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| Jul - Posts by gonetogo |
| Pages: 1 2 3 |
| gonetogo Member Level: 11 Posts: 21/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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And you had this:![]() I noticed it was also in a first cut for the Spaceworld 2001 trailer (not the final version that was published): ![]() Final trailer: ![]() |
| gonetogo Member Level: 11 Posts: 22/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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![]() ![]() Is it that book? |
| gonetogo Member Level: 11 Posts: 23/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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Originally posted by Kett It was some artwork from a former Rare artist, though I wasn't sure whether it was related to DP. ![]() That's unrelated to DP/SFA. Originally posted by gilgamesh That book actually is the same book as on the C-button, it was just redone for that early GCN version and later scrapped. |
| gonetogo Member Level: 11 Posts: 24/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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Not that I look at it again, I do recognise the labyrinth plant and the duster. But the others, especially the skeleton? Just because it's on the same page, it's not necessarily all related to DP/SFA.![]() I guess only Krystal and Falco are related to the game, even it's just a single image file. While we're at it: ![]() ![]() ![]() |
| gonetogo Member Level: 11 Posts: 25/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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| Anything new about getting past the protoype barriers at least? Hugo, can you explain how you got past the demo limits? |
| gonetogo Member Level: 11 Posts: 26/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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| http://dinosaur-planet-to-sfa.tumblr.com/ That guy seems to be getting quite some more out of the demo. |
| gonetogo Member Level: 11 Posts: 27/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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| Action Replay Codes for the Starfox Adventures Kiosk Demo. $Big Astroids 04085694 00000001 $No Astroids (Arwing cut scenes) 04085680 38000000 04085658 38000000 0408566C 38000000 $Big Astroids (Arwing Intro) 04085680 38000000 04085658 38000000 0408566C 38000000 04085694 38000000 0408561C 38000000 0A704C24 00000420 4241FD80 0233001E 0A704C24 00000400 4241FD80 02330000 $New Save Game (Save Expansion) 4200183C 00000000 $New Save Game (Save Expansion 2) 4200183C 00000001 $New Save Game (Save Expansion 3) 4200183C 00000002 $New Save Game (Save Expansion 4) 4200183C 00000003 $Glitched Great Fox 045DD630 00000001 035DD630 00000001 025DD630 00000001 015DD630 00000001 005DD630 00000001 045DD630 00000001 $Another Save Game Expansion *Crashes Game* 445DD630 00000001 $Glitched icon clipping 04015694 00000001 $No clip 040E5694 00000001 $Dynamic Camera 04085004 00000003 $Centered Camera 04085114 00000001 $Arwing Intro (Freeze) 04085DE4 00000001 $First Combat Event Song (ThornTail Hollow) 04080004 00000001 $Pepper talks early (Arwing Levels) 04086664 00000001 $Freeze enemies and astroids (ArWing Levels only) 040DDDD0 00000001 $Another Save Game Expansion 00000004 00000001 $After defeating the SharpClaws song (ThornTail Hollow) 04080006 00000001 $Broken AI path (ArWing levels) 040DDDD1 00000001 $Remove all Enemies (Arwing Levels) 040DEC61 00000001 040DEC62 00000001 040DEC63 00000001 040DEC64 00000001 040DEC69 00000001 $Disable Screech Flight 040DECCA 00000001 $Disable some enemies (ArWing Levels) 040DECCC 00000001 $Glitched ArWing levels (Disables Planet Map) 040DEA43 00000001 $Freeze Enemies (ArWing Levels) [Still have Idle Movement] 040DEA31 00000001 $Stop Screech Movement 040DEA3C 00000001 http://dinosaur-planet-to-sfa.tumblr.com/post/90523063372/action-replay-codes-for-the-starfox-adventures-kiosk |
| gonetogo Member Level: 11 Posts: 28/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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| The cheat for walking through walls is pretty useful. Anyway, is the prototype also playable on a modded Wii which plays other GCN games stored on an external HDD? |
| gonetogo Member Level: 11 Posts: 29/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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| I wish those codes were done by me, but I really don't know who's behind that Tumblr. Perhaps you should try to ask that guy yourself! Turning the cheat off is a big problem indeed and results in trouble with this prototype. |
| gonetogo Member Level: 11 Posts: 30/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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| Looks like the Test of Strength (Snowhorn Wastes) was not finished for the prototype. The rooms don't have enemies or obstacles, the test itself is not happening. |
| gonetogo Member Level: 11 Posts: 31/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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Originally posted by Treevis121 Thanks, those codes are working perfectly ![]() Still cannot go to Cape Claw because the demo suddenly ends if I try to go there. Is there any code to receive all staff upgrades as well as items or to unlock all Arwing locations? |
| gonetogo Member Level: 11 Posts: 32/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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| Any chance you can transfer these codes from the final game to the demo? http://uk.codejunkies.com/search/codes/Starfox-Adventures_GameCube_7340223-7___.aspx |
