last edited by EternalSoft at 03-28-14 09:59:23 PM) Link
Originally posted by futuretime23
hey thanks mate! i could get you a savestate for X6 for gate's lab 1 if you want. I'll get to recording the X5 videos,i'll look around some more,then record stuff.


Ah,cool,thanks,i've done alot of work just to get a copy of that proto and i didnt even hacked it

If you have cheat engine values,then it maybe easier for us both

EDIT: ALSO,lol ,i think i changed a value that changes the bosses you have defeated,because i reached the end of GRIZZLY's stage with zero after changing this value,and i imediately returned like i had defeated the boss,and THEN,the stage select music changed!!!
ALSO,THIS IS THE TRACK:
https://www.youtube.com/watch?v=tiV20tWDBd4
I can find the specific value for it,but it will take me a year to test each value,as i changed nearly 30 values to 255
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Posted on 03-28-14 10:00:21 PM, in Mega Man X5 prototype dumped! (last edited by EternalSoft at 03-28-14 10:18:06 PM) Link
Yes lol i was editing the post at time when you posted yours

EDIT:Also,im not sure if im crazy,but,is there a soundtrack with VOCALS in this beta?
Cuz i put on sound test on the original ROCKMANX5 and used the change iso on the emulator,and some songs played on the sound test! just some,by some parts and they changed sometimes and there was a track with vocals,maybe for the credits!

EDIT2:The adresses for defeated enemies are diferent than the one to activate the music,perhaps the one to activate
the music,actually activates the laser launch!
anyway,i didnt found the boss defeated value specifically,but heres the event adress
00B1F379 (BYTE) If changed to 255 it surely will chage to the music,gotta test other values
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Posted on 03-28-14 10:21:20 PM, in Mega Man X5 prototype dumped! Link
damn,just some seconds of diference between your post and my edit

but anyway man,im going to sleep now(11:20 Pm here),im almost sleeping on the chair here
see ya tomorrow if you come by this post again!
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Posted on 03-29-14 09:07:18 AM, in Mega Man X5 prototype dumped! (last edited by EternalSoft at 03-29-14 10:27:46 AM) Link
Originally posted by MUGEN-tan
I'm sorry, but I still get the same error, even after putting the zlib1.dll file into the plugins folder...
Sorry, but I still cannot use ePSXe. Could someone please help me there?


I think that this zlib1.dll should be put on system32 folder on windows,no the emulator,but still i'm not sure,i think it also depends on the OS you're using

EDIT:I was gonna search for stuff on rockmanx6 proto,but i dont think this is the apropriate topic,i should i post any findings on x6 proto here anyway?
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Posted on 03-29-14 10:37:03 AM, in Mega Man X5 prototype dumped! Link
OK,thanks,also,i just cant find anything more on x5's proto(it seems i cant find the checkpoint modifier),i think i will stop searching for things on it,unless someone asks something.
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Posted on 03-29-14 10:59:20 AM, in Megaman x6 Proto REsearch (last edited by EternalSoft at 03-29-14 11:15:01 AM) Link
I'll be trying to find more things about this proto,as requested by futuretime23,just as i found on x5's proto(check that thread for the findings such as event modifier or black zero n'stuff) but for now,i'll start to search for things in this one in this special thread here,well,here goes nothing!
All the adresses that i will put from now on will be on Cheat Engine and ePSXe 1.9.0(just incase u guys wanna check them)
Here goes what i found in these first minutes:
Stage codes:
Stage modifier
00B27774 (BYTE)
Area modifier
00B27775 (BYTE)
Warping codes:
X coord
00AED948 (4BYTE)
Y coord
00AED94C (4BYTE)

More to come soon...

