Register - Login
Views: 99796401
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-03-22 05:40:18 AM
Jul - Posts by fortunato
fortunato
Random nobody
Level: 4


Posts: 1/2
EXP: 158
For next: 121

Since: 10-08-13


Since last post: 8.6 years
Last activity: 8.4 years

Posted on 10-08-13 01:29:58 AM, in Mario 64 Level Importer Link
Hello,

just started doing some hacking with the level importer... i have a question about model boundaries. when I make a level model and import it, there will be some instances where I can walk through or into walls; i'll get stuck in some walls and be glitching through them (rapidly going "in and out of the wall" if i try to move out of them) and if there's no floor on the other side of the wall, i'll just fall right through and die, etc.

the weird part is i can walk through some walls, but other walls behave as i'd like them to. like a solid wall, that i can wall jump off of, hang on the ledge, and if i run into it, it stops Mario like a wall normally would. i thought that maybe it was because the walls that were solid were part of a chunk of the model that was a cube/rectangular, and maybe that had something to do with the game registering the boundaries of that part as walls. but other parts of my model that fit this or a similar description still had the "walking-through-walls" problem.

my question is how do i make it so walls behave correctly as a boundary/wall that you cant walk through, wont fall through, etc. floors work fine and as expected so far (i can walk and run around on a flat, "floor" part of a model") but walls seem to not work like i want, as you can just walk right through them sometimes. i've tried editing the texture/material behaviors with the importer, changing the way ive drawn the model, not triangulating, etc. none seem to work.

i'm using Sketchup 8 (free version) to make the models, the obj-exporter plugin posted on messian/frauber's (you go by 2 diff. names; it's confusing ) website, a free triangulation plugin & messian's level importer to import the levels. thanks for you help
fortunato
Random nobody
Level: 4


Posts: 2/2
EXP: 158
For next: 121

Since: 10-08-13


Since last post: 8.6 years
Last activity: 8.4 years

Posted on 10-08-13 04:17:28 PM, in Mario 64 Level Importer Link
Originally posted by Kaze
Originally posted by fortunato
euite much

make sure not to texture walls from 2 sides. that'd give exactly, what you described.
but you'll have to get sketchup pro or blender alter anyways, because frauber's plugin doesn't export the UV mapping.


most of my model only had the front faces textured; i went back and made sure only the front faces were textured, remodeled a bit... then when i used frauber's objexporter plugin, i checked "export front faces", "export back faces", "use UV helper", and "export textured only". that seemed to solve my collision problem. before i was just using "guess which faces to export", and i guess that didnt work too well... thanks for your help.

one more question: when i import the model, theres no lighting and everything looks sort of flat. but all the other original SM64 levels have lighting... i looked around the level importer & toads tool 64 but i didnt find any option for lighting, other than texture brightness in the level importer... is lighting/shading a hard-coded thing? is it possible to add it in at all? if you could help, thanks in advance.
Jul - Posts by fortunato


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries, 3 query cache hits.
Query execution time: 0.094631 seconds
Script execution time: 0.004245 seconds
Total render time: 0.098876 seconds