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| Jul - Posts by futuretime23 |
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| futuretime23 Member Level: 12 Posts: 1/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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| Hey guys,i believe i've just found the stage modifier address in cheat engine(i'm using epsxe 1.91) It's 00B1F30C title screen/char select value is 14,and it seems to be using retail values(05 is adler's stage,like final,i've enabled it for the demo and the title screen,and it causes some severe graphical glitches) unfortunately,i don't know how to convert this address to a gameshark code,but i thought to leave this,if anyone wants to make the GS codes for it. Values for levels in X5 Beta(will be updated)(forgot to mention,this is all decimal values) 00:intro stage 01:crescent 02:necrobat(very early,like rosered) no platforms means you need hacks to get across the level. 03:tidal whale 04:dinorex 05:kraken(called him adler before,i actually prefer to go by his japanese name) 06:shining firefly(early version,background is glitched,graphics are a bit different,no enemies,and no platforms,so you need hacks to get across the bed of spikes at the start of the stage) 07: VERY early version of Rosered's stage. So early,that it uses placeholder tiles,like Spiral/Necrobat's one,only 2 tentacle plant enemies,and instead of rosered,you have......SPLIT MUSHROOM.(yeah,they used a red colored version of him as a placeholder boss) 08: Spiral Pegasus' stage. Barely started at this point of development. 09: X4 Colonel battle(1st one): background is glitched,no music,and no boss. Splendid. 10: X4 FW Part 1(the space bay) The background graphic is glitched,and when you are about to enter the 1st building with the ladder(i think there was a ladder there,IIRC) the game just crashes. small note: part 1 uses dynamo's song,and 2 and 3 use the meet sigma theme from x4. 11: X4 FW Part 2(VERY GLITCHY) the place where the 1st door is supposed to show up is glitched,and makes the game incredibly slow.(1 fps,i'm dead serious) but even after getting the door,somehow,X gets stuck on the door and dies automatically. 12: X4 Final Weapon Part 3. i'm not kidding. the hud palette is all glitched up,much like the previous x4 levels. 13:stage select 14:title/char select and that seems to cover most of the primary stages(need to check dynamo and training) to sum up: the final stages haven't been even implemented,they use x4's final stages as placeholders,the other maverick stages are extremely incomplete(spiral has barely started,and could be used as a test stage for christ's sake). i have recorded what can be achieved via normal play with X on the normally inselectable stages. I'll,as stated earlier,to check for dynamo's stages and the training stage(if they even exist,15 crashes the game,but it does go into the load screen,and the reason for the crash is different from 16 and onward,from 16+ it doesn't even get to the now loading screen) and record them. In the meanwhile,feel free to make the GS/AR/Codebreaker codes! EDIT: cleaned up post,here's the video,which covers my first time playing through these stages: wth? tried embedding the video about 20 times,and it doesn't show up! whatever,i'm leaving a link here,for some reason either youtube,this site,or my internet just doesn't like me right now. https://www.youtube.com/watch?v=WqN1_Tv6eXU |
| futuretime23 Member Level: 12 Posts: 2/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by thefanman big thanks mate! small question,if i can find some sort of moon jump code,would it bother you to convert it to GS format? i'm gonna see if i can get an infinite lives code + infinite health or something like that(so that you can get past the killing door in FW Part 2) as well,and possibly a char modifier code. |
| futuretime23 Member Level: 12 Posts: 3/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by MUGEN-tan MUGEN-tan,i was originally trying to create the code via psxfin and cheat engine,but...suffice to say,the emulator has some sort of trouble with the X5 proto,as i ran into those same problems. epsxe on the other hand,and i think pcsx as well,don't have these issues.(tested it on a ps3 via it's ps1 emulator,and it also works fine) i would suggest switching over to epsxe for this proto,and then using the cheats there. |