EDIT:Found area 2 of sigma's stage,an area that probably nobody had checked yet(because of the area modifier)


EDIT2: Found health value because breezing tru sigma's stage isnt that easy in this game without killing enemyes >.<
Health value:
00AED99C (BYTE)
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Posted on 03-29-14 11:01:13 AM, in Mega Man X5 prototype dumped! Link
i tried to activate zero's weapons in the final rockmanx5 version,and they are the same as X's unfortunately...
Also for giga attacks i couldnt find anything relating to them unfortunately too...
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Posted on 03-29-14 11:12:18 AM, in Mega Man X5 prototype dumped! (last edited by EternalSoft at 03-29-14 11:13:05 AM) Link
i mean,the weapon activator for x is the same as zero's,but none of the button combinations i tried worked for zero,nor changing weapons work on the proto
EDIT:i also made the x6 thread just incase
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Posted on 03-29-14 11:19:52 AM, in Megaman x6 Proto REsearch Link
i didnt even entered the other stages yet,i just found these values,but i will be noting somethings i find,like,the
second area of sigma stage,when u enter to fight sigma,the background goes dark,theres 1 talk with sigma and x,but then nothing more happens
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Posted on 03-29-14 11:22:22 AM, in Mega Man X5 prototype dumped! Link
yeah,but VRAM is another "thread" for me,i just hack the values in the game to find the hidden stuff
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Jul - Posts by EternalSoft