| gonetogo Member Level: 11 Posts: 33/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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| If I try using that code, I cannot even start the game anymore. After the Nintendo/Rare logos, I get some strange error screen. |
| gonetogo Member Level: 11 Posts: 34/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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Originally posted by Treevis121 I didn't know that was possible. It does make the game buggy as hell though. I tried applying it in the Thorntail Store but the game always crashes once I return to Thorntail Hollow. No issues in Snowhorn Wastes as of yet though. You are doing great stuff
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| gonetogo Member Level: 11 Posts: 35/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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| Somehow I was able to get to Thorntail Hollow now (enable the code in one save file, make items & powerups appear, then quit from the menu and start a game from the Thorntail Hollow option -> the game skips the intro sequence and you can go to the Warpstone or Arwing). Following issues appear: 1. Warpstone He warps me to the Krazoa Palace, but as I don't have any magic power, I cannot continue there. 2. Arwing Demo ends automatically if I finish the missions to Cloudrunner Fortress and Walled City. Mission to Dragon Rock appears to be unfinished. They really didn't make it easy to continue through the demo ![]() |
| gonetogo Member Level: 11 Posts: 36/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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| Someone else created even more (and more stable) codes: http://dinosaur-planet-to-sfa.tumblr.com/post/92508769502/action-replay-codes-special-thanks-to-the-user My discoveries: 1. Test of Fear (Lightfoot Village) can be finished, even though the test itself has not been implemented. You will receive the Krazoa spirit automatically as soon as you arrive at the place where the test happens in the final game However, before receiving the spirit, the big Scales model appears, which soon vanishes. When you receive the spirit, Fox is incredibly small. 2. With the new Krazoa spirit code, the Krazoa Palace is a bit more functional, i.e. you can get to all levels of the palace. Unfortunately, most of the palace appears to be unfinished. On the middle levels, textures are missing if you leave the palace "centre". On the upper level, a Krystal model is standing next to the machinery that's supposed to hold her. Also, on all levels none of the things that are supposed to take the Krazoa spirits are working - it seems like they have not been implemented at all. 3. When being warped to Krazoa Palace, you arrive in a room with a lift to the Palace centre and another room that is blocked by a circular door. On this circular door there are three red spots. I guess you are supposed to shoot all three to open the door, but if you try to do so, you cannot make more than one green at a time. 4. There may be a way to Cape Claw. With the "no clip" code, I was able to get into the well. However, when going to Cape Claw, the area was not loaded (the world just suddenly ends and Fox got stuck). |
| gonetogo Member Level: 11 Posts: 37/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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| Some more updates: 1. I finally made it out of the "well" to Cape Claw. Cape Claw even started to load, but then the game crashed. Not sure if entering that area is possible at all. I still remember that even in the final game there are issues with getting to Cape Claw when certain events have not occured. 2. In the final Scales battle, Scales is actually of proper size if you use the "no clip" code and walk to the fighting area through a wall. Thus a "cutscene" is skipped in which Scales shrinks (which probably does not happen on purpose). Scales can be properly fought and you can even attack him - but he never takes any damage. When using the ice staff addon on Scales, he's just a big ice rock that cannot be identified as Scales anymore. |
| gonetogo Member Level: 11 Posts: 38/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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Originally posted by Hugo_Peters I'd be happy if you could share the save file. Even when Cape Claw starts to load for me, it still crashes once I try to enter. Had the same issues with the retail version and the Action Replay moon jump. Can you also share a save file for Dragon Rock? |
| gonetogo Member Level: 11 Posts: 39/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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| There's been no information that it was planned for the 64DD, especially as it was definitely dead in 1999/2000. The startup logo in the video (https://www.youtube.com/watch?v=cOVBRJToVDY) also lacks the "Nintendo 64" writing of 64DD games. So it's pretty unlikely we are looking for a 64DD game here. |
| gonetogo Member Level: 11 Posts: 40/43 EXP: 5655 For next: 330 Since: 09-08-13 Since last post: 67 days Last activity: 195 days |
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Thanks, with that I finally got to Cape Claw ![]() Did they change the design of Tricky? He always has the Dinosaur Planet emblem on his forehead, in the final game he does not. |
| Pages: 1 2 3 |
| Jul - Posts by gonetogo |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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