| futuretime23 Member Level: 12 Posts: 4/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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| good news! just found the character modifier address for cheat engine for the x5 proto,it's 00B1F349 00 is X,05 is Zero,01 is Fourth armor X,just like final. Unarmored X is exactly like X from Rockman X4,even the same sounds are recycled(like the cry he does when he fires a charged shot) gotta check if there are extra armors. EDIT: well,i shouldn't say exactly,he can crouch,and he can hang on from those poles,those sprites seem to be the same as the final X5 sprites,so he's getting close to being finished in this proto(only voiceovers and the charged up sprites need to be replaced) EDIT 2:just checked the Falcon and Gaea armors. Their graphics aren't done,instead,you have regular X acting as a placeholder,but it seems some of the attributes have been coded in: Gaea dashes slowly(like the final,although i think here it's even slower) and X does the block-with-arms animation when gets hurt,and takes far less damage,but that seems about all they programmed for the Gaea armor. As for the Falcon armor,i need to keep checking,and see if Black Zero and Ultimate Armor X are there,but from what i've seen,Falcon doesn't have the fly function done yet,and instead,it's just,again,Regular X,but he jumps higher,and dashes longer(the equivalent in final X5 is equipping parts Jumper and Hyper Dash,and it works the same for Proto Falcon X) This,while potentially placeholder coding,could also have been a characteristic of the original intended Falcon Armor: being able to jump higher and dash longer without the need of parts,after all,the Gaea Armor here has the dash function very similarly to the final version,so there's a chance that this isn't necessarily placeholder coding,and instead,something that was meant to be in the final,but cut,probably due to balancing reasons(much like the Fourth Armor's Nova Strike and the ability to use subweapons with the Gaea Armor). Then again,i haven't played final X5 in quite some time,can anyone confirm if the Falcon Armor jumps higher and dashes longer in final? BTW,02 is Falcon X,and 03 is Gaea X,just like final X5. 04 is ultimate X,and he's basically Fourth X minus the Nova Strike,the hover and the Armor graphics,instead using unarmored x. EDIT:HOLY DAMN. i just checked again 06 with x and it was some sort of test x,he has 2 weapons!(cycle with L1 and R1 buttons) the tri beam from volt kraken(placeholder sound,and only 1 bolt,that travels along the floor and walls,which suggests the weapon was originally much weaker,likely changed to due how weak it was and i believe either the goo shaver,or dark hold,problem is,they don't seem to be using final palettes,and the icons are placeholder. not only that,but palettes seem to have been taken from x4.) One thing i've noticed,square is used to fire the special weapons,not triangle,which means,it uses the X4 control scheme at this point,not the final X5 control scheme. EDIT 2: ok,there seem to be A LOT of X's. here's the following list i have 00:unarmored X 01: Fourth X 02: Falcon X 03: Gaea X 04: Ultimate X 05,08,13,14,16,17,18,19,20,21,22,255:unarmored X(test X? no changes so far) 06 & 07: test X,has a proto version of kraken's weapon,using X4's ground hunter palette,and another weapon,which i have no clue what it is(it uses X4's peacock palette) 09: another weird one,this one fires quick shots,and they have incorrect palette,the speed of the shots reminds of the Speed Shot part,this X may have been used to test this part. 15:similar to above,X has the Speed Shot part,but he also seems to have Speedster. Speedster in the proto seems faster than the final,X goes quicker with Speedster than when he dashes!(in other words,Speedster doesn't affect the dash,and as stated earlier,Proto Speedster seems to have quicker movement than the final,i need to compare though,but i do recall that it affected the dash as well,and made it shorter,here,it's not affected at all!) I'll keep updating as i go along. EDIT 3: Minor correction there,Hyper dash was not present in the X's i mentioned,i got my memory mixed up,dammit,sorry,but Falcon X and Test 2 X don't have Hyper Dash,they do,however,have Jumper and Speedster-like qualities,respectively. So far,those are all the X's i've been able to find. If the Test 1 X's have all the weapons of the proto,then,they have been barely started at this point,only 1 weapon works,and the other one does nothing at all. |
| futuretime23 Member Level: 12 Posts: 5/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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| no,he hasn't,i'm sorry, i didn't have enough time to write down the details. coding wise,ultimate and gaea are getting there,ultimate being very close to being finished,in terms of attributes(damage reduction,along with it's specific animations),only missing it's set of graphics and the hover and infinite nova strike,but the plasma shot,and air dash have been added in(it's weird seeing unarmored X do a mid air dash,i have to admit),gaea,i actually have to check if the spike invulnerability is there,and falcon,seems,as stated earlier,either was different,having better jumps and, which behaves EXACTLY like Jumper in the final,respectively(we gotta check if weapons and parts were added in) or was just placeholder coding for the lack of the fly feature. One thing: for the exception of the Proto Ultimate armor and the Proto Fourth(which is near identical to the final version except the charging sprites and palette,which,same palette applies to Proto Ultimate X,btw) which have the Plasma Shot,all other X armors and unarmored X have the regular green charged shot. I'll upload a video of the armors and unarmored X in-game soon enough,Fuzn,and if you want to add them to the TCRF page for the X5 Proto,i have no problem.(as long as credit is given where it's due,etc.) one thing,using 05,or 06 in stage select while playing as X made me just play as regular unarmored X,not as Zero. btw,does anyone know the value for Black Zero in final X5? EDIT: minor correction. |
| futuretime23 Member Level: 12 Posts: 6/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by Fuzn would you happen to know where this flag is in final X5 or it's value,etc? like,when it's normal Zero its XX but with Black it's ZZ? could help me track down the address. btw,character modifier is weird in the proto:05 is Zero,but if you play as X,it will no longer change to Zero,it's like it loads a separate character value table,while with Zero,changing to 00,01 or any other X value does nothing at all(so far,all other values give me the same unaltered Zero,no changes.) EDIT:ok,i did what you asked,but,no graphics or changes occur,unless you die(and even then,it's the same armor as described earlier) however, the 09 X now behaves differently,he INSTANTLY fires full charged shots,a la Ultimate Buster part from final X5. I'm honestly not sure if it's just a very weird bug or an actual code made by the developers. Died,now he's back to regular 09 X. really bizarre,likely a bug,although when I died as Fourth,i believe i was charging,maybe that caused the bug? Another thing,when i was this bugged 09 X,he was moving like he had Speedster. I honestly wouldn't be surprised if a couple of parts had already been done by the time this build was made. EDIT 2:i misread what you posted,as do it in-game. sorry. I'll try again. good news is that i already have the footage of the unfinished armors in action. One thing i've just noticed is that the Gaea Armor didn't have it's invulnerability to spikes and being able to stick to walls abilities implemented yet. Another thing,has anyone been able to get weapons in the proto yet? the test X's i've found only gave 2 weapons,1 which is the proto version of kraken's weapon and the other...actually,i have no clue what that weapon is,as it does nothing. Would be cool to be able to charge up weapons(if this has even been implemented here yet) with the Fourth or the Ultimate Armor. Well,i just tried it out,with Fourth to Ultimate,but no luck,i just get Proto Ultimate like normal. |
| futuretime23 Member Level: 12 Posts: 7/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by Fuzn alright,i'll later try again. In the meanwhile,here's the vid i was talking about: Rockman X5/Megaman X5 Prototype: Unfinished armors for X EDIT: well,there's a bit of a mistake with your info: there's only 1 load fade out for the 4 normally playable maverick stages,and so far,the only stage i've seen with multiple load fade outs is the intro stage,and that has 3 fade outs! EDIT 2:haven't been able to get the graphics(if there are any) to load. sorry man. on a sidenote,i've seen no one comment on 5 things: 1,mattrex/burn dinorex's mini boss(that dragon on the upper path part of the level) looks different: his palette and i think some small parts of his design are different,but it does resemble the final version to an extent. 2,dinorex isn't in the boss chamber. Once you get to the boss chamber,it counts as completing the level. 3,tidal whale uses some placeholder sounds from x4(namely,frost walrus when he uses the goo shaver and i think either slash beast or jet stingray when he fires off little homing missiles at you,which i don't recall him doing so in the final game,being able to shoot tiny homing missiles. His desperation attack(less than half health) is somewhat similar to the final: he fires off ice cubes in an attempt to crush the player,but this time,he does it immediately: he doesn't go the opposite wall,he just starts firing the ice cubes. They also seem a little faster than the final,but that could be my memory playing tricks on me,i haven't played final X5 in quite some time(but i do recall that he went to the other wall and then started to fire the rapid ice cubes) the battle with the submarine at the very end of stage is also a bit different in that fish start coming from the walls to attack you,unlike the final version. 4. there's 24 hours to get the parts,as opposed to 16 in the final. Also,there's a weird bug in the proto that makes it skip some time,after picking one stage,now having 23 hours,and beating it,i come back to the stage select,and find that there's now only 22 hours(?),yet nothing like this happened again when i tried my 2nd stage. the 24 to 16 hours was probably done to make the game more strict on replaying the stages,since 24 hours would have probably been too much time to go around,and not give the sense of urgency the developers wanted to have in X5. 5.is there any hidden cutscene? has anyone been able to find anything? so far,we know X,Zero,Sigma, Dynamo(his song),Dr Light(again,song) were already planned,but what about Alia,Signas and Douglas? The plot seems to be similar to the final X5,although either here it's been disabled(due to this being a build for the press) or just unfinished and not present. Another thing,was X5 always intended to allow players to select either X or Zero before entering a stage? Or was it meant to be X4 style,with 2 different campaigns(the prototype handles this way,but it could have been done just for this prototype,and it was always meant to allow you to select either character before entering a stage). Had it been X4 style,what would have happened if Zero became a Maverick?(while on the theoretical Zero campaign) Would it then switch over to X for the remainder of the game? |
| futuretime23 Member Level: 12 Posts: 8/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by SGR I believe i saw once a comment,stating that Capcom explained that was originally a good ending track.(used for the credits for X,i presume) Likely removed due to the fact it just didn't fit the sad,tragic death of Zero. (even though that didn't stop them from using X's intro theme on his good ending) This proto doesn't have the theme,but,keeping in mind it contains an earlier version of the beta stage select theme that's present in retail X5,there's a chance this song was used at some point(when the game actually got to beta status) before removing. At least the North American version could have used this song. EDIT:hey fuzn,how's the page going? |
| futuretime23 Member Level: 12 Posts: 9/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by Fuzn Yes,i know that the final X5 you can do that(i've played and beaten X5 a couple of times) what i meant was,was the X4 style campaign/unable to select characters before picking a stage meant to be only for this proto,or was it actually intended for the final release?(then canned?) and btw,the two armors + ultimate and fourth wouldn't be too weird,it's possible to have all 4 armors in the final. also you mentioned early graphics for the fourth armor,that were disabled. I do recall you mentioned preliminary names for the armors(Heavy for Gaea, Wing for Falcon and Mega for Ultimate) Funnily enough,i was checking the designer commentary on the armor,and the Falcon armor WAS originally named Wing(changed likely due to how generic the name sounded,who knows if Heavy was also the originally intended name for Gaea) and it also gives insight that the armor was frustrating to make. here's the article,search wing and you'll find it pretty quickly: http://www.rockman-corner.com/2008/08/rockman-x5-developerdesigner-commentary.html |
| futuretime23 Member Level: 12 Posts: 10/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by EternalSoft can this wall be shot down? or force yourself through the wall? what about the placeholder X4 stages,like the space bay or the 1st final weapon level? lastly,and what about dark necrobat's stage or spiral pegasus'(necrobat is similar to shining firefly,while pegasus requires some way to clip through the walls,which this allows,i assume) |
| futuretime23 Member Level: 12 Posts: 11/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by EternalSoft nice finds mate! btw,the stage and armor modifier codes you posted are the same ones i found for epsxe 1.91,so i assume the rest of the codes should work for 1.91 Hope we can get GS/AR/CB codes for the rest of the addresses. BTW,apart from the stages i've found,has anyone been able to find any extra stages? like the second part of necrobat's stage? I recall that there is a stage modifier code for the final,and from what i've seen(and already posted) the X5 stages use the same values as the final. IIRC,necrobat loads a second part in the final,but i'm not sure if it has an extra value for it,or it's located on the same level(need to check this with the final) EDIT: forgot to mention,did you find anything related to weapons,EternalSoft? i've mentioned the 2 test X's that have the proto tri-thunder and what i assume is the proto dark hold(could be anything really) EDIT 2: SGR,there's no debugging features hidden in the second controller,i've just checked it. There may be hidden debugging features,but there are none that are available from the get-go. EDIT 3: i was checking firefly's stage again,and lookie what i found!(there's a pic of this in eternalsoft's previous post) At the VERY beginning of the stage,where the bridge is supposed to be present,drop down. Now,normally,in the final game(at least from what i recall) you just die,but in the prototype you are taken to a different area with spikes at the end,which leads to a small passage,where it's pretty obvious something was meant to be there(pic from eternalsoft's post) and there's also a small part just prior to this bed of spikes,that you can stand on,again,suggesting a life up(maybe weapon up?) or hell,even an armor capsule was meant to be found here(we need to check the rest of the stage,if it exists,to confirm if the final location for the armor was already settled upon by the time the proto got made,if that were the case,then here would go a heart tank,very likely to be obtained with the Gaea Armor). I also got to the end of what's present of necrobat's stage,and yeah,no teleporter. |
| futuretime23 Member Level: 12 Posts: 12/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by EternalSoft great finds mate! awesome,and I mean AWESOME stuff. i'll post a video today on youtube,so stay tuned. I'm also going to cover the capsule area from Rosered's stage as well(along with the capsule area from other stages,like Kraken and Tidal's) btw,sorry about that mix up regarding the spike passage,i guess my memory fails me(keep in mind,last time i beat X5 was on december 2012,and even then,i had beaten the game like 3 times before that). As for Pegasus,i was able to get on top of the walls but still can't get through the 1st wall. any luck with that? |
| futuretime23 Member Level: 12 Posts: 13/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by EternalSoft well,i'm still interested in it,and so is Fuzn and a couple of other people,so all hope is not lost yet! btw,the second room from the final weapon part 3 i recognize(and everyone should,for those who played X4 and beat it) it's the room right before facing sigma. as for the first room,i have no clue.(doesn't even look from X4,it could be a prototype X4 room that got canned during development of that game,and then reused here for testing purposes,but i could be mistaken,after all,i couldn't recognize a secret passage from firefly's stage) BTW,i checked your weapon code,and it was pretty cool! from what i've tested with the fourth armor,all sprites are invisible(relating to weapons) Ultimate armor's ability to charge weapons was implemented at this point,but there seems to be some sort of bug with the tri-thunder,as it doesn't fire(charged or not) and doesn't allow for regular charged buster shots.(but it allows uncharged or semicharged,and the spiker ball,despite it doing nothing,seems to suffer from the same deal,sans buster shots.) also,weapon sprites are invisible,again. Gotta check Falcon and Gaea(Gaea was meant to have subweapons,for those who checked the tcrf page for X5,but it was canned,likely for balancing reasons,while Falcon,to my knowledge,was never meant to allow charging weapons.) EDIT: Gaea works with subweapons at this point,and no charging is allowed,so,had X5 allowed players to use weapons with the Gaea armor,they couldn't be charged. Again,canned,due to balancing issues(more than likely,the thing is overpowered like crazy) Also,weapon specific sprites are invisible.(no tri-thunder/spike ball glitch here). Falcon works,and doesn't charge,like the final. Unarmored X doesn't charge,like the final. I just noticed something: EternalSoft,that's NOT the F. Laser,that's actually the Goo Shaver. Twin Slasher takes the place of the Wing Spiral in this proto,and the Aiming Laser later got replaced by F. Laser(i suppose it means Firefly Laser) Using Test 1 X's,you can switch to the Tri-Thunder or the F. Laser and use the codes,and it will give some glitched graphics,so it has nothing to do with armors,or anything of the sort,it has to do as to how the game loads them(in the case of Tri-Thunder,it's already "unlocked" per say for Test 1 X,so when you switch to it,it loads the correct graphics by default) I'm VERY sure graphics exist for the other weapons,as the Aiming Laser works fine(when charged) and the palettes ACTUALLY load when using the glitched graphics trick(it even loads the purple palette for the Twin Slasher) for the Ground Fire,and the Goo Shaver. Were you able to find the addresses that control what weapons have been obtained? it could be helpful,to check if the graphics are actually coded in(unless it was just an exception for the Tri-Thunder) and for Zero,to see if his techniques were already added in. From what i've seen,charged abilities had yet to be implemented,but the non charged ones seem very close to completion. Goo,C-Shot,Ground Fire and Dark Hold are nearly identical to the final,Dark Hold being the most complete weapon(only lacking an appropiate palette,as it uses Frost Tower's palette from X4,and a sound) as both non charged and charged abilities are the same as the final: stop time(btw,time didn't slow down when using the charged ability,so idk what you are talking about) It's a bit buggy,though,'cause if you run out of time in Crescent's stage when you have to destroy a train and hop to the already exploding trains,the screen can get stuck. Tri-Thunder seems close,already having final graphics(using Test 1 X's),and most of the coding complete,but it's a bit buggy,and it only fires 1 bolt. Spike doesn't work at all,F. Laser has only barely been started at this point(Aiming Laser takes it's place for it's charged ability) and Wing Spiral hasn't even been started,only the placeholder icon that identifies as that weapon has been done. |
| futuretime23 Member Level: 12 Posts: 14/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by EternalSoft Great Scott! AWESOME! (ignore that half-life 2 reference there) really cool mate,how is Black Zero here? is he the same as X4 or does he have the extra parts from X5?(damage reduction,added saber damage,etc) and another thing,when playing as Unarmored X(and i think Test 1,2 and 3 X's) all weapons have a maximum of 48 shots. When playing as Fourth,Falcon,Gaea or Ultimate,all weapons have a maximum of 72 shots. Cool piece of trivia,eh? mate,you really need to check the X6 prototype sometime,Gate's lab 1 seems to be present there,but doesn't finish loading,maybe with your pro l33t skillz you can fix that? i couldn't figure out what was the cause behind the game hanging when the game loads that stage. EDIT: just noticed something,when using the Dark Hold,you can't fire off charged buster shots(semicharged work,though,and so do uncharged shots) and the Ground Fire graphics look nothing like the final(also,it seems that it spits slightly more fire than the final,and it's generally aiming up,so the weapon is a bit different from the final) C-Shot looks slightly different,i think,and charged Ground Fire disables you from picking other weapons. btw,how did you get Black Zero? |
| futuretime23 Member Level: 12 Posts: 15/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by EternalSoft thanks mate,i've checked Black Zero,and just like Fuzn suggested: It's pretty much Black Zero from X4,the palette is the same as that game(dash/saber) and none of the X5 bonuses from the final are here,hell,you can't even fire the Z-Buster here,so,no doubts about it,Black Zero at this point was the same as his X4 counterpart. EDIT: were you able to find Zero's techniques? BTW,if you put in area select 01,and pick 06 as stage(firefly) you get sent to rosered's stage,for some reason. another thing,there's numerous layout differences in firefly's 2nd half in comparison to the final.(like the boss room) however,we still haven't caught a glimpse to the stairs section from the 1st half(something relating to it is likely present,but thanks to the lack of a teleporter,it's going to be a pain to find that) |
| futuretime23 Member Level: 12 Posts: 16/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by EternalSoft well,if you have free time after X5,i would love if you could take a look at X6. Very curiously,both X6 and X5 protos have placeholder content from the previous game(X5 has WAY more than X6) and there's at least one level with near final graphics,but completely empty(in the case of X6,it's the final level,Gate's lab 3,X5 has firefly's 1st half) EDIT:btw correction to my previous post,the sigma stage 1 area 2 is the area after you beat Iris/Double in final X4. has a glitched satellite background image from X4. scrolling doesn't seem to work right here. |
| futuretime23 Member Level: 12 Posts: 17/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by EternalSoft hey thanks mate! i could get you a savestate for X6 for gate's lab 1 if you want. I'll get to recording the X5 videos,i'll look around some more,then record stuff. |
| futuretime23 Member Level: 12 Posts: 18/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by EternalSoft stage select music changed? was the song this one: https://www.youtube.com/watch?v=tiV20tWDBd4 |
| futuretime23 Member Level: 12 Posts: 19/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by EternalSoft yep,the prototype soundtrack contains 2 vocalized songs + x4 placeholder songs + and some final songs,like zero virus stage theme 1(same as final,and it is SONG 1) but your finding confirms that it was meant to be used as the 2nd stage select theme,before it was scrapped for unknown reasons(likely,it didn't fit the theme of the stage that followed,in this case,zero virus stage theme 1,and then 2) |
| futuretime23 Member Level: 12 Posts: 20/58 EXP: 6399 For next: 1522 Since: 03-21-14 Since last post: 165 days Last activity: 100 days |
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Originally posted by EternalSoft ok mate,see ya tomorrow! EDIT: confirmed,this is the event modifier address,and that song IS the original zero virus stage select. btw list of events: 00:normal,game begins like normal if used from character select,and is the value used when you get to the stage select. 01: if used from char select,it jumps you straight to stage select,music is still theme 1,so i assume this was used after the Enigma fails to destroy the colony. 02: same as above,but where this one would be used,i have no clue,presumably in the forced dynamo fights(before you go in the stage,obviously) 03 and onwards(from what i've checked): again,if used from char select it bumps you to the stage select,now the original zero virus stage select theme plays,leading me to believe this was used when you gained access to the final stages(whether zero became a maverick or not) In all values,the time limit is still present,likely due to missing/placeholder coding. |
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| Jul - Posts by futuretime23 |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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