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05-03-22 05:37:48 AM
Jul - Posts by shyguyhex
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shyguyhex

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Since: 01-04-14


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Posted on 01-21-15 02:03:04 AM, in Rom Extender Issues Link
This probably means that you only extracted the main extender exe. The other stuff that came with it needs to be in the same folder when you run it.


This stuff

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shyguyhex

Level: 16


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EXP: 16647
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Since: 01-04-14


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Posted on 01-21-15 10:05:19 PM, in Rom Extender Issues Link
This ended up getting resolved, Norton's WS.Reputation.1 system was just being a dick and deleting the utils when extracted.

I can't imagine why they would be flagged though

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shyguyhex

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Posted on 01-24-15 05:37:50 PM, in Alternate ROM Extender (last edited by shyguyhex at 01-24-15 05:42:35 PM) Link
Sorry for not giving any updates in a while;

Yes the edited 0x1A command is at fault, which is odd because the command executes just fine when it's switching levels at the press start screen, but crashes when entering levels during gameplay. This seems to be the case for most emulators that I've tested it on.

This is my code for the new loader:

0x33910:

OR A0 R0 R0
LW A1 0x2C (SP) // source; currently holds rom address
LUI A2 0x801C
ADDIU A2 A2 0x1000 // destination; terrain texture bank const 0x801C1000
LW T0 0x30 (SP)
SUBU A3 T0 A1 // block size; destination end - destination start
JAL 0x803284B0 //(A0 = 0, A1 = src rom address, A2 = dest ram address, A3 = block size); function used for loading game sounds and mario's animations
NOP


Btw I'm doing a full rewrite, this time with my own mio0 decompressor function built in, so the rom extension process finishes immediately now

bin/src of this build here: http://bin.smwcentral.net/u/25323/altextender2015-binsrc.zip
(I haven't bothered adding in all that extra stuff from the Oct5 release yet, this is a build I just whipped up quickly as a test for my function.)

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shyguyhex

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Since: 01-04-14


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Posted on 04-28-15 10:10:51 PM, in Renaming Help Link
An app called TextWrangler

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shyguyhex

Level: 16


Posts: 45/45
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Since: 01-04-14


Since last post: 6.9 years
Last activity: 6.4 years

Posted on 06-15-15 09:05:02 PM, in The General Project Screenshot/Videos Thread... Link
Very cool, I did something similar with PJ64/Nemu and SM64 memory (albeit cheaply, using ajax and windows' Read/WriteProcessMemory). I think there is a lot of potential for fun streaming events for this sort of thing; ie letting other people take control over certain aspects of the game while someone else is playing.

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Jul - Posts by shyguyhex


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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