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line 728 column 9 - Warning: <div> isn't allowed in <tr> elements
line 727 column 15 - Info: <tr> previously mentioned
line 730 column 9 - Warning: missing <tr>
line 744 column 13 - Warning: missing <tr>
line 745 column 27 - Warning: <nobr> is not approved by W3C
line 750 column 15 - Warning: missing <td>
line 751 column 9 - Warning: <div> isn't allowed in <tr> elements
line 750 column 15 - Info: <tr> previously mentioned
line 753 column 9 - Warning: missing <tr>
line 767 column 13 - Warning: missing <tr>
line 768 column 27 - Warning: <nobr> is not approved by W3C
line 773 column 17 - Warning: discarding unexpected <table>
line 776 column 35 - Warning: missing <tr>
line 776 column 98 - Warning: unescaped & or unknown entity "&page"
line 776 column 132 - Warning: unescaped & or unknown entity "&page"
line 776 column 50 - Warning: missing </font> before </td>
line 776 column 167 - Warning: missing </font> before </table>
line 778 column 35 - Warning: missing <tr>
line 778 column 50 - Warning: missing </font> before </td>
line 778 column 138 - Warning: missing </font> before </table>
line 780 column 17 - Warning: discarding unexpected </textarea>
line 780 column 28 - Warning: discarding unexpected </form>
line 780 column 35 - Warning: discarding unexpected </embed>
line 780 column 43 - Warning: discarding unexpected </noembed>
line 780 column 53 - Warning: discarding unexpected </noscript>
line 780 column 64 - Warning: discarding unexpected </noembed>
line 780 column 74 - Warning: discarding unexpected </embed>
line 780 column 82 - Warning: discarding unexpected </table>
line 780 column 90 - Warning: discarding unexpected </table>
line 789 column 9 - Warning: missing </font> before <table>
line 805 column 9 - Warning: inserting implicit <font>
line 817 column 23 - Warning: inserting implicit <font>
line 824 column 58 - Warning: discarding unexpected </font>
line 782 column 1 - Warning: missing </center>
line 91 column 9 - Warning: <img> lacks "alt" attribute
line 93 column 10 - Warning: <table> lacks "summary" attribute
line 95 column 63 - Warning: <img> lacks "alt" attribute
line 100 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 100 column 93 - Warning: <img> lacks "alt" attribute
line 117 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 117 column 98 - Warning: <img> lacks "alt" attribute
line 136 column 1 - Warning: <table> lacks "summary" attribute
line 136 column 240 - Warning: <td> attribute "bgcolor" lacks value
line 141 column 17 - Warning: <table> lacks "summary" attribute
line 143 column 17 - Warning: <table> lacks "summary" attribute
line 151 column 9 - Warning: <table> lacks "summary" attribute
line 155 column 22 - Warning: <img> lacks "alt" attribute
line 155 column 63 - Warning: <img> lacks "alt" attribute
line 155 column 112 - Warning: <img> lacks "alt" attribute
line 155 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 15 - Warning: <img> lacks "alt" attribute
line 165 column 11 - Warning: <table> lacks "summary" attribute
line 182 column 721 - Warning: <img> proprietary attribute value "absmiddle"
line 182 column 721 - Warning: <img> lacks "alt" attribute
line 186 column 9 - Warning: <table> lacks "summary" attribute
line 190 column 22 - Warning: <img> lacks "alt" attribute
line 190 column 63 - Warning: <img> lacks "alt" attribute
line 190 column 112 - Warning: <img> lacks "alt" attribute
line 190 column 162 - Warning: <img> lacks "alt" attribute
line 197 column 15 - Warning: <img> lacks "alt" attribute
line 200 column 11 - Warning: <table> lacks "summary" attribute
line 213 column 1456 - Warning: <img> proprietary attribute value "absmiddle"
line 213 column 1456 - Warning: <img> lacks "alt" attribute
line 217 column 1695 - Warning: <img> proprietary attribute value "absmiddle"
line 217 column 1695 - Warning: <img> lacks "alt" attribute
line 235 column 9 - Warning: <table> lacks "summary" attribute
line 239 column 22 - Warning: <img> lacks "alt" attribute
line 239 column 63 - Warning: <img> lacks "alt" attribute
line 239 column 112 - Warning: <img> lacks "alt" attribute
line 239 column 162 - Warning: <img> lacks "alt" attribute
line 246 column 15 - Warning: <img> lacks "alt" attribute
line 249 column 11 - Warning: <table> lacks "summary" attribute
line 260 column 923 - Warning: <img> proprietary attribute value "absmiddle"
line 260 column 923 - Warning: <img> lacks "alt" attribute
line 267 column 1333 - Warning: <img> lacks "alt" attribute
line 271 column 9 - Warning: <table> lacks "summary" attribute
line 275 column 22 - Warning: <img> lacks "alt" attribute
line 275 column 63 - Warning: <img> lacks "alt" attribute
line 275 column 112 - Warning: <img> lacks "alt" attribute
line 275 column 162 - Warning: <img> lacks "alt" attribute
line 282 column 15 - Warning: <img> lacks "alt" attribute
line 285 column 11 - Warning: <table> lacks "summary" attribute
line 298 column 9 - Warning: <table> lacks "summary" attribute
line 302 column 22 - Warning: <img> lacks "alt" attribute
line 302 column 63 - Warning: <img> lacks "alt" attribute
