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04-24-22 01:46:56 PM
Jul - Posts by Yoshimaster96
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Yoshimaster96

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Posted on 03-25-14 10:12:41 PM, in KALE (Kirby's Adventure Level Editor) (last edited by Yoshimaster96 at 03-28-14 11:01:58 AM) Link
I was thinking of the name KAL Labs (Kirbys Adventure Level Laboratory)

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Posted on 03-25-14 10:32:12 PM, in The General Project Screenshot/Videos Thread... (last edited by Yoshimaster96 at 03-28-14 11:02:30 AM) Link
I'd like to share something I've been working on for a long time: Super Monkey Ball!
First attempt:


Vertex shading:

Custom texture:

SMB2:


Placing objects:


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Posted on 03-25-14 10:49:38 PM, in Super Monkey Ball hacking! (last edited by Yoshimaster96 at 03-28-14 11:01:34 AM) Link
I know I originally posted this in the screenshots/videos thread, but I thought I'd give it its own thread. Also, I'll explain in more detail.
This is my first attempt, where I found out that the collision wasn't quite right. I later found that the collision was in a separate file:


This is my attempt at vertex shading. Stages such as Master 2 use this:

This is my custom texture test. You can tell what it's a picture of:

I tried SMB2, the files were exactly the same:


I later edited the lz file (which is compressed). My first attempts crashed the game, but later attempts I placed some objects.

Note that none of these have the correct collision, or in the case of the last one, has no collision at all. And there you have it. Me hacking Super Monkey Ball!

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Posted on 03-25-14 11:07:00 PM, in The Super Monkey Ball 2 Super Thread (last edited by Yoshimaster96 at 04-08-14 10:38:55 PM) Link
This isn't exactly TCRF material, but I've been able to hack in my own levels.
Originally posted by gridatttack
Also I noted that some stages, like stage 139 IIRC, dont have textures, but they have collisions. So I will try to rip the models and see if we can figure out the terrain of such stages.
Well from what I've found, the collision is in a separate, compressed file. Although I could successfully decompress it, the collision I still haven't figured out.

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Posted on 03-29-14 11:53:52 AM, in Super Monkey Ball hacking! Link

I wonder, how did you managed to import models and texture hacks? I would love to do a texture hack of SMB2


Editing the gma and tpl files. Gma contains the geometry, tpl contains the textures.

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Posted on 03-29-14 07:39:31 PM, in Super Monkey Ball hacking! (last edited by Yoshimaster96 at 03-29-14 07:40:46 PM) Link



I wonder, how did you managed to import models and texture hacks? I would love to do a texture hack of SMB2
Editing the gma and tpl files. Gma contains the geometry, tpl contains the textures.
I know, but how did you edit/make the .tpl files? O.o
IIRC they are .tpls that have multiple images. I tried ripping the graphics once, but the .tpl extractor gave errors since it was a multiple image per file.

Also I wonder if its possible to replace the music and make .dsp files.

I first had to decode the tpl format before I could replace them.

As for music, I haven't tried that.

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Posted on 03-30-14 12:17:03 AM, in Super Monkey Ball hacking! (last edited by Yoshimaster96 at 04-02-14 09:37:39 PM) Link
Originally posted by gridatttack
Originally posted by Yoshimaster96



I wonder, how did you managed to import models and texture hacks? I would love to do a texture hack of SMB2
Editing the gma and tpl files. Gma contains the geometry, tpl contains the textures.
I know, but how did you edit/make the .tpl files? O.o
IIRC they are .tpls that have multiple images. I tried ripping the graphics once, but the .tpl extractor gave errors since it was a multiple image per file.

Also I wonder if its possible to replace the music and make .dsp files.

I first had to decode the tpl format before I could replace them.

As for music, I haven't tried that.


