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fortunato Random nobody Level: 4 Posts: 1/2 EXP: 158 For next: 121 Since: 10-08-13 Since last post: 8.6 years Last activity: 8.4 years |
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| Hello,
just started doing some hacking with the level importer... i have a question about model boundaries. when I make a level model and import it, there will be some instances where I can walk through or into walls; i'll get stuck in some walls and be glitching through them (rapidly going "in and out of the wall" if i try to move out of them) and if there's no floor on the other side of the wall, i'll just fall right through and die, etc. the weird part is i can walk through some walls, but other walls behave as i'd like them to. like a solid wall, that i can wall jump off of, hang on the ledge, and if i run into it, it stops Mario like a wall normally would. i thought that maybe it was because the walls that were solid were part of a chunk of the model that was a cube/rectangular, and maybe that had something to do with the game registering the boundaries of that part as walls. but other parts of my model that fit this or a similar description still had the "walking-through-walls" problem. my question is how do i make it so walls behave correctly as a boundary/wall that you cant walk through, wont fall through, etc. floors work fine and as expected so far (i can walk and run around on a flat, "floor" part of a model") but walls seem to not work like i want, as you can just walk right through them sometimes. i've tried editing the texture/material behaviors with the importer, changing the way ive drawn the model, not triangulating, etc. none seem to work. i'm using Sketchup 8 (free version) to make the models, the obj-exporter plugin posted on messian/frauber's (you go by 2 diff. names; it's confusing ) website, a free triangulation plugin & messian's level importer to import the levels. thanks for you help |

) website, a free triangulation plugin & messian's level importer to import the levels. thanks for you help 