line 302 column 112 - Warning: <img> lacks "alt" attribute
line 302 column 162 - Warning: <img> lacks "alt" attribute
line 309 column 15 - Warning: <img> lacks "alt" attribute
line 312 column 11 - Warning: <table> lacks "summary" attribute
line 323 column 756 - Warning: <img> proprietary attribute value "absmiddle"
line 323 column 756 - Warning: <img> lacks "alt" attribute
line 348 column 9 - Warning: <table> lacks "summary" attribute
line 352 column 22 - Warning: <img> lacks "alt" attribute
line 352 column 63 - Warning: <img> lacks "alt" attribute
line 352 column 112 - Warning: <img> lacks "alt" attribute
line 352 column 162 - Warning: <img> lacks "alt" attribute
line 359 column 15 - Warning: <img> lacks "alt" attribute
line 362 column 11 - Warning: <table> lacks "summary" attribute
line 373 column 388 - Warning: <img> proprietary attribute value "absmiddle"
line 373 column 388 - Warning: <img> lacks "alt" attribute
line 373 column 482 - Warning: <img> proprietary attribute value "absmiddle"
line 373 column 482 - Warning: <img> lacks "alt" attribute
line 393 column 9 - Warning: <table> lacks "summary" attribute
line 397 column 22 - Warning: <img> lacks "alt" attribute
line 397 column 63 - Warning: <img> lacks "alt" attribute
line 397 column 112 - Warning: <img> lacks "alt" attribute
line 397 column 162 - Warning: <img> lacks "alt" attribute
line 404 column 15 - Warning: <img> lacks "alt" attribute
line 407 column 11 - Warning: <table> lacks "summary" attribute
line 427 column 9 - Warning: <table> lacks "summary" attribute
line 431 column 22 - Warning: <img> lacks "alt" attribute
line 431 column 63 - Warning: <img> lacks "alt" attribute
line 431 column 112 - Warning: <img> lacks "alt" attribute
line 431 column 162 - Warning: <img> lacks "alt" attribute
line 438 column 15 - Warning: <img> lacks "alt" attribute
line 441 column 11 - Warning: <table> lacks "summary" attribute
line 457 column 9 - Warning: <table> lacks "summary" attribute
line 461 column 22 - Warning: <img> lacks "alt" attribute
line 461 column 63 - Warning: <img> lacks "alt" attribute
line 461 column 112 - Warning: <img> lacks "alt" attribute
line 461 column 162 - Warning: <img> lacks "alt" attribute
line 468 column 15 - Warning: <img> lacks "alt" attribute
line 471 column 11 - Warning: <table> lacks "summary" attribute
line 480 column 9 - Warning: <table> lacks "summary" attribute
line 484 column 22 - Warning: <img> lacks "alt" attribute
line 484 column 63 - Warning: <img> lacks "alt" attribute
line 484 column 112 - Warning: <img> lacks "alt" attribute
line 484 column 162 - Warning: <img> lacks "alt" attribute
line 491 column 15 - Warning: <img> lacks "alt" attribute
line 494 column 11 - Warning: <table> lacks "summary" attribute
line 504 column 9 - Warning: <table> lacks "summary" attribute
line 508 column 22 - Warning: <img> lacks "alt" attribute
line 508 column 63 - Warning: <img> lacks "alt" attribute
line 508 column 112 - Warning: <img> lacks "alt" attribute
line 508 column 162 - Warning: <img> lacks "alt" attribute
line 515 column 15 - Warning: <img> lacks "alt" attribute
line 518 column 11 - Warning: <table> lacks "summary" attribute
line 524 column 441 - Warning: <img> proprietary attribute value "absmiddle"
line 524 column 441 - Warning: <img> lacks "alt" attribute
line 526 column 566 - Warning: <img> proprietary attribute value "absmiddle"
line 526 column 566 - Warning: <img> lacks "alt" attribute
line 531 column 1084 - Warning: <img> proprietary attribute value "absmiddle"
line 531 column 1084 - Warning: <img> lacks "alt" attribute
line 535 column 9 - Warning: <table> lacks "summary" attribute
line 539 column 22 - Warning: <img> lacks "alt" attribute
line 539 column 63 - Warning: <img> lacks "alt" attribute
line 539 column 112 - Warning: <img> lacks "alt" attribute
line 539 column 162 - Warning: <img> lacks "alt" attribute
line 546 column 15 - Warning: <img> lacks "alt" attribute
line 549 column 11 - Warning: <table> lacks "summary" attribute
line 553 column 135 - Warning: <img> proprietary attribute value "absmiddle"
line 553 column 135 - Warning: <img> lacks "alt" attribute
line 565 column 9 - Warning: <table> lacks "summary" attribute
line 569 column 22 - Warning: <img> lacks "alt" attribute
line 569 column 63 - Warning: <img> lacks "alt" attribute
line 569 column 112 - Warning: <img> lacks "alt" attribute
line 569 column 162 - Warning: <img> lacks "alt" attribute
line 576 column 15 - Warning: <img> lacks "alt" attribute
line 579 column 11 - Warning: <table> lacks "summary" attribute
line 583 column 140 - Warning: <img> proprietary attribute value "absmiddle"
line 583 column 140 - Warning: <img> lacks "alt" attribute
line 585 column 285 - Warning: <img> proprietary attribute value "absmiddle"
line 585 column 285 - Warning: <img> lacks "alt" attribute
line 586 column 385 - Warning: <img> proprietary attribute value "absmiddle"
line 586 column 385 - Warning: <img> lacks "alt" attribute
line 590 column 9 - Warning: <table> lacks "summary" attribute
line 594 column 22 - Warning: <img> lacks "alt" attribute