Oh so theres no sort of program that helps in editing...
I wonder, is it hard to decode/replace the textures? O.o
As I said, it would be cool to make a texture hack of SMB2 ^^


Well, if you have heard of GXGMA, it is open source. That helped me a lot. Plus the tpl format is well documented, being used in Mario Kart Wii.

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Posted on 04-04-14 08:31:26 PM, in Super Monkey Ball hacking! (last edited by Yoshimaster96 at 04-05-14 12:33:21 AM) Link
Originally posted by gridatttack
I would love to do a texture hack of SMB2

Will this help you out?

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Posted on 04-05-14 02:19:23 PM, in Super Monkey Ball hacking! (last edited by Yoshimaster96 at 04-21-14 06:08:32 PM) Link
Also, after I put this together, I realized that wimgt.exe does not support multiple images. Sorry about that.

Maybe SZS Modifier could help?

Test level collision (if anyone wants to help), stage is 10x10 units:
-5
0
-5
0
1
0
C0010000
C0010000
10
0
10
10
-1
0
0.71
-0.71

-5
0
-5
0
1
0
C0010000
E0010000
14.14
0
14.14
14.14
-0.71
-0.71
0.71
-0.71

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Posted on 04-09-14 08:05:14 PM, in Super Monkey Ball hacking! Link
Also after the list I gave, there are 256 iterations of 0x00000001FFFF, I'd assume this is the trajectory, as they are all the same, but as for the format, I will have to investigate a level with moving objects.

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Posted on 04-09-14 09:32:38 PM, in Random stuff hidden in Super Monkey Ball (last edited by Yoshimaster96 at 04-12-14 03:11:03 PM) Link
One thing I've noticed from hacking the game is that the collision is in a separate file than the main geometry and textures, along with the locations of bananas, goals, bumpers, scenery objects, and even reflection! I wonder why they did that when the collision could be found from analyzing the geometry, saving space.

Wait a minute, there's a cave background? Could it be possible to use in game, through hacking?

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Posted on 04-14-14 07:21:27 PM, in Super Monkey Ball hacking! Link
Here is the gma and tpl docs if anyone is interested.

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Posted on 04-19-14 07:31:39 PM, in Monkey Ball (arcade) Research (and a question!) (last edited by Yoshimaster96 at 04-19-14 08:10:39 PM) Link
I'd like to do some research myself, could you PM me where you got the ROM? (Just the main site rather than the the direct link will do, but I'd prefer a link) (Or email me at Yoshimaster96smwc@gmail.com) I can't seem to find a good one. Also, I'm hacking SMB/SMB2, maybe I could be able to hack this game , and maybe I could find the debug menu !

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Posted on 04-21-14 12:17:46 AM, in Monkey Ball (arcade) Research (and a question!) (last edited by Yoshimaster96 at 04-21-14 12:24:14 AM) Link
Using a cheat search program, I found that the DIP switches for "game difficulty", "number of monkeys" and "all velocity boost are at 0x0C228088, 0x0C228089, and 0x0C22808A, respectively. So, could the debug DIP be near these addresses?

I use Art Money (the cheat search program), if anyone was interested. Also I'm looking for the address which stores the level number (not the floor number, because then BE 1, AD 1, and EX 1 would be treated as the same, I want to be able to access specific floors).

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Posted on 04-22-14 11:46:02 PM, in Monkey Ball (arcade) Research (and a question!) Link
If we found the debug mode, how would we access it? What I'm saying is that we shouldn't just punch in a cheat code and expect a window to magically appear. Even in the gamecube version, you have to press start/pause to make the window show. So what buttons would we press? Do we need a disassembly to find the correct buttons? Perhaps.

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Posted on 04-27-14 12:14:39 AM, in Monkey Ball (arcade) Research (and a question!) (last edited by Yoshimaster96 at 04-27-14 01:30:29 PM) Link
Some unused levels:
Stage 21

Stage 26

Stage 48

Stage 56

Stage 61

Stage 62

Stage 66

Stage 67

Stage 69

Stage 71

Stage 72



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Posted on 04-27-14 12:20:01 PM, in Monkey Ball (arcade) Research (and a question!) (last edited by Yoshimaster96 at 04-27-14 08:41:31 PM) Link
Originally posted by gridatttack
Also, how did you access those stages in an emulator? O.o
I finally found the address with the level number I was looking for a few posts back.

EDIT:
Specifically, 0C2237CC, 0C224474, and 0C234260 store the current levels' number, while 0C223624 stores the next levels' number. (Those are emulator addresses) Modifying the current level has no effect, but modifying the next level does have the effect of the level traveled to after reaching the goal. All numbers are between 1 and 130.

Level numbers for reference

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Posted on 05-22-14 09:36:02 PM, in Super Monkey Ball hacking! Link
Here is version 0.1 of the level viewer (soon to be editor). You will need this DLL.

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Posted on 05-31-14 10:26:34 PM, in Super Monkey Ball hacking! Link
Sorry, but there is no way to do that. But soon you will be able to edit levels, which GXGMA cannot.

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Posted on 06-08-14 11:58:07 PM, in Super Monkey Ball hacking! Link
Here is a screenshot of the original program (rendering AD19):

And here is a screenshot of the new program (same level):

As you can see, the texture rendering is glitched at the moment, but my program will render them accurately soon. Specifically, it is the compressed textures that are giving me problems.

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Jul - Posts by Yoshimaster96


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

25 database queries, 51 query cache hits.
Query execution time:  0.081488 seconds
Script execution time:  0.037805 seconds
Total render time:  0.119293 seconds


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line 349 column 11 - Warning: <img> lacks "alt" attribute
line 350 column 22 - Warning: <img> lacks "alt" attribute
line 350 column 63 - Warning: <img> lacks "alt" attribute
line 350 column 112 - Warning: <img> lacks "alt" attribute
line 350 column 162 - Warning: <img> lacks "alt" attribute
line 351 column 11 - Warning: <img> lacks "alt" attribute
line 361 column 15 - Warning: <img> lacks "alt" attribute
line 388 column 11 - Warning: <img> lacks "alt" attribute
line 389 column 22 - Warning: <img> lacks "alt" attribute
line 389 column 63 - Warning: <img> lacks "alt" attribute
line 389 column 112 - Warning: <img> lacks "alt" attribute
line 389 column 162 - Warning: <img> lacks "alt" attribute
line 390 column 11 - Warning: <img> lacks "alt" attribute
line 400 column 15 - Warning: <img> lacks "alt" attribute
line 433 column 11 - Warning: <img> lacks "alt" attribute
line 434 column 22 - Warning: <img> lacks "alt" attribute
line 434 column 63 - Warning: <img> lacks "alt" attribute
line 434 column 112 - Warning: <img> lacks "alt" attribute
line 434 column 162 - Warning: <img> lacks "alt" attribute
line 435 column 11 - Warning: <img> lacks "alt" attribute
line 445 column 15 - Warning: <img> lacks "alt" attribute
line 467 column 11 - Warning: <img> lacks "alt" attribute
line 468 column 22 - Warning: <img> lacks "alt" attribute
line 468 column 63 - Warning: <img> lacks "alt" attribute
line 468 column 112 - Warning: <img> lacks "alt" attribute
line 468 column 162 - Warning: <img> lacks "alt" attribute
line 469 column 11 - Warning: <img> lacks "alt" attribute
line 479 column 15 - Warning: <img> lacks "alt" attribute
line 537 column 11 - Warning: <img> lacks "alt" attribute
line 538 column 22 - Warning: <img> lacks "alt" attribute
line 538 column 63 - Warning: <img> lacks "alt" attribute
line 538 column 112 - Warning: <img> lacks "alt" attribute
line 538 column 162 - Warning: <img> lacks "alt" attribute
line 539 column 11 - Warning: <img> lacks "alt" attribute
line 549 column 15 - Warning: <img> lacks "alt" attribute
line 570 column 11 - Warning: <img> lacks "alt" attribute
line 571 column 22 - Warning: <img> lacks "alt" attribute
line 571 column 63 - Warning: <img> lacks "alt" attribute
line 571 column 112 - Warning: <img> lacks "alt" attribute
line 571 column 162 - Warning: <img> lacks "alt" attribute
line 572 column 11 - Warning: <img> lacks "alt" attribute
line 582 column 15 - Warning: <img> lacks "alt" attribute
line 605 column 11 - Warning: <img> lacks "alt" attribute
line 606 column 22 - Warning: <img> lacks "alt" attribute
line 606 column 63 - Warning: <img> lacks "alt" attribute
line 606 column 112 - Warning: <img> lacks "alt" attribute
line 606 column 162 - Warning: <img> lacks "alt" attribute
line 607 column 11 - Warning: <img> lacks "alt" attribute
line 617 column 15 - Warning: <img> lacks "alt" attribute
line 638 column 11 - Warning: <img> lacks "alt" attribute
line 639 column 22 - Warning: <img> lacks "alt" attribute
line 639 column 63 - Warning: <img> lacks "alt" attribute
line 639 column 112 - Warning: <img> lacks "alt" attribute
line 639 column 162 - Warning: <img> lacks "alt" attribute
line 640 column 11 - Warning: <img> lacks "alt" attribute
line 650 column 15 - Warning: <img> lacks "alt" attribute
line 657 column 644 - Warning: <img> proprietary attribute value "absmiddle"
line 657 column 644 - Warning: <img> lacks "alt" attribute
line 657 column 733 - Warning: <img> proprietary attribute value "absmiddle"
line 657 column 733 - Warning: <img> lacks "alt" attribute
line 657 column 782 - Warning: <img> proprietary attribute value "absmiddle"
line 657 column 782 - Warning: <img> lacks "alt" attribute
line 671 column 11 - Warning: <img> lacks "alt" attribute
line 672 column 22 - Warning: <img> lacks "alt" attribute
line 672 column 63 - Warning: <img> lacks "alt" attribute
line 672 column 112 - Warning: <img> lacks "alt" attribute
line 672 column 162 - Warning: <img> lacks "alt" attribute
line 673 column 11 - Warning: <img> lacks "alt" attribute
line 683 column 15 - Warning: <img> lacks "alt" attribute
line 706 column 11 - Warning: <img> lacks "alt" attribute
line 707 column 22 - Warning: <img> lacks "alt" attribute
line 707 column 63 - Warning: <img> lacks "alt" attribute
line 707 column 112 - Warning: <img> lacks "alt" attribute
line 707 column 162 - Warning: <img> lacks "alt" attribute
line 708 column 11 - Warning: <img> lacks "alt" attribute
line 718 column 15 - Warning: <img> lacks "alt" attribute
line 739 column 11 - Warning: <img> lacks "alt" attribute
line 740 column 22 - Warning: <img> lacks "alt" attribute
line 740 column 63 - Warning: <img> lacks "alt" attribute
line 740 column 112 - Warning: <img> lacks "alt" attribute
line 740 column 162 - Warning: <img> lacks "alt" attribute
line 741 column 11 - Warning: <img> lacks "alt" attribute
line 751 column 15 - Warning: <img> lacks "alt" attribute
line 760 column 312 - Warning: <img> lacks "alt" attribute
line 762 column 387 - Warning: <img> lacks "alt" attribute
line 764 column 462 - Warning: <img> lacks "alt" attribute
line 766 column 537 - Warning: <img> lacks "alt" attribute
line 768 column 612 - Warning: <img> lacks "alt" attribute
line 770 column 687 - Warning: <img> lacks "alt" attribute
line 772 column 762 - Warning: <img> lacks "alt" attribute
line 774 column 837 - Warning: <img> lacks "alt" attribute
line 776 column 912 - Warning: <img> lacks "alt" attribute
line 778 column 986 - Warning: <img> lacks "alt" attribute
line 780 column 1061 - Warning: <img> lacks "alt" attribute
line 781 column 1126 - Warning: <img> lacks "alt" attribute
line 795 column 11 - Warning: <img> lacks "alt" attribute
line 796 column 22 - Warning: <img> lacks "alt" attribute
line 796 column 63 - Warning: <img> lacks "alt" attribute
line 796 column 112 - Warning: <img> lacks "alt" attribute
line 796 column 162 - Warning: <img> lacks "alt" attribute
line 797 column 11 - Warning: <img> lacks "alt" attribute
line 807 column 15 - Warning: <img> lacks "alt" attribute
line 833 column 11 - Warning: <img> lacks "alt" attribute
line 834 column 22 - Warning: <img> lacks "alt" attribute
line 834 column 63 - Warning: <img> lacks "alt" attribute
line 834 column 112 - Warning: <img> lacks "alt" attribute
line 834 column 162 - Warning: <img> lacks "alt" attribute
line 835 column 11 - Warning: <img> lacks "alt" attribute
line 845 column 15 - Warning: <img> lacks "alt" attribute
line 866 column 11 - Warning: <img> lacks "alt" attribute
line 867 column 22 - Warning: <img> lacks "alt" attribute
line 867 column 63 - Warning: <img> lacks "alt" attribute
line 867 column 112 - Warning: <img> lacks "alt" attribute
line 867 column 162 - Warning: <img> lacks "alt" attribute
line 868 column 11 - Warning: <img> lacks "alt" attribute
line 878 column 15 - Warning: <img> lacks "alt" attribute
line 899 column 11 - Warning: <img> lacks "alt" attribute
line 900 column 22 - Warning: <img> lacks "alt" attribute
line 900 column 63 - Warning: <img> lacks "alt" attribute
line 900 column 112 - Warning: <img> lacks "alt" attribute
line 900 column 162 - Warning: <img> lacks "alt" attribute
line 901 column 11 - Warning: <img> lacks "alt" attribute
line 911 column 15 - Warning: <img> lacks "alt" attribute
line 919 column 343 - Warning: <img> lacks "alt" attribute
line 921 column 480 - Warning: <img> lacks "alt" attribute
line 947 column 25 - Warning: <img> lacks "alt" attribute
line 952 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 140 - Warning: trimming empty <font>
line 149 column 235 - Warning: trimming empty <font>
line 932 column 17 - Warning: trimming empty <tr>
line 935 column 235 - Warning: trimming empty <font>
line 937 column 140 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 209 column 27 - Warning: <nobr> is not approved by W3C
line 253 column 27 - Warning: <nobr> is not approved by W3C
line 298 column 27 - Warning: <nobr> is not approved by W3C
line 331 column 27 - Warning: <nobr> is not approved by W3C
line 366 column 27 - Warning: <nobr> is not approved by W3C
line 405 column 27 - Warning: <nobr> is not approved by W3C
line 450 column 27 - Warning: <nobr> is not approved by W3C
line 484 column 27 - Warning: <nobr> is not approved by W3C
line 554 column 27 - Warning: <nobr> is not approved by W3C
line 587 column 27 - Warning: <nobr> is not approved by W3C
line 622 column 27 - Warning: <nobr> is not approved by W3C
line 655 column 27 - Warning: <nobr> is not approved by W3C
line 688 column 27 - Warning: <nobr> is not approved by W3C
line 723 column 27 - Warning: <nobr> is not approved by W3C
line 756 column 27 - Warning: <nobr> is not approved by W3C
line 812 column 27 - Warning: <nobr> is not approved by W3C
line 850 column 27 - Warning: <nobr> is not approved by W3C
line 883 column 27 - Warning: <nobr> is not approved by W3C
line 916 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 330 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md