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Greipur Random nobody Level: 3 Posts: 1/1 EXP: 54 For next: 74 Since: 02-25-14 Since last post: 8.2 years Last activity: 8.1 years |
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| I've been skimming through this thread and it's fascinating stuff to be sure. However, wouldn't it be fruitful to go back even further if it's possible? This demo (or prototype) came late in development as far as I can see, if Star Fox Adventures got released in September 2002. I mean, if one could find a build a year earlier or so there might be even more good stuff left. I realise that this is all pretty much a pie in the sky recommendation, haha. One should work with what you have in front of you. Let's hope some earlier build finds it way out there.
I'm thinking that it might be fruitful to get a hold of a copy from 2001 (when they still had Dinosaur Planet as part of the name). If you look at the screen shots here it looks almost like the same low-res engine as in DP. Seems to me that it would make sense to throw out as little as possible at that point. And as we all probably know DP was aimed at a 64 MB cartridge while the Gamecube disc had 1500 MB, so if they had a standalone version from 2001-ish (aimed at expos and whatnot) I'd imagine that the programmers would reason that it would be of little importance to cut corners so early. At that time they probably didn't have much material to fill out with yet. Anyway, good work everyone. Still gives me hope to be able to try out something interactive one day. It might not be a full game, but something. |