line 594 column 63 - Warning: <img> lacks "alt" attribute
line 594 column 112 - Warning: <img> lacks "alt" attribute
line 594 column 162 - Warning: <img> lacks "alt" attribute
line 601 column 15 - Warning: <img> lacks "alt" attribute
line 604 column 11 - Warning: <table> lacks "summary" attribute
line 618 column 9 - Warning: <table> lacks "summary" attribute
line 622 column 22 - Warning: <img> lacks "alt" attribute
line 622 column 63 - Warning: <img> lacks "alt" attribute
line 622 column 112 - Warning: <img> lacks "alt" attribute
line 622 column 162 - Warning: <img> lacks "alt" attribute
line 629 column 15 - Warning: <img> lacks "alt" attribute
line 632 column 11 - Warning: <table> lacks "summary" attribute
line 640 column 9 - Warning: <table> lacks "summary" attribute
line 644 column 22 - Warning: <img> lacks "alt" attribute
line 644 column 63 - Warning: <img> lacks "alt" attribute
line 644 column 112 - Warning: <img> lacks "alt" attribute
line 644 column 162 - Warning: <img> lacks "alt" attribute
line 651 column 15 - Warning: <img> lacks "alt" attribute
line 654 column 11 - Warning: <table> lacks "summary" attribute
line 683 column 9 - Warning: <table> lacks "summary" attribute
line 687 column 22 - Warning: <img> lacks "alt" attribute
line 687 column 63 - Warning: <img> lacks "alt" attribute
line 687 column 112 - Warning: <img> lacks "alt" attribute
line 687 column 162 - Warning: <img> lacks "alt" attribute
line 694 column 15 - Warning: <img> lacks "alt" attribute
line 697 column 11 - Warning: <table> lacks "summary" attribute
line 706 column 9 - Warning: <table> lacks "summary" attribute
line 710 column 22 - Warning: <img> lacks "alt" attribute
line 710 column 63 - Warning: <img> lacks "alt" attribute
line 710 column 112 - Warning: <img> lacks "alt" attribute
line 710 column 162 - Warning: <img> lacks "alt" attribute
line 717 column 15 - Warning: <img> lacks "alt" attribute
line 720 column 11 - Warning: <table> lacks "summary" attribute
line 729 column 9 - Warning: <table> lacks "summary" attribute
line 733 column 22 - Warning: <img> lacks "alt" attribute
line 733 column 63 - Warning: <img> lacks "alt" attribute
line 733 column 112 - Warning: <img> lacks "alt" attribute
line 733 column 162 - Warning: <img> lacks "alt" attribute
line 740 column 15 - Warning: <img> lacks "alt" attribute
line 743 column 11 - Warning: <table> lacks "summary" attribute
line 752 column 9 - Warning: <table> lacks "summary" attribute
line 756 column 22 - Warning: <img> lacks "alt" attribute
line 756 column 63 - Warning: <img> lacks "alt" attribute
line 756 column 112 - Warning: <img> lacks "alt" attribute
line 756 column 162 - Warning: <img> lacks "alt" attribute
line 763 column 15 - Warning: <img> lacks "alt" attribute
line 766 column 11 - Warning: <table> lacks "summary" attribute
line 770 column 175 - Warning: <img> proprietary attribute value "absmiddle"
line 770 column 175 - Warning: <img> lacks "alt" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 776 column 17 - Warning: <table> lacks "summary" attribute
line 778 column 17 - Warning: <table> lacks "summary" attribute
line 784 column 1 - Warning: <img> lacks "alt" attribute
line 785 column 1 - Warning: <img> lacks "alt" attribute
line 786 column 1 - Warning: <img> lacks "alt" attribute
line 793 column 9 - Warning: <table> lacks "summary" attribute
line 795 column 25 - Warning: <img> lacks "alt" attribute
line 825 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 138 - Warning: trimming empty <font>
line 143 column 167 - Warning: trimming empty <font>
line 750 column 15 - Warning: trimming empty <tr>
line 776 column 167 - Warning: trimming empty <font>
line 778 column 138 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 188 column 11 - Warning: <a> cannot copy name attribute to id
line 237 column 11 - Warning: <a> cannot copy name attribute to id
line 273 column 11 - Warning: <a> cannot copy name attribute to id
line 300 column 11 - Warning: <a> cannot copy name attribute to id
line 350 column 11 - Warning: <a> cannot copy name attribute to id
line 395 column 11 - Warning: <a> cannot copy name attribute to id
line 429 column 11 - Warning: <a> cannot copy name attribute to id
line 459 column 11 - Warning: <a> cannot copy name attribute to id
line 482 column 11 - Warning: <a> cannot copy name attribute to id
line 506 column 11 - Warning: <a> cannot copy name attribute to id
line 537 column 11 - Warning: <a> cannot copy name attribute to id
line 567 column 11 - Warning: <a> cannot copy name attribute to id
line 592 column 11 - Warning: <a> cannot copy name attribute to id
line 620 column 11 - Warning: <a> cannot copy name attribute to id
line 642 column 11 - Warning: <a> cannot copy name attribute to id
line 685 column 11 - Warning: <a> cannot copy name attribute to id
line 708 column 11 - Warning: <a> cannot copy name attribute to id
line 731 column 11 - Warning: <a> cannot copy name attribute to id
line 754 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
361 